Super Elixir/history
July 18, 2023
- Super Elixir: Increased initial heal attribute scaling from 0.4 to 0.8 in PvP and WvW.
“Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
Impact Heal: 700 (0.4)? Impact Heal: 700 (0.8)? Pulse Heal: 204 (0.1)? Pulse Heal: 163 (0.05)?- Conditions Removed: 1
- Number of Targets: 5
Pulses: 6 Pulses: 5 Pulses: 11 Duration: 5 seconds Duration: 10 seconds- Radius: 240
- Combo Field: Light
- Range: 900
- Unblockable
— In-game description
June 27, 2023
- Super Elixir: Reduced cooldown from 20 seconds to 16 seconds.
- Super Elixir: Increased the base pulse healing from 163 to 204 in WvW. Increased the pulse healing coefficient from 0.05 to 0.1 in WvW only. Reduced the number of pulses from 11 to 5 in WvW only. This skill is now unblockable.
“Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
- Impact Heal: 700 (0.4)?
Pulse Heal: 204 (0.1)? Pulse Heal: 163 (0.05)?- Conditions Removed: 1
- Number of Targets: 5
Pulses: 6 Pulses: 5 Pulses: 11 Duration: 5 seconds Duration: 10 seconds- Radius: 240
- Combo Field: Light
- Range: 900
- Unblockable
— In-game description
August 23, 2022
- Super Elixir: (PvE only) Duration reduced from 10 seconds to 5 seconds.
“Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
- Impact Heal: 700 (0.4)?
Pulse Heal: 204 (0.1)? Pulse Heal: 163 (0.05)?- Conditions Removed: 1
- Number of Targets: 5
Pulses: 6 Pulses: 11 Duration: 5 seconds Duration: 10 seconds- Radius: 240
- Combo Field: Light
- Range: 900
— In-game description
February 25, 2020
- Super Elixir: (Competitive split) Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05.
“Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
- Impact Heal: 700 (0.4)?
Pulse Heal: 204 (0.1)? Pulse Heal: 163 (0.05)?- Conditions Removed: 1
- Number of Targets: 5
- Pulses: 11
- Duration: 10 seconds
- Radius: 240
- Combo Field: Light
- Range: 900
— In-game description
February 22, 2017
- Super Elixir: Fixed a bug where this skill would display the wrong healing values underwater.
October 23, 2015
- Super Elixir: This ability is now affected by Alchemical Tinctures.
July 15, 2014
- Super Elixir: Updated the pulse heal skill fact to be more accurate.
- Added a number of pulses skill fact.
“Elixir. Launch an elixir orb, healing allies on impact and creating an area of continual healing.
- Impact Heal: 700 (0.4)?
- Pulse Heal: 204 (0.1)?
- Conditions Removed: 1
- Number of Targets: 5
- Pulses: 11
- Duration: 10 seconds
- Radius: 240
- Combo Field: Light
- Range: 900
— In-game description
March 26, 2013
- Super Elixir skill: Displays the correct tooltip information when the Rifled Barrels trait is equipped.
- Increased both impact base healing and scaling with healing power by 100%.
- Increased base heal multiplier by 50% and healing power scaling by 100%.
Super Elixir
- Profession
- Engineer (skill list)
- Kit
- Elixir Gun
- Type
- Elixir
- Game link
“Elixir. Launch an elixir orb, healing allies on impact and creating an area of continual healing.
- Impact Heal: 700 (0.4)?
- Pulse Heal: 2,040 (1.0)?
- Duration: 10 seconds
- Radius: 240
- Combo Field: Light
- Range: 900
— In-game description
February 26, 2013
- Super Elixir: Now detonates properly underwater.
- Increased impact base healing as well as scaling with healing power by 100%.
- Increased base heal multiplier by 50% and healing power scaling by 100%.
December 14, 2012
- Elixir Gun—Super Elixir: Reverted the pulse healing effect to its previous intended state.
- Updated skill facts for this skill's underwater version.
Original version
Super Elixir
“Elixir. Launch an elixir orb, healing allies on impact and creating an area of continual healing.
- Impact heal: 380
- Pulse heal: 140
- Duration: 10 seconds
- Radius: 240
- Combo Field: Light
- Range: 900
— In-game description