Heavy Light/history
February 14, 2023
- Heavy Light: Reduced internal cooldown from 10 seconds to 1 second.
Heavy Light
- Specialization
- Dragonhunter
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.— In-game description
November 29, 2022
- Heavy Light: This trait now gives a 10% damage increase when striking defiant foes, in addition to its previous effect. These bonuses do not stack.
Heavy Light
- Specialization
- Dragonhunter
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.— In-game description
May 11, 2021
- Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate.
Heavy Light
- Specialization
- Dragonhunter
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain stability when disabling an enemy. Deal increased strike damage to disabled foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Damage Increase: 15%
— In-game description
February 25, 2020
- Heavy Light: This trait no longer causes Deflecting Shot to knock foes back. This trait now grants stability whenever players disable an enemy, not just when they knock foes back. Additionally, this trait deals increased damage to disabled foes.
- (Competitive split) Reduced stability duration from 6 seconds to 3 seconds.
Heavy Light
- Specialization
- Dragonhunter
- Tier
- Grandmaster
- Type
- Major
- Game link
“Gain stability when disabling an enemy. Deal increased damage to disabled foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Damage Increase: 15%
— In-game description
July 26, 2016
- Heavy Light: Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown.
- Gain stability for 6 seconds when knocking back, launching, or pulling an enemy.
- The stability aspect has a 10-second internal cooldown.
Heavy Light
- Specialization
- Dragonhunter
- Tier
- Grandmaster
- Type
- Major
- Game link
“Deflecting Shot knocks back enemies on each hit. Gain stability when knocking back, blowing out, or pulling an enemy.
— In-game description
Original version
Heavy Light
- Specialization
- Dragonhunter
- Tier
- Grandmaster
- Type
- Major
- Game link
“Longbow arrows knock back when enemies are within the range threshold.
- : 300
Range Threshold- Knockback: 240
— In-game description