Talk:Condition/Archive 1

From Guild Wars 2 Wiki
Jump to navigationJump to search

Do we have enough to create a page for this now? It seems... pre-mature.--Corsair@Yarrr 21:07, 17 June 2010 (UTC)

I think it's a good idea, where did they talk about weakness tho? Vald Thursday User Valdimir newsigicon.png 21:09, 17 June 2010 (UTC)
I think it's going to be a veeryyy long list of skills that inflicts conditions, however regarding if it's too early or not to create the page... I don't think it's too early, we can always change it later, can't we? --HasselmannenUser Hasselmannen-Icon-01.png 21:13, 17 June 2010 (UTC)
They did say they were going for quality not quantity, so they will most likely have a small number of skills that do different things. It shouldnt be TOO long. Vald Thursday User Valdimir newsigicon.png 21:15, 17 June 2010 (UTC)
Hmm... True... --HasselmannenUser Hasselmannen-Icon-01.png 21:18, 17 June 2010 (UTC)
I also missed the memo on weakness (and fear me I suppose), anyone have the source for this? Venom20 [User_talk:Venom20] 21:43, 17 June 2010 (UTC)
Fear Me/weakness here. Manifold User Manifold Neptune.jpg 22:47, 17 June 2010 (UTC)
Thank you, I forgot about that article Venom20 [User_talk:Venom20] 23:45, 17 June 2010 (UTC)

Not returning

Maybe we should compile a list of skills not returning, not in the document itself, but perhaps here in the discussion. So that people attempting to make reference to Guild Wars, will not be confused about conditions being presented in Guild Wars 2. We know that deep wound will not be in GW2 (source: [[1]]). Anyone aware of others? if there are...Venom20 [User_talk:Venom20] 21:42, 17 June 2010 (UTC)

I disagree, if its not here. Then its not here. If somebody makes an article, we delete it. Simple :P. No point in making a list of things that arn't going to be in a game... --Naut User Naut Dark Blue Monk.png 21:49, 17 June 2010 (UTC)
What Naut said, there is no reason to say on this page, or any other, "deep wound is not returning"--Corsair@Yarrr 22:17, 17 June 2010 (UTC)
Venom wasn't going to create a page or add anything to any page. He just wanted a place to mention conditions not returning - this talk page. I think it is interesting to know what GW2 isn't even if it isn't worth recording in the actual main page.
I don't know of any other conditions not returning at the moment. -- Aspectacle User Aspectacle.png 23:23, 17 June 2010 (UTC)
I agree that there should be no article of things that aren't in a game, and hence I suggested that these things can be mentioned here. This way in case someone has a question about such a thing making a return, the answers are clearly visable. I don't think it is as simple as saying that if it is not here then it is not hear. Many things are not listed thus far. Is it because they are not returning, or unconfirmed. I am making the distinction Venom20 [User_talk:Venom20] 23:45, 17 June 2010 (UTC)
Deep Wound, Cracked Armor, Dazed, Disease apparently not returning http://www.gw2italia.it/sito/interviste but there are a couple of new conditions. Ramei Arashi 18:48, 20 July 2010 (UTC)

Burning, Daze, Blind

While these have been mentioned in interviews, to my knowledge they haven't been specifically mentioned as conditions. Should we be assuming they will be? Manifold User Manifold Neptune.jpg 02:03, 9 July 2010 (UTC)

I'm not sure where you heard those from (except burning, from Fire Wall, right?), but it couldn't hurt as long as we note that it's not "officially" confirmed. If they've been mentioned in context of GW2 gameplay, then unless you imagine they'll be hexes, I think it's a reasonable speculation. --Kyoshi User Kyoshi sig.png (Talk) 03:20, 9 July 2010 (UTC)

Poison

Poison has now been mentioned to be triggered by the ranger trap, Viper's Nest. Here's the link to the audio interview: http://www.onrpg.com/MMO/Guild-Wars-2/video/Exclusive-Interview-With-Guild-Wars-2-Lead-Designer Konvay the Conveyer 02:04, 18 July 2010 (UTC)

Conditions listed

Conditions given here http://www.gw2italia.it/sito/interviste Ramei Arashi 18:23, 20 July 2010 (UTC)

Looking at this, is Dazed confirmed? ~ Bow User Bow Sig.png | 00:49, 22 August 2010 (UTC)
According to this it is.--Emmisary 00:53, 22 August 2010 (UTC)
We've known for a long time that dazed has existed, but it is not a condition. Similarly, stun is not a condition. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 19:55, 22 August 2010 (UTC)

Condition Descriptions

No specific effects of conditions, apart from blind, have been stated. However, we can be safe to put partial descriptions of what they do. I.E., state on immobilize that it likely hinders movement. The reason is because when the list of conditions "currently in the game" was released, they also said that their effects should be obvious. Meaning that it's hardly speculation say that burning is most likely a damaging condition (and things of this nature). -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 03:11, 5 August 2010 (UTC)

it's funny though that any article that I read on conditions just state that the conditions effects are obvious. It all seems like a whole lot of go ahead and assume suckers, we're never telling you...NEVER!!! Venom20 User Venom20-icon-0602-sm-black.png 03:48, 5 August 2010 (UTC)

Skills that cause conditions list

I feel it is unnecessary to list all the skills causing different conditions when the same lists are on each of the conditions' pages. It's the same on GWW — there are many skill lists there, but (apart from the benefits on foes, however it is hidden) they (almost) all are about conditions in general, like removing any condition and so on — skills causing them are however listed only on those conditions' pages. Do you agree with removal of that section? · loquayloquay · 18:28, 4 September 2010 (UTC)

No. That's the most "conditions in general" we are going to get at this point. Many of those lists will likely be inapplicable to GW2. -~=Ϛρѧякγ User Sparky, the Tainted guided sig.png (τѧιк) 21:02, 4 September 2010 (UTC)

Daze

Now I'm certain this is one of them. Besides the traits making everything a lot harder. Daze seems to be the white one with the light-blue outline. Every time that's applied (which I've seen applied with wail of doom (which caused a lot more conditions due to traits) and a weird lightning bolt from someone else. It created a black cloud around the target's head, and I remember a guy with this casting for like four seconds. And it took 2 seconds to cast a simple fireball. Shadowed Ritualist 15:31, 12 September 2010 (UTC)

"We've known for a long time that dazed has existed, but it is not a condition. Similarly, stun is not a condition. –Me, earlier on this page. 19:55, 22 August 2010 (UTC)" –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 15:40, 12 September 2010 (UTC)
No it's a condition, it shows up on the display, it has visible effects, and is FUNCTIONALLY IDENTICAL TO EVERY OTHER CONDITION. Shadowed Ritualist 15:51, 12 September 2010 (UTC) Oh, and also, I think the thunderbolt was from a legion armor crit.
I am not going to repeat myself a third time if you are not going to read what I am saying. It means "source, please." For some reason I have a very hard time getting sources out of you. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 16:10, 12 September 2010 (UTC)
There's daze quite a few times in this video. I said which one it was, and you can always see that black-cloud. It's after 6 minutes in or so that it's on the caster ghost. http://www.youtube.com/watch?v=IVz25cLVU9Q Shadowed Ritualist 17:44, 12 September 2010 (UTC)
And also, just to add something, I know that's daze because the other three conditions from a trait or something are bleeding, poison and weakness. And nothing besides daze is that color. And it's also the only condition caused by Thunderclap from [[Crest of the Legion]].Shadowed Ritualist 17:46, 12 September 2010 (UTC)
And this is something to also add, it was removed by the guy, so you can be 100% certain it was a condition. Shadowed Ritualist 17:51, 12 September 2010 (UTC)
It sounds like you're still trying to argue that Dazed exists. We already know that. When/where was it removed? Being removable doesn't mean that something is a condition, by the way. We know that Stun, which is not a condition (it seems to be a stronger, shorter version of Dazed), is removable by certain skills. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 18:25, 12 September 2010 (UTC)
I know it exists, but it's a condition. It's functionally identical to all the other conditions... so it must be one? and it's removed in the video by that caster ghost, it's fairly obvious, he casts something, and removes it, no blinking or anything. And stun != daze, stun is NOT a stronger form of daze, in no way at all. Daze increases casting time. It is 100% identical in function to every other condition. There is no way it's not a condition unless anet was on drugs or something when they made it. Shadowed Ritualist 18:32, 12 September 2010 (UTC)

(Reset indent) I do not see how it is functionally identical to conditions at all. That is a completely subjective statement with the information we have. I looked at the part with the caster ghost. I think that thing he casted to remove it is called dying (or whatever a ghost does). Also, you can not say what Dazed does. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 18:45, 12 September 2010 (UTC)

It shows the same icons, which every other form of debuff does not, as conditions. He casts the same spells slower while under dazed? And that dazed is caused to non-ghosts. The daze is caused by wail of doom and thunderclap. And it creates a black cloud over the targets head, shows up in the display like all the other conditions, with the same type of icon as well, and is removable. It slows the casting speed. It's a condition. But tell me why it wouldn't be a condition? give me any reason at all why you think it's not a condition. Shadowed Ritualist 19:10, 12 September 2010 (UTC)
You are still presenting nonfactual information as fact. I do not need to prove that it is not a condition, you need to prove that it is. Backup or back down, as they say. My opinion on the situation is irrelevant. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 19:42, 12 September 2010 (UTC)
If it shares all of the same properties as conditions, it's reasonable to assume it's a condition. Stun and Knockdown don't have icons that appear under enemy names as far as I'm aware. Perhaps someone could direct me to exactly where in the video we are talking about, though? Manifold User Manifold Neptune.jpg 19:47, 12 September 2010 (UTC)
It's a couple replys up, I've linked to it. About 6 minutes in there's a mage guy that he casts it on, who starts casting slower from it. The other ones all have that black haze when they are dazed though. Shadowed Ritualist 20:01, 12 September 2010 (UTC)
I saw it, I was just had a bit of trouble finding the right place. At ~6:10 the necro uses Wail of Doom and the foe goes from a blue symbol under its name to a blue, yellow, green, and red symbol. Do we know what any of these symbols are? Green is presumably poison, which leaves either daze and another condition caused by a trait or two additional conditions from traits. It's also possible that another character gave Mr. Ghost a condition. Ghosty does seem to be casting slowly, but we don't know if this is his normal casting speed or not, nor do we necessarily know if this is what daze does in GW2. I wouldn't be too suprised if it is indeed a condition, but there's too many variables based on this video to draw a strong conclusion, in my opinion. Manifold User Manifold Neptune.jpg 20:33, 12 September 2010 (UTC)
It's the blue symbol, I'm not sure why there's one before that there. But that's what daze is in any of the other videos or parts within that video. That's the only caster I've seen, but there does seem to be a decrease in his casting speed while he's dazed as opposed to when not. Shadowed Ritualist 21:13, 12 September 2010 (UTC)
That's it. Really simply, it was immobilization from the Rigor Mortis Bone Fiend he had. It was removed by the damage from Wail of Doom just before the conditions were applied. Like I said, the three other icons are Poison, Bleeding and Weakness (I think). If you pay attention you can obviously see that the two blues are different. The first one is blue, the second is white. I noticed that before but couldn't tell what the difference is. Shadowed Ritualist 21:19, 12 September 2010 (UTC)
Wait, was that frost armor? I'm not sure, it wasn't immobilization, but it made the ghost immune to damage and was blue? I can't figure out what THAT is now. Shadowed Ritualist 21:25, 12 September 2010 (UTC)
Lol, one question brings up a hundred. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:31, 12 September 2010 (UTC)
Yes, so at this point there was wail of doom, which with some trait caused bleeding, poison and one yellow condition which I couldn't see well enough to discern. And it caused daze, which caused a black cloud around the victim, and slowed casting time. Before that, the ghost had some kind of boon while it was in dialogue that made it invulnerable (it even said invulnerable when it was hit). And also, the person in the video has amazing timing, hitting with wail of doom immediately after the invulnerability ended. Shadowed Ritualist 23:45, 12 September 2010 (UTC)
One problem is that Wail of Doom only inflicts Dazed and Poison. Which means that something that we have no clue about is acting. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:50, 12 September 2010 (UTC)
Two problems with that is that that is a Poison Cloud, not Poison, so it's on par with a trait that causes more conditions, and like it or not it caused all of those. Don't pretend to know a lot. This is obviously a different trait, and unless you expect them to have two total traits for necro warhorn, then don't act like those are it. a few weak conditions is just as strong as one large Poison Cloud. Shadowed Ritualist 23:55, 12 September 2010 (UTC) and btw I assumed the last one.

(Reset indent) What? Poison Cloud is completely unrelated to this. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 00:41, 13 September 2010 (UTC)

Then what you said is completely unrelated. You said it only causes poison and daze. The only way as of now it has been confirmed so is through Poisoning Doom. Poisoning doom doesn't make it poison. It makes a POISON CLOUD. That's what I'm saying. Because, if you even read anything, it makes a Poison Cloud, which thus makes a trait causing all those conditions equally powerful, and thus my point. Shadowed Ritualist 00:44, 13 September 2010 (UTC)
... –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 01:01, 13 September 2010 (UTC)
........ Shadowed Ritualist 01:03, 13 September 2010 (UTC) No, but I'm serious, what? if you don't understand that then all I have to say is don't post while you're on drugs. Shadowed Ritualist 01:07, 13 September 2010 (UTC)
Poison Cloud is a completely different skill. Also, for the love of peanuts, please use the "Show preview" button. This is just ridiculous. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 01:21, 13 September 2010 (UTC)
It doesn't matter, Poison cloud is a skill that creates a poison cloud. Just like Wall of Fire, Burning Speed, Burning Retreat, Fire Prison, and all those create identical entities (in different patterns). And I do preview, I just like to add stuff later. Shadowed Ritualist 01:26, 13 September 2010 (UTC)
(Edit conflict) Let's not get off-track again. Shadowed, I only see two uses of Wail of Doom where we can see the foe's conditions in that video, and both give three conditions. Since we don't really know how many of those come from traits, let's just wait for more information, or try to scour some more videos, ok? Manifold User Manifold Neptune.jpg 01:39, 13 September 2010 (UTC)
We know one comes from traits, and we know what two are, and that the last one is not daze. We know those three come from a trait because the base skill only dazes. Shadowed Ritualist 01:41, 13 September 2010 (UTC)
"Wait, was that frost armor? I'm not sure, it wasn't immobilization, but it made the ghost immune to damage and was blue?" That was most likely same boon that centaur high priest has when he runs to Shaemoor Garrison. It is called Determined and it's kind of godmode. I saw description in one of gamescon videos. I'll try to find it. AoshimaMichio 07:18, 13 September 2010 (UTC)

But still, we need to know what daze is? If it's not a condition, what is it? It's the same as conditions. Shadowed Ritualist 23:21, 13 September 2010 (UTC)

BThe best answer is the answer you probably already know: Wait 'till we get more info. (Xu Davella 00:56, 14 September 2010 (UTC))
But I don't think we're going to get any more info on it... and we have very conclusive information right now. Shadowed Ritualist 01:00, 14 September 2010 (UTC)

Icons?

Are we going to add what those little icons are? Bleed and Poison are obvious, still fairly sure daze is white, I think weakness, crippled and blind are yellow, burning is fiery orange, and frozen, vulnerability and immobilized I don't think we've seen. Fear might be in some Death Shroud video somewhere. Shadowed Ritualist 19:49, 20 September 2010 (UTC)

Poison is a green skull, Bleeding is a red blood drop, Fear is a necro-green icon, blind which I believe I confused with daze (and hence all the arguing about daze being a condition) is a light-bluish colored one with I think eyes or a blindfold (I couldn't make it out but it was on the upper part), frozen is a dark-icy-blue with a snowflake in the middle, and slows movement by I think 50% (It was in this video here:[2] at around 2:20, frozen ground was used which does freeze any guys going through it, you can see a bystanding harpy that flew over it fly), weakness and crippled are yellow ones, crippled I think shows a limping guy's leg in the icon. Just so you know. Those are all the ones that I know, you can find the icons pretty easily though. But I'm gonna go add that to frozen. Shadowed Ritualist 00:02, 25 September 2010 (UTC)

Daze

It is officially a condition, Malchior got the information of that post from a dev. It is a condition. Shadowed Ritualist 22:38, 21 September 2010 (UTC)

A condition that slows skill recharge

What about "[le] condition ralentissant le rechargement des compétences"? Should that be noted on the page in some way? Possibly another mesmer thing. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 23:50, 14 November 2010 (UTC)