Class II Rift Stabilizer

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Class II Rift Stabilizer.png

Class II Rift Stabilizer

Item type
Gizmo
Rarity
Rare
Binding
Soulbound on Acquire
Game link
API
79626
Gallery
X7-10 Alpha.jpg

Click to enlarge.

A high-powered device for stabilizing severely unstable magic rifts.

Double-click to equip.

— In-game description

Acquisition[edit]

Skills[edit]

# Skill Activation time Recharge time Description
1 Ezoola's Punch.png Activate Stabilizer 10.25¼ 90.75¾ ...

Using the device removes weapon skills and provides the skill Activate Stabilizer. When this skill is used near a Class I Magic Rift, it allows the player to interact with the rift, changing the first two skills to a roman numeral number 1. Each subsequent use of skill 1 or 2 increases the shown roman numeral by 1, up to roman numeral 13. Jumping through the rift may teleport the player to a location corresponding to the numbers selected in skill slots 1 and 2, however, certain number combinations are "inactive" and will not teleport a player (see Locations below).

This device can also be used to start Stabilize the Rift events. The event starts when Activate Stabilizer is used near the event marker. These events will be marked by a Event star (tango icon).pngNearby Event icon, but won't actually have an event occurring (will appear to be an "empty" event). No event text or activity will be evident, but if you use the Activate Stabilizer skill, a rift appears and the Stabilize the Rift event starts.

Once activated within 1200 range of a Class I Magic Rift,
the first slot cycles through these skills, in order.
The second slot cycles through these skills, in order.
# Skill Activation time Recharge time Description
1 RN1.png I ...
1 RN2.png II ...
1 RN3.png III ...
1 RN4.png IV ...
1 RN5.png V ...
1 RN6.png VI ...
1 RN7.png VII ...
1 RN8.png VIII ...
1 RN9.png IX ...
1 RN10.png X ...
1 RN11.png XI ...
1 RN12.png XII ...
1 RN13.png XIII ...
# Skill Activation time Recharge time Description
2 RN1.png I ...
2 RN2.png II ...
2 RN3.png III ...
2 RN4.png IV ...
2 RN5.png V ...
2 RN6.png VI ...
2 RN7.png VII ...
2 RN8.png VIII ...
2 RN9.png IX ...
2 RN10.png X ...
2 RN11.png XI ...
2 RN12.png XII ...
2 RN13.png XIII ...

Locations per number[edit]

Jumping in Class I Magic Rift while channelling the skill Activate Stabilizer and choosing a number will teleport you to a different location based on the active number. Each first location of the 13 numbers in skill slot 1, and selecting I in skill slot 2 (I-I, II-I, III-I etc.), will teleport you to the same 13 locations as the Class I Rift Stabilizer. "Inactive" denotes a setting that does nothing.

I[edit]

Stabilizer Numbers Location
I-I Gillscale Pond in Fields of Ruin.
I-II Inactive
I-III Inactive
I-IV Inactive
I-V Inactive
I-VI Inactive
I-VII Inactive
I-VIII Inactive
I-IX Inactive
I-X Inactive
I-XI Inactive
I-XII Inactive
I-XIII Inactive

II[edit]

Stabilizer Numbers Location
II-I Brawler's Bout in Hoelbrak
II-II Inactive
II-III Inactive
II-IV Inactive
II-V Wyrmblood Lake, south of Falooaloo, in Dredgehaunt Cliffs
II-VI Inactive
II-VII Inactive
II-VIII Inactive
II-IX Inactive
II-X The Tomb of the Unknown Soldier at Ascalon Settlement in Gendarran Fields
II-XI Along the west glaciers in Dimotiki Waters in Frostgorge Sound
II-XII Inactive
II-XIII Forvar's Waypoint in Sparkfly Fen

III[edit]

Stabilizer Numbers Location
III-I On top of a pillar at Cachistic R&D in Cursed Shore
III-II In the sand wurm pit of Dappled Shores in Southsun Cove
III-III SW corner of Keeper's Sanctum in Fireheart Rise
III-IV Inactive
III-V Inactive
III-VI Inactive
III-VII Inactive
III-VIII On the southern peninsula of Pythian Point in Timberline Falls
III-IX Inactive
III-X Inactive
III-XI Inactive
III-XII In a prison cell at Peacemakers Headquarters in Rata Sum
III-XIII Inactive

IV[edit]

Stabilizer Numbers Location
IV-I The diving goggles at Sculptor's End in Malchor's Leap
IV-II In Hellion Forest in Iron Marches
IV-III Inactive
IV-IV Inactive
IV-V South of Tail of the Star God in Blazeridge Steppes
IV-VI South-East of Breth Ayahusasca in Mount Maelstrom
IV-VII Inactive
IV-VIII Inactive
IV-IX Inactive
IV-X Inactive
IV-XI Inactive
IV-XII In Blackwing Excavation, on the road westward from Forlorn Gate Waypoint in Fields of Ruin
IV-XIII Inactive

V[edit]

Stabilizer Numbers Location
V-I The vista at Nemus Groves in Diessa Plateau
V-II Inactive
V-III Inactive
V-IV Inactive
V-V Inactive
V-VI Inactive
V-VII Inactive
V-VIII Inactive
V-IX Inactive
V-X Near the vendor Tradesman Maezz at Grand Piazza in Lion's Arch
V-XI Inactive
V-XII Outside Old Fiach's Lorestead in Frost Basin in Hoelbrak
V-XIII At Stoneman's Notch in Harathi Hinterlands

VI[edit]

Stabilizer Numbers Location
VI-I The bridge at Demon's Maw in Lornar's Pass
VI-II Inactive
VI-III In the middle of Steelbrachen in Dredgehaunt Cliffs
VI-IV Inactive
VI-V Inactive
VI-VI Inactive
VI-VII Inactive
VI-VIII NW shores of Cornucopian Fields in Gendarran Fields
VI-IX Where Claw of Jormag first lands at Earthshake Basin in Frostgorge Sound
VI-X Inactive
VI-XI At Quinatl Deadgrounds in Sparkfly Fen
VI-XII Inactive
VI-XIII Inactive

VII[edit]

Stabilizer Numbers Location
VII-I The beginning of the jumping puzzle at Pig Iron Mine in Fireheart Rise
VII-II On a hill at Ossencrest Climb in Snowden Drifts
VII-III Inactive
VII-IV Inactive
VII-V Inactive
VII-VI Inactive
VII-VII On top of Sipedon Deeps tower in Timberline Falls
VII-VIII Inactive
VII-IX Inactive
VII-X Inactive
VII-XI Inactive
VII-XII Inactive
VII-XIII On the road at Viper's Run in Iron Marches

VIII[edit]

Stabilizer Numbers Location
VIII-I Haunted Nolani in the Black Citadel
VIII-II Inactive
VIII-III In the middle of Heretic Plain in Blazeridge Steppes
VIII-IV Inactive
VIII-V Where ley-line is leaking at Avernan Volatile in Mount Maelstrom
VIII-VI On a crashed boat south of Sorrowful Sound in Bloodtide Coast
VIII-VII Inactive
VIII-VIII Inactive
VIII-IX South-West of Angelan's Bandits in Gnashar's Hills in Brisban Wildlands
VIII-X At the fork in the road at Belag Crossroads in the Fields of Ruin
VIII-XI Inactive
VIII-XII Inactive
VIII-XIII Inactive

IX[edit]

Stabilizer Numbers Location
IX-I The platform where Defeat the misplaced steam ogre take place at Thaumanova Reactor in Metrica Province
IX-II Inactive
IX-III Inactive
IX-IV Inactive
IX-V Inactive
IX-VI Inactive
IX-VII Inactive
IX-VIII Inactive
IX-IX Inactive
IX-X Sigfast's Steading in Hoelbrak
IX-XI The island in Guardian Lake in Harathi Hinterlands
IX-XII Inactive
IX-XIII SS Topsy-Turvy in Silverwastes

X[edit]

Stabilizer Numbers Location
X-I Graupel Waypoint in Dredgehaunt Cliffs
X-II Inactive
X-III Inactive
X-IV Inactive
X-V Inactive
X-VI Highpeaks Waypoint in Frostgorge Sound
X-VII South of Ascalon Settlement, near Quaggankeep Channel point of interest in Gendarran Fields
X-VIII Near Ireko Tradecamp Waypoint in Kessex Hills
X-IX In the middle of Toade's Head in Sparkfly Fen
X-X Inactive
X-XI Inactive
X-XII South of Provatum Castrum in Keeper's Sanctum of Fireheart Rise
X-XIII Inactive

XI[edit]

Stabilizer Numbers Location
XI-I The diving goggles at Crash Site 1, the top of the jumping puzzle in Dry Top
XI-II Inactive
XI-III Inactive
XI-IV East of Kyesjard in Krongar Pass in Timberline Falls
XI-V Inactive
XI-VI Inactive
XI-VII Inactive
XI-VIII Inactive
XI-IX Inactive
XI-X Inactive
XI-XI North of The Cauldron of Searing in Iron Marches
XI-XII Inactive
XI-XIII Inactive

XII[edit]

Stabilizer Numbers Location
XII-I The battle arena next to The Last Whiskey Bar Waypoint in Blazeridge Steppes
XII-II Inactive
XII-III On the cliffside path in Broken Arrow River in Mount Maelstrom
XII-IV Inactive
XII-V Inactive
XII-VI Inactive
XII-VII Inactive
XII-VIII In the grapes farm at Wildlin Narrows in Fields of Ruin
XII-IX Inactive
XII-X Inactive
XII-XI Inactive
XII-XII Inactive
XII-XIII Inactive

XIII[edit]

Stabilizer Numbers Location
XIII-I The vista at The Envoy's Shelter in The Grove
XIII-II Inactive
XIII-III Inactive
XIII-IV Inactive
XIII-V Inactive
XIII-VI Inactive
XIII-VII Inactive
XIII-VIII At the vista at Lake Mourn in Hoelbrak
XIII-IX North of Grey Gritta's Waypoint in Wildspine Hills in Harathi Hinterlands
XIII-X Inactive
XIII-XI Inactive
XIII-XII NW of Dociu Waypoint in The Grey Road in Dredgehaunt Cliffs
XIII-XIII Inactive

Active locations[edit]

Towns and Gillscale Pond[edit]

Area Location Stabilizer Numbers
Fields of Ruin Gillscale Pond I-I
The Grove The vista at The Envoy's Shelter XIII-I
Hoelbrak Brawler's Bout II-I
Hoelbrak Outside Old Fiach's Lorestead in Frost Basin V-XII
Hoelbrak At the vista at Lake Mourn XIII-VIII
Hoelbrak Sigfast's Steading IX-X
Black Citadel Haunted Nolani VIII-I
Rata Sum In a prison cell at Peacemakers Headquarters III-XII
Lion's Arch Near the vendor Tradesman Maezz at Grand Piazza V-X

Areas level 1-40[edit]

Area Location Stabilizer Numbers
Metrica Province The platform where Defeat the misplaced steam ogre take place at Thaumanova Reactor IX-I
Gendarran Fields The Tomb of the Unknown Soldier at Ascalon Settlement II-X
Gendarran Fields NW shores of Cornucopian Fields VI-VIII
Gendarran Fields South of Ascalon Settlement, near Quaggankeep Channel point of interest X-VII
Fields of Ruin In Blackwing Excavation, on the road westward from Forlorn Gate Waypoint IV-XII
Fields of Ruin In the grapes farm at Wildlin Narrows XII-VIII
Fields of Ruin At the fork in the road at Belag Crossroads VIII-X
Diessa Plateau The vista at Nemus Groves V-I
Lornar's Pass The bridge at Demon's Maw VI-I
Snowden Drifts On a hill at Ossencrest Climb VII-II
Brisban Wildlands South-West of Angelan's Bandits in Gnashar's Hills VIII-IX
Kessex Hills Near Ireko Tradecamp Waypoint X-VIII
Harathi Hinterlands North of Grey Gritta's Waypoint in Wildspine Hills XIII-IX
Harathi Hinterlands The island in Guardian Lake IX-XI
Harathi Hinterlands At Stoneman's Notch V-XIII
Dredgehaunt Cliffs Graupel Waypoint X-I
Dredgehaunt Cliffs NW of Dociu Waypoint in The Grey Road XIII-XII
Dredgehaunt Cliffs In the middle of Steelbrachen VI-III
Dredgehaunt Cliffs Wyrmblood Lake, south of Falooaloo II-V

Areas level 40-80[edit]

Area Location Stabilizer Numbers
Iron Marches North of The Cauldron of Searing XI-XI
Iron Marches In Hellion Forest IV-II
Iron Marches On the road at Viper's Run VII-XIII
Blazeridge Steppes South of Tail of the Star God IV-V
Blazeridge Steppes The battle arena next to The Last Whiskey Bar Waypoint XII-I
Blazeridge Steppes In the middle of Heretic Plain VIII-III
Bloodtide Coast On a crashed boat south of Sorrowful Sound VIII-VI
Sparkfly Fen In the middle of Toade's Head X-IX
Sparkfly Fen Forvar's Waypoint II-XIII
Sparkfly Fen At Quinatl Deadgrounds VI-XI
Fireheart Rise The beginning of the jumping puzzle at Pig Iron Mine VII-I
Fireheart Rise SW corner of Keeper's Sanctum III-III
Fireheart Rise South of Provatum Castrum in Keeper's Sanctum X-XII
Timberline Falls On the southern peninsula of Pythian Point III-VIII
Timberline Falls On top of Sipedon Deeps tower VII-VII
Timberline Falls East of Kyesjard in Krongar Pass XI-IV
Mount Maelstrom South-East of Breth Ayahusasca IV-VI
Mount Maelstrom On the cliffside path in Broken Arrow River XII-III
Mount Maelstrom Where ley-line is leaking at Avernan Volatile VIII-V
Frostgorge Sound Highpeaks Waypoint X-VI
Frostgorge Sound Along the west glaciers in Dimotiki Waters II-XI
Frostgorge Sound Where Claw of Jormag first lands at Earthshake Basin VI-IX
Malchor's Leap The diving goggles at Sculptor's End IV-I
Cursed Shore On top of a pillar at Cachistic R&D III-I
Southsun Cove In the sand wurm pit of Dappled Shores III-II
Dry Top The diving goggles at Crash Site 1, the top of the jumping puzzle XI-I
The Silverwastes SS Topsy-Turvy IX-XIII

Notable Locations[edit]

Common travel locations, in case you wanted to travel via rift for some reason.

Stabilizer Numbers Location
VIII-I Black Citadel - Haunted Nolani
V-X Lion's Arch - Grand Piazza
III-XII Rata Sum - Peacemakers Headquarters jail cell
XIII-I The Grove - The Envoy's Shelter vista
II-I Hoelbrak - Brawler's Bout
IV-XII Ebonhawke - Blackwing Excavation
XI-I The diving goggles at Crash Site 1, the top of the jumping puzzle in Dry Top
III-I Cursed Shore

Notes[edit]

  • When wielded, the Rift Stabilizer has the same appearance as X7-10 Alpha.
  • There is a chance to turn into an Anomalous Form of the player's race when jumping through a rift with an inactive combination.
  • The event icon will not show on your map if the stabilizer is in an invisible bag.
  • Bringing this item to Auris's Workshop in Grothmar Valley and standing within the broken portal will cause the intermittent sparks around the portal to become increasingly frequent over the course of 97 seconds, at which point Auris Weirdbringer will suddenly (and permanently) disappear.