Game updates/2022-06-30

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June 30, 2022

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July 6, 2022

Update - June 30, 2022[edit]

Bug Fixes[edit]

  • Fixed an issue in the Harvest Temple Strike Mission in which the boss model would clip through the platform under certain conditions.
  • Fixed a scaling issue with the Aim-Assisted Rocket’s visual effect.
  • Fixed a bug with the Fox Fire weapons in which the fire sprites either didn't behave as intended or didn't show up while wielding in preview or in game.
  • Fixed a server crash.

Elementalist[edit]

  • Zephyr's Speed (elementalist).png Zephyr's Speed: The +5% critical hit chance applied by this trait is now active regardless of attunement. Note: The text description is not yet updated to match new functionality. This will be addressed in a future update.

Tempest[edit]

  • Lucid Singularity.png Lucid Singularity: Increased the duration of alacrity applied by this trait from 6 seconds to 7 seconds.

Engineer[edit]

Engineer Rifle[edit]

  • Jump Shot.png Jump Shot's range has been reduced from 900 to 800.

Mechanist[edit]

  • Mech Arms- Jade Cannons.png Mech Arms: Jade Cannons: Damage multiplier reduced from 0.6 to 0.35 in PvE and from 0.28 to 0.2 in PvP and WvW.
  • Mech Arms- Single-Edge Cutters.png Mech Arms: Single-Edged Cutters: Damage multiplier reduced from 0.6 to 0.45 in PvE. The damage multiplier of the final strike has been reduced from 1.2 to 0.8 in PvE only.
  • Mech Arms- High-Impact Drivers.png Mech Arms: High-Impact Drivers: Damage multiplier reduced from 0.6 to 0.45 in PvE. The damage multiplier of the final strike has been reduced from 1.2 to 0.8 in PvE only.
  • Mech Core- Jade Dynamo.png Jade Dynamo: The quickness applied by this trait has been reduced from 4 seconds to 2.5 seconds in PvE, PvP, and WvW. Fixed a bug that caused the Mech Command skill cooldown reduction to not apply in PvP.

Ranger[edit]

Longbow[edit]

  • Long Range Shot.png Long Range Shot: Increased damage multiplier from 0.7-0.9 to 0.9-1.1 in PvE only.

Greatsword[edit]

  • Slash (ranger greatsword skill).png Slash: Increased damage multiplier from 0.64 to 0.8 in PvE only.
  • Enduring Swing.png Enduring Swing: Increased damage multiplier from 1.3 to 1.4 in PvE only.

Short Bow[edit]

  • Crossfire.png Crossfire: Increased damage multiplier from 0.4 to 0.5 in PvE only. Bleed duration when not flanking increased from 1.5 seconds to 2 seconds in PvE only.
  • Poison Volley.png Poison Volley: Damage multiplier per hit increased from 0.25 to 0.3 in PvE only.

Axe (Main Hand)[edit]

  • Ricochet.png Ricochet: Damage multiplier increased from 0.8 to 0.9 in PvE only.
  • Splitblade.png Splitblade: Damage multiplier per hit increased from 0.1 to 0.5 in PvE only.
  • Winter's Bite.png Winter's Bite: Damage multiplier increased from 1.25 to 1.8 in PvE only.

Sword[edit]

  • Slash (ranger sword skill).png Slash: Damage multiplier increased from 0.7 to 0.8 in PvE only.
  • Crippling Thrust.png Crippling Thrust: Damage multiplier increased from 0.7 to 0.8 in PvE only.
  • Precision Swipe.png Precision Swipe: Damage multiplier increased from 0.96 to 1.4 in PvE only.
  • Monarch's Leap.png Monarch's Leap: Damage multiplier increased from 1.25 to 1.8 in PvE only.
  • Serpent's Strike.png Serpent's Strike: Damage multiplier increased from 0.8 to 1.5 in PvE only.

Dagger (Off Hand)[edit]

  • Crippling Talon.png Crippling Talon: Damage multiplier increased from 0.75 to 0.9 in PvE only.

Soulbeast[edit]

  • Double Arc.png Double Arc: Damage multiplier per hit increased from 0.5 to 0.8 in PvE only.

Revenant[edit]

Invocation[edit]

  • Roiling Mists.png Roiling Mists: Increased the critical hit chance applied by this trait from +20% to +25% in PvE only.

Herald[edit]

  • Radiant Revival.png Draconic Echo: Increased the quickness duration applied by this trait from 1.5 seconds to 2 seconds in PvE only.

Guild Wars 2 Wiki Notes[edit]

  • Build: 131,084
  • Hip Shot.png Rifle Burst: Increased cast time from 0.75 to 1 second. Fixed an issue with the recoil animation only playing once.