Haunted Canyons

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Haunted Canyons

2Point of interest (map icon).png

Haunted Canyons map.jpg
Map of Haunted Canyons

Sky
Fragmented WastesPride of the PactBloodstone Fen area outlines (Sky).svg
Ground
Bloodstone MawHaunted CanyonsHaunted Canyons locator.svg
Depths
Bloodstone MawCavern of Unseen LightsBloodstone Fen area outlines (Ground & Depths).svg
Level
80
Type
Area
Zone
Bloodstone Fen
(Heart of Maguuma)
Connects to
Bloodstone Maw (E)
Image(s)

Haunted Canyons.jpg

Click to enlarge.

The Haunted Canyons is a jungle like area found within Bloodstone Fen. When the Bloodstone exploded, it caused the long dead spirits of those slain there to materialize as angered spirits during the night and any members of either the White Mantle or the Pact members caught in the blast became Bloodstone-crazed and now patrol the area looking for more Bloodstone.

Locations and objectives[edit]

Points of Interest
Point of interest (map icon).png Salvation Springs
Point of interest (map icon).png Tomb of the Confessors
Events
Event boss (tango icon).png [Group Event] Defeat the angry spirit of Nyle the Compassionate (80)
Event boss (tango icon).png [Group Event] Defeat the angry spirit of Ritualist Josa (80)
Event boss (tango icon).png [Group Event] Defeat the angry spirit of Savant Ehrin (80)
Event boss (tango icon).png [Group Event] Defeat the angry spirit of Thief Lloyd (80)
Event boss (tango icon).png [Group Event] Defeat the patrolling crazed agent (80)
Event boss (tango icon).png [Group Event] Defeat the patrolling justiciar (80)
Event star (tango icon).png [Group Event] Escort Alari Doubleblade on her quest for vengeance (80)
Event swords (tango icon).png Exorcise the angered spirits stalking the Haunted Canyons (80)
Event boss (tango icon).png [Group Event] Find and slay the treasure mushroom! (80)
Event boss (tango icon).png Kill the White Mantle cleric! (80)
Event boss (tango icon).png Kill the empowered White Mantle cleric! (80)
Event boss (tango icon).png Kill the seekers to halt the cleric's supply of bloodstone shards, or throw shards at her to weaken her shield (80)
Event fist (tango icon).png Stop the skritt burglar before she escapes with the treasure (80)

NPCs[edit]

Allies[edit]

Asura
Human
Norn
Sylvari
Various

Services[edit]

Unbound Magic Collector (map icon).png Scholar Rakka

Foes[edit]

Ambient creatures
Asura
Charr
Humans
Elementals
Insects
Moas
Norn
Porcine
White Mantle

Ambient dialogue[edit]

At the Pact Camp
Vigil Crusader: Sir, this is the second near-death experience you've had in a very short while.
Squad Leader Bennett: Can't say I hadn't noticed. I'm either exceptionally unlucky or exceptionally lucky. Can't decide which.
Vigil Crusader: While the concept of luck is generally preposterous, the Eternal Alchemy does seem to favor you.
Squad Leader Bennett: Favor me? I went from nearly being executed by a giant bloodstone to nearly being blown up by an even bigger bloodstone!
Vigil Crusader: Yet you survived both! I think you deserve a nickname. Bennett the Everlasting!
Squad Leader Bennett: Isn't that tempting the Eternal Alchemy to smite me for my arrogance...or something?
Vigil Crusader: That's not how the Eternal Alchemy works.
Marksman Morrica: We have to leave! Now! The stone men are coming for us!
Marksman Morrica: They made me see horrible ...things. They got in my head. They turned my own fears against me!
Priory Historian: You need to calm yourself and rest.
Marksman Morrica: I'm afraid to close my eyes. I see them still, inside my head. They're inside me!
Whispers Agent: How is she? Any improvements?
Priory Historian: She's stable. Well, physically stable, at least.
Whispers Agent: And mentally?
Priory Historian: This magic is unlike anything I've seen. It's deliberately tuned to cause as much suffering as possible.
Whispers Agent: Let's hunt down these stone men and show 'em how the Pact deals with its enemies!
Priory Historian: I fear—until we have a better idea of hat we're up against—we'd suffer the same fate she did.
Whispers Agent: Soon as we know what we're up against, I'm gonna find out if stone bleeds!
Priory Historian: I can guess. It seems like an overload of magic. Like getting electrocuted, but...not.
Priory Historian: It's affected her mind and her body both.
Whispers Agent: Hang up in there, soldier. Medic, keep up the good work. We can't lose her. She's too valuable.
Priory Historian: Understood.
Vigil Recruit: I've got a feeling the damage is far-flung. We should probably call for backup.
Priory Scholar: I don't know if there's backup available. We're probably on our own.
Vigil Recruit: Bennett will figure something out. We just need to follow his lead.
Priory Scholar: You think Marksman Morrica will be okay?
Vigil Recruit: I hope so, but it doesn't look good. Her condition is worsening.
Priory Scholar: It's like that magic fried her inside, or confused her circuits. She's in so much pain.
Vigil Recruit: C'mon. Talking about it isn't going to make it better. Do something productive.
Priory Scholar: Such as?
Vigil Recruit: Thinking about it with your mouth closed would be a step in the right direction.
Priory Scholar: Okay, I'm panicking. I admit it. This is a disaster!
Vigil Recruit: Keep it together soldier. This is no worse than what we've seen before.
Priory Scholar: You're kidding, right? Look at what the jade men did to her!
Priory Scholar: And all this magic...there's too much. What are we going to do?
Vigil Recruit: Let's take it one step at a time. Right now, you need to breathe.

Objects[edit]

Crafting resources[edit]

Resource nodes
Mine resource (map icon).png Bloodstone Crystals
Mine resource (map icon).png Mithril Ore
Plant resource (map icon).png Jungle Plants
Plant resource (map icon).png Sawgill Mushrooms
Plant resource (map icon).png Mussels
Wood resource (map icon).png Ancient Sapling
Wood resource (map icon).png Palm Sapling