User talk:Idris/Archive 2014-2017
I archived this page badly and copy-pasted instead of moving. For this page's full edit history, see User talk:Idris/Archive 2018-2019.
Thanks to a Top Contributor
Congratulations on your well-earned prize and thank you for your hard work in making the wiki the best GW2 resource on the web. – Tennessee Ernie Ford (TEF) 19:09, 29 September 2014 (UTC)
- :O I did good? --Idris (talk) 21:01, 29 September 2014 (UTC)
- You definitely did, congrats! --Ventriloquist 21:37, 29 September 2014 (UTC)
So...
important question time: are you named after anything or anyone in particular or is that your name? -Auron 22:00, 29 September 2014 (UTC)
- Aww, jeez. I get a lot of questions about the significance of my name, but the truth is, it's just a pretty name I liked the look of when I was creating my female norn. It's not even slightly relevant to anything other than my callous disregard for gender conventions. -Idris (talk) 22:09, 29 September 2014 (UTC)
Day and night table
what do the columns represent? every loop of the cycle?--Relyk ~ talk < 22:31, 10 May 2015 (UTC)
Current time | Dawn | Day | Dusk | Night |
---|---|---|---|---|
03:20 | No | No | No | Yes |
- We can display the current cycle and state instead of a reference table.--Relyk ~ talk < 23:11, 10 May 2015 (UTC)
- Ah yeah, that's definitely a more elegant solution. That said though, I think the full schedule is a handy thing to document on the day and night page; it'll be particularly useful when HoT rolls around, since events are going to be heavily tied to the day/night cycle and people might want to plan in advance. Your simple version would make a great addition to the articles for those events/areas though. --Idris (talk) 07:34, 11 May 2015 (UTC)
- Lovely job on both tables, they both have a purpose. :) -Chieftain Alex 19:37, 11 May 2015 (UTC)
- Thank you. :) I think the template still needs work, though; I failed to hit the perfect combo of "generic enough to use anywhere" and "doesn't force you to belch code all over the article just to make it work". That's what I get for being too arrogant to use a sandbox first. #lessonlearned --Idris (talk) 20:11, 11 May 2015 (UTC)
- Lovely job on both tables, they both have a purpose. :) -Chieftain Alex 19:37, 11 May 2015 (UTC)
Lion's Arch map
Sorry about the mess - I have seen the old version of the map and haven't thought about clearing my cache. That's why I thought you uploaded the wrong, aka old, map version. BelleroPhone (talk) 16:17, 20 May 2015 (UTC)
- No worries, easy mistake to make. The new map is up and in .jpg now, that's all that matters. :) -Idris (talk) 16:19, 20 May 2015 (UTC)
Revert of Daily
I can't understand why you'd restore incorrect information an remove relevant information instead of "improving" what you felt was "ugly". Currently, there are no monthlies, whether they've been merged or not. The "cute" icon is redundant, appearing later in the article. ~ 1Maven (talk) 13:06, 6 June 2015 (UTC)
- I'm going to move this discussion to Talk:Daily. --Idris (talk) 14:15, 6 June 2015 (UTC)
Niall
Just curious to know which rock he's hiding behind, as I'm having no luck finding him at the moment. - Doodleplex 02:01, 28 October 2016 (UTC)
- I can't find him either. My edit was for the ruined version of Lion's Arch -- the current version was implemented on 23 June 2015, whereas I updated Niall's article a couple weeks earlier -- so it's possible he's been removed for real this time. --Idris (talk) 20:16, 31 October 2016 (UTC)
- Ahh okay, thank you! Yeah, he appears to have been replaced by a generic dude with no dialogue. Poor kid. =( - Doodleplex 20:21, 31 October 2016 (UTC)
Question regarding an update of content you did
Hey. Just to ask how did you verify that Warcry 4th component costs 875 tickets: https://wiki.guildwars2.com/index.php?title=Warbringer&diff=next&oldid=1450248
Did you know anyone who already get it? —The preceding unsigned comment was added by 85.159.207.5 (talk).
- Wasn't me who removed the verify tag. Take another look at the link: the edit that made changes goes on the right, so you want to talk to Spellforcer. :) --Idris (talk) 11:28, 14 June 2017 (UTC)
Spamming the RC
We all do it. It sucks when the spamming is us going and fixing our own mistakes, but kicking yourself more than once doesn't help too much. Here I am making one silly mistake only to realize a few minutes later that I should check to see if I'd made that same mistake before.
It is good to know you're human, though ; ). Keep up the great work. G R E E N E R 19:10, 16 June 2017 (UTC)
- Some days I need to do a Charlie Brown sad walk away from the computer, get a cup of coffee, then hit pixels over the head 'til I'm feeling better about myself. G R E E N E R 19:21, 16 June 2017 (UTC)
- In fairness, the recent change to my user page is something I've been thinking of saying for a while now. I've always been a messy editor. :B --Idris (talk) 19:25, 16 June 2017 (UTC)
- Can you actually be counted as a decent wiki editor if you haven't at least one spammed the RC? Pretty sure it's an unspoken right of passage or something. So long as it's not one of the times Alex forgot to flag his bot edits as bot (and flooded about 500 entries in RC), you should be fine. -Darqam 19:41, 16 June 2017 (UTC)
(Edit conflict) Guess I can come clean now. Hi, I live in your wardrobe. Also, so much for being human, huh? Busted, frogger. talk 19:45, 16 June 2017 (UTC)
- Everyone has bad days - earlier this week it took me 6 edits only to realise i had uploaded the map for the wrong druid. :/ -Chieftain Alex 21:42, 16 June 2017 (UTC)
- Here's 6 edits I made while trying to get a page to look all nice and formatted. I would say it's something you learn to avoid with time, but that's not really true, hah. However, don't worry about clogging RC with changes to the page if the final result is satisfying. —Ventriloquist 00:54, 17 June 2017 (UTC)
- I like how I'm still getting encouraging messages about spamming the RC while I'm in the middle of spamming the RC even harder than I was while feeling sorry for myself. :D You guys are great <3 --Idris (talk) 00:55, 17 June 2017 (UTC)
- It's more of a cathartic moment for a lot of us ; ) G R E E N E R 15:07, 17 June 2017 (UTC)
- I like how I'm still getting encouraging messages about spamming the RC while I'm in the middle of spamming the RC even harder than I was while feeling sorry for myself. :D You guys are great <3 --Idris (talk) 00:55, 17 June 2017 (UTC)
- Here's 6 edits I made while trying to get a page to look all nice and formatted. I would say it's something you learn to avoid with time, but that's not really true, hah. However, don't worry about clogging RC with changes to the page if the final result is satisfying. —Ventriloquist 00:54, 17 June 2017 (UTC)
Risen Crab
Thank you for creating this article. :) -- Dashface 14:39, 17 June 2017 (UTC)
- Ah, thanks, but I felt bad about taking credit because I was kind of just uploading a barebones template for the page without verifying anything. Seemed greedy. :p --Idris (talk) 14:53, 17 June 2017 (UTC)
Yes it was
Yeah, my choice of words is rarely ideal, and my vocabulary is by no means what I bring to the wiki has an editor. So if at any times you see an edit of mine and feel like you could word it better; by all means do so! It helps both the wiki and myself, so it's a win-win everywhere. -Darqam 20:48, 18 June 2017 (UTC)
- Hah, looks like my effort wasn't much better. --Idris (talk) 22:43, 18 June 2017 (UTC)
- Hah, don't mind me, I just used the sentence that was already used several times for similar articles. The article was messy though; no hints or templates? Good grief! —Ventriloquist 22:50, 18 June 2017 (UTC)
- Dw, it's a better wording anyway. :) --Idris (talk) 22:56, 18 June 2017 (UTC)
- *quickly writes down {{dropped by}} template down somewhere to remember later* -Darqam 01:07, 19 June 2017 (UTC)
- Dw, it's a better wording anyway. :) --Idris (talk) 22:56, 18 June 2017 (UTC)
- Hah, don't mind me, I just used the sentence that was already used several times for similar articles. The article was messy though; no hints or templates? Good grief! —Ventriloquist 22:50, 18 June 2017 (UTC)
Reward track infobox
Thanks for your derp at Draconis Mons Reward Track, reward track infobox has now a release option. P.S. Changed all living world season 3 reward tracks already. --Tolkyria (talk) 08:40, 19 June 2017 (UTC)
Caught by the abusefilter
00:18, 14 June 2017: Idris (talk | contribs | block) triggered filter 33, performing the action "edit" on Was It Blue or Red?. Actions taken: Disallow; Filter description: Prevent page titles with forbidden characters: ? + # (details | examine)
Pages with ? marks are tricky to access so we don't usually have them. I have however tweaked the rule so it'll allow it for autoconfirmed users. -Chieftain Alex 22:34, 15 July 2017 (UTC)
-plops this down on your page-
File:Renown heart NPC repeatable.png. - Doodleplex 06:52, 29 July 2017 (UTC)
Extended editor
Hey Idris. I noticed the other day that although you've been around for a good while, you don't have the (imo) advantageous extended editor user rights which give you the suppress redirect button when moving files/pages. Would that be useful? We can ask Greener for it. -Chieftain Alex 15:59, 30 July 2017 (UTC)
- I didn't realise those privileges could be extended to regular users! I would definitely appreciate having access to the suppress redirect button, thank you! --Idris (talk) 16:01, 30 July 2017 (UTC)
- The group is specifically for regular users ^^--Relyk ~ talk < 16:02, 30 July 2017 (UTC)
- Hah, I meant, I didn't realise the group existed. I thought the no-redirect button was just for admins. --Idris (talk) 16:04, 30 July 2017 (UTC)
- We wanted it for everyone, but for some reason some people objected and we ended up with an obscure usergroup that nobody knows about with the user right. -Chieftain Alex 16:12, 30 July 2017 (UTC)
- Weird. I was going to suggest we pepper some links to it across the help pages, but it looks like we've already done that. It's even in the help nav! I guess I always ignored it because I assumed "extended editor" referred to, like, a fancier edit box or something. --Idris (talk) 16:17, 30 July 2017 (UTC)
- Gee, editing boxes that aren't just white would be neat, but no. :( The fancy new commands are neat, though! —Ventriloquist 20:39, 30 July 2017 (UTC)
- Weird. I was going to suggest we pepper some links to it across the help pages, but it looks like we've already done that. It's even in the help nav! I guess I always ignored it because I assumed "extended editor" referred to, like, a fancier edit box or something. --Idris (talk) 16:17, 30 July 2017 (UTC)
- We wanted it for everyone, but for some reason some people objected and we ended up with an obscure usergroup that nobody knows about with the user right. -Chieftain Alex 16:12, 30 July 2017 (UTC)
- Hah, I meant, I didn't realise the group existed. I thought the no-redirect button was just for admins. --Idris (talk) 16:04, 30 July 2017 (UTC)
- The group is specifically for regular users ^^--Relyk ~ talk < 16:02, 30 July 2017 (UTC)
Thank you
Just wanted to say thank you so much in regards to helping to figure out what came from leaked content and what didn't. I didn't want to be spoiled/dislike spoilers so I've avoided the leaks like they were a Bloated Creeper and since I can't check all the twitch streams for content, I'm not sure what comes from where, so I'm very grateful that you do know. Thank you! - Doodleplex 23:55, 3 August 2017 (UTC)
- You're welcome. Though that said, I've been half-heartedly avoiding spoilers myself, so I'm not 100% sure what's leaked and what isn't; I've mostly been absorbing via osmosis what's official based on people's discussions here on the wiki. I did see all the leaks, though, and I recognised the Oasis map immediately. --Idris (talk) 23:58, 3 August 2017 (UTC)
Quick Question!
Hello! I figured I might as well update some of the traits and the like for Guardian while I was still awake. However, I've noticed that there are pages for historical references to how skills and traits used to be. Would you happen to know if I need to update the historical pages before changing the info to be current on the skill/trait pages? Sorry for the random question, never done this particular bit of editing before! Muirellthe Moon 10:28, 9 August 2017 (UTC)
- If by historical pages you mean the version history, then no, you don't need to worry about that. Just make whatever changes you want to the skill page to keep it current; the version history can be updated separately at any time, since the changes are recorded in the patch notes. Version history is actually a project: Guild Wars 2 Wiki:Projects/Skill Version History, so there's likely to be someone around who will make the necessary adjustments. :) --Idris (talk) 15:14, 9 August 2017 (UTC)
- Cool, thanks for letting me know! I'm always trying to get into new and different kinds of editing I haven't done before, but I'm often too embarrassed to ask the right questions lol! Muirellthe Moon 05:04, 10 August 2017 (UTC)
- Don't worry about making mistakes or asking dumb questions! The wiki is a complex creature that can get pretty advanced in areas, so nobody expects you to understand it all perfectly from the get-go, and we'd rather you made mistakes than feel too intimidated to try at all. I've been around for about three years now and I still have to ask dumb questions or get admins to clean up my messes sometimes. :P If you ever have any other questions, please don't hesitate to ask me, a helper, or the questions board. :) --Idris (talk) 14:54, 10 August 2017 (UTC)
- Cool, thanks for letting me know! I'm always trying to get into new and different kinds of editing I haven't done before, but I'm often too embarrassed to ask the right questions lol! Muirellthe Moon 05:04, 10 August 2017 (UTC)
It seems to me that when achievements are on a zone's navigation template, it's normally because they're linked towards completing the exploration of the zone/Explorer achievements ie jumping puzzles and mini-dungeons. With the Maguuma Wastes and HoT maps, they have their own achievement page/panel in game and not all of the achievements there contribute to completing the zone, so I'd much rather remove the string of achievements, leaving the jumping puzzles(if a zone has any) where they would be normally since that's consistant, and add "<small>([[Zone (achievements)|Achievements]])</small>" up by the name-it's cleaner, easier, and people still have access to the achievements. With LWS3 however, the achievements are story related and not as much zone related, so I'd probably remove those(excluding jumping puzzles again) and just link to the dailies up by the name since the dailies are related specifically to the zone. Since you were the one doing all the switching around, I wanted to run this by you to see if you had any other ideas or feedback before I started doing anything. - Doodleplex 18:23, 17 August 2017 (UTC)
- I quite like including the big collection achievements (e.g. Tablets of the Unseen) on those navs since they have you covering a large area. Anything else I'm not fussed with. -Chieftain Alex 18:36, 17 August 2017 (UTC)
- I'm guessing you meant the Mursaat Tokens Alex since tablets one is just one area and not zone wide. Anyway I'm not crazy about the idea of adding scavenger hunt achievements, but I wouldn't fight it either. - Doodleplex 18:41, 17 August 2017 (UTC)
- I understand your logic in removing achievements that aren't directly tied to exploration, but I'm not of the opinion that the zone nav is only there for aiding in exploration; I consider it to be a summary of the zone, and achievements are an important zone feature from LWS2 onwards. I do think there's room for improvement in the way the zone achievements are currently displayed, however, but I think that may be a symptom of a larger problem: namely, the messy and inconsistent way in which we currently document achievements. --Idris (talk) 18:47, 17 August 2017 (UTC)
- That's why I said to add the link to the achievement page up by the name of the zone-that way the achievements can still be linked but the nav itself doesn't start turning into a bloated beast of a thing. That's my main concern-people tend to skim so keeping things short and simple/clean makes it easier to find stuff. Additionally most of the core Tyria zones don't have achievements other than jumping puzzle and mini-dungeons, so it's really just Maguuma Wastes maps and forward. - Doodleplex 18:53, 17 August 2017 (UTC)
- I understand your logic in removing achievements that aren't directly tied to exploration, but I'm not of the opinion that the zone nav is only there for aiding in exploration; I consider it to be a summary of the zone, and achievements are an important zone feature from LWS2 onwards. I do think there's room for improvement in the way the zone achievements are currently displayed, however, but I think that may be a symptom of a larger problem: namely, the messy and inconsistent way in which we currently document achievements. --Idris (talk) 18:47, 17 August 2017 (UTC)
- Eh, I'm inclined to agree with Alex that the bigger, run-around-the-zone-style achievements deserve to be mentioned in the nav. I think it's helpful to allow users to navigate smoothly from an achievement to an area and back to the achievement again. I don't feel that bloating is an issue: the nav content is separated into sections and listed alphabetically within those sections, so anybody who's searching for something should be able to find it easily enough. And I don't feel that the way we handled navs for core Tyria zones is really relevant when discussing more recent zones; ANet treats expansion and LW zones differently than core Tyria zones, therefore we should too. I'm definitely in favour of your idea of adding dailies to the nav, however. --Idris (talk) 19:11, 17 August 2017 (UTC)
- True they are different, I'm just trying to find some way so that's easier to just create a template and not have to go "okay which achievements do I like/want to put in the nav". It's less consistent/kind of opinionated, more of a hassle, and is why I'd rather just just link to overall list of achievement page up by the name of the zone, leaving the jumping puzzle/mini-dungeon and the scavenger hunt(since it seems to be swaying that way) ones visible. I am going to stick with removing linking to the LWS3 achievements with "see more" on the zone templates though, other than being mostly story related, just about all of them have the achievements that occur outside of the zone(mostly story instances but not all of the time), so I see that as slightly misleading. - Doodleplex 19:40, 17 August 2017 (UTC)
- Eh, I'm inclined to agree with Alex that the bigger, run-around-the-zone-style achievements deserve to be mentioned in the nav. I think it's helpful to allow users to navigate smoothly from an achievement to an area and back to the achievement again. I don't feel that bloating is an issue: the nav content is separated into sections and listed alphabetically within those sections, so anybody who's searching for something should be able to find it easily enough. And I don't feel that the way we handled navs for core Tyria zones is really relevant when discussing more recent zones; ANet treats expansion and LW zones differently than core Tyria zones, therefore we should too. I'm definitely in favour of your idea of adding dailies to the nav, however. --Idris (talk) 19:11, 17 August 2017 (UTC)
- I do agree that choosing which achievements to include is somewhat arbitrary -- this is part of what I meant when I said that we need to improve the way we document achievements -- but that said, it's not difficult to tell which achievements involve running around the zone and which involve talking to a single NPC or completing an event or what have you. It's not that arbitrary. And do bear in mind that you're currently outnumbered with regards to keeping the scavenger hunt achievements in the nav. I think we should move this discussion to the community portal to get more opinions. --Idris (talk) 19:45, 17 August 2017 (UTC)
Background icons
I'm pretty sure they're sideways like that in game too, though if they're not, yay! - Doodleplex 21:04, 18 August 2017 (UTC)
- Hmm, I just assumed the icons were wrong.
Currently attempting to check, but I'm not making any progress because the game keeps dumping me back in Lion's Arch every time I try to go back to the character select screen after moving to a map. -___-By the way, while you're here, I've got a question for you: I noticed you moved some of Hiffa's event dialogue from the event pages to Hiffa's page. I was under the impression that event dialogue was supposed to go on event pages? --Idris (talk) 21:09, 18 August 2017 (UTC)
10 second reversions
You can ping my talk page instead of immediately reverting something I'm working on.--Relyk ~ talk < 22:31, 26 August 2017 (UTC)
- Jeez, sorry. I didn't realise that would annoy you so much. I didn't replace it with the correct consumable type because I didn't know what label to give it. --Idris (talk) 22:33, 26 August 2017 (UTC)
Mistlock Sanctuary mapping
You can access tyria waypoint by going on the lower map level on the map screen. From the August 8 late notes (published in the August 9 patch notes): "Tyria waypoints are now accessible from the Mistlock Sanctuary. Simply open the map and navigate to the lower floor." udas 16:32, 7 September 2017 (UTC)
- Ah, it was in the Aug 9th notes? No wonder I couldn't find it when I checked. :P Well, in that case, we should change the note to explain how to access the waypoints, because I think my reaction of "it's not possible" is going to be the default for most people. --Idris (talk) 06:34, 8 September 2017 (UTC)
How do you message someone?
You keep messaging me, but i have no idea how to reply :D —The preceding unsigned comment was added by The Original Mr T (talk • contribs).
- Exactly like this, by leaving a comment on their talk page. The wiki automatically alerts you whenever someone edits your own talk page. :) If you want to respond to the comments I left on your talk page, just leave the response underneath my comment over there and I'll get back to you. Don't forget to sign your comments, by the way! Use four tildes, like so:
~~~~
--Idris (talk) 17:57, 8 October 2017 (UTC)
Stub tag tip
Just a heads up, you don't need to put "reason=" when tagging stubs or section stubs, as long as the page type has been specified, the reason will show up on it's own. "reason=" doesn't actually do anything. ;) - Doodleplex 22:16, 12 October 2017 (UTC)
- Thanks for the tip. I did know that, actually, I'm just terrible at remembering the valid values for page types so I end up cheating and using "reason=" instead. I guess I'll have to stop being lazy and take a look at the template. ;) --Idris (talk) 22:39, 12 October 2017 (UTC)
"This rewording made it look like the Apostate himself was the predecessor."
But the link goes to a quest article. :o Konig (talk) 18:13, 15 October 2017 (UTC)
- Yeah, but imagine someone who can't be bothered to click the link and just hovers over it instead to see what it links to, assuming that tells them all they need to know. "Oh, the Apostate? Cool, didn't know that. I guess this means former gods don't even have to die to get usurped like I thought... etc". I think we should avoid giving our readers homework to just to understand the article. --Idris (talk) 18:15, 15 October 2017 (UTC)
- Kind of a weird line of thought, when the sentence says unnamed (and we know gods don't need to die when usurped). But fair enough. Also, thank you for the edits there. This is merry-go-round is tiring me out. And I am sure if the topic wasn't lore articles others would be in my shoes. Konig (talk) 18:21, 15 October 2017 (UTC)
- I mean, "The Apostate" is more of a title than a name, right? So it's like he's nameless. At the very least, I can see it being the kind of dumb assumption I'd make. And good point about Dhuum. This is why I like having you around. I reckon you should just stop bickering with Santax; I haven't seen a single productive conclusion come out of any of your arguments with him. Maybe next time you see him do something you don't like, come to me and see if I can help out? Santax, if you're reading this, the same offer applies to you when Konig pisses you off. --Idris (talk) 18:24, 15 October 2017 (UTC)
- Demon names can be weird. They're descriptive names rather than names like John and Abigail, but they're names. Unusual for Margonites to adopt demon names though - most kept their original, human, names. gww:Category:Demon bosses. Konig (talk) 18:40, 15 October 2017 (UTC)
- I mean, "The Apostate" is more of a title than a name, right? So it's like he's nameless. At the very least, I can see it being the kind of dumb assumption I'd make. And good point about Dhuum. This is why I like having you around. I reckon you should just stop bickering with Santax; I haven't seen a single productive conclusion come out of any of your arguments with him. Maybe next time you see him do something you don't like, come to me and see if I can help out? Santax, if you're reading this, the same offer applies to you when Konig pisses you off. --Idris (talk) 18:24, 15 October 2017 (UTC)
- Kind of a weird line of thought, when the sentence says unnamed (and we know gods don't need to die when usurped). But fair enough. Also, thank you for the edits there. This is merry-go-round is tiring me out. And I am sure if the topic wasn't lore articles others would be in my shoes. Konig (talk) 18:21, 15 October 2017 (UTC)
My grand linking skills
I have no idea why I didn't just create the links [[Mad Memoires: Complete Edition (discontinued)|Mad Memoires: Complete Edition]]
, which is arguably just as easy as the copy/paste I did instead. Thanks for going over and fixing them so that the text is again comprehensible. G R E E N E R 18:56, 20 October 2017 (UTC)
- No worries. I liked your decision to create Mad Memoires: Complete Edition (discontinued), because the solution someone else had come up with for Mad Memoires was to leave the historical version the way it was and call the new version "Mad Memoires (2017)". I renamed it to match your article, so polishing the links you'd left behind was no bother at all on top of the link-fixing work I was doing anyway. :) --Idris (talk) 19:02, 20 October 2017 (UTC)
- *pats self on back for telling Greener where to move it* If there are any more links that need to be fixed, I can do it with my bot by the way. (edit) And I couldn't get the other one because we just had a fire drill, with...actual fire apparently. Is okay now though. - Doodleplex 19:26, 20 October 2017 (UTC)
- (Edit conflict) Wish I could take credit for the (discontinued) nomenclature. It was actually Doodle's idea to move it there. My interpretation of the story went something like this:
- Me: Yes, those items are quite different than their original versions from 2012.
- Doodle: We should move them to (discontinued) then.
- Me: Okay, I can move the completed version now, as I have the ones from 2012 and 2017 in my bank. Shall I name the new one (2012)?
- Doodle: Sigh, that makes no sense. Name it (discontinued).
- Me: Well, of course I'll tag it as that. It's not really historical... So Mad Memoires: Complete Edition (2012)?
- Doodle: Sigh...
- It took me too long to realize she was referring not to the infobox tag, but to the disambig suffix. G R E E N E R 19:28, 20 October 2017 (UTC)
Don't worry
We'll always have Key being horribly long and scary heh. - Doodleplex 19:51, 27 October 2017 (UTC)
- That's pretty bad, but I bet I can do worse! --Idris (talk) 19:53, 27 October 2017 (UTC)
- Oh you can make Key longer? ;D - Doodleplex 19:56, 27 October 2017 (UTC)
- Don't tempt fate, Doodle.
- Oh you can make Key longer? ;D - Doodleplex 19:56, 27 October 2017 (UTC)
== Keys used to open chests in Living World or Expansion maps == === Living World Season 2 === * {{item icon|Zephirite Lockpick}} * {{item icon|Bandit Skeleton Key}} * etc.
--Idris (talk) 20:00, 27 October 2017 (UTC)
Immune to Blind edit
What did you mean on Veteran Dredge Mining Suit by "Not in Underground Facility Fractal"? Do you mean it doesn't have that listed as an ability in the fractal or is it one of the dredge that actually is affected by blind in the fractal? - Doodleplex 01:02, 28 November 2017 (UTC)
- It's actually affected by blind in the fractal. --Idris (talk) 04:42, 28 November 2017 (UTC)
- For reference: Game updates/2016-11-21#Underground Facility
- The dredge in the Underground Facility have opened their eyes and can now be blinded.
- ----Imry ☎ 05:04, 28 November 2017 (UTC)