Guild Wars 2: Janthir Wilds content

Help Gleaning Copse clean up rotting plants and clear out rotting enemies

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Help Gleaning Copse clean up rotting plants and clear out rotting enemies

Interactive map

Interactive map

Help Gleaning Copse clean up rotting plants and clear out rotting enemies is a level 80 dynamic event that occurs in Janthir Syntri. The event can occur at three locations:

  • Near Point of interest (map icon).png The Second Bloodtree
  • Near Point of interest (map icon).png The Lurking Spring
  • Near Point of interest (map icon).png Mountain Pass Lookout

Objectives[edit]

  • Rotting Plants and Animals Cleared
    Event bar empty2.jpg

Rewards[edit]

Reward tier Experience Karma Coin
Gold 26,670 Experience.png 378 Karma 88 Copper coin
Silver 20,003 Experience.png 284 Karma 66 Copper coin
Bronze 13,335 Experience.png 189 Karma 44 Copper coin
These are the expected rewards for a level 80 player.

Walkthrough[edit]

To clean up the rotting plants and clear out rotting enemies - interact with the Rotten Plants Detritus and Decaying Stumps by getting close and clicking the "F" key. After a few interactions, the foes will start spawning - kill the ones with the swords icon above their head to also contribute to the event.

NPCs[edit]

Allies[edit]

Kodan (Lowland Kodan)

Foes[edit]

Mistburned
Titans

Objects[edit]

Dialogue[edit]

Starting dialogue
Gleaning Copse: Wayfinder, I've been tasked with finding and cleaning dense areas of rotting vegetation. This should help slow the spread of the stranger's rot. Care to assist?
Talk ready option.png I'm in.
Talk end option tango.png I'll pass.
Event start (one combination of the following)
Gleaning Copse: Wayfinder, over here. What tragedy...
Gleaning Copse: Look at the plants. The stranger's rot turns them to decay. Try cutting them at the stem; maybe we'll stop the infection.

or

Gleaning Copse: Wayfinder, over here. What tragedy...
Gleaning Copse: The stranger is turning the land into a swamp. If we root out the infected plants and remove them, the forest may be spared.
During event (different combinations of the following)
Gleaning Copse: Eyes to your back; the unnatural spawn of the beast nears.
Gleaning Copse: Spawn of the stranger. Be careful, you must.
Gleaning Copse: (snarls) They come!
Gleaning Copse: They must be following the order of their creator.
Gleaning Copse: Like the body, stopping illness... They keep coming!
Gleaning Copse: Even more? Relentless, they are.
Gleaning Copse: Ah, Wayfinder! The stranger is attempting to stop us from cleaning the forest through the will of its spawn. Help us fight!
Gleaning Copse: What stirs them to action? The call of their architect?
Gleaning Copse: The stranger's army nears again!
Gleaning Copse: Do not let them stop you, Wayfinder! Almost done, we are!
Gleaning Copse: We learn more about their instincts with each hunt!
Gleaning Copse: The end of their march nears, it does!
Event success (one combination of the following)
Gleaning Copse: I can feel the forest's relief. The wilds still ripple with rot, but progress moves us toward a warm hearth.
Gleaning Copse: We continue to collect vital information.
Gleaning Copse: The stranger's spawn react like a body's natural defenses. As you clear the rot, they come to stop you...
Gleaning Copse: Nervous, that notion makes me. But with the knowledge tucked in our pocket, we take another step forward.
Gleaning Copse: We are closer to a treatment. Every effort pushes us closer.

or

Gleaning Copse: I can feel the forest's relief. The wilds still ripple with rot, but progress moves us toward a warm hearth.
Gleaning Copse: And the information we've collected is ripe.
Gleaning Copse: The stranger's spawn react like a body's natural defenses. As you clear the rot, they come to stop you...
Gleaning Copse: Nervous, that notion makes me. But with the knowledge tucked in our pocket, we take another step forward.
Gleaning Copse: Between the Astral Ward's efforts and the knowledge we've collected here... Hrm. We may be closer to a treatment.

Related achievements[edit]