Water Spirit/history
July 18, 2023
- Water Spirit: Increased the vigor duration per pulse from 1 second to 2 seconds in PvE only.
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies.
— In-game description
June 27, 2023
- Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies.
— In-game description
August 23, 2022
- Spirits: (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
August 02, 2022
- Spirits: Fixed a bug that caused spirit boons to be granted in a circle around the ranger instead of the spirit.
June 28, 2022
- Spirit skills now affect 5 allied targets.
- Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
- Spirits and their applied boons are as follows:
- Water Spirit: Regeneration
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit that regenerates allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
- Regen (1s): 130 Heal
- Number of Targets: 5
- Health Loss per Interval: 7 ½%
- Interval: 3 seconds
- Radius: 600
- : 5,000
Distance— In-game description
March 05, 2019
- Water Spirit: Spirits have been reworked as follows: When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.) The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits. Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel. Fixed a bug that caused underwater spirits to use their unique skill when killed.
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit that causes nearby allies to heal when attacking.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.
- Healing: 863 (0.125)?
- Water Spirit (6s): Heal yourself upon striking a foe.
- Number of Targets: 10
- Heal Cooldown: 10 seconds
- Health Loss per Interval: 7 ½%
- Interval: 3 seconds
- Radius: 600
- : 5,000
Distance— In-game description
December 11, 2018
- Water Spirit: Increased base healing from 805 to 863.
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
- Healing: 863 (0.125)?
- Water Spirit (6s): Heal yourself upon striking a foe.
- Number of Targets: 10
- Duration: 60 seconds
- Interval: 10 seconds
- Radius: 1,000
— In-game description
May 08, 2018
- Water Spirit: Increased chance-on-hit from 75% to 100%
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
- Healing: 805 (0.125)?
- Water Spirit (6s): Heal yourself upon striking a foe.
- Number of Targets: 10
- Duration: 60 seconds
- Interval: 10 seconds
- Radius: 1,000
— In-game description
November 07, 2017
- Water Spirit: Increased the number of targets affected by the Water Spirit from 5 to 10 targets.
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
- Healing: 805 (0.125)?
- Water Spirit (6s): 75% chance to heal yourself on hit.
- Number of Targets: 10
- Duration: 60 seconds
- Interval: 10 seconds
- Radius: 1,000
— In-game description
July 26, 2016
- Water Spirit: Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
“Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
- Healing: 805 (0.125)?
- Water Spirit (6s): 75% chance to heal yourself on hit.
- Number of Targets: 5
- Duration: 60 seconds
- Interval: 10 seconds
- Radius: 1,000
— In-game description
June 23, 2015
- All ranger spirits have had their chance-on-hit effects increased to 75%.
- The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 25 Hero points
- Game link
“Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
- Healing: 805 (0.09)?
- Water Spirit(6s): 35% chance to heal yourself on hit.
- Number of Targets: 5
- Duration: 60 seconds
- Interval: 10 seconds
- Radius: 1,000
— In-game description
Original version
Water Spirit
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Spirit
- Sequence
- →
- Training cost
- 25 Hero points
- Game link
“Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking.
- Healing: 805 (0.09)?
- Water Spirit(6s): 35% chance to heal yourself on hit.
- Number of Targets: 5
- Duration: 60 seconds
- Interval: 10 seconds
- Radius: 1,000
— In-game description