Protection Injection/history
February 25, 2020
- Protection Injection: (Competitive split) Increased internal cooldown from 20 seconds to 30 seconds.
Protection Injection
- Specialization
- Alchemy
- Tier
- Adept
- Type
- Major
- Game link
“Gain protection when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Protection (3s): -33% Incoming Damage
— In-game description
March 27, 2018
- Protection Injection: Increased the cooldown from 10 seconds to 20 seconds in PvP only.
Protection Injection
- Specialization
- Alchemy
- Tier
- Adept
- Type
- Major
- Game link
“Gain protection when you are disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Protection (3s): -33% Incoming Damage
— In-game description
May 16, 2017
- Protection Injection: The cooldown of this trait has been increased from 5 seconds to 10 seconds.
Protection Injection
- Specialization
- Alchemy
- Tier
- Adept
- Type
- Major
- Game link
“Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
- Protection (3s): -33% Incoming Damage
— In-game description
June 23, 2015
- Protection Injection: Updated this trait to reflect the introduction of the specialization mechanic.
Protection Injection
- Specialization
- Alchemy
- Tier
- Adept
- Type
- Major
- Game link
“Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
- Protection (3s): -33% Incoming Damage
— In-game description
Original version
Protection Injection
- Specialization
- Alchemy
- Tier
- Adept
- Type
- Major
“Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
- Protection (3s): -33% Incoming Damage
— In-game description