Talk:List of revenant skills

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just thinking- the current heal/utility/elite setup might not be the best option since the legendaries change the entire right hand side of the skillbar. it might end up looking very messy once we actually know all the skills.Ciramorn (talk) 06:22, 20 February 2015 (UTC)

The healing and elite slot should be the same, we can organize the utility skills by legend. We might need an extra indicator for the prerequisite legend when we present the skills in these rows.--Relyk ~ talk < 08:35, 20 February 2015 (UTC)
Healing and elite slots are also dictated by legend. Legends change all five of the non-weapon skills. But it's too hard to say for now if the only healing/utility/elite skills usable will be via legends. Konig 09:00, 20 February 2015 (UTC)
Let's just do something similar to the "chain" parameter, or add a main row= legend and its sub-rows= utilities. Not too hard tbh. – Valento msg 10:40, 20 February 2015 (UTC)
Make each of them an auxiliary skill bar, similar to List_of_guardian_skills#Auxiliary_skillbars except they'll be slots 6-10. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:33, 20 February 2015 (UTC)
That doesn't really work because certain mechanics trigger based on the healing slot and elite slot. We need to reflect that in the table too.--Relyk ~ talk < 22:57, 20 February 2015 (UTC)
They could just be clearly marked as healing or elite skills through background color, stating it, or starting the utility skills with a small primer on the mechanic of Revenants.--Corsair@Yarrr 22:54, 6 June 2015 (UTC)

(Reset indent) Looks like it has already been discussed a bit in the past, but I don't think the current way of listing out the right half of the bar works out very well for how the class functions. I don't think it needs to be too complicated of a change either. Currently it is broken down by Heal/Utility/Elite and then by Legend. I think we should just flip around the order in which it is sorted so that it is sorted by Legend first and then Heal/Utility/Elite. Having the Legend skills all split up like they currently are makes it a bit confusing to look through the skills imo. User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 21:43, 13 July 2015 (UTC)

I went ahead and did a quick change to it, looks like I was timed out and did it as an IP, but I like the change already. Somebody with a bit more time on their hands should probably mess with it a bit more but not a bad first step. --Corsair@Yarrr 20:23, 22 July 2015 (UTC)
Thanks, just came to check something and am liking the change too. :) User Mattsta Sig1.jpgUser Mattsta Sig2.jpg 18:59, 10 August 2015 (UTC)

Axe Off Hand only[edit]

During the Points of Interest: Episode 17 they show the mouse over of the ave used for their demo and it shows the Axe as an Off Hand only weapon. (About the 25m 7s mark of the youtube copy) XeroKitsune (talk) 03:48, 22 February 2015 (UTC)

Energy Costs[edit]

Since we now know the energy costs of each of the abilities that have been revealed so far, should we add a new column so that we can show off that cost? As it is, it just shows a bunch of skills without cooldowns, which could be very misleading. 98.232.182.33 06:32, 22 February 2015 (UTC)

It'll be the same as initiative on thief once someone adds it. We also need upkeep, although a column for that seems excessive as only a couple skills have it.--Relyk ~ talk < 08:21, 22 February 2015 (UTC)

Profession mechanic CD[edit]

I think the current recharge time is incorrect and legend swapping has the same CD as weapon swapping. You can see it at 16:10. --DefinitelyNotHanz (talk) 15:55, 22 February 2015 (UTC)

Feedback 2015/08/26[edit]

You got the "not usable Underwater" mixed up. Shiro can be used UW, Jalis can not as of now 193.158.87.106 10:53, 26 August 2015 (UTC)

Thanks for pointing that out. I think that all of these new skills will get updated en masse when the next beta weekend comes around. Hopefully by then they'll all have underwater equivalents. G R E E N E R 14:47, 26 August 2015 (UTC)

Short bow[edit]

Why the Short bow skills are missed? They don't exist, have no value to be mentioned or simply haven't drawn someone's attention? --109.252.108.173 13:12, 1 November 2017 (UTC)

They're on the Renegade page, linked to at the top of this one. All the List of X skills pages only list the core profession skills, which was a decision we made to keep a little bit of our sanity when dealing with weaver and soulbeast. User Noxx Sig.png 21:20, 1 November 2017 (UTC)