Green World Lowlands
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Green World Lowlands
4 1 1
- Level
- 80
- Type
- Area
- Zone
- Eternal Battlegrounds
(The Mists) - Connects to
- Wildcreek Run (N)
Stonemist Castle (NE)
Klovan Gully (E)
Jerrifer's Slough (S)
Green World Hill (SW)
Aldon's Ledge (W)
Image(s) |
Click to enlarge. |
The Green World Lowlands is one of the three keeps in the Eternal Battlegrounds.
Locations and objectives[edit]
- Waypoints
- Green World Lowlands Waypoint — (has to be built)
- Lowlands Emergency Waypoint — (south)
- Lowlands Emergency Waypoint — (east)
- Lowlands Emergency Waypoint — (west)
- Points of Interest
- Green World Keep —
- Vistas
- Green Keep Vista —
- Mystic Portal
- Mystic Portal to Obsidian Sanctum
- Events
- Assault Lowlands Keep (80)
- Defend Lowlands Keep (80)
NPCs[edit]
Allies[edit]
- Champion Keep Lord
- Veteran Archer
- Veteran Cabalist (only in lord's room)
- Veteran Defender (only in lord's room)
- Veteran Guard
- Veteran Protector
- Veteran Rogue (only in lord's room)
- Veteran Scout
- Veteran Wizard
- Veteran Zealot
- Veteran Orb Magus
Services[edit]
- Arcane Eye Agent (with Recruit Services upgrade)
- Armor Master
- Golem Banker (with Recruit Services upgrade)
- Outfitter
- Quartermaster
- Siege Master (with Recruit Services upgrade)
- Weapon Trader
Pets[edit]
Objective upgrades[edit]
Automatic upgrades[edit]
Tier | Upgrade | Description | |
---|---|---|---|
Secured (20 dolyaks) |
Build Pots of Oil | Fortifies the objective with pots of burning oil. | |
Build Cannons | Fortifies the objective with cannons. | ||
Additional Guards | Recruits additional guards to protect the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (40 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
Build Mortars | Fortifies the objective with mortars. | ||
Recruit Services | Recruits a siege-weapon vendor, a banker, and an armor repairer to the objective. | ||
Recruit Patrols | Recruit guards to patrol the objective. | ||
Fortified (80 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
Build Waypoint | Fortifies the objective with a waypoint. | ||
Guard Training | Increases the level of all guards at the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 250. |
Tactics[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Minor Supply Drop | All objectives | Activate this Tactic to have 200 supply deposited at the objective. |
Healing Mist | All objectives | Activate this tactic to temporarily summon machines that will heal allies at the objective. | |
(Hold for 30min) |
Centaur Banner | Towers, Keeps, Castle | Summon a Centaur Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. |
Turtle Banner | Towers, Keeps, Castle | Summon a Turtle Banner at your objective. This banner provides the wielder access to powerful defensive skills, as well as a break bar. | |
Dragon Banner | Towers, Keeps, Castle | Summon a Dragon Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. | |
(Hold for 60min) |
Emergency Waypoint | Towers, Keeps, Castle | Activate this tactic to temporarily create a uncontestable waypoint at the objective. |
Siege Dampener | Towers, Keeps, Castle | Activate this tactic to temporarily make all walls and gates take reduced siege damage. |
Improvements[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Sabotage Depot | All objectives | Deploy bombs at the supply depot that will explode if the objective is captured by an enemy team. The explosion will destroy all remaining supply at the objective. |
Hardened Gates | Towers, Keeps, Castle | Greatly reduces nonsiege weapon damage to gates. Hardened Gates | |
(Hold for 30min) |
Iron Guards | All objectives | Guards gain Iron Hide, reducing incoming damage by 50%. |
Hardened Siege | Towers, Keeps, Castle | Greatly reduces non-siege weapon damage to cannons, mortars, and oil pots. | |
(Hold for 60min) |
Auto Turrets | Towers, Keeps, Castle | Automatic turrets deployed above the objective's gates. |
Presence of the Keep | Keeps | Allied players gain double the effectiveness of the keep's objective aura while within the perimeter of the keep. |
Objects[edit]
- Destructible
There are two outer gates (red), two underwater gates (black/white), two inner gates (blue), as well as an outer wall (green) and an inner wall (yellow). The gates closest to Green World Hill are called double doors and are an easier access point for the green team.
- Interactive
- Other