Save Our Supplies
Save Our Supplies
- Location
- The Granite Front
(Iron Marches) - Event type
- Guild mission
- Level
- 53
- Given by
- Supply Master Sootspitter
Event maps | |
|
“Supply Master Sootspitter needs your help defending Iron Legion supplies bound for the front lines in Iron Marches. Help shore up his supply depot's defenses and repel any Flame Legion attacks.
— In-game description
Save Our Supplies is a guild challenge where the guild has to protect supply barrels that are under attack from multiple waves of Flame Legion intent on destroying them. At least one barrel must remain at the end of the timer to succeed. The supply camp has multiple turrets that players can man to help defend the location, and these turrets can be upgraded over time. Guild members can also build mortars and mines to help with the defense. The rest of the guild must defend the camp and take out threats to the barrels and turrets.
Getting there[edit]
From the Viper's Run Waypoint — go south-west to a workshop on a hill, with the Guild Challenge marker found there.
Objectives[edit]
- Operation complete in: 11:40
- Spare Barrels remaining: 20
- Look for upgrades and ordnance to request around the depot.
[Group Event] Defend the Iron Legion supply depot against Flame Legion attack. (53)
- Optional:
- Building <upgrade>
Rewards[edit]
- Primary article: Guild Challenge#Rewards
Walkthrough[edit]
- Players should split into two majority teams before starting the mission, each team defending the north and south choke points, remembering not to range too far outward or enemies can run in behind them. A third, smaller team defending miscellaneous areas outside the wall to the west is also desirable, remembering not to range so far as to exit the instance on accident.
- There is a particularly troublesome spot between the southernmost turret and the ramp leading up onto the wall just beside it where enemies can frequently sneak in behind the team defending the southern choke point. Having the turret operator or at least one player ranging outside the walls watch this spot is very helpful.
- Use of turrets/mortars/mines is optional, but at least one person upgrading/operating the turrets can be very helpful, especially for crowd control outside the western wall.
- You should aim to kill each enemy, but mainly prioritize tagging each enemy with at least some amount of damage. Enemies have set pathing to a certain point which, when tagged by damage before reaching the end of that path, will cause them to lose aggro on the barrels and gain aggro on the damage dealer. The exception to this are Flame Legion Stalkers and Flame Legion Igniters.
- At around 4 minutes into the mission, Flame Legion Stalkers will begin spawning, with the ability to deal damage to the barrels from a long distance over the walls. These should be prioritized and fully killed.
- Around 4 minutes after the Stalkers appear, Flame Legion Igniters will also begin to spawn, with the ability to AoE down the barrels very quickly. Both Stalkers and Igniters should be prioritized and killed as quickly as possible.
- Around 2 minutes before the timer runs out, Veteran Flame Legion Shamans will spawn, and walk toward the western wall. Just outside the wall they will begin a summoning ritual that, if allowed to complete, will summon a Veteran Flame Legion Effigy that can devastate your remaining barrels. It is recommended that when the Shamans spawn, they are killed quickly or interrupted long enough to delay the ritual until the mission is successful.
- There are a total of 20 barrels to defend. You can lose up to 19 barrels and the mission will be considered successful. Unfortunately, there is no better or bonus reward for keeping all the barrels intact except for pride!
Upgrades[edit]
Players can order various upgrades: mortar shells, mines, and turret improvements. Each upgrade takes a few seconds to complete and only 1 upgrade can be ordered at a time.
Turrets can be upgraded to have a maximum of 8 ammo. The Napalm and caltrop can be upgraded up to Mk. V and up to 3 automatic cannons can be built.
# | Skill | Description | ||
---|---|---|---|---|
Unarmed Land Mine | ||||
1 | Incendiary Mine | 1 | ¼10 | Place a mine that does heavy damage when triggered. Lasts for 30 seconds. |
Mortar Shell | ||||
1 | Throw | 1 | Waste the shell's potential and throw it at the enemy for moderate area-of-effect damage. | |
Mortar | ||||
1 | Turn Left | 10 | ¼... | |
2 | Fire | 4 | ¼1 | Press and hold to fire a mortar shot. Hold down to shoot farther. |
2 | Out of Mortar Shells | This mortar has no shells. Retrieve mortar shells from the ordnance forge. | ||
3 | Turn Right | 10 | ¼... | |
Turret | ||||
1 | Standard Shot | Fire a standard explosive shot. | ||
2 | Fire Caltrop Shot | 10 | Fire a shot containing spikes that cripple foes who walk over them. | |
3 | Fire Napalm Shot | 12 | Fire a shot containing flaming liquid that burns enemies who stand in its area of effect. | |
4 | Reload | 3 | Reload the main cannon manually. Your next shot will blow out targets. | |
5 | Upgrade Turret | 2 | ... |
NPCs[edit]
Allies[edit]
Foes[edit]
- Flame Legion Axe Fiend
- Flame Legion Bladestorm
- Flame Legion Blademaster
- Flame Legion Igniter
- Flame Legion Shadowblade
- Flame Legion Stalker
- Veteran Flame Legion Axe Fiend
- Veteran Flame Legion Blademaster
- Veteran Flame Legion Stalker
Objects[edit]
- Mortar Shell
- Ordnance Forge
- Turret Emplacement
- North Turret
- Northwest Turret
- West Turret
- South Turret
- Southwest Turret
- Napalm Factory Mk I-V
- Spike Factory Mk I-V
- Supply Barrel
- Unarmed Land Mine
Dialogue[edit]
- When starting the event
- Hey, you're from that guild we contacted. You'll need a party of your guild members to take on this challenge. Are you ready?
- Yes. Bring on the challenge!
- What is this challenge all about?
- The Iron Legion needs to get supplies from this depot to the front lines, but the Flame Legion will be hot to stop us.
- So you need someone to stop the Flame Legion from stopping you?
- Yes, that's where your guild comes in. You'll need a party of your guild members to take on this challenge. Are you ready?
- We're ready. Bring on the challenge!
- What kind of support can we expect from you?
- My engineers can make this depot defensible.
- We're ready. Bring on the challenge!
- We're not ready yet.
- We're not ready yet.
- Got it. Thanks.
- Not just yet.
- After event is over
- Hold on. We're not ready to start another operation yet.
- Understood.