Power Spike/history
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February 14, 2023
- Mesmer mantras now require an initial casting time to prepare the mantra charges.
Power Spike
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Damage: 354 (1.33)? Damage: 120 (0.45)?- 5
- 12
- Number of Targets: 5
- Maximum Count: 2
- Count Recharge: 10 seconds
- Radius: 240
- Range: 1,200
— In-game description
May 11, 2021
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
February 25, 2020
- Power Spike: (Competitive split) Reduced power coefficient from 1.33 to 0.45. Adjusted vulnerability from 5 stacks for 8 seconds to 12 stacks for 6 seconds.
Power Spike
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Damage: 354 (1.33)? Damage: 120 (0.45)?- 5
- 12
- Number of Targets: 5
- Count Recharge: 10 seconds
- Maximum Count: 2
- Radius: 240
- Range: 1,200
— In-game description
October 01, 2019
- Power Spike: This skill now requires mesmers to face their target and respects line of sight.
Power Spike
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
- Damage: 354 (1.33)?
- Vulnerability (8s): +5% Incoming Damage, +5% Incoming Condition Damage
5- Number of Targets: 5
- Count Recharge: 10 seconds
- Maximum Count: 2
- Radius: 240
- Range: 1,200
— In-game description
September 22, 2017
- Mantras: The instant portion of these skills can now be cast while jumping.
August 08, 2017
- Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Power Spike: Count recharge has been set to 10 seconds.
- Inflicts 5 stacks of vulnerability for 8 seconds on foes not using skills.
- Updated the skill description to reflect that this skill his multiple targets.
Power Spike
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
- Damage: 354 (1.33)?
- Vulnerability (8s): +5% Incoming Damage, +5% Incoming Condition Damage
5- Number of Targets: 5
- Count Recharge: 10 seconds
- Maximum Count: 2
- Radius: 240
- Range: 1,200
— In-game description
July 28, 2016
- Power Spike: Fixed a bug that caused this skill to deal approximately 25% of the intended damage.
September 09, 2014
- Power Spike: This skill now affects up to 5 foes within 240 units of the target.
Power Spike
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“— In-game description
Original version
Power Spike
- Profession
- Mesmer (skill list)
- Slot
- Utility
- Sequence
- →
- Game link
“— In-game description