Lost Spirit (Judgment)
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Lost Spirit
Lost Spirits can be found wandering Judgment while searching for their former names and memories.
Story involvement[edit]
Path of Fire story[edit]
- Act III
Combat abilities[edit]
First Doppelganger[edit]
- Abilities
- Devastating Melee Attacks
- Skills
- Stealth Attack. Attack your foe from the shadows, striking for double damage if you hit from behind or they are defiant. Backstab -
- Chain. Strike your foe twice. Double Strike -
- Leap and strike your foe. The less health your target has, the more damage you cause. Heartseeker -
- Dual Wield. Do an evasive attack over your target, striking nearby foes three times. Each hit causes bleeding. Death Blossom -
- cripples nearby foes and returns to you. Dancing Dagger - Throw a dagger that
- stealth, leaving them vulnerable. Cloak and Dagger - Stab your foe and vanish in
Second Doppelganger[edit]
- Abilities
- Devastating Magical Attacks
- Skills
- Chain. Slash your foe twice. Necrotic Slash -
- Chain. Strike your foe again. Necrotic Stab -
- life force. Necrotic Bite - Strike your foe and gain
- health from your foe. Healing effectiveness increases if you are bleeding. Damage increases if your foe is bleeding. Life Siphon - Siphon
- Well. Target area pulses, converting boons on foes into conditions. Well of Corruption -
- Well. Target area pulses, blinding foes with each pulse. Well of Darkness -
- Well. Target area pulses, damaging foes and inflicting vulnerability. Well of Suffering -
Third Doppelganger[edit]
- Abilities
- Devastating Ranged Attacks
Dialogue[edit]
- Human man standing in a cave (disappears after conversation ends)
- My name. It took my name...
- What?
- Human standing in a cave (disappears after conversation ends)
- I didn't have a chance...
- Against what?
- Human noble, to the west
- What is my name?
- I don't know.
- Human noble, to the south
- I'm lost. Can you help me?
- I'm lost, too. (before completing the mission)
- We're dead. (after completing the mission)
- Sylvari crying in a cave
- So tired.
- I can't help you.
- Human crying near the Anvil
- Mom? Dad? Is that you?
- ...
- Human crying near a tree (disappears after conversation ends)
- It came out of nowhere. Gods, it was hideous. You have to help!
- What happened?
- It all happened so fast. It...it was terrifying. Please don't let it near me again.
- I'll take care of it.
- Human sitting near a tree
- It hurts.
- What?
- Everything.
- I'm sorry.
- Norn shivering near a tree (disappears after conversation ends)
- It'll come for you.
- What will?
- It.
- Leave.
- Running charr
- What's going on here? I demand to be released!
- (if human)
- Complaining isn't going to work.
- (otherwise)
- We're trapped here.
- Correction. You are! I deny this human prison and refuse its judgment. I'll murder my way out of here if I have to. I don't belong.
- You don't know what you're doing here?
- I was on a night mission. We were taking fire from all sides. I heard screams and then...Flash of light, then black. I need to get back to them. Finish the mission.
- Trauma, unfinished business. We have something in common.
- You'll have to figure that out on your own.
- First name-stealer, asura
- I yield. I yield! Take it. It's yours.
- Why did you steal my name?
- I...I don't know. Where are we? Why am I trapped here? I can't remember anything. Please! You have to help me!
- You have to help yourself.
- Second name-stealer, human
- Please don't hurt me anymore. Here, take this.
- Your name is out there. Keep looking.
- Third name-stealer, human
- I don't know who I am anymore! I'm trapped. All alone. Will it be this way forever?
- Get it together. Your name is out there.
- I...I...have to go. I have to get out of here.
- You'll find yourself.
- Be strong.