Ballista

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Ballista

Ballista.jpg

Location
World versus World
Type
Siege weapon
Interact
Yes
Destructible
Yes

A ballista is a World vs World siege weapon that fires large bolts to pierce a target with a maximum range of 3,000 units and an AoE target cap of 10. It is highly effective against individual players, small groups and siege weapons, but less so against larger groups and other siege targets.

Ballistae have two primary uses. The high area damage to players of Shattering Bolt and Spread Shot makes them excellent for controlling choke points such as the entrance to the lord's room in Hills, and the high damage to siege weapons of Reinforced Shot makes them useful for destroying defensive siege on structures, or for quickly taking down an attacking enemy's siege.

Ballistae require line of sight, and can easily be blocked by the ground or by parapets on the edge of structure walls, depending on the elevation of the target. As such they will often be built on the very edge of walls, making them vulnerable to attacks from enemy players.

Skills[edit]

# Skill Activation time Recharge time Description
1 Fire (Ballista).png Fire 2 Fire a ballista arrow through approaching foes. Does double damage to siege weapons.
1 Redirect Arrow.pngFire (Ballista).png Improved Ballista Shot 2 Does increased damage and double damage to siege weapons. (Replaces Fire for players with rank 2 in Ballista Mastery)
1 Redirect Arrow.pngFire (Ballista).png Swift Bolt 2 Fire a faster bolt. (Replaces Fire for players with rank 3 in Ballista Mastery)
1 Redirect Arrow.pngFire (Ballista).png Sniper Bolt 2 Fire a fast bolt farther and do more damage. (Replaces Fire for players with at least rank 4 in Ballista Mastery)
2 Fire Shattering Bolt.png Fire Shattering Bolt 10 Fire a ballista arrow that splinters on contact, bleeding nearby targets
2 Redirect Arrow.pngFire Shattering Bolt.png Improved Shattering Bolt 10 Fire a ballista arrow that splinters on contact, bleeding nearby targets (Replaces Fire Shattering Bolt for players with at least rank 2 in Ballista Mastery)
2 Redirect Arrow.pngFire Shattering Bolt.png Greater Shattering Bolt 10 Fire a bolt that splinters on contact, bleeding nearby targets. Increased damage and range. (Replaces Fire Shattering Bolt for players with rank 4 in Ballista Mastery)
2 Redirect Arrow.pngFire Shattering Bolt.png Devastating Shattering Shot 10 Fire a bolt that splinters on contact, bleeding nearby targets. Increased range, damage, and radius. (Replaces Fire Shattering Bolt for players with rank 5 in Ballista Mastery)
3 Fire Reinforced Shot.png Fire Reinforced Shot 32 Pierces. Fire a reinforced ballista bolt. Does extra damage to siege equipment.
3 Redirect Arrow.pngFire Reinforced Shot.png Improved Reinforced Shot 40 Pierces. Does extra damage to siege equipment. Increased damage overall. (Replaces Fire Reinforced Shot for players with at least rank 2 in Ballista Mastery)
3 Redirect Arrow.pngFire Reinforced Shot.png Greater Reinforced Shot 40 Pierces. Increased damage and range. Does extra damage to siege equipment. (Replaces Fire Reinforced Shot for players with at least rank 4 in Ballista Mastery)
4 Antiair Bolt.png Antiair Bolt 30 Fire an electric bouncy net at your enemy that will knock them out of the air and immobilize them temporarily. Dismounts enemies. (Available to players with at least rank 1 in Ballista Mastery)
4 Redirect Arrow.pngAntiair Bolt.png Antiair Bolt 30 Fire a powerful electric bouncy net at your enemy to knock them out of the air and temporarily immobilize them. Dismounts enemies. (Replaces Antiair Bolt for players with at least rank 2 in Ballista Mastery)
4 Redirect Arrow.pngAntiair Bolt.png Swift Antiair Bolt 30 Fire an electric bouncy net at your enemy that will knock them out of the air and immobilize them temporarily. Increased damage and range. (Replaces Antiair Bolt for players with at least rank 4 in Ballista Mastery)

Related world abilities[edit]

See also: Siege weapon#Related world abilities
Ballista Mastery
Upgrade Rank Ability Cost
Ballista Mastery.png
Ballista Mastery
Total Cost: 60 World Ability Point

Improve ballista skills
1 Skill: Antiair Bolt — Fires a projectile that knocks enemies out of the air and immobilizes World Ability Point
2 Increases ballista damage by 25% World Ability Point
3 Fires faster bolts 10 World Ability Point
4 Increases ballista range 15 World Ability Point
5 Increases Shatter Shot radius 25 World Ability Point
  • Rank 1 adds the skill Antiair Bolt which knocks enemies out of the air and immobilizes them.
  • Rank 2 increases damage on all ballista skills by 25%.
  • Rank 3 bolts fired by ballista skill 1 now travel faster.
  • Rank 4 increases range on all ballista skills by 500.
  • Rank 5 increases Shattering Bolt radius by 60.

Variants[edit]

Ballistae[edit]

Regular ballistae are built with Ballista Blueprints, which can be bought from a Siege Master for either 10 Silver coin or 10 Badges of Honor. Once deployed, they require 30 Supply to build.

Superior Ballistae[edit]

Superior ballistae deal 50% more damage than regular ballistae and require an additional 10 Supply (40 total) to build. They are built with Superior Ballista Blueprints, which are made in the mystic forge.

Guild Ballistae[edit]

Guild ballistae are functionally the same as superior ballistae, but they also display the emblem of the owner's guild. They require 30 supply to build. They can be built with Guild Ballista Blueprints, three of which may be purchased for 12 Silver coin + 3 Guild Commendations from a Guild commendation trader or crafted by level 200 Scribes.

Gallery[edit]

Notes[edit]

  • The bolt has a flight time and can miss if the target moves, especially if strafing perpendicular to the shot. If other foes are in the path of the bolt, they will be hit.
  • A viable strategy for defenders who expect a breach in their wall or gate is to build a ballista that is set up to fire through the expected breach. When they make their breach, they don't know what will be on the other side, and they will be grouped together. One or two bolts into the mass of them may break the charge.
Skills 3 and 4 recharge on both a per-ballista and per-player basis. When a player uses a ballista where the skill is recharging, the player's version of the skill is set to the current recharge of the ballista's