Game updates/2022-06-30
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June 30, 2022
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Update - June 30, 2022[edit]
Bug Fixes[edit]
- Fixed an issue in the Harvest Temple Strike Mission in which the boss model would clip through the platform under certain conditions.
- Fixed a scaling issue with the Aim-Assisted Rocket’s visual effect.
- Fixed a bug with the Fox Fire weapons in which the fire sprites either didn't behave as intended or didn't show up while wielding in preview or in game.
- Fixed a server crash.
Elementalist[edit]
- Zephyr's Speed: The +5% critical hit chance applied by this trait is now active regardless of attunement. Note: The text description is not yet updated to match new functionality. This will be addressed in a future update.
Tempest[edit]
- Lucid Singularity: Increased the duration of alacrity applied by this trait from 6 seconds to 7 seconds.
Engineer[edit]
Engineer Rifle[edit]
- Jump Shot's range has been reduced from 900 to 800.
Mechanist[edit]
- Mech Arms: Jade Cannons: Damage multiplier reduced from 0.6 to 0.35 in PvE and from 0.28 to 0.2 in PvP and WvW.
- Mech Arms: Single-Edged Cutters: Damage multiplier reduced from 0.6 to 0.45 in PvE. The damage multiplier of the final strike has been reduced from 1.2 to 0.8 in PvE only.
- Mech Arms: High-Impact Drivers: Damage multiplier reduced from 0.6 to 0.45 in PvE. The damage multiplier of the final strike has been reduced from 1.2 to 0.8 in PvE only.
- Jade Dynamo: The quickness applied by this trait has been reduced from 4 seconds to 2.5 seconds in PvE, PvP, and WvW. Fixed a bug that caused the Mech Command skill cooldown reduction to not apply in PvP.
Ranger[edit]
Longbow[edit]
- Long Range Shot: Increased damage multiplier from 0.7-0.9 to 0.9-1.1 in PvE only.
Greatsword[edit]
- Slash: Increased damage multiplier from 0.64 to 0.8 in PvE only.
- Enduring Swing: Increased damage multiplier from 1.3 to 1.4 in PvE only.
Short Bow[edit]
- Crossfire: Increased damage multiplier from 0.4 to 0.5 in PvE only. Bleed duration when not flanking increased from 1.5 seconds to 2 seconds in PvE only.
- Poison Volley: Damage multiplier per hit increased from 0.25 to 0.3 in PvE only.
Axe (Main Hand)[edit]
- Ricochet: Damage multiplier increased from 0.8 to 0.9 in PvE only.
- Splitblade: Damage multiplier per hit increased from 0.1 to 0.5 in PvE only.
- Winter's Bite: Damage multiplier increased from 1.25 to 1.8 in PvE only.
Sword[edit]
- Slash: Damage multiplier increased from 0.7 to 0.8 in PvE only.
- Crippling Thrust: Damage multiplier increased from 0.7 to 0.8 in PvE only.
- Precision Swipe: Damage multiplier increased from 0.96 to 1.4 in PvE only.
- Monarch's Leap: Damage multiplier increased from 1.25 to 1.8 in PvE only.
- Serpent's Strike: Damage multiplier increased from 0.8 to 1.5 in PvE only.
Dagger (Off Hand)[edit]
- Crippling Talon: Damage multiplier increased from 0.75 to 0.9 in PvE only.
Soulbeast[edit]
- Double Arc: Damage multiplier per hit increased from 0.5 to 0.8 in PvE only.
Revenant[edit]
Invocation[edit]
- Roiling Mists: Increased the critical hit chance applied by this trait from +20% to +25% in PvE only.
Herald[edit]
- Draconic Echo: Increased the quickness duration applied by this trait from 1.5 seconds to 2 seconds in PvE only.
Guild Wars 2 Wiki Notes[edit]
- Build: 131,084
- Rifle Burst: Increased cast time from 0.75 to 1 second. Fixed an issue with the recoil animation only playing once.