Talk:Achievement/Archive 1

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Sounds like the new titles

Sounds like the new titles, anyone concur? -- Konig/talk 02:15, 21 May 2010 (UTC)

As long as we can display them, yep.-- Shew 02:16, 21 May 2010 (UTC)
You're right: "Second, we have our achievement system, which tracks a player’s activities and rewards their progress with titles" (source).-- Shew 02:21, 21 May 2010 (UTC)
Nope, that means I'm wrong. Achievements are the new Reputation (and title points). D: -- Konig/talk 02:48, 21 May 2010 (UTC)

Sauce: http://people.zeelandnet.nl/madelle/gw10.JPG ge4ce 10:00, 20 August 2010 (UTC)

Slayer title sounds like it is going to be awesome to go after. I like killing! (Usaf1a8xx 22:58, 20 August 2010 (UTC))
Actually, it sounds the most grindy thus far. ~~000.00.00.00~~ 07:52, 9 December 2010 (UTC)

Achievements and Tiers

My English isn't all to great and I'll explain the connections there is currently made with the information we have. And it is pretty simple actually. As we all know, based of several screenshots of the same interface within the demo. There are currently:

2010 August achievement overview.png
  • 158 Slayer achievements
  • 9 Party Animal ,,
  • 48 Weapon Master ,,
  • 3 Explorer, Adventurer, Conqueror and Trader ,,
  • 23 Hero ,,

Basically what this all means, is that there are a total of 158 tiers (3 or 4 tiers for each specie or race) for the slayer category. 9 tiers for party animal, 16 tiers for weapon master and etc. Party Animal= 9=3x3. There are 16 different weapons, each having 3 tiers. 16x3=48. For the rest, with the exception of Hero, there is just one. 1x3=3. For the Hero category, there seems to be 1 achievement with 3 tiers and there are 20 single achievements that can be required. 20+3=23. I hope that clears it up Manifold. ge4ce 05:27, 29 November 2010 (UTC)

Transclusions

See what I did there? I think this saves a LOT of bytes and works perfectly. This idea is Ariyen's, but if I see someone's judgement change on behalf of that I will raise official complaints all over. <3 - Infinite - talk 19:03, 25 January 2011 (UTC)

Everything is fine with me. Got no coding skills at all. :) Ge4ce-Talk-Contribs 19:34, 25 January 2011 (UTC)
You know, if you were really concerned that Ariyen's reputation would somehow affect this negatively,... You could've just,... Not mentioned her and let her gloat in silence :P. I see no problem with this change. --Naoroji User Naoroji Golem - Green.jpg 19:49, 25 January 2011 (UTC)
Well, had I not mentioned her, I would have severely discredited her and that would be rude. I've also raised transcluding on the General formatting. :) - Infinite - talk 20:11, 25 January 2011 (UTC)
Honestly - this page is going to be utterly massive if you transclude every detail on to it - especially in future when we are able to add all of the other achievements which we don't yet know about. Just make the stand-alone pages for each type and find an attractive way to link out to it from here. Also the assertion of 'saving bytes' is silly - just because you've put the bytes onto another page doesn't mean they aren't loaded into this page when it loads. It is possible the loading of this page will actually now be slower for the same number of bytes. -- aspectacle User Aspectacle.png 20:53, 25 January 2011 (UTC)
I stopped at every detail, look again, I transcluded not all of it. - Infinite - talk 21:37, 25 January 2011 (UTC)
I don't dispute that if the content is duplicated you save some bytes - I originally thought you created the conquerer article. In this case with the page so huge and set to only get larger why have the content duplicated in the first place? Just have the conquerer article with all of the details and link out to it. That way you don't have to an unusual format on the conquerer page either. Transclusion is appropriate for necessary duplication, I don't think this page is a good example of necessary duplication. -- aspectacle User Aspectacle.png 22:06, 25 January 2011 (UTC)
Just to point out - the transclude did make the formatting change to that on the conqueror page, which doesn't quite match that of the rest of this page (the assasin title is written as a page title not in a name column). Need to sort out something with that if we're going to have the stuff duplicated and transcluded. Thering 22:12, 25 January 2011 (UTC)
(Edit conflict) This can function merely as an example, I would assume the Slayer article is a better page to transclude from but in essence I wish to turn the Achievement page tables all into transclusions. This makes editting the table faster, as you don't have to Ctrl+F or scroll to find where you need to apply an edit (and equally not having to do it multiple times). The information *is/will be* duplicated at the moment for the remaining tables and this saves the amount of edits required. I understand smaller tables can remain actual tables, but for bigger tables, this is probably more justified. - Infinite - talk 22:14, 25 January 2011 (UTC)
That is because the table on the Conqueror article is different to the tables here, I can understand perfectly people wish to see all tables in the same style (which means a change to *just* the Conqueror article. - Infinite - talk 22:14, 25 January 2011 (UTC)
Slayer would have been an even stronger example for my case as you still haven't answered my big point. This page has a lot of stuff on it when it is rendered. This is not only unnecessary but makes it annoying and possibly difficult to navigate for a reader. Transclusion might make it easier for non-newb editors to follow and edit but the rendered page is still large and unwieldy for the readers. This page, transclusion or not, will only get more stuff on it if achievements remain organised like this once the game is released. So my point is that the tables and detailed information about the individual achievement categories should not be on this page at all. I don't have any particular opinion on transclusion use in the wiki, just that you've picked a bad example for your campaign. -- aspectacle User Aspectacle.png 00:02, 26 January 2011 (UTC)
OMFG, Ariyen's idea, revert revert revrt kthxb!11!!! Seriously, though, I don't like transclusions. Just to give one example of the kind of issue they may create, currently on GW1W there is no way to know when there is a new update through your watchlist since the game update article uses only a transclusion from individual update articles. Not only there are issues with watchlist usage, but, as Aspectable mentioned, we would be basically having duplicated content. I would rather have individual achievements articles and link there than have individual achievement articles and a big transclusion of all of them here. Erasculio 00:39, 26 January 2011 (UTC)
["Transclusion is generally the inclusion of the content of a document into another document by reference. In a Wikipedia context, it is the use of the template functionality of MediaWiki to include the same content in multiple documents without having to edit those documents separately. Template transclusion is the common way to use template messages, and is implemented by using a template tag, with the form."] In other words, this would work with noinclude. 216.104.38.110 02:09, 26 January 2011 (UTC)
Because I want to avoid quote wars I want to get the basics down from all comments: Am I correct I reading that the Achievement page will be reduces to a mere list in the future, rather than all the tables right now? If so I can understand perfectly why you'd object to duplicated content. But if you're considering using the same table as multiple individual tables (i.e: on both Achievements and Conqueror articles), duplicated conent can only lead to lack of synchronization. In my optics having only one table to edit them all makes this worth it enough. I may not have used the perfect example but I still wanted to have the matter raised. (That one worked. :P)
So concise now; is the achievements page going to be rid of tables in the nearby future, with seperate articles for every achievement (with all their tiers combined on such page)? - Infinite - talk 13:40, 26 January 2011 (UTC)
"is the achievements page going to be rid of tables in the nearby future, with seperate articles for every achievement": IMO, as soon as we know more about the achievement system and how the different tiers work, yes. It's not something I would like to see done right now, though. Erasculio 14:25, 26 January 2011 (UTC)
How do we not know how tiers work? :\ - Infinite - talk 14:43, 26 January 2011 (UTC)
I do see each section as a completely separate page, Infinite. The page might end up something like the titles stuff on gww - the home page describes the mechanic and then provides a list of the different types. -- aspectacle User Aspectacle.png 00:40, 27 January 2011 (UTC)
I think that when the game comes out and we start getting info on every title tier (so, a description + a progress number) the page will become very messy if left as it is; however, atm theres so little info on it that it doesn't matter that the page is effectively a set of lists. When there is enough info that the page becomes cluttered the lists need to be removed. Up until then they can be transcluded across from the pages for each title; after they are removed from here they can then remain in place on the seperate pages easily. So, kinda a different reason to tranclude here Thering 10:33, 27 January 2011 (UTC)
For all who missed it, I agree with the fact this page should eventually become a simple list of achievements, linking to more specific articles for them. I was merely bringing up transclusions in general. :P - Infinite - talk 13:22, 27 January 2011 (UTC)
About the tiers: keep in mind the discussion at the Assassin article. I'm not sure we would like to make a Conqueror article or an Assassin article; it depends if the three Conqueror achievements are just the three tiers of Assassin, or if there are other still unknown Conqueror achievements, how similar to each other those achievements are (to they need individual guides, or are they obtained in the same way?) and so on. IMO, it's too soon to make anything else than what is currently in this article. I don't believe we should make articles for the individual achievements or achievement categories yet. Erasculio 23:34, 27 January 2011 (UTC)
Wasn't it already sourced and cleared up that the Assassin achievement has 3 tiers and that is how the Conqueror category works? I don't quite grasp why Assassin merits its own page. :P - Infinite - talk 12:47, 28 January 2011 (UTC)
But if Assassin is a Conqueror achievement, there are three tiers of Conqueror achievements, and each tier is considered to be an achievement, is Assassin the name of all the achievements or just the name of the first tier of the Conqueror achievement? Is Conqueror the name of the category which happens to have only one achievement? Or is Conqueror the name of the only achievement in its category (since there's only one anyway), and Assassin is the name of the first tier only? Do we know if each tier (which the game calls an achievement on itself) has a different name or not? And so on. IMO, too soon to change anything on this article. Erasculio 11:19, 29 January 2011 (UTC)

(Reset indent) As of currently, it looks as: An achievement is part of an account-wide award system with many other achievements. These achievements are first of all categorized by action. Each category has an amount of achievements, which can mostly be translated into tiers (exception for the Hero category). The amount of tiers for each achievement under a category varies. Eating is an action, that will count towards the Party Animal achievement. The Eating achievement under the Party Animal category has 3 tiers. Under the Party Animal category, there is also Winning and Crafting, each having 3 tiers. Or call it 3 achievements if you like, seeing how the achievement gets harder(or boring) when you finish tier 1. The amount of actions you have to do to achieve the achievement gets higher. The Party Animal category has a total of 9 tiers, a total of 9 achievements. There are a total (a max) of 9 achievements one can obtain for the Party Animal category. With the exception of the Slayer category, every other category can be explained this way. (The Hero category has 1 achievement with 3 tiers (Local Hero). 3 achievements for a particular actions that need to be taken. And 20 single achievements that may present even the whole storyline of GW2.) Ge4ce-Talk-Contribs 12:55, 29 January 2011 (UTC)

The introduction alone is confusing imo, I'll see if I can tidy it up a little. I think I read the word achievement so many times it's starting to blur, pretty freaky :D. So...the general consensus on this article is to leave it as it is until we get enough information for each achievement to merit its own page? Sounds good to me. On a side note, is there a way that we can shade in every other row on the tables so that it's easier to navigate. I keep telling myself that I would learn how to do that kind of stuff but every time I do I start daydreaming. :) (Xu Davella 13:23, 29 January 2011 (UTC))
Try Wiki Markup Chanw4 13:29, 29 January 2011 (UTC)
From where I read the source, the Conqueror achievement category has 3 achievements, collected under the name Assassin. Effectively making this Assassin T1, T2 and T3. Every Tier has a short description that changes, but the actual track doesn't. Ergo:
Conqueror
Assassin T1, Assassin T2 and Assassin T3.
Description,   Description,  and Description. - Infinite - talk 15:19, 29 January 2011 (UTC)

Table legend and tiers

Hey have we got any more info about how tier progression works? And what the x10 +1p means? (Xu Davella 03:18, 31 January 2011 (UTC))

x10 means killing 10 of the creature in question, and 1p means you get 1 achievement point for doing so. Manifold User Manifold Neptune.jpg 03:28, 31 January 2011 (UTC)
Ah ok, so if you get a certain number of achievement points then you go up a tier? (Xu Davella 03:33, 31 January 2011 (UTC))
A certain number of achievement points act as a measurement of how actively you're working within the game. These can also be compared with your friends and perhaps guildmates(?). The amount of killing particular monsters will count towards the actual tier(s). Killing 10 monsters will finish tier 1, giving 1 point towards your account. Killing 100 or even 500 monsters will have you gain two times 5 points for your account. Ge4ce-Talk-Contribs 07:35, 31 January 2011 (UTC)
Ah ok I get it now. (Xu Davella 15:08, 31 January 2011 (UTC))

Legacy Code

It looks like we'll be claiming out rewards from the HoM in the last step of the personal story, if I'm not mistaken. Also...a trading achievement? I can't think of too many things more mundane than that.Vidal 10:35, 19 February 2011 (UTC)

I doubt the Trader achievements are designed around player-to-player trading, but rather just NPC trading. Also, with the buy-back option, I can see people with a generous amount of money spiking this almost directly after the game's release. (Though it probably counts only once per item.) In dubio. - Infinite - talk 11:49, 19 February 2011 (UTC)
Me too, and I will laugh and tease those idiots for spiking a title that is 100% useless. --The preceding unsigned comment was added by User:Kalarian (talk).

Split?

Perhaps this page should be the over-arching Achievement page, and then link to the individual title pages. Aqua (T|C) 22:47, 12 March 2011 (UTC)

For consistency reasons, I would suffix all new articles with "(achievement)". Other than that, I think this is a good idea. - Infinite - talk 22:52, 12 March 2011 (UTC)
Sounds good.--User Oneshot O.JPGneshot. 22:57, 12 March 2011.
Erm, why not just have redundant ones suffixed with (achievement). If we suffix all of them with achievement, we need redirects and disambigs... Aqua (T|C) 23:30, 12 March 2011 (UTC)
Just redirects for the unique ones. The title would instantly clear up that the article talks about an achievement, though I'm fine with whatever. Just personal rambling. :) - Infinite - talk 23:35, 12 March 2011 (UTC)

A bit offtopic

But seeing Party Animal Achievement called : Winning. Takes mind instantly to Charlie Sheen D: < Wapakalypse 22:54, 12 March 2011 (UTC)

well at least he's winning ¬_¬'' --you like that don't you..The Holy Dragons 22:57, 12 March 2011 (UTC)
Who cares about Charlie Sheen? --'Mai Yi' {TC} 22:58, 12 March 2011 (UTC)
Does he win here and win there? EiveTalk 23:00, 12 March 2011 (UTC)
Ever seen two and a half man? :P --you like that don't you..The Holy Dragons 23:32, 12 March 2011 (UTC)

Actually, I think that this is a subcatagory about winning mini-games. Not related to charlie sheen. But I wouldn't be surprised seeing that as the last title in the track. --The preceding unsigned comment was added by 70.70.13.203 (talk).

Disappointed by Uselessness of Achievements and titles

Every other game makes the grind to earn these things at least somewhat bearable by giving you a bonus. Hell, in guild wars 1 you at least got a bonus to your lock picks for the lucky title. But they have completely removed anything attached to titles and achievements. Now they just measure how infrequently someone gets laid or how little of a social life they have. Come on Anet! You had a great formula for the game and this useless title system doesn't fit at all --The preceding unsigned comment was added by User:Kalarian (talk).

Oh wow, I didn't even know the game was out yet, guess you're the one who can provide us with the information needed.... No? You don't? Wait until the game is out, or at least in BETA. Might be stuff they haven't announced yet. Tomoko 07:43, 19 October 2011 (UTC)
Earning achievements should be rewarding in itself. Overpowered title track skills and all the farming for title points for gear just made the game stupid. Mediggo 07:58, 19 October 2011 (UTC)
The title system is fully optional and arguably the biggest grind Guild Wars 2 currently has implemented (which, as stated, might as well be fully revamped (as the game is in Alpha stage)). Since Guild Wars 2 was officially stated to oppose grind (as much as possible, of course), we have no insight in how naturally these achievements progress at all. For all you know, you have maxed 80% of the achievements by level 80 or the end of the game, whichever comes first. - Infinite - talk 08:42, 19 October 2011 (UTC)
It's undoubtedly core gamers will exploit all game contents in a short period time after release. To ensure them to keep in the game(or at least not to give up the game totally), and that's where the achievements come in. User:Glastium Glastium | talk 18:11, 19 October 2011 (UTC)

Achievements in press beta

In the press beta can be viewed as achievements Fashion, Hall of Monument and more. Attach Video Archivements Lasha 12:39, 21 February 2012 (UTC)

Daily achievement Chests

Are there still daily achievement chests ? I didn't get any chest when i had completed daily achievement in BWE. The preceding unsigned comment was added by Mythnc (talkcontribs) at 13:56, 1 May 2012 (UTC).

Confirmed. You got experience right after you completed the achievement, no looting was required. Wapakalypse 14:00, 1 May 2012 (UTC)

Arenanet Points

Anyone know if these have a use yet? You get them from all the achievements. There seem to be repeatable achievements that give more points, such as Dungeon Master, so it's not a 1942/2000 points achieved. I'm wondering if anyone has read anything about them, or found their use during one of the betas. ~Ao Allusir 17:05, 5 July 2012 (UTC)

They're just a representation of your digital phallus. Related blog post. --zeeZUser ZeeZ Sig.png (talk) 17:15, 5 July 2012 (UTC)

Daily achievement Reset time.

Just want to throw it out there since no one bothered to: the time when the daily achievement tracking appears to reset at 5pm pacific time from what I've seen across all BWE and stress tests. I think that they'll probably keep that reset time on release so should be noted. -Wrei110.175.241.56 15:08, 11 August 2012 (UTC)

If you choose to show server time, it's 17:00 the time they reset - checked in the past 4 days (that's including after headstart ended). I doubt anything changes. If it's matters, I'm on EU server, Poland timezone (there's only one, CEST/CET, GMT+0/1 - depending on GMT).
?—Faalagorn/ 03:43, 29 August 2012 (UTC).
Daily achievements are reset everyday at 5 PM PST (8PM EST).--83.4.148.108 02:46, 30 August 2012 (UTC)

Tier progress descriptions - official or not?

Here's the list of achievements I've been doing in BWE1 and recently I'm updating to headstart (Google Docs, it's free to edit) - list.
It's quite crude and not finished, but that's not the point, it'll be carried over to wiki eventually anyway.

Bascially, what I'm doing is typing down a name, hover description and every tier description of every achievement in-game, how many points each tier gives, marking how many tiers does it have, whether it gives a title or needs a prerequisite and marking all the oddities in achievement itself and description.

Now, the question is, before I start updating wiki - should we be using tier descriptions just like they are in-game? Becuase if so, I noticed there's a bunch of achievements that doesn't mention how many "things" you need to complete in total in order to get the next level, you just have to estimate how much do you need or see it the moment you achieve it. For example: "X Succesful Gatherings".

I myself would like to use the official descriptions and eventually forward the list of bugs to Arena Net so they can add the missing indicators to the achievements in-game (as well as keep consistency with achievements descriptions, I marked them in spreadsheet), but I'd like to know what do you think about it?
Faalagorn/ 12:53, 26 August 2012 (UTC).

Actually, I started posting the official descriptions, marking all the errors with sic template or a mention in trivia if it's inconsistency issue. The remaining question is, however - should we use the full official names, like "X / 10 Kills", "X/3 Gatherings" and "X Items Salvaged [10]" ([10] being the non-shown number needed to reach next rank), or just the shortened versions like it is now - "10 Kills", "3 Gatherings" and "10 Items Salvaged"?
Faalagorn/ 03:17, 7 September 2012 (UTC).

Unlisted achievements

I just obtained an achievement, but it's not listed in game under achievements. The name is "Speedy Reader". The objectives are to read every volume of the book The Rise of Ebonhawke. I transcribed every volume into notepad and would like to add it somewhere on the wiki, probably under Ebonhawke, but it's 2000+ words long so I don't know how the layout would look. Take note that there are achievements unlisted in the game. User MadSkillz1o1 sig2.PNG MadSkillz1o1 14:34, 31 August 2012 (UTC)

That's a bit interesting actually. I thought there are no hidden achievements, just the ones that doesn't say exactly what they require (like puzzle achievements). Can you post any screen from this?
Faalagorn/ 03:19, 7 September 2012 (UTC).
No, I can't, but this happened to my friend, too. Speedy reader nowhere to be found, even searching for it doesn't work. It said achievement unlocked or whatever, and that it's worth 10 points, just like what happens when you unlock any other achievement. I doubt this is the only hidden achievement in the game. User MadSkillz1o1 sig2.PNG MadSkillz1o1 11:08, 17 September 2012 (UTC)
There's one for having the Claw of Jormag land on you when the second part of the fight starts. It's listed with the jumping puzzles and is noted there. Manifold User Manifold Neptune.jpg 16:11, 17 September 2012 (UTC)
About the Speedy Reader: http://imageshack.us/a/img6/7043/speedyreadermap.jpg - there's also at least one hidden achievement, related to using transmo stones, though i failed to catch it on a screenshot once it popped for me, was called Hobby Tinkerer. Drk 05:46, 27 September 2012 (UTC)
The trans stone achievment is in the list in hero pane as i have it maxed thanks to HoM rewards, loved my armor at first so changed all my armor to it as i got new stuff  :)Spark-TBa 17:54, 27 September 2012 (UTC)
Tinkerer is in the pane, but not "hobby tinkerer" -- with hobby you seem to get alternating 5 and 6 achievement points every so many transmutes. It appears to be repeatable then (like agent of entropy) and is not listed. I have a screen, but if you have HoM is it pretty easy to check it out for yourself. The preceding unsigned comment was added by 108.192.6.100 (talk) at 16:32, 19 October 2012 (UTC).

Monthly Experience Survivor

Does anyone know how this works? Is it just straight up you die it starts over? Or does it build up over time somehow and death just slows the progress down? It would be pretty impossible to get tier 4 on this without grinding safe areas and a whole lot of crafting... ~ Allusir User Ao Allusir PhD Logo.png 02:04, 2 September 2012 (UTC)

Straight up you die it starts over. - Tanetris 04:08, 2 September 2012 (UTC)
The higher your level, the easier it is to get. Manifold User Manifold Neptune.jpg 04:16, 2 September 2012 (UTC)

Definitely easier as you go up levels. However mine has stopped at 93642 when I went from one area to another. Still not died all day and cleared Blazeridge Steppes completing everything and now part of Iron Marches. Might be a glitch because I have gone down a couple of times but not died at all. Count Calixtus 20:26, 2 September 2012 (UTC)

Currently reads "Progress on Experience Survivor is reset whenever the player disconnects, teleports to a new zone, or dies." I suspect "[whenever the player] teleports to a new zone" should be rewritten simply as "[whenever the player] leaves the current zone". Nore samples are required for verification. 69.207.59.250 13:52, 4 September 2012 (UTC)
Disconnecting (including server kicking you), changing map (like going back to town, other area, probably also dungeon), and dying (but not going into Rally) all reset the progress. Using waypoints that lie on the same map is fine.
Faalagorn/ 19:34, 4 September 2012 (UTC).
Philosophically, I dislike this greatly as a monthly achievement (even if it isn't every month), but I like it as an all-time achievement. There are very real reasons I make this claim, as it encourages the following:
  • Play timid, minimizing risk.
  • Play cowardly, not helping others if there's a mild chance of death.
  • Grind an event you feel save at.
  • Not take exploration risks where falling damage may occur.
  • Forced to dedicate a large block of time to (if zoning out ends this).
  • Not accomplish anything in a zone because you are "saving it" for a future "no-zoning" big xp attempt.
  • Saving that last point of interest in a zone because you will get it when you are on a survivor streak (this doesn't work, because when you zone it resets, but not knowing this, I was doing this).
  • Other unknown assumptions: Adverse play styles like the previous bullet that people do because the incorrectly assume some nuance about how the achievement works.
  • No guts no glory: attempting crazy risky manuvers can be a lot of fun. We are already discouraged to do this with waypoint and repair costs. But this is another reason to discourage this. So far waypoint and repair costs have not made as big of a difference in my playstyle as this monthly achievement (thought they have hampered my playstyle a bit). But survivor has greatly hampered this.
  • Circumstantial feeling of disappointment. Whenever I go a long time without dying, I start playing hugely cautious. This is not nearly as fun of a way to play. But when you die while playing this way, your heart just sinks, and it ruins your mood for a bit. I've had this bit of time range from 5 minutes to an entire day. It's lame that a game drops my mood like that. And it actually helps my mood to just stop playing for the day when this happens. Normally this game improves mood for me, which is why I completely love it.
  • Investment leading to determination leading to disappointment. When you complete all other monthly achievements, but this one survivor achievement is holding you back, it increases one's determination to get this. And if it's still problematic, that determination heightens the disappointment. I suppose it would heighten the satisfaction if successful however.
  • Accumulation: similar to "Investment" (above), all other monthly goals build upon themselves, while survivor resets. It seems to me that monthly achievements should be of the accumulating type, not the resetting type.
  • Bugged: I understand some achievements being bugged for now, but if monthly achievements switch every month, then why use a known bugged achievement for the monthly until it is fixed? Even if they didn't know until the first third of the month, I think it's still acceptable to change it (but don't take it away from those who already attained it).
There are fun challenges about survivor. But it's these good features all apply to the lifetime survivor achievement. It creates a new challenge for you to strive for. I just feel this is a very poor challenge as a monthly achievement. BTW, this is all coming from a GW1 player who made the top tier survivor achievement before ANet made the achievement easy... so I'm not one to shy away from the challenge. But I did learn a lot during that journey. Of all the bullet points above, I may be off-base of a couple, but there are so many reasons not to have survivor as a monthly achievement, that I feel it's sufficient to re-consider this. --Mooseyfate 23:25, 4 September 2012 (UTC)
I actually feel exactly the same. I'm glad they took PvP achievements out of daily ones (because I don't like being forced to PvP each day just for achievement) and trading one (pretty much the same reason as above - forcing to sell something cheap just for achievement), but when it comes to monthly the exp survivor is totally out of place as monthly. While I like hunt for achievements generally, being forced to get 100k exp on one map if I want it was actually taking my fun out of the game. While I think the no-zoning/no-disconnecting part is a bug, I'm still not happy with it being there in the 1st place. Actually, having 100k (or 200k, 300k, whatever) experience gained at all (no matter if you die or not) would be a much much better idea. I hope that after they settle with the groundbreaking bugs, they will slowly start fixing other bugs as well, and fix some bugs/annoyances with achievements (not only monthly ones, there's a lot of them, especially including text bugs ^^)
Faalagorn/ 14:15, 5 September 2012 (UTC).

Monthly Coin

Small amount of coin is kind of an understatement isn't it? I got 11 copper coins for my monthly.Hperty dperty 09:25, 2 September 2012 (UTC)

Changes and splitting dailies and monthlies

I've been working on the achievement page in [[User:Faalagorn/Sandbox/Achievement|my sandbox]] on my user namespace> I did a bunch of changes, removing info about things removed from beta and adding more info about how the achievements work generally, though I believe that someone should review and rephrase what I wrote, hence the tag, but one of the main things I decided to do is to split Daily and Monthly out of the main achievement page. The reason behind it was mainly because it's pretty much the same as other categories, like Slayer or PvP Conqueror. The only thing that's different in it is that they resets each day/month and grant additional rewards, all that is mentioned in Achievement page as well. The rest of the info, like tables with descriptions or icon are all the same like in the other categories, so I thought it's the best way to do it. I think It's absolutely fine to keep it this way, but I left this note on talk page for discussion, if anyone would like to.
Faalagorn/ 02:48, 7 September 2012 (UTC).

Achievement table template needed

So far I've been editing tables in every article by hand, to match the same style everywhere, but just look at the PvP conqueror table source. It's hard to find the appropriate part to edit and easy to break something (formatting or even the whole table). Also, if someone make a change to one table, for example decide to swap some bold into cursive, then every other table needs to be modified by hand. It's nowhere near friendly, so that's why we need a general template for the tables.

I only tried making a basic wiki templates, and that was about a year ago, so I'm not gonna start doing it myself (but I can help), so I'll just listwhat kind of variables the template will need:

  • Achievement name {string} (ex. Professional Assassin) - required
  • Achievement description {string} (ex. It's on now!) - default "?"
  • Tier 1 description {string} (ex. 10 kills in tournaments.) - default "?"
  • Tier 1 Achievement points reward {number - or string - to handle ?} - default "?"
  • Tier 2 description (optional) {string}
  • Tier 2 Achievement points reward (optional) {number} - default "?" if tier 2 description is filled
  • ...
  • Tier 10 description (optional) {string}
  • Tier 10 Achievement points (optional) reward {number} - default "?" if tier 10 description is filled
  • Title granted (optional) {string} - with no word "Title: " - this one is ALWAYS on the last tier
  • When it comes to prerequisites, I'd say it's fine to just put br after description and then Prerequiste: blabla
  • When it comes to achievements with infinite tiers, it also isn't hard. Just fill in tier 1 and similar to prerequisite put br after description with Infinite tiers note.
  • There are no achievements with more than 10 tiers and achievements with no tiers at all.
  • I'm not sure yet if achievement with prerequisite can grant title, but I see no issue even if it is possible.

And that's it. The only hard thing I guess is column hiding. If it's too hard, we can even put 10 hardcoded columns for all pages temporarily.
Faalagorn/ 17:04, 13 September 2012 (UTC).

EDIT: One more thing. Since the tables tends to get really wide, we could only list description once and assume the rest is the same. I don't know a single situation where tier descriptions vary from tier to tier, the only thing which changes is the count number and requirement number. This is also related to my previous questions how to handle official descriptions above. 17:13, 13 September 2012 (UTC)

Reference for Trivia

In early beta versions, daily and monthly achievement chests were placed in the game world instead being available to open via interface like they are now.

Do we have a reference for this? I can't seem to find one anywhere. Rhokk // "Deus Ex Machina" 00:04, 22 September 2012 (UTC)

It's referring to "Daily Achievement Chest" and it's variations. Feel free to change the note to something more appropriate and/ore include more info. The concept of daily achievement rewards and chest was changed at least few times, if you'll do some research watching some demo/early beta videos.
Faalagorn/ 14:08, 27 September 2012 (UTC).

Hidden achievements

I bet most already know that there are some hidden achievements in GW2. The ones I know are Speedy Reader for Ebonhawke books, something from reading books in Divinity's Reach, being hit by Jormag and, the first one I got a short while ago - 'Hobby Tinkerer.

I unfortunately forgot to take a screenshot, and after that I realized it doesn't appear in achievement log, so there is not much info about it coming from me. I found it's description on Guildghead (probably from game files), someone said it is 5 Achievement points on forums, and I believe I got it at about 50 successful trasmutations of HoM reward items. Someone pointed out that it does not counts toward your total points, I unfortunately can't verify that :<.

So, to the point - I think we should start gathering some info about these (screenshots upon getting them preferrably and some data we can pull out of data files if any), and start to list them somewhere on wiki. Any ideas on where/how to list them would be welcome :).
Faalagorn/ 14:15, 27 September 2012 (UTC).

Tinkerer is for transmuting items, it's under tradesman. I maxed mine at 30 transmutations (via HoM skins also) at tier 3, and it says it was worth 15 total points, so I assume that's 5 each. Manifold User Manifold Neptune.jpg 15:12, 27 September 2012 (UTC)
No, not Tinkerer - Hobby Tinkerer (here). Do a little more transmutations and you'll get it :). I approximate 20 more (total of 50), but I'm not sure. If you get it, be sure to hit print screen though and post a link here!
Faalagorn/ 15:34, 27 September 2012 (UTC).
Ah, I see. I just got it after 4 more transmutations, but I had done a lot already. The achievement popup said it was worth 5 points. Didn't hit print screen in time, sorry. Manifold User Manifold Neptune.jpg 18:03, 27 September 2012 (UTC)

Achievement Point Totals

Is anyone in the process of figuring out how many points total there are, and how many each section gives? I know they already have the points for each tier in the database, but no one has bothered with totals yet. This is valuable information, and I'd like to see it. --Lustre Of Havoc 23:36, 20 January 2013 (UTC)

Considering there are infinite track titles and daily/monthly achievements, it's not that valuable to know.--Relyk ~ talk > 23:41, 20 January 2013 (UTC)
I understand that aspect, but you can still give a round estimate on the total points without the infinite portion. Just count each of those once, for the first completion. --Lustre Of Havoc 01:38, 21 January 2013 (UTC)
Only some sections have potential for infinite totals and even in those cases, it would be easy for this wiki to present the maximum total for the finite tracks. Whether or not that is useful is a decision that each reader can make individually.
@Lustre: you could add up the points and present them on the talk page yourself. 75.37.16.51 01:59, 21 January 2013 (UTC)
I could, but I don't want to. I just wanted to propose the idea. I'll leave the actual work for someone who wants to do it. Why steal their glory? --Lustre Of Havoc 02:35, 21 January 2013 (UTC)
If you're proposing the idea, but you don't think it's worthwhile enough to spend the time working on it... then why did you bother proposing it in the first place? —Dr Ishmael User Dr ishmael Diablo the chicken.png 04:46, 21 January 2013 (UTC)
I made the extra column as suggested, seemed like a fun first edit here, and with the new additions, usefull too :) Kueller

((DELETE ME!))

I have an achievement tab with this title, not noted on the update page or here, any ideas. Spark GOLD "talk" 16:58, 11 June 2013 (UTC)

My guess would be it's for a planned feature in a future release that was supposed to be removed from the update to the live game. It's just a hunch, though...
Sarcasm aside, it looks like some kind of a scavenger hunt, but I'll leave further speculation on the topic for forums and reddit. User Noxx Sig.png 17:14, 11 June 2013 (UTC)

"Character shouts"

I am unsure as to why you guys changed this section from Dialogue to character shouts. yes its not Dialogue with another character but its still dialogue. also dialogue is the consensus for formatting pages that have dialogue. second thing is that I believe that its "I earned that" not "I am that" for Sylvari female.-User Zesbeer sig.png Zesbeer 22:32, 19 June 2013 (UTC)

It's actually character quotes, hence the name of the template. There is no dialogue taking place, I believe this was pointed out on another page as well.--Relyk ~ talk < 22:36, 19 June 2013 (UTC)
my point still stands the consensus on formatting is for dialogue. reference: Guild_Wars_2_Wiki:General_formatting#Dialogue-User Zesbeer sig.png Zesbeer 22:38, 19 June 2013 (UTC)
Quotes from players after performing certain actions or events has nothing to do with the dialogue between NPCs or the player and NPCs, which can be viewed in the chat log.--Relyk ~ talk < 22:49, 19 June 2013 (UTC)
I think Relyk has a point here. My character is not talking to anyone, so it is by no means any form of dialogue. - Yandere Talk to me... 23:09, 19 June 2013 (UTC)
I would call it an interjection or exclamation (eureka!), but I agree it's not dialogue. And you're most probably right about "I earned that!" (I corrected it). I'm also wondering why the norn male seems to say "I'm the master of life!" which seems a bit overboard. I tried to pay attention to that last word whenever it occurred, but can't find a better word than "life". --Alad (talk) 02:30, 20 June 2013 (UTC)
I can second that "I'm the master of life!", however, I don't think all of these shouts, or whatever you want to call them, can be heard by other players. There's apparently a "timer" or filter of sorts which prevents the characters from flooding the voice channel all the time, but I'm not sure I've heard other than my own character say achievement lines. Mediggo (talk) 13:28, 20 June 2013 (UTC)
How about calling them "quips"? Only a few of them are really shout-like, so that term seems inappropriate. —Dr Ishmael User Dr ishmael Diablo the chicken.png 14:20, 20 June 2013 (UTC)
I think "Character exclamations" would do better. They're essentially audio cues after all, rather than just a random comment on the situation. Mediggo (talk) 12:47, 22 June 2013 (UTC)
Not snappy enough. :P Besides, "It was nothing" is hardly an exclamation. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:07, 22 June 2013 (UTC)
IT WAS NOTHING ISHMAEL GEEZ!--Relyk ~ talk < 15:19, 22 June 2013 (UTC)
I also like Audio Cues. Calling them by their function—they serve a purpose—rather than what they are. To me, they mostly serve to let me know something has happened: a boon, a condition, without having to keep my eyes on the effect icons. They also serve to create a mood when they simply cry out in excitement. --Alad (talk) 17:00, 22 June 2013 (UTC)
So, guys, Audio Cues. Votes... Let's get this one done. --Alad (talk) 19:30, 24 June 2013 (UTC)
Considering these are considered dialog rather than effects for volume control, I wouldn't consider that suitable. Also, it's very ambiguous.--Relyk ~ talk < 19:53, 24 June 2013 (UTC)
Volume control? A cue is a signal which attracts your attention and causes you to do something, like heal the character because they're about to die, remove a condition, realize that you completed an accomplishment, or simply... get excited or have a laugh! :) Isn't this the purpose of characters voicing those things at those particular occasions? Since our character don't speak (except in cutscenes), those are "audio" cues. You could call them "voiced cues" too, I guess. --Alad (talk) 21:07, 24 June 2013 (UTC)

Achievement panel update

Whoever updated the achievements to be what they are supposed to be after the update missed out wintersday ones as far as I can tell so either they made a mistake or anet accidentally left them off, being that I am not one of the few who have access to the update yet I can't tell but I thought i would just put it out there The preceding unsigned comment was added by 202.3.85.244 (talk) at 20:54, 8 July 2013 (UTC).

Achievement chests

The first chest almost everyone receved today was for 100 points, not 500. It is missing on the table, and the reward for the 500 chest may be different. Xaphan67 (talk) 23:39, 9 July 2013 (UTC)

I'll put it here instead of a new section. I forgot to accept my chest yesterday and today I could open both yesterday's and today's chest! So initially it might be one chest a day, but if you don't accept on their arrival day they just queue up and can be opened one after the other. Though I suspect it might have to do with the "save for later" button after opening, so at max you could have 2 chests stockpiled. User Karuro Sig.png Karuro 11:26, 14 July 2013 (UTC)

chest

where did the info about the 10k chests come from? is it really correct? The preceding unsigned comment was added by 199.48.147.35 (talkcontribs) at 22:47, 11 July 2013‎ (UTC).

I assume MadMaxx got it out of the Gw2.dat. poke | talk 00:09, 12 July 2013 (UTC)
Where in the dat would you find this kind of info?? 171.25.193.20 00:58, 12 July 2013 (UTC)

Title suggestion

  • 5,000Achievement points: Respected Achiever
  • 10,000Achievement points: Acclaimed Achiever
  • 15,000Achievement points: Heralded Achiever
  • 20,000Achievement points: Masterful Achiever
  • ....
  • 30,000Achievement points: Achievement Whore

The preceding unsigned comment was added by Zayeban (talkcontribs).

Thanks, but ArenaNet can't make use of feedback on this wiki due to GFDL (at least to my knowledge) so any suggestions are better directed at the official forums... even sarcastic(?) ones. Also, please remember to sign your comments with four tildes (~). Mediggo (talk) 04:45, 5 August 2013 (UTC)

Automated stuff for the categories

We can calculate the count and total automatically. The total is already done on the achievement page, of course it only counts the reward once for repeatable to be somewhat meaningful.

Count
{{#ask:[[Has achievement category::<category>]]|format = count}}
Total
{{#ask:[[Has achievement category::<category>]]|?Has achievement tiers|mainlabel=-|format=template|template=Parse tier}}

That might be overkill though.--Relyk ~ talk < 03:33, 5 August 2013 (UTC)

It would certainly make things much easier; however, I think we should use the point cap for the repeatable achievements instead of a single reward, otherwise the total calculated that way could easily be exceeded. User Noxx Sig.png 10:45, 8 August 2013 (UTC)
Furthermore, sometimes the total doesn't seem right, such as The Queen's Gauntlet (total is 215, says 430) or Monthly (total is 80, says 329). I haven't really looked at the code calculating the totals but this would probably have to be fixed before making the totals automatic. (As a side note, we might also try to calculate the absolute total AP from all achievements, although we would need to somehow maintain the history of points from dailies and monthlies.) User Noxx Sig.png 10:27, 12 August 2013 (UTC)

Watch List

I don't know who thought there was no limit to the number of achievements you can add to the watch list, but since it's clearly not true, I've removed the "with no limit" detail. 24.192.135.63 00:17, 30 October 2013 (UTC)

Collections

So, there will be three new achievment categories tomorrow: Basic, Rare, and Black Lion. Each of the achievements in them is filled with lists of the items to collect. In my opinion this will look very crowded on the category page, not to mention the template currently doesn't support these kinds of requirements. Do we make pages for each collection as a sort of informal category, linking to it from the achievement page? Tyndel (talk) 19:27, 8 September 2014 (UTC)