Blue World Valley
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Blue World Valley
4 1 2
- Level
- 80
- Type
- Area
- Zone
- Eternal Battlegrounds
(The Mists) - Connects to
- Durios Gulch (N)
Bravost Escarpment (NE)
Blue World Hill (SE)
Langor Gulch (S)
Quentin Lake (W)
Stonemist Castle (NW)
Image(s) |
Blue World Valley Vista view |
The Blue World Valley is one of the three keeps in the Eternal Battlegrounds. Because it is so close to the Blue World Hill, it is often controlled by the blue team.
Locations and objectives[edit]
- Waypoints
- Blue World Valley Waypoint — (has to be built)
- Valley Emergency Waypoint — (south)
- Valley Emergency Waypoint — (north)
- Valley Emergency Waypoint — (west)
- Points of Interest
- Blue World Keep —
- Vistas
- Just outside the keep, in the ruins.
Blue Keep Vista —
- On the top of the tower.
Langor Tower Vista —
- Mystic Portal
- Mystic Portal to Obsidian Sanctum
- Events
- Assault Valley Keep (80)
- Defend Valley Keep (80)
- Eliminate the overgrown grub (80) [Group Event]
NPCs[edit]
Allies[edit]
- Champion Keep Lord
- Veteran Archer
- Veteran Cabalist (only in lord's room)
- Veteran Defender (only in lord's room)
- Veteran Guard
- Veteran Protector
- Veteran Rogue (only in lord's room)
- Veteran Scout
- Veteran Wizard
- Veteran Zealot
Services[edit]
- Arcane Eye Agent (with Recruit Services upgrade)
- Armor Master
- Golem Banker (with Recruit Services upgrade)
- Outfitter
- Quartermaster
- Siege Master (with Recruit Services upgrade)
- Weapon Trader
Objective upgrades[edit]
Automatic upgrades[edit]
Tier | Upgrade | Description | |
---|---|---|---|
Secured (20 dolyaks) |
Build Pots of Oil | Fortifies the objective with pots of burning oil. | |
Build Cannons | Fortifies the objective with cannons. | ||
Additional Guards | Recruits additional guards to protect the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (40 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
Build Mortars | Fortifies the objective with mortars. | ||
Recruit Services | Recruits a siege-weapon vendor, a banker, and an armor repairer to the objective. | ||
Recruit Patrols | Recruit guards to patrol the objective. | ||
Fortified (80 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
Build Waypoint | Fortifies the objective with a waypoint. | ||
Guard Training | Increases the level of all guards at the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 250. |
Tactics[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Minor Supply Drop | All objectives | Activate this Tactic to have 200 supply deposited at the objective. |
Healing Mist | All objectives | Activate this tactic to temporarily summon machines that will heal allies at the objective. | |
(Hold for 30min) |
Centaur Banner | Towers, Keeps, Castle | Summon a Centaur Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. |
Turtle Banner | Towers, Keeps, Castle | Summon a Turtle Banner at your objective. This banner provides the wielder access to powerful defensive skills, as well as a break bar. | |
Dragon Banner | Towers, Keeps, Castle | Summon a Dragon Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. | |
(Hold for 60min) |
Emergency Waypoint | Towers, Keeps, Castle | Activate this tactic to temporarily create a uncontestable waypoint at the objective. |
Siege Dampener | Towers, Keeps, Castle | Activate this tactic to temporarily make all walls and gates take reduced siege damage. |
Improvements[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Sabotage Depot | All objectives | Deploy bombs at the supply depot that will explode if the objective is captured by an enemy team. The explosion will destroy all remaining supply at the objective. |
Hardened Gates | Towers, Keeps, Castle | Greatly reduces nonsiege weapon damage to gates. Hardened Gates | |
(Hold for 30min) |
Iron Guards | All objectives | Guards gain Iron Hide, reducing incoming damage by 50%. |
Hardened Siege | Towers, Keeps, Castle | Greatly reduces non-siege weapon damage to cannons, mortars, and oil pots. | |
(Hold for 60min) |
Auto Turrets | Towers, Keeps, Castle | Automatic turrets deployed above the objective's gates. |
Presence of the Keep | Keeps | Allied players gain double the effectiveness of the keep's objective aura while within the perimeter of the keep. |
Objects[edit]
- Destructible
There are two outer gates (red), one under ground outer gate (black/white), three inner gates (blue), as well as an outer wall (green) and an inner wall (yellow). The gates closest to Blue World Hill are called double doors and are an easier access point for the blue team.
- Interactive
- Other