Dougal Keane

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Never adventure with people you like.

Dougal Keane

Dougal Keane is a famous human adventurer. He is best known for his journey to the ruins of Ascalon City where his team recovered the Claw of the Khan-Ur, allowing open peace talks regarding the human-charr conflict to take place. Upon his return, he wrote a landmark historical treatise on the fall of Ascalon and the Foefire entitled Ghosts of Ascalon. He has since become the head of the Guild Initiative in Lion's Arch.

Biography[edit]

Ghosts of Ascalon[edit]

Dougal was born at around the time of the sylvari's first appearance in Tyria, in Divinity's Reach. As a child, he emigrated to Ebonhawke and later served in the Ebon Vanguard, where he met Vala and later married her. He deserted in 1319 AE with his unit, comprised of Dak Turnbull, Jervis, Marga, and Vala. Left behind was Riona Grady, who was forced to take the blame for their actions. The group traveled to Ascalon City Ruins to raid the Royal Treasury, but were not prepared for the ferocity of the Ascalonian ghosts there and all but Dougal were quickly killed, including his wife.

Dougal did not return to Ebonhawke, and went on to have many adventures as far afield as the Bloodtide Coast and Caledon Forest. His name came up in an incident involving the Temple of the Ages, and he briefly worked for the Durmand Priory before parting after a disagreement about their book-lending policy (specifically, whether or not they had one).

In 1324 AE, Dougal was hired by an asura named Clagg to help his krewe in disarming traps and recovering the Golem's Eye from the crypts below Divinity's Reach. Shortly after he and his group resurfaced and were arrested by the Seraph, he was released by Riona, now a Crusader of the Vigil, on General Almorra Soulkeeper and Queen Jennah's orders. He was recruited by the Vigil to aid in recovering the Claw of the Khan-Ur from Ascalon City with Crusader Riona and Ember Doomforge, and was later joined by Killeen, Gullik Oddsson, and Kranxx.

Following the events of Living World Season 2 and as of Heart of Thorns, Dougal Keane became the head of the Guild Initiative as a favor to Queen Jennah.

Janthir Wilds[edit]

Prior to Prologue: The Tyrian Alliance Countess Anise reached out to Dougal Keane in a letter marked Confidential, wherein she requested the use of Guild Initiative Headquarters due to its presence within neutral territory. Though Countess Anise admits to have already spoken to Magnus about this prior. The remainder of the correspondence was shrouded by supposed Mesmer magic. While the meeting took place Dougal Keane could be found in a back office with the various gifts brought by the delegates.

During the second meeting of the Tyrian Alliance Dougal Keane could be found in the upstairs portion of the Guild Initiative Headquarters, where he will remark on his boredom then proceeds to ask the Pact Commander if they require a companion on their adventures.

Locations[edit]

Kryta

Historical locations[edit]

Kryta

Story involvement[edit]

Janthir Wilds story[edit]

Dialogue[edit]

In Guild Initiative Headquarters
Hello, adventurer. I'm Dougal Keane, head of the Guild Initiative. What can I do for you today?
Talk more option tango.png Tell me more about the Guild Initiative.
The Guild Initiative is an arm of the Tyrian Explorer's Society. We operate with the endorsement of the five major nations of Tyria and the Captain's Council here in Lion's Arch.
Talk more option tango.png What is the Tyrian Explorer's Society?
The Tyrian Explorer's Society is a group of cartographers, adventurers, and wanderers. They've made it their purpose to create a complete map of Tyria.
Talk back option tango.png About the Guild Initiative...
Talk end option tango.png Thank you.
Talk more option tango.png How was the Guild Initiative formed?
When the Pact fleet was decimated, a decentralized solution to fighting the Elder Dragons was necessary. The successes of notable guilds inspired the formation of the Initiative.
Talk more option tango.png Which guilds inspired the formation of the Guild Initiative?
Destiny's Edge was an inspiration, of course, but honestly, Commander, you and your comrades' battle against Scarlet Briar has been a guiding light.
Talk more option tango.png Oh?
I've been following your exploits. Thank you for all the good you do! The Initiative wouldn't exist without you.
Talk back option tango.png I'm glad to hear it, but I have more questions.
Talk end option tango.png Thank you.
Talk back option tango.png I have more questions about the Guild Initiative.
Talk end option tango.png Thank you.
Talk back option tango.png I have more questions about the Guild Initiative.
Talk end option tango.png Thank you.
Talk back option tango.png I have other questions.
Talk end option tango.png Thank you.
Talk more option tango.png Haven't I heard of you?
Oh, well, possibly. I'm something of an archaeologist. I was on the expedition to retrieve the Claw of Khan-Ur from the fallen city of Ascalon.
Talk more option tango.png Oh! Now you're in charge of the Guild Initiative?
Well, yes. See, there was this old Krytan artifact, and...let's just say I ended up owing Queen Jennah a favor. She asked, and here I am.
Talk back option tango.png I have another question for you.
Talk end option tango.png Thank you.
Talk more option tango.png What are your personal thoughts about the Initiative?
It's a steady paycheck, I suppose. I'd like to be out finding lost artifacts, but if I can't do that...well, I can say that I'm proud of what we're accomplishing.
Talk back option tango.png I have another question for you.
Talk end option tango.png Thank you.
Talk back option tango.png I have other questions.;
Talk end option tango.png Nothing, thank you.
In the Memory of Old Lion's Arch
I recognize you. <Character name>, right? My name is Dougal Keane. I'd been wondering if I'd see you come through here at some point.
Talk more option tango.png Do I know you?
As a member of the Vigil, I get pertinent information sent my way. You've been making a name for yourself, but I'm sure you're aware of that fact.
Talk more option tango.png You're with the Vigil? You don't look like it.
I've never been one for uniforms. General Soulkeeper made an exception on the whole dress code thing. She kind of owes me one.
Talk more option tango.png What do you do for the Vigil?
I mentor the younger Vigil members about the dangers they may face in the field. Of course, I do keep an eye out to see if anything interesting pops up. Still an adventurer at heart, I guess.
Talk more option tango.png What can you teach me, Vigil teacher?
I've got a lot of experience as an adventurer, which I'd be happy to pass along. How can I help you?
Talk more option tango.png Have any tips on navigating dungeons?
That happens to be a specialty of mine. I can tell you about traps, combat tactics, or just general techniques for survival.
Talk more option tango.png Tell me about traps.
Traps are not to be taken lightly, but every trap has a mechanism. Once you work out what that is, there's always a way to get past it.
Talk back option tango.png I want to know more about navigating dungeons.
Talk end option tango.png Thanks. See you around.
Talk more option tango.png Tell me about fighting enemies in dungeons.
Things that are strong enough to live in dungeons are the most dangerous members of their kind. Never take your eyes off of them and never give them a chance to surround you.
Talk back option tango.png I want to know more about navigating dungeons.
Talk end option tango.png Thanks. See you around.
Talk more option tango.png Tell me about surviving in dungeons.
Watch your teammates. Play off each other, and don't be afraid to change things up. A quick swap of your tactics can be the difference between victory and defeat.
Talk back option tango.png I want to know more about navigating dungeons.
Talk end option tango.png Thanks. See you around.
Talk more option tango.png Actually, I'd like to hear your stories instead.
I suppose I'm most known for being one of the group of adventurers who traveled into Ascalon City to retrieve the Claw of the Khan-Ur.
Talk more option tango.png How'd you get into Ascalon City? Isn't it overrun with ghosts?
I'd been there before, though that's a memory too painful for me to talk about. We found the Claw in the Royal Treasury there and returned it to Lion's Arch.
Talk more option tango.png What happened on the way back?
Very little, honestly. We returned and delivered the Claw to the charr, which brought them to the negotiating table. The rest is history.
Talk back option tango.png I want to know more.
Talk end option tango.png Interesting. Talk to you later.
Talk end option tango.png Thanks for the information. Talk to you later.
Talk more option tango.png Tell me about your group.
There were five of us. Riona and Ember, human and charr. Both of the Vigil. Gullik, a norn warrior. And then there...were the sylvari Killeen and the asura Kranxx.
Talk more option tango.png Why the hesitation when you mentioned Killeen and Kranxx?
They didn't survive the journey. Killeen was killed by a Branded creature and Kranxx...well, he died a hero. And that's all I'll say about that.
Talk more option tango.png Do you keep in touch with the others?
I'm still close with Ember, and Gullik comes through Lion's Arch on some wild adventure.
Talk more option tango.png You didn't mention Riona.
Riona betrayed our group. She wanted to give the Claw to the Flame Legion hoping it would lead to a charr civil war. It's kind of a sore spot for me.
Talk back option tango.png I want to know more.
Talk end option tango.png Good-bye.
Talk end option tango.png Thanks.
Talk more option tango.png Why was the Claw so important?
Simply put, it opened up the chance for peace between the humans and the charr. But there were a lot of people making strides in that direction before I came into the picture.
Talk back option tango.png I want to know more.
Talk end option tango.png Thanks for the chat.
Talk more option tango.png What are you doing now?
I mentor the younger Vigil members about the dangers they may face in the field. Of course, I do keep an eye out to see if anything interesting pops up. Still an adventurer at heart, I guess.
Talk back option tango.png I want to know more.
Talk end option tango.png Good luck.
Talk end option tango.png Good-bye.
Talk end option tango.png I must be on my way. See you later!
Talk end option tango.png Actually, I think I've got everything I need. Thanks!
Talk end option tango.png Well met. I must go.
Talk end option tango.png Talk to you later.
Talk end option tango.png Good to see you. I've got to get moving, though. Good-bye.
Talk more option tango.png I've heard of you!
Whatever you've heard about me was probably exaggerated. I'm just a man who knows how to get things done.
Talk more option tango.png You recovered the Claw of the Khan-Ur!
Simply put, it opened up the chance for peace between the humans and the charr. But there were a lot of people making strides in that direction before I came into the picture.
Talk more option tango.png How'd you get the Claw out of Ascalon City? (same as "How'd you get into Ascalon City? Isn't it overrun with ghosts?")
Talk more option tango.png Have any advice you'd be willing to share? (same as "What can you teach me, Vigil teacher?")
Talk end option tango.png Thanks for the chat.
Talk end option tango.png Good to see you, I'll be on my way now. Good-bye.
Talk end option tango.png I'm just passing through.


Quotes[edit]

Greets
How are you?
Good to meet you.
Be careful out there.
Hey, there.

Related achievements[edit]

Trivia[edit]

  • Dougal wears no shoulders, a Rogue Coat, no gloves, Rubicon Leggings, and Leather Shoes.
  • The name Dougal is of Gaelic/Celtic origin and means "dark stranger".
  • The surname Keane is of Old English origin and means "fighter" or other descriptions such as "sharp-witted" and "brave in battle". Can also be translated in some cultures to "Warrior's Son".
  • It has been mentioned in video interviews that Dougal could be comparable to Indiana Jones.
  • The reason Dougal Keane was originally found in Fort Marriner next to the dungeon armor vendors was that he was planned to be one of the key NPC's that players would have gone along on adventures with for post-ship dungeons (taking over from Destiny's Edge). Plans changed, and he has remained in LA instead.[1]

References[edit]