Don't Stop/history
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December 12, 2017
- Don't Stop: Fixed a bug in which this trait failed to remove all instances of the listed conditions.
November 07, 2017
- Don't Stop: Removed the erroneous cooldown skill fact.
Don't Stop
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
- Game link
“Don't StopWhile you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
- Condition Removed
- Condition Removed
- Condition Removed
- Conditions Removed: 1
- Duration Decreased: 80%
— In-game description
August 08, 2017
- Don't Stop: This trait has been reworked and now causes incoming movement-impairing conditions have 80% reduced duration while you have swiftness.
- Additionally, when you gain swiftness it removes one movement-impairing condition.
Don't Stop
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
- Game link
“While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
- Condition Removed
- Condition Removed
- Condition Removed
- Conditions Removed: 1
- Duration Decreased: 80%
— In-game description
June 23, 2015
- Don't Stop: This trait no longer grants stability when revealed is applied.
Original version
Don't Stop
- Specialization
- Acrobatics
- Tier
- Grandmaster
- Type
- Major
- Game link
“Cripple and chill applied to you have reduced effectiveness. Periodically ignore incoming immobilize effects, becoming crippled instead.
- : 50% movement speed
Immobilize Converted to Cripple (4s)- Cripple: -50% Movement Speed
- Chilled: -66% Skill Recharge Rate, -66% Movement Speed
- Effectiveness Decreased: 50%
— In-game description