Overload Fire/history
May 02, 2023
- Overload Fire: Fixed an issue that prevented this skill from creating Combo Finisher: Whirl the correct number of times.
February 25, 2020
- Overload Fire: Increased the might granted per pulse from 1 stack to 2 stacks in PvE. Clarified the description of this skill.
- (Competitive split) Reduced might duration from 12 seconds to 6 seconds.
Overload Fire
“Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge.
Pulse Damage: 330 (0.9)? Pulse Damage: 367 (1.0)?- Pulse Burning (3s): 393 Damage
- 2
- Duration: 5 seconds
- Interval: 1 second
- Breaks Stun
- Combo Field: Fire
- Combo Finisher: Whirl
- Range: 180[sic]
— In-game description
July 16, 2019
- Overload Fire: Casting this skills now triggers the trait Sunspot.
December 11, 2018
- Overload Fire: Fixed a bug in which this skill hit fewer times than intended when the elementalist was affected by quickness.
October 02, 2018
- Overload Fire: The duration of might has been increased from 12 seconds to 16 seconds per pulse in PvE only.
Overload Fire
“Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
Pulse Damage: 330 (0.9)? Pulse Damage: 367 (1.0)?- Pulse Burning (3s): 393 Damage
- Duration: 5 seconds
- Interval: 1 second
- Breaks Stun
- Combo Field: Fire
- Combo Finisher: Whirl
- Range: 180[sic]
— In-game description
September 23, 2017
- Overload Fire: Fixed a bug that occurred when One with Fire was equipped without Unstable Conduit.
August 08, 2017
- Overload Fire: The physical damage has been reduced by 10% in PvE only.
Overload Fire
“Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
Pulse Damage: 330 (0.9)? Pulse Damage: 367 (1.0)?- Pulse Burning (3s): 393 Damage
- Pulse Might (12s): 30 Condition Damage, 30 Power
- Duration: 5 seconds
- Interval: 1 second
- Breaks Stun
- Combo Field: Fire
- Combo Finisher: Whirl
- Range: 180
— In-game description
December 01, 2015
- Overload Fire: Fixed an issue that caused the effects of this ability to scale with the character's size.
Original version
Overload Fire
“Overload. Unleash all flames you've accumulated, searing enemies and strengthening allies. Finishing the cast leaves a tornado behind. Using this skill causes the attunement to have longer recharge.
- Pulse Damage: 367 (1.0)?
- Pulse Burning (3s): 393 Damage
- Pulse Might (12s): 30 Condition Damage, 30 Power
- Duration: 5 seconds
- Interval: 1 second
- Breaks Stun
- Combo Field: Fire
- Combo Finisher: Whirl
- Range: 180
— In-game description