Points of Interest - Episode 4

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Points of Interest - Episode 4

Title
The Dragon's Reach: Part 1
Host
Kate Welch
Guests
Angel McCoy
Isaiah Cartwright
Date
August 1, 2014
Official video
YouTube
Previous
3
Next
5
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.

Points of Interest episode 4 aired on Friday August 1, 2014. Kate Welch, Isaiah Cartwright, and Angel McCoy looked back at all the fun and cliffhangers of The Dragon's Reach: Part 1 release and gave some insight into its creation. Bill Murphy from MMORPG.com returned with reader questions too.

Points of Interest studio [0:33][edit]

Kate Welch: Hello! Good morning/afternoon/evening, wherever you are. This is Points of Interest. I'm Kate Welch, I'm a UI designer here at ArenaNet and your host of Points of Interest. Joining me today, I have Angel McCoy who's a Narrative Designer; you've seen her before -- she's amazing. And this is Isaiah Cartwright; it's his first appearance on Points of Interest, so we're pretty darn excited to have him be here, to talk to us about this latest release, which is The Dragon's Reach: Part 1. Yeah. Angel, how are you doing?

Angel McCoy: I am awesome.

Kate: How did you like this release?

Angel: I love this release. I had a lot of fun with this release.

Kate: And what did you do? What did you work on?

Angel: Mostly, as always, I worked primarily on the storyline and the dialogue for the main characters, the group that you run around with and in this case as well, the Pale Tree, I got to write some text and dialogue for her, which is always fun; she's a great character and really interesting.

Kate: She's very cool.

Angel: Yeah, lots of new, interesting characters coming in that we haven't seen for a while, not new, but new to Living World that we haven't seen here before.

Kate: Fantastic. Izzy?

Isaiah Cartwright: Yeah.

Kate: What did you work on for this release?

Izzy: You know, I like to work from the base level talking in the very beginning about where these things are going, how those things set up. A lot of the stuff that I work on, on these releases is usually reviewing the content as it's going and see where it's at and giving feedback and things like that.

Kate: Cool. Now since you are new to Points of Interest, can you talk a little bit about what you job as a Lead Designer is like on a day-to-day basis?

Izzy: Sure. We have lots of different teams and projects that we're always working on. It's my job to make sure that there's cohesion between all of those, talk with the different teams, make sure that the things that we're releasing, everyone's happy with, getting organized with art and programming and QA and just synergize any of those things together.

Kate: Oooh, synergize!

Izzy: Big word for me. Big word.

Kate: Can you spell it?

Izzy: No. It's got some Qs, some Gs, I think.

Kate: Definitely got a few Qs in it. Awesome. I very rarely see you sitting at a desk. I mostly see you walking around the halls or sitting in meetings.

Izzy: Yeah, the desk is just like it's a token location, it's a save point. I move around, spend a lot of time walking, and it's good, helps keep down the extras.

Kate: Yeah, you got to stay fit, that's for sure.

Angel: Exercise, yeah.

Kate: You do it by walking from meeting to meeting. Yeah, I know that from people who are looking to join the industry, usually what you hear from people is, "I want to be a game designer!" because that is the thing that seems the most obvious, right?

Izzy: Yeah.

Kate: I want to design games because I love to make games. I think that for the most part, when you get to the point where you're a lead designer, you are mostly shaping the overall experience and other people are creating the nitty gritty of it, right?

Izzy: Yeah. It's more trying to remove all the roadblocks so that people can be creative and create things.

Kate: Nice.

Izzy: And so a lot of the times, you're doing stuff to just make things easier for everyone, anything you can from processes to just communication, letting everyone know what's going on and just making sure things are flowing. So it's kind of like constantly managing all of those pieces and making sure that the giant narrative of things are working.

Fan art [4:07][edit]

Kate: Excellent. Okay, so we are going to hop into a discussion of this week's release, which should be a pretty fun one, but first we're going to cut to some incredible fan art that I can't wait to show you guys. Yeah. Rubi, would you do the honors? Okay, so this is from -- the artist is named Tumaan -- and this is a karka hatchling and his comment from this says, "A little karka for my desk." I don't know what he made this out of. It might be Sculpey or something. I can't tell but it's amazing, and I need at least five of them.

Izzy: That's awesome.

Kate: Tumaan, you need to hook me up.

Angel: Well done.

Kate: Yeah. That's gorgeous.

Izzy: I could see it eating my post-it notes.

Kate: Hahaha. In your dreams, man. Okay, so the next one, we have a sylvari mesmer which is so cool! This piece of art is amazing. The artist, I know I'm going to say this wrong, but it's Congrejo Volador. And the comment from the artist is, "Another mesmer, this time my girlfriend’s Sylvari, gotta love how many different unique looks you can get with them." Which is true. I love Sylvari.

Izzy: It's cool.

Kate: Yeah, that's beautiful.

Angel: There's some great action in that shot.

Kate: Yeah, it's so dynamic.

Angel: That is a really vibrant, alive shot.

Kate: I like how he took the Guild Wars 2 style for the background too, he really adapted that well, it looks like one of our wallpapers.

Izzy: I like that.

Angel: Oh, yeah.

Izzy: It's cool.

Kate: Nice work. I'm loving it.

Angel: Very cool.

Kate: And our last piece today is from the artist Lylithsky, who did this sylvari awakening. Lylithsky says, "A quick painting – How I envision the birth (or awakening) of a Sylvari." That is gorgeous.

Izzy: Oh, that's really cool.

Angel: Yep. She's blooming.

Kate: There are so many beautiful colors in this.

Izzy: It captures some good lighting and emotion.

Kate: I just love the colors you know? That's me, I'm a professional artist.

Angel: It's really beautiful.

Kate: I love the colors.

Angel: And the pod, you can see the pod in the circle around her.

Kate: Yeah. You did a lot of... You worked a lot on the sylvari story stuff, right?

Angel: I did, yeah.

Kate: So this is actually probably pretty close to your heart?

Angel: Yeah. This is gorgeous. This shows sort of the tender side of sylvari awakening and it brings that innocence in there that I really like. That's really important for sylvari characters. It's beautiful.

Kate: Yeah. I love it. Thank you, Lylithsky. Thank you, everyone who submitted. Gorgeous work as always. And, at the end of the show, we will talk to you about how you can submit your cool fan art to be featured on Points of Interest.

Developer insights [6:28][edit]

Kate: But right now what we're going to do is we're going to talk about The Dragon's Reach: Part 1. Angel, would you do me the honors of discussing kind of an overview of the plot of this particular episode of Living World?

Angel: I would be glad to. So we start out this release with you going to talk to the Pale Tree. You have come to the conclusion that Mordremoth is the greatest threat. Mordremoth is the one that everybody needs to address first because he's or it's the one that's doing the most damage. So you go to talk to the Pale Tree about this and with the Pale Tree you decide to form a summit, to hold a summit and the Pale Tree offers to host it. So the rest of the release pretty much is going out and convincing world leaders to come to the summit. And you start by going and talking with Taimi who has convinced some of the counselors to come and see her work, in the hopes that they will come to the summit. Councillor Phlunt is there, and he's quite a character. Yyou get to interact with him and probably dislike him, actively.

Kate: Strongly. I do not like Phlunt.

Izzy: I love Phlunt.

Kate: What? Get off my livestream.

Angel: Oh, my goodness.

Izzy: It's a manager, and I can relate. Just trying to get everything working.

Kate: Hahaha! Izzy's a bureaucrat at heart.

Angel: Fortunately your much nicer that Councilor Phlunt.

Izzy: Rules, structure.

Angel: Yeah, so. We also see some of the spreading Mordrem threat, which just underscores what is going on in the world with Mordremoth. After you deal with Taimi and you get to show off her work with this device that she's created, then you go out to talk to Eir with Braham to try to convince her to convince Knut Whitebear to come. It's very interesting because we get to see some interaction between Braham and Eir again and their evolving relationship. The more time they spend together, the more they seem to be able to communicate with each other. And in this release, they actually get an opportunity to sort of fight side-by-side.

Kate: I loved this. I loved this.

Angel: Yes, which builds a bond, which builds the beginnings of a bond between the two of them, because that's how Norn are right? The fighting is everything, the hunt, so that's pretty cool. After that we go out and we talk to Rytlock with the hope of getting Smodur to come to the summit. Rytlock, all of these characters that we talk to, Phlunt and Eir and Rytlock, they all have a task for you that you have to accomplish in order to convince them or allow them to convince the world leader, that the world leader should come. With Taimi, it's showing her device and proving that it's going to save the waypoints, with Eir, you have to go out and you have to take down a bunch of Svanir Shamans with them. And then with the charr, with Rytlock, you are asked to help him raid Barradin's Tomb. Again.

Kate: Right. So we're going to cut here just for a moment, we're going to put the story on pause, because one thing that I think is really important -- Pause! One thing that I think is really important to discuss on this show is that we had some technical difficulties with this release, and that's something that we feel like we really want to address with you guys, because honestly it's frustrating for you, it's frustrating for us, and I'm going to put Izzy in the hot seat and make him talk to you about all these bugs. It's never his fault, I mean really, not his fault.

Izzy: See that, over here we got the flames.

Kate: Nobody's fault. It's it is what it is.

Izzy: One of the things that's always interesting about working on an MMO is the number of people involved in anything that you do and work on. And so when something goes wrong, it's usually something that had gone through a handful of checks and looks and balances and things like that. And so there's always a moment of, "Let's figure out what's going on and then address it later" but the open world event stuff, it can be a little crazy when a lot of people are doing something all together and things are scaling up and people talk and stuff. And, y'know, some of the issues we had were just stuff breaking down in some of that interaction and stalling out, and so we've been trying, weaving the story, and as it goes throughout the world and as Mordremoth reach is extending and poking around in different maps, we go back and visit a lot of these older maps. And, y'know, sometimes things go astray there, and so we're always trying to work that in and see how that goes and fix it as fast as we can. And so things are back to working and going through that line, but that's kind of always where it's at, and it's sometimes that just things blow up on us. But one of the things was like, "Here, we'll get to it as fast as humanly possible."

Kate: They blow up on us, they blow up on you, they blow up on everybody, and it's frustrating. And I want to make sure you guys know that we take it super seriously, and this has been studio-wide priority. And so everything has been hopefully ironed out, I think for the most part. Most of the big showstoppers are in place and everything's good. And I did want to point out that there were a couple of really cool things that came out of this misfortune that we experienced this week. One of them was this proof of how amazing the Guild Wars 2 community is, and I saw this first hand because I was playing the release on release day. I was playing with this amazing player, just a random person that I ended up befriending, who was going around and finding maps that were not stalled and he was ferrying people into them.

Izzy: Oh, that's cool.

Kate: And I think whole guilds were doing this. They were just shopping around to the different maps and trying to find one where the events weren't broken and making sure that players could get in. Incredible, just awesome. So I was actually able to complete quite a bit of that stalled content because I had people in the community who are helping, and they were helping everybody. And it was awesome to see.

Angel: I love that.

Kate: The other cool thing that came out of this, and again "cool" is, it's maybe not the right word, but entertaining at least, was that one of our bugs was that NPCs were being assigned guilds. And so the same character who was helping me was like, "I just saw an NPC with a guild tag." And I was like, "Sounds like someone's playing a prank on you."

Izzy: They just need to change their recruiting policy of their guild because players at least are starting.

Kate: Clearly don't recruit NPCs into your guild. But yeah, there was a Son of Svanir character who was in a guild called "[GOON]", which is hilarious.

Izzy: Yeah, that was fitting, that was by design.

Kate: Kasmeer, yeah. Someone had a screenshot of Kasmeer in the "[LGBT]" guild.

Angel: "[LGBT]", that's my favorite.

Kate: Perfect, amazing. There was also a warthog NPC that someone was killing that was in the ArenaNet guild, like had an ANet tag. And something, I saw this on a Reddit thread I think, the ArenaNet customer service team had gone in, I think it was and they were like, "He's our secret weapon! Don't tell anybody!" Hahaha! Yeah. There was a lot of that stuff. So hopefully you guys got a bit of entertainment out of the unfortunate stuff that happened. But, yeah, as you said, MMOs are a learning process. We're always trying to figure out how to streamline this stuff, and we're always running into unforeseen things.

Izzy: Yeah, it's a lot of moving parts all at the same time, and they have to work as a symphony together for everything to go and sometimes things, sometimes a hitch.

Kate: And sometimes things get a little kittened up.

Izzy: A little kittened up.

Kate: You got to kitten it up a little bit.

Angel: Yes, they do.

Kate: So anyway, that said, I just want to proceed with a big, big spoiler warning. If you have not been able to complete the content for whatever reason yet, we are about to reveal the cliffhanger at the end of the episode. Don't watch any more if you have not yet seen what I'm about to have Angel talk about. Angel, please continue your narrative of the story.

Izzy: Unpause.

Kate: Unpause.

Angel: Unpaused. So the reason that Rytlock is going into Barradin's tomb again is because he is hopeful that he has found a way to break the Ascalonian Foefire curse and possibly get rid of all the ghosts that have been just terrible-terrible to the charr that are trying to live in that area. So what you have to do is, you go for him and you get all the pieces of King Adelbern's crown for him. He feels that this is an important piece of the puzzle. He of course has Sohothin which is the sword that is the sister sword to Magdaer, which was the cause of the Foefire to begin with. He believes that with Sohothin, with the crown, Adelbern's crown, and with the right words which he has found through research on his own, he talks about going out and doing a bunch of research before this, that he will be able to take down this curse and clear things up. So basically he goes into this ghost-infested area, which is the tomb, with the hope that, hold on.

Kate: Pause!

Angel: Pause! Sorry, we're having a little technical thing here.

Kate: Your beautiful AoE spam is causing some frame rate issues.

Angel: There we go.

Izzy: I thought I was just breathing fire.

Kate: Okay, it's good.

Angel: All right. Sorry. So basically you go in there with him. He enacts this ritual that he has found and sticks his sword in the ground, and you all saw that in the trailer to begin with. Unfortunately, it opens a portal. Sohothin remains hanging up above it and Sohothin falls into this portal. Well,, this sword is incredibly important. Certainly Rytlock believes this sword is so important to the future of the Legions that he jumps right in after it, and then the portal closes. And we don't have anyone able to go in with him, we don't know where he went, we don't know what happened. We assume it's the Mists. So that's where we leave it.

All: Dun dun duuuun!

Kate: That's such a cool cliffhanger. As I've said, I say this I think on every episode, "I have no idea what happens next." Most of the people in the studio know because they'll read it or they're working on it, but because I don't trust myself to talk about it on this livestream and not spoil something, I have tried to keep my exposure very minimal. So this is a big cliffhanger for me personally. This is major, this is super duper cool.

Angel: Rytlock!

Kate: Yeah. And it was a big, big moment and I hope that you guys all are as excited about this as I am.

Questions via Bill Murphy [18:34][edit]

Kate: And now we are going to actually have some really good questions, some of which relate to this exact thing, from Bill Murphy who is the Editor of MMORPG.com. Hi, Bill.

Bill: Am I here? Hi.

Kate: We can't hear you.

Izzy: You got to wave, I can't hear you.

Bill: Can people hear me?

Kate: All right. Now I can hear you.

Angel: We got to get technical.

Bill: Now you can hear me, that's cool.

Kate: How's it going, man?

Bill: Not too bad. It's funny to actually listen to you guys talk about the problems that you were having, like completing the event and people were having completing the event. I was done in two hours flat, I had no issues. I think I'm Irish, so maybe that helps, I had no problems.

Kate: You were the one percent.

Bill: I was the one person that was just like, "I'm going to go kill this wolf, kill the wolf, move onto the next thing." No problem.

Kate: I like that Bill's like, "This release was completely bug free."

Bill: This was great!

Kate: That's right.

Bill: I had no problems. Meanwhile, everybody's shouting in general chat, "This sucks!"

Kate: Sure. Sorry. Sorry that it sucks.

Bill: That's okay.

Kate: I hope it sucks less now.

Bill: It sucks it much less now. I think it sucked mostly because they were upset that they just kept dying in that part where you have to take on all the vines with the flamethrowers and everything, they just kept dying repeatedly, and I'm like, "Hey, you're getting loot. Just deal with it."

Kate: You have some questions for us, right?

Bill: Let's get to the three questions, right?

Kate: Yeah.

Bill: Okay. The first one is about the Mordrem and the events and the achievements. The Mordrem involved events and Iron Marches now have achievements in the General and Explorer section. Does this mean that they will stay there forever? How will the devs handle these achievements once the Mordrem have to go?

Izzy: Y'know, the idea with all of this kind of content is that people can play it forever, right? And so the achievements are part of that. And so the goal is that they don't go away, right? We definitely kinda changed things around, and we don't want this stuff that we're building all the time, people can't experience it down the road. And so it'll be definitely, they will stay. Y'know we're always looking at how to better organize that stuff or how to better present it, and so it might move where it's under, what category or things around that, but they'll still be there. That's the goal.

Bill: There you go. So we'll always have those wolves? I almost swore on your live television. Those wolves, I hate those wolves. Worst wolves. They howl. They're bad. Phew. I gotta tone it down. Getting all verklempt. Okay. So the next one, this one is back to Rytlock actually. Is Rytlock the first charr to ever venture into the Mists, and will we know what he encounters there?

Angel: Well, no, certainly not. Any charr that ever goes in and plays World v World is said to be going into the Mists.

Bill: I guess they mean officially, in terms of lore, is this the first charr that's ever gone in there hunting and adventuring on his own, I guess?

Angel: I doubt it. I don't think we've ever established anything in Guild Wars 2 on that. Off the top of my head, I'm not remembering anything, I'm sure the lorehounds will correct me if I'm wrong.

Bill: Go to Reddit.

Angel: Yeah. Go to Reddit. Go to the Guild Wars 2 forums.

Bill: Yeah.

Angel: Yeah, I don't believe so. I think this is the first time in the Guild Wars 2 storyline at least that we've seen someone actively going into the Mists in this way. Although lorewise, people do go into the Mists all the time to go and play World v World. That's peripheral, though. Peripheral lore.

Bill: Will we know what he finds there?

Angel: I'm sorry?

Bill: Will we ever know what he finds there and encounters there? I'm assuming this is when you can stroke your big beard and say maybe....

Kate: Did you not hear our music earlier? We said "dun dun duuuun".

Angel: Y'know, I would be very surprised if we didn't at least have a report from him on what happened there, if he makes it back. We don't know that he's going to make it back.

Izzy: Rytlock!

Kate: Rytlock!

Izzy: We love you!

Angel: I don't know, I can't really say one way or the other. I'm sorry. I wish I could, but I think that would spoil things for people if I told you what exactly is going to happen with that.

Bill: But it's a point of my interest!

Angel: I know, I'm sorry Bill!

Izzy: That matters to us too.

Kate: This is not called "Points of Bill's Interest". It's not the name of the show.

Bill: Oh, it's not Points of Bill's Interest. I'm sorry, I thought it was "PoBI", was the acronym. So... hehehe... so the last one, this is all about Braham because we love Braham. Braham's maturing, as you actually talked about.

Kate: Yes.

Bill: It's good to see in his attitude, how he's venturing towards his relationship with his mother, Eir. In what ways will we continue to see other characters and Braham evolve? Is that something that you guys are actively planning?

Angel: Absolutely! And that is something we planned from the beginning. All the characters started out at a certain state, and we've had a plan for them, personality-wise and maturity-level-wise, evolving over time. Obviously the events that they're getting into, Braham, Taimi is another good example, even Kasmeer and Marjory did not have a lot of experience with the open world with all of the negative things that are happening out in Tyria, all the dangerous stuff, until they started running around with you. And so the things that they're seeing are undoubtedly going to affect them; I don't see how they could not. Y'know, people die, lots of people die, and Braham certainly is getting an education as he's running around with you and seeing these things and also seeing his mother, he didn't even see his mother, all he had heard about her was her legends for a very long time, and so he had a certain disconnect between the woman that he sees in his head as his mother who abandoned him and this legendary warrior, this legendary ranger who is out there-

Bill: This avalanche as he calls her.

Angel: Yes. Yeah. Who is out there doing amazing world-changing things. And so he started seeing the middle-

Bill: I think what we need to do, not to cut you off.

Angel: No, no, go ahead.

Bill: It's just get him a copy of Guild Wars 2 and have him play the Personal Story and then he'll be like, "Oh..."

Angel: If we can get him to sit still for two minutes, then we could do that. He's seventeen. Actually, he's older than that now. He was seventeen when we first met him.

Kate: How old is Braham now?

Bill: Yeah that's a good... quick final question then I'll add in. I'm sorry, I'm going to stretch this out one. Is there a certain, I guess you could probably trace it just by reading through the person that time dates happen. How many years have passed? Has it been basically exact day for day since launch is how many years have passed since Guild Wars 2 started?

Angel: Yes. Yes. And actually that's a little bit of a touchy subject with some of our lorehounds, because at one point I made a call that we wanted to align the Tyrian timeline with the real-world timeline and it was specifically so that we wouldn't have any sort of odd discrepancy and confusion with the years as we moved into having the Journal and having to actually play out time. So there were five days' difference, five days shorter in the original timeline, the original annual timeline was 360 days, and I made it 365. And some lore people didn't like that. But the reality is, is that it makes it a lot easier for new players coming in and for us to actually roll out the living world in a manner that makes sense to everyone.

Izzy: It's 365.24, mind you.

Angel: Yes, I will, thank you. Oh my god, I didn't address the .24.

Kate: I actually can't tell what people are doing, this is the [?] that Izzy does.

Bill: Stop it, Izzy.

Izzy: Numbers, I can spell those.

Bill: Thanks guys, I really appreciate it and thanks for having me as always.

Kate: Thank you, Bill. Always good to see you. We'll see you again you next time.

Angel: Thanks, bye Bill.

Izzy: See you next time.

Angel: See you next time.

Seeding Speculation [26:42][edit]

Kate: So we actually have a viewer question that's related to what you were saying, Angel: How old can norn get?

Angel: Oh my goodness. Well we've never really established that. The norn live very tough, rough and tumble lives. Y'know they're not as healthy because of that. So how old could they be if they sat home and drank their green veggie juice and never fought anything and... you know where I'm going with this.

Kate: They just weren't norn.

Angel: If they weren't norn? Yeah. I think that there are very few truly elderly norn for exactly that reason.

Izzy: Old age is when you get eaten by the worms.

Angel: Yeah.

Kate: It's true, I'm nervous sometimes. Okay. So we have a couple points of speculation that came in from viewers from last week that I wanted to go over some social media speculation from a Twitter user Hollow1988, surrounded by underscores, "Maybe new Ascalon dungeon path where the ghost gets destroyed forever." That's one piece of speculation.

Angel: That's a great speculation.

Kate: That's a great speculation

Angel: I think we would all love to see that happen. As Tyrians, as Tyrian citizens, we would love to see the ghosts go away so that we could, the charr could be freed up to do a lot of other fun stuff, maybe, who knows, attacking. They like to attack things, but we don't really know.

Kate: That's true, if they didn't have the ghosts to fight against and there's a war.

Angel: What would they do?

Kate: Who would they fight?

Angel: That's a good question.

Kate: I don't know. Dun dun duuuun!

Angel: Flame Legion for one, but as soon as they conquered them, then what?

Kate: The world! So another one from our Guild Wars 2 forums from user Rhaegar.1203, https://forum-en.gw2archive.eu/forum/game/lwd/Spoilers-Theory-on-the-Summit theorises that we have been inadvertently turned into one of Mordremoth's minions], which is a cool theory and this is something that I had talked about on last week's episode was the fact that we went through Omadd's machine and we saw the vision, the same stuff that drove Scarlet slowly insane, what if now we're a minion. That's cool, I like that, I like that theory Rhaegar.1203.

Izzy: What is that, Mordremoth? Yes, got it.

Angel: Hahaha! Yes indeed.

Kate: And then again from our Guild Wars 2 forums from user-

Angel: Can I say something real quick to that one actually?

Kate: You can, please do.

Angel: I really want to just do a shoutout real quick to those roleplayers out there who play our game and actually roleplay and make up their own stories and go in directions that we don't go in our Living World story exactly. I love that and I think that this speculation is a great opportunity just to roleplay. If you want to roleplay that: awesome!

Kate: I want to roleplay that, I do. Don't make fun of me, internet, but I want to roleplay. It's so cool.

Izzy: It's always cool, the number of people here that a lot of people in the company, they're in a lot of those roleplaying groups, and the talk there, sleeper cells. But they like to play around in a lot of that stuff.

Angel: There was a great thread recently I was reading about what was your character's reaction to Belinda's death. And people wrote about how their character roleplayed, how they roleplay their character, and as a result of that, and it was very, very interesting and very cool.

Kate: Is that on the Guild Wars 2 forums?

Angel: I don't remember where I saw it, I'm sorry.

Kate: All right, that's okay. I will probably not Google it later.

Angel: I look at several of those.

Kate: So we have one more piece of speculation for the forums from the user Tiva.2807 who... this is not really speculation so much as it is a question: Where are Zojja, Logan and Caithe?

Angel: Well, we know that Zojja is in Rata Sum. Taimi has mentioned that. Logan, we're not real sure where he is or what he's doing, but there has been some mention of him being sent on missions in order to get him out of Divinity's Reach for a while. And the other one was Eir?

Kate: Caithe.

Angel: Caithe. Yeah. So Caithe is such a free spirit. Nobody ever knows where she is or what she's doing.

Kate: She's a thief.

Angel: Yeah. So she might be right behind you.

Kate: Have you turned around lately? You don't know. You have no idea. So I want to, I wish, I'm sorry, we need like a Josh Foreman video to play here for the Seeding the Speculation segment, because he did that last week. Did you guys watch this?

Angel: No.

Kate: He goes like, "Like-a seed some speculation!" But it's Josh Foreman, so it's way better than that obviously.

Angel: He makes me wish I could grow a beard.

Kate: It's a hard follow-up performance.

Kate: I know. So I wanted to seed some speculation for next week's release. Number one, obviously, big question. What is happening to Rytlock? Is he going to make it out? What's happening there? It's craziness. That's the big cliffhanger. What is Mordremoth going to do to affect the summit? Surely he/it is aware of the fact that the summit is happening, so what's going to happen there? I don't know. Izzy's checking on his secret service device.

Angel: He's talking to his boss.

Kate: I'm going to be assassinated shortly after this livestream. And is a world leader going to be assassinated? Will it be Trehearne? I think this is a really interesting piece of speculation that was written down for this livestream. The fact that we're asking, "Will it be Trehearne?" We love Trehearne. Trehearne's just the best. So I hope that he's just fine.

Izzy: I just want to know, will it be Kiel because Evon forever.

Kate: Hahaha! Izzy is a such a Evon Gnashblade supporter, sometimes I think that if you were roleplaying, you would role play Evon Gnashblade.

Izzy: How do you know I'm not right now. I'm always in the Evon character.

Kate: *gasps*

Angel: Oh, I can see it.

Kate: He's basically always playing him. Okay. I think that's all I had to talk about today.

Angel: Cool.

Kate: Was there anything else you guys wanted to talk about? You feeling good?

Izzy: Yeah.

Angel: I'm feeling good, yeah.

Kate: That was a good show.

Izzy: Thanks for everyone, that's giving us the aura around us.

Kate: Thank you for all the chaos. We had hearts going over our heads.

Izzy: It's hard to see but there's a little doll in here, that's running around by us in this general area.

Angel: Somewhere. Mini Scruffy.

Kate: You can see any time.

Izzy: Taimi's golem, Scruffy.

Kate: Yep. In the Gem Store this week there is a Mini Scruffy, Taimi's awesome golem companion. And we are big Taimi and Scruffy fans, obviously, so I'm going to totally shill for that because I love Scruffy, and you should pick up a Scruffy minipet, and yeah. If you guys have any speculation to share with us for the next release, please use the hashtag #gw2poi, which is right under Angel's lovely face. If you have any fan art that you would like to share on Tumblr, please use the hashtag. Hashtag is `#gw2 fan submission`. There you go. For legal reasons. It's a very complicated hashtag. But yes, please use that.

Angel: You guys can handle that.

Kate: We are getting so many cool pieces of fan art and anything that doesn't come directly onto the show, you can find all the rest of the stuff that's coming through on our Tumblr, which is guildwars2.tumblr.com. We are gonnA be here in two weeks for the next episode of Living World. It's going to be amazing. I can't wait to talk about it because it can't wait to find out what happens because I'm very, very excited. As usual, I want to give some credits to Maclaine, Ben, Eli, Luke, A.J., Josh, Rubi, Martin, Lod[?], everybody who works in the show. The pool is growing every week, it feels like. Very special thank you to Bill Murphy for making time to ask us questions from the community. Bill you're amazing. And of course, Izzy, Angel, you have been awesome. Thank you so much for being on Points of Interest.

Izzy: Thank you for having us.

Angel: Yes, my pleasure.

Kate: The Guild Wars 2 livestream! Be sure to tune in next week for Ready Up which is our PvP balance. They've been doing some really cool stuff on Ready Up that's been extremely exciting. So make sure you watch them. They're amazing. And yeah, we'll see you guys in two weeks. Enjoy.

Angel: Have fun.

Kate: Bye.

Izzy: Dun dun duuuun!