Cull the Weak/history
October 08, 2024
- Cull the Weak: Reduced the weakness duration from 3.5 seconds to 1.5 seconds when the spellbreaker elite specialization is equipped, in PvP only.
Cull the Weak
- Specialization
- Defense
- Tier
- Adept
- Type
- Major
- Game link
“Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Damage Increase: 10% Damage Increase: 7%- Weakness (3 ½s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Interval: 5 seconds
— In-game description
November 29, 2022
- Cull the Weak: Fixed an issue that prevented weakness from being applied with several burst skills.
October 04, 2022
- Cull the Weak: This trait no longer applies weakness when striking an enemy below 50% health. Instead, it applies weakness when striking an enemy with a burst skill.
Cull the Weak
- Specialization
- Defense
- Tier
- Adept
- Type
- Major
- Game link
“Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Damage Increase: 10% Damage Increase: 7%- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
- Interval: 5 seconds
— In-game description
May 11, 2021
- Cull the Weak: Increased damage bonus from 7% to 10% in PvE only.
- Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate.
Cull the Weak
- Specialization
- Defense
- Tier
- Adept
- Type
- Major
- Game link
“Increases strike damage to weakened foes. Striking a foe below the health threshold inflicts weakness.
Damage Increase: 10% Damage Increase: 7%- Health Threshold: 50%
- Weakness (5s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
— In-game description
August 08, 2017
- Cull the Weak: Increased bonus damage from 5% to 7%.
- Increased health threshold from 33% to 50%.
- Increased weakness duration from 3 seconds to 5 seconds.
- This trait now applies weakness to foes regardless of if they already have weakness on them, but it has a 5-second internal cooldown.
Cull the Weak
- Specialization
- Defense
- Tier
- Adept
- Type
- Major
- Game link
“Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness.
- Damage Increase: 7%
- Health Threshold: 50%
- Weakness (5s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
— In-game description
April 19, 2016
- Cull the Weak: Increased the health threshold for weakness application from 25% to 33%.
Cull the Weak
- Specialization
- Defense
- Tier
- Adept
- Type
- Major
- Game link
“Cull the WeakIncreases damage to weakened foes. Striking a foe below the health threshold that doesn't have weakness inflicts weakness.
- Damage Increase: 5%
- Health Threshold: 33%
- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
— In-game description
June 23, 2015
- Cull the Weak: Updated this trait to reflect the introduction of the specialization mechanic.
- Added: Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
Cull the Weak
- Specialization
- Defense
- Tier
- Adept
- Type
- Major
- Game link
“Cull the WeakIncreases damage to weakened foes. Striking a foe below the health threshold that doesn't have weakness inflicts weakness.
- Damage Increase: 5%
- Health Threshold: 25%
- Weakness (3s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
— In-game description
Original version
Cull the Weak
- Specialization
- Defense
- Tier
- Adept
- Type
- Major
“— In-game description