Jump Shot/history
March 19, 2024
- Jump Shot: Reduced the cooldown from 18 seconds to 16 seconds in PvP only.
“Blast the ground, damaging nearby foes and leaping to your target.
Leap Damage: 127 (0.3)? Leap Damage: 42 (0.1)? Landing Damage: 1,012 (2.4)? Landing Damage: 734 (1.74)?- 3
- 3
- Number of Targets: 5
- Radius: 240
- Explosion
- Evade: ½ seconds
- Combo Finisher: Leap
- Range: 800
— In-game description
November 28, 2023
- Jump Shot: This skill will now evade for 0.5 seconds at the start of the animation.
“Blast the ground, damaging nearby foes and leaping to your target.
Leap Damage: 127 (0.3)? Leap Damage: 42 (0.1)? Landing Damage: 1,012 (2.4)? Landing Damage: 734 (1.74)?- 3
- 3
- Number of Targets: 5
- Radius: 240
- Explosion
- Evade: ½ seconds
- Combo Finisher: Leap
- Range: 800
— In-game description
August 25, 2022
- Jump Shot: Fixed an issue that caused this skill to allow jumps to be significantly higher than intended.
August 02, 2022
- Jump Shot: Fixed a bug that caused Jump Shot to sometimes deal less damage than expected.
June 30, 2022
- Jump Shot's range has been reduced from 900 to 800.
“Blast the ground, damaging nearby foes and leaping to your target.
Leap Damage: 127 (0.3)? Leap Damage: 42 (0.1)? Landing Damage: 1,012 (2.4)? Landing Damage: 734 (1.74)?- 3
- 3
- Number of Targets: 5
- Radius: 240
- Explosion
- Combo Finisher: Leap
- Range: 800
— In-game description
June 28, 2022
- Jump Shot: Maximum range increased from 800 to 900. The launch blast is now an Explosion. Animation updated for more bounce. Reduced cooldown from 20 seconds to 18 seconds in PvP and WvW.
“Blast the ground, damaging nearby foes and leaping to your target.
Leap Damage: 127 (0.3)? Leap Damage: 42 (0.1)? Landing Damage: 1,012 (2.4)? Landing Damage: 734 (1.74)?- 3
- 3
- Number of Targets: 5
- Radius: 240
- Explosion
- Combo Finisher: Leap
- Range: 900
— In-game description
May 26, 2020
- Jump Shot: Fixed a bug that caused this skill to do inconsistent damage based on height difference.
April 28, 2020
- Jump Shot: This skill no longer ignores the immobile condition.
February 25, 2020
- Jump Shot: (Competitive split) Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 seconds.
“Blast the ground, damaging nearby foes and leaping to your target.
Leap Damage: 127 (0.3)? Leap Damage: 42 (0.1)? Landing Damage: 1,012 (2.4)? Landing Damage: 734 (1.74)?- 3
- 3
- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Range: 800
— In-game description
August 27, 2019
- Jump Shot: Fixed a bug that prevented this skill from applying its listed vulnerability stacks.
April 23, 2019
- Jump Shot: This skill now animates more smoothly when used to reach a lower elevation.
May 08, 2018
- Jump Shot: Reduced the recharge of this skill from 20 seconds to 18 seconds.
“Blast the ground, damaging nearby foes and leaping to your target.
- Leap Damage: 169 (0.4)?
- Landing Damage: 970 (2.3)?
- Vulnerability (7s): +3% Incoming Damage, +3% Incoming Condition Damage
3- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Range: 800
— In-game description
December 13, 2016
- Jump Shot: The damage of the initial jump has been reduced by 56%.
- The damage of the landing has been increased by 28%.
“Blast the ground, damaging nearby foes and leaping to your target.
- Leap Damage: 169 (0.4)?
- Landing Damage: 970 (2.3)?
- Vulnerability (7s): +3% Incoming Damage, +3% Incoming Condition Damage
3- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Range: 800
— In-game description
July 28, 2015
- Jump Shot: Increased the range to 800.
“Blast the ground, damaging nearby foes and leaping to your target.
- Leap Damage: 380 (0.9)?
- Landing Damage: 759 (1.8)?
- Vulnerability (7s): +3% Incoming Damage, +3% Incoming Condition Damage
3- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Range: 800
— In-game description
June 23, 2015
- Jump Shot: Movement-speed adjustments no longer affect the intended travel distance.
September 09, 2014
- Jump Shot Updated the skill facts to display the correct amount of damage with the Rifled Barrels and Rifle Mod traits equipped.
“Blast the ground, damaging nearby foes and leaping to your target.
- Leap Damage: 352 (0.900)?
- Landing Damage: 703 (1.800)?
- Vulnerability (7s): +3% Incoming Damage, +3% Incoming Condition Damage
3- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Range: 700
— In-game description
December 10, 2013
- Jump Shot: Increased the radius of the initial damage from 120 to 240 to match the land radius. Updated the radius fact.
Jump Shot
- Profession
- Engineer (skill list)
- Weapon
- Rifle
- Game link
“Blast the ground, damaging nearby foes and leaping to your target.
- Leap Damage: 337 (0.900)?
- Landing Damage: 674 (1.800)?
- Vulnerability (7s): +3% Incoming Damage, +3% Incoming Condition Damage
3- Number of Targets: 5
- Radius: 240
- Combo Finisher: Leap
- Range: 700
— In-game description
August 20, 2013
- Jump Shot: Fixed a bug that caused the vulnerability applied by this skill to be unblockable.
June 27, 2013
- Jump Shot: Fixed a bug with the animation when the Rifled Barrels trait is equipped.
June 25, 2013
Jump Shot
“Blast the ground, damaging nearby foes and leaping to your target.
- Leap damage: 348 (0.9)?
- Landing damage: 696 (1.8)?
- Vulnerability (7s): +3% Incoming Damage, +3% Incoming Condition Damage
3- Radius: 120
- Combo Finisher: Leap
- Range: 700
— In-game description
Original version
Jump Shot
“Blast the ground, damaging nearby foes and leaping to your target.
- Leap damage: 348 (0.9)?
- Landing damage: 696 (1.8)?
- Vulnerability (7s): +3% Incoming Damage, +3% Incoming Condition Damage
3- Radius: 120
- Combo Finisher: Leap
- Range: 700
— In-game description