Mysteries of the Raven Sanctum
Mysteries of the Raven Sanctum is an achievement that takes place in the Raven Sanctum in Bjora Marches.
Achievement[edit]
Mysteries of the Raven Sanctum | Whisper in the Dark | 10 |
---|---|---|
Unlock the mysteries of the Raven Sanctum. |
Discovered 1 Raven Sanctum Blessing | 2 |
Discovered 3 Raven Sanctum Blessings | 2 | |
Discovered 5 Raven Sanctum Blessings | 2 | |
Discovered 7 Raven Sanctum Blessings | 2 | |
Discovered 8 Raven Sanctum Blessings | 2 |
Walkthrough[edit]
You must have completed the story mission The Invitation on your character to access the Raven Sanctum, but may freely re-enter afterwards by walking up to Raven's Gate. Navigate the maze and answer the dilemmas posed to you by the Raven Totem in each of three rooms. There are eight possible outcomes dependent on the choices you make, as shown below; obtain all eight to complete this achievement. You may complete Raven's trial once per day per character. Alternatively, you can repeat the story mission and complete the trials.
Note: If your character still has a Raven's Blessing effect (look for a symbol like the ones below, under 'Result') from doing the trial the previous day, you will not be able to reactivate the trials and Raven will not ask you questions until it runs out — even if you wait until the next daily reset. The effect lasts for 24 hours. Check the timer on the effect to see when it will wear off and become doable again on that character, or use another character to complete the trial if you don't feel like waiting.
Choice 1 Healers and Wounded |
Choice 2 History and Spells |
Choice 3 Queen and Prince |
Result | Essence enhanced | Combat effect | Flavor text |
---|---|---|---|---|---|---|
Save the Healers | Save the Historical record | Let the Queen die | Blessing of Daybreak | Essence of Resilience | Regeneration when hit below 33% | "When the fear of beastly claws and a child's pain is made sharp by the knowledge of elders, we make no mistakes. But do we grow?" |
Save the Healers | Save the Historical record | Let the Prince die | Grace of Dawn | Essence of Vigilance | Alacrity on critical hit | "When wisdom is favored in all things—a healing hand, a text of old, a beloved queen—we lose the sharpened sword of the truly bold." |
Save the Healers | Save the Spell tome | Let the Queen die | Consecration of Morning | Essence of Valor | Blinded on engage | "We seek to destroy monsters with sharp claws and icy breath, but do we protect ourselves from the beasts shaped like us, who prey on the young and vulnerable, who seek to rule us?" |
Save the Healers | Save the Spell tome | Let the Prince die | Invocation of Midday | - | Protection every 30s | "When we flee from the things we fear most—the teeth of beasts, the storm of a dragon, a change of power—we risk running backward." |
Save the Wounded | Save the Historical record | Let the Queen die | Supplication of Midday | - | Resistance every 30s | "We favor the skill of healers and the wisdom of elders over the uncertainty of the future. But the young take chances, and the young push us forward." |
Save the Wounded | Save the Historical record | Let the Prince die | Consecration of Evening | Essence of Valor | Resolution when hit below 33% | "We long for the comfort of a healing touch, an ancestral word of wisdom, a leader we know and trust. But comfort is fleeting, and with it comes inertia." |
Save the Wounded | Save the Spell tome | Let the Queen die | Grace of Dusk | Essence of Vigilance | Chilled on engage | "We sacrifice so much—safety from the claws of death, knowledge of the ages, a steadfast reign—to propel ourselves forward. But if we move too fast, do we risk the inability to stop?" |
Save the Wounded | Save the Spell tome | Let the Prince die | Blessing of Twilight | Essence of Resilience | Vulnerability on critical hit | "We try so hard to do the right thing. We heal, we protect our people, we preserve stability. But we cannot control how the winds of fate may shift, and a tight grip can sometimes hurt more than it helps." |
Rewards[edit]
In addition to the effect granted at the end of the trials, as shown above, there will be four chests available in the final room:
- Rewards of Providence
- Rewards of Wisdom
- Rewards of the Beyond
- One of the following, dependent on answers chosen:
- Rewards of Dawn (If obtained Grace of Dawn)
- Rewards of Daybreak (If obtained Blessing of Daybreak)
- Rewards of Dusk (If obtained Grace of Dusk)
- Rewards of Evening (If obtained Consecration of Evening)
- Rewards of Midday (If obtained Invocation of Midday or Supplication of Midday)
- Rewards of Morning (If obtained Consecration of Morning)
- Rewards of Twilight (If obtained Blessing of Twilight)
If you have already completed the trials for the day during the story mission, you may re-enter the Sanctum and run straight to the end to pick up your loot.
Related achievements[edit]
- Daily Icebrood Saga: Daily Raven Sanctum Blessing — Successfully navigate the Raven Sanctum to obtain a daily blessing. (0)