User talk:Chieftain Alex/Archive 5
salvage table
[[Template:Glob of Ectoplasm salvage research header]] and Glob of Ectoplasm/salvage research/footer aren't really needed if they are used on one page, especially if they are wrapping {{Salvage research header}} and {{Salvage research footer}}. Also, use the #set function instead of [[Page has default form::Glob of Ectoplasm salvage research| ]] to the top of the page, the function exists explicitly to replace that syntax ^^.--Relyk ~ talk < 20:46, 4 December 2013 (UTC)
- the header bit has to be in a template, or the form puts the rows at the top above the header. Judging by the number of junk edits via form, its not safe to put the header template parameters accessible from the form + also the form doesn't allow you to put nowiki and three tildes (it just puts your sig.. >.>)
- on deleting the footer template, possibly true it could be just on the Glob of ecto/research page instead without a template - still ugly for the raw wikicode. (can't have variables in the form input parameters)
- set function - good point, except how can I use the #set function without setting "edit with form" for the template page, which the current notation doesn't do? -Chieftain Alex 00:03, 5 December 2013 (UTC)
- Not sure I follow on the header, the reason you have to do {{{for template|Glob of Ectoplasm salvage research header}}}{{{end template}}} because {{{for template|Salvage research header}}}{{{end template}}} won't grab the parameters correctly? You wouldn't be able to modify the parameters passed to the header template in either case. I suppose it's the same question for the footer.
- You would wrap the #set call in includeonly tags right? The only reason the property doesn't pop up is because SMW doesn't allow you to set properties in the template namespace with semantic notation.--Relyk ~ talk < 00:53, 5 December 2013 (UTC)
- the content of "Template:Glob of Ectoplasm salvage research header" seems rather long to put at the top of the raw wikicode on "Glob of Ectoplasm/salvage research" to me, so a transitionary template (i.e. "Template:Glob of Ectoplasm salvage research header") doesn't seem like too bad an idea. both header and footer could be on the ecto page.
- derp includeonly. so obvious it hurts. (no wait thats the insomnia) -Chieftain Alex 01:01, 5 December 2013 (UTC)
On another note, we can semanticize the header as far as generating header and footer, which will cover the part of generating the form automatically.--Relyk ~ talk < 21:30, 8 December 2013 (UTC)
- the form neutered all the parameters when I set it to [1] and then pressed "edit" -> "save" on the page [2] -Chieftain Alex 21:41, 8 December 2013 (UTC)
- Shouldn't you be use hidden for all the fields so it won't strip the fields since it doesn't keep them automatically? Or use with Partial forms?--Relyk ~ talk < 22:00, 8 December 2013 (UTC)
- try it if you want. I've had enough of forms. -Chieftain Alex 22:03, 8 December 2013 (UTC)
- So now I have to figure out what you coding by yourself and try to implement it? Fun!--Relyk ~ talk < 22:06, 8 December 2013 (UTC)
- Oh look, that worked just fine, such A HARD COMPLICATED FIX YOU COULDN'T FIGURE OUT.--Relyk ~ talk < 22:15, 8 December 2013 (UTC)
- well done. I am proud of you. >.> <.< -Chieftain Alex 22:27, 8 December 2013 (UTC)
- try it if you want. I've had enough of forms. -Chieftain Alex 22:03, 8 December 2013 (UTC)
- Shouldn't you be use hidden for all the fields so it won't strip the fields since it doesn't keep them automatically? Or use with Partial forms?--Relyk ~ talk < 22:00, 8 December 2013 (UTC)
Dungeon whatnot
I created a monster
all done, I first create the subobject for the header, then a generate the header and footer with that subobject (It uses the same code for both, yay for reducing redundancy). I also use that subobject to generate the entry subobjects so I can use the entry subobjects to generate the total trials, number of columns, and parse the numbers. the all sad part is changing the header as it won't update immediately, which is on purpose because then you can use a template to generate the header where ever you want. Therefore you could create the header in the form without having to define the fields as hidden or giving access to the template at all.
Should be fine to push this out for drop tables for calculating the average number of items, yeah?--Relyk ~ talk < 01:22, 9 December 2013 (UTC)
- I'm slowly trying to read the wikicode. (starting at the bottom of the table and working up...)
- User:Relyk/SDAF
- theres an extra newline somewhere in this template - you can see it when you put the row template on the line above the footer. wrapped the top #ask in an #if to fix that issue.
- surprised you bother to query for the icon/label row again, could just save the rows as a variable above + paste it in.
- User:Relyk/SDAF/parse tier - found a newline in the variables.. don't need that.
- User:Relyk/SDA/item format - why isn't this called icon format >.>
- User:Relyk/SDA/label format - k.. seems similar to the one above, could put an #if: | <show icon format> | <show label format> and combine the two
- User:Relyk/SDAR - the "?Gives total item" is hideous, but I guess thats what your record shenanigans were to do with. works I suppose.
- User:Relyk/SDAH - pity it only shows changes after saving b/c of smw properties, but looks alright
- User:Relyk/SDAF
- -Chieftain Alex 09:47, 9 December 2013 (UTC)
- "could just save the rows as a variable above", as in the current implementation of SDR? Also not sure what you mean by combining the two format templates, the only reason they're separate is because I'm not allowed to simply break and stick the label in the same cell, which I did at one point for the footer. We will never get SMW 1.9 :(--Relyk ~ talk < 13:34, 9 December 2013 (UTC)
- when I said "rows", I meant the icon+label table rows, not the entry rows. i.e.
- "could just save the rows as a variable above", as in the current implementation of SDR? Also not sure what you mean by combining the two format templates, the only reason they're separate is because I'm not allowed to simply break and stick the label in the same cell, which I did at one point for the footer. We will never get SMW 1.9 :(--Relyk ~ talk < 13:34, 9 December 2013 (UTC)
{{#vardefine:header{{#var:table}}| ! {{{title|[[{{BASEPAGENAME}}]]}}} {{#ask:[[Has drop rate page::Example]]|?Gives item|?Has game icon|?Has icon size|?Has label|mainlabel=-|format=template|template=User:Relyk/SDA/item format|sort=Has column position|link=none}} !! {{!}}- {{#ask:[[Has drop rate page::Example]][[Has label::+]]|?Has label|mainlabel=-|format=template|template=User:Relyk/SDA/label format|sort=Has column position|link=none|intro=! Labels |outro=!!}} }} ..... and then in the footer template: {{#var:header{{#var:table}}}}
combining the label+item template: !! style="text-align:center" | {{#if: {{{2|}}} | [[{{{2}}}|{{{3}}}|link={{{1}}}]] | {{{1}}} }}
- -Chieftain Alex 14:27, 9 December 2013 (UTC)
- even if we don't get SMW 1.9, we can still remove all occurences of "Has type::string" and replace with "Has type::text" :P -Chieftain Alex 16:41, 9 December 2013 (UTC)
- I was talking about the item+label row where you're storing the entire header in variables. One of the points of subobjects is to avoid using variables across separate templates. You can't do that anyways because the footer is formatted differently from the header.--Relyk ~ talk < 16:48, 9 December 2013 (UTC)
- even if we don't get SMW 1.9, we can still remove all occurences of "Has type::string" and replace with "Has type::text" :P -Chieftain Alex 16:41, 9 December 2013 (UTC)
- -Chieftain Alex 14:27, 9 December 2013 (UTC)
Event ids
You recently changed Defend the Vigil siege engineers as they attack the toxic offshoot to list the event ids as XXX-XXX-XXX, YYY-YYY-YYY rather than XXX-XXX-XXX,YYY-YYY-YYY. I know that in written English it is correct to add a space after a comma. Is it important or significant to use that space in a parameter list? I had thought it not to be so. --Claret (talk) 15:55, 9 December 2013 (UTC)
- Doesn't make a difference to SMW (#arraymap strips whitespace after splitting), but it's more readable with a space. —Dr Ishmael 16:30, 9 December 2013 (UTC)
- I couldn't find out why Bonus round: defeat Modus Sceleris was storing the "event id" as a big long string, and Defend the Vigil siege engineers as they attack the toxic offshoot was producing a Property:Has improper value for message. my change didn't fix it, and I couldn't see why. I've just realised it should be set as type "text" instead. -Chieftain Alex 16:37, 9 December 2013 (UTC)
- It's not "deprecated", the String property just takes less memory, not that it's too important on this wiki :P--Relyk ~ talk < 16:52, 9 December 2013 (UTC)
- string format is too short for the game id in any case. -Chieftain Alex 17:13, 9 December 2013 (UTC)
- It's not "deprecated", the String property just takes less memory, not that it's too important on this wiki :P--Relyk ~ talk < 16:52, 9 December 2013 (UTC)
- I couldn't find out why Bonus round: defeat Modus Sceleris was storing the "event id" as a big long string, and Defend the Vigil siege engineers as they attack the toxic offshoot was producing a Property:Has improper value for message. my change didn't fix it, and I couldn't see why. I've just realised it should be set as type "text" instead. -Chieftain Alex 16:37, 9 December 2013 (UTC)
- Yes Relyk, it is deprecated - per smw:Help:Type String#Compatibility note, its presence in SMW 1.8 is only for backwards-compatibility, and it has been removed in SMW 1.9. —Dr Ishmael 21:49, 9 December 2013 (UTC)
Geez man
Get off your lazy ass and delete those redirects BROOOOO MANNNN GUYYYYY BUUUUB Psycho Robot (talk) 16:56, 11 December 2013 (UTC)
- Yeah, he's not done much since he was "promoted". --Claret (talk) 17:05, 11 December 2013 (UTC)
- Just another beltway insider, promising more than he can deliver. Psycho Robot (talk) 17:06, 11 December 2013 (UTC)
- If you're going to troll me about redirects, SPEEDY TAG WITH AN APPROPRIATE REASON BRO. (e.g. I want to upload a replacement) btw, move remnant isn't a speedy reason. -Chieftain Alex 17:11, 11 December 2013 (UTC)
Your exams etc.
Shouldn't you be studying????? :) --Claret (talk) 16:17, 12 December 2013 (UTC)
- perhaps, who knows. its only fair if I go afk for a month that I put in a month's contributions in under a week. -Chieftain Alex 16:23, 12 December 2013 (UTC)
moves
why are you sticking that border in? It's fine if you're doing so instead of archiving, but it's distracting when the content is recent and possibly relevant.--Relyk ~ talk < 04:12, 20 December 2013 (UTC)
- Don't ignore me, I know where you live.--Relyk ~ talk < 11:52, 24 December 2013 (UTC)
- checkuser says ditto. unfortunately the range is so large I'd probably have to knock on every door in town.
- if you're referring to User talk:65.49.14.143, without the border it'd look like it was part of the talk page, prefer if I had wrapped it in pre tags? If you're referring to Category talk:Dragon's Deep weapons, then the discussion would appear to be talking about the current title, which would be incorrect, and a box has made it clear how much of the conversation was from the other page. (and it was a relevant discussion) -Chieftain Alex 12:18, 24 December 2013 (UTC)
-flops about-
So, I got the game. That's a thing that has happened.-- anguard 04:38, 20 December 2013 (UTC)
- can you still get a refund -Auron 09:41, 20 December 2013 (UTC)
- Some things never change.-- anguard 22:11, 20 December 2013 (UTC)
Incenerator
Don't you criticize my spelling you limey bastard. At least I don't throw e's at the ends of words for no reason. And I'm smart enough to put z's facing the right way. Realise? Why don't you "realise" how dumb that is. And don't even think about spelling color with a u. Psycho Robot (talk) 21:55, 23 December 2013 (UTC)
- bloody z's in criticise. americans. (I'm horribly outnumbered here) -Chieftain Alex 21:56, 23 December 2013 (UTC)
- Choke on our freedom Psycho Robot (talk) 22:03, 23 December 2013 (UTC)
- dont worry, aussies mutilate english way worse than english people do -Auron 22:04, 23 December 2013 (UTC)
- Geez brooooo let me have my redirects mannnnnn. It makes it easier to create/update these vendor tables. What's the harm HUH?! Psycho Robot (talk) 01:21, 26 December 2013 (UTC)
- you're pasting them in anyway, might as well use the full name. don't make me force you to use a form. (could use runquery to generate wikicode!) -Chieftain Alex 01:23, 26 December 2013 (UTC)
- I'm actually not. I often have other shit on my clipboard as I do this. You want to throw down? I'll throw down! I'll try having a tab open to copypasta the full names as needed, but if it annoys me I will laser explode your head, as per the agreement. Psycho Robot (talk) 01:25, 26 December 2013 (UTC)
- you're pasting them in anyway, might as well use the full name. don't make me force you to use a form. (could use runquery to generate wikicode!) -Chieftain Alex 01:23, 26 December 2013 (UTC)
- Geez brooooo let me have my redirects mannnnnn. It makes it easier to create/update these vendor tables. What's the harm HUH?! Psycho Robot (talk) 01:21, 26 December 2013 (UTC)
- dont worry, aussies mutilate english way worse than english people do -Auron 22:04, 23 December 2013 (UTC)
- Choke on our freedom Psycho Robot (talk) 22:03, 23 December 2013 (UTC)
Kolkorensburg
it was not me but… The heart NPC is not in Kolkorensburg but the entirety of the heart's task is in Kolkorensburg. Hence the addition there. Equating the heart NPC with the heart's task is often not accurate. --Claret (talk) 16:58, 27 December 2013 (UTC)
- The area the renown heart takes place in differs from the area the renown heart NPC is located in. I don't think we have an API for the renown heart circles like we do with events, only the location of renown hearts on the map (the location of the renown heart NPC). Maybe we want to note the location of the renown heart NPC if it differs in areas? That really is just complicating it though.--Relyk ~ talk < 19:05, 27 December 2013 (UTC)
- I remember we decided waaaay back that we would simply document the location of the map icon (NPC), since there's nothing obvious to indicate the actual active area. —Dr Ishmael 22:50, 27 December 2013 (UTC)
Now you help me
I made a shiny template to take care of situations like Tamini Axe and Hunter's Short Bow, but Relyk the grumpy said it should be generic so I did that on my sandbox ([[User:Psycho Robot/Sandbox/merchant equipment table header|header]], [[User:Psycho Robot/Sandbox/merchant equipment table|row]], example), but its not working quite right. The prefix attributes is getting output as raw code instead of the actual template and I dunno why. I tried taking the {{!}} out, but then it didn't work at all. So... fix it! Psycho Robot (talk) 23:25, 27 December 2013 (UTC)
- I blame not having coffee.--Relyk ~ talk < 23:48, 27 December 2013 (UTC)
- Maybe we could melt Relyk's icy heart with a cool island song! Psycho Robot (talk) 23:53, 27 December 2013 (UTC)
- thats such a bad lashup template. -Chieftain Alex 01:17, 28 December 2013 (UTC)
- Blame relyk! I just copied what he did! Geez relyk why you making so many lashup templates. Psycho Robot (talk) 01:43, 28 December 2013 (UTC)
- I don't even know what you copied ;_;--Relyk ~ talk < 01:57, 28 December 2013 (UTC)
- But you told me to copy it! The vendor table thingy where you can hide columns using arraymaps. I thought it was neat but apparently alex is not amused. Psycho Robot (talk) 01:58, 28 December 2013 (UTC)
- I don't see him suggesting cleaner alternatives, which would be impossible because his code looks like my carpet after my lactose intolerant cat inhales a gallon of milk.--Relyk ~ talk < 02:09, 28 December 2013 (UTC)
- Oh yeah? Well your code looks like a jackson pollock painting of brackets and number signs! Psycho Robot (talk) 02:22, 28 December 2013 (UTC)
- I don't see him suggesting cleaner alternatives, which would be impossible because his code looks like my carpet after my lactose intolerant cat inhales a gallon of milk.--Relyk ~ talk < 02:09, 28 December 2013 (UTC)
- But you told me to copy it! The vendor table thingy where you can hide columns using arraymaps. I thought it was neat but apparently alex is not amused. Psycho Robot (talk) 01:58, 28 December 2013 (UTC)
- I don't even know what you copied ;_;--Relyk ~ talk < 01:57, 28 December 2013 (UTC)
- Blame relyk! I just copied what he did! Geez relyk why you making so many lashup templates. Psycho Robot (talk) 01:43, 28 December 2013 (UTC)
- thats such a bad lashup template. -Chieftain Alex 01:17, 28 December 2013 (UTC)
- Maybe we could melt Relyk's icy heart with a cool island song! Psycho Robot (talk) 23:53, 27 December 2013 (UTC)
(Reset indent) Ok so as I was slapping together an ugly amateurish template with subobjects, I noticed something that is confusing to me: why is there no "Property:Has defense rating"? Seems like there should be one given that we have Property:Has weapon strength. Or is it something that's not worth worrying about? Psycho Robot (talk) 19:46, 28 December 2013 (UTC)
- probably because you can look it up with {{item stat lookup}}, and the output is one value, whereas weapon strength is two values, combined from the two strength properties.. idk why we don't have it /makeupreasonhere. -Chieftain Alex 10:29, 29 December 2013 (UTC)
- Oh, ok. That makes sense. I do have one related request however. I've started cleaning up all the various karma merchant articles and I've encountered an issue with karma armor. Basically every piece of karma armor is part of a set, like devout armor, Rogue's armor, and Militia armor. I already added a "set" parameter to the armor infobox template, but I was hoping that it could go a step further and automatically generate tables using smw (or maybe just categories). The idea would be that you could set up a template to do #ask: [[Has armor set:devout]] [[Has armor type:head]] and it'd bring up a table of the various karma purchased headgear that belongs to the devout set. What do you say to THAT? Psycho Robot (talk) 00:58, 30 December 2013 (UTC)
Area infobox
Scumbag fix
[3], at least explain what the scumbag fix is for, because my mind is going "whyyyyyyyyyyyyyyyyy"--Relyk ~ talk < 02:33, 28 December 2013 (UTC)
- because it makes Red Borderlands and friends behave and count the waypoints ingame properly... - they seem to actually be two separate places combined on one page, because they're identical apart from being in two different maps. (e.g. The Green World Border area is found in both the Blue Borderlands zone and the Red Borderlands zone, and each occurance of Green World Border has a waypoint for map completion (so it needs two "located in::" bits such that it gets counted properly on the zone page containing these areas with the semantic sums. I hope thats right at least.) -Chieftain Alex 09:23, 28 December 2013 (UTC)
- I'd rather create two pages for each instead of address it in the template. The waypoint is going to be different (as in id) depending on which one you're talking about and we keep the 1:1 relation between area and zone.--Relyk ~ talk < 17:27, 28 December 2013 (UTC)
- thats fine if you create the pages. -Chieftain Alex 10:29, 29 December 2013 (UTC)
- I'd rather create two pages for each instead of address it in the template. The waypoint is going to be different (as in id) depending on which one you're talking about and we keep the 1:1 relation between area and zone.--Relyk ~ talk < 17:27, 28 December 2013 (UTC)
code for map objectives
User:Relyk/sandbox/map objectives. Property:Has map objectives only needs to be defined for maps that have map objectives. That means only zones and instances (Chantry of Secrets). The property should be false by default and the parameter defined for locations that need the property, i.e. the ones appearing on the map completion table. The parameters are guaranteed to be define for areas with our current approach. If the parameters aren't defined, we can assume it's either a zone or higher on the hierarchy, so we can simply calculate the totals based on the child locations. The map objective properties will default to 0 so we can do sorting and not handle cases if undefined. We can override these values for zones if necessary, as if we were setting values on areas, for special cases like WvW zones. On another note, set calls should be at the top and not restricted to the mainspace, but I'm getting reverted on such changes so I'm going to stop giving a shit about good coding practice.--Relyk ~ talk < 20:49, 28 December 2013 (UTC)
- fun fact; sum format doesn't default to zero. you've got to set "default=0".
- if we were to sensibly change how we do the map objectives, then we'd: A) See if the parameter has been set on the page + use that. B) Check if dungeon or something else that doesn't get stored. C) Query to see if the parent location has objectives + use that.
- You know that I think that set calls should be mainspace only and at the bottom :p Inline set coding at the top is abhorrent and illogical. I will also fight to the death to have legible parameter names.
- you've also created the only template where its impossible to remove semantic properties. [4] lol. -Chieftain Alex 10:29, 29 December 2013 (UTC)
- That's what the template is doing with the map objectives, did you look at it? "Inline set coding at the top is abhorrent and illogical", that's how you program in most languages and suggested by smw:Help:Argument declaration in templates. Don't know what you mean by legible parameters either or by properties being impossible to move. Seems like I'm the only one taking this seriously, so I'll just go fuck off now.--Relyk ~ talk < 16:41, 29 December 2013 (UTC)
- Illogical as in, not how we do it with categories. I'm not going to pretend for a minute that I can code in anything that isn't MATLAB or that one with the turtles.
- I'm afraid I can't take any template seriously that sets its own property based on its own query (srs? - I removed the skill challenges parameter on your page, and it still thinks that its being set). and the page you linked to suggests yet another parser function that I've never heard of -.- I don't think that your map objectives bit is nearly complicated enough. damn if we've got to set map objectives=n on every page that counts. -Chieftain Alex 20:08, 29 December 2013 (UTC)
- That's what the template is doing with the map objectives, did you look at it? "Inline set coding at the top is abhorrent and illogical", that's how you program in most languages and suggested by smw:Help:Argument declaration in templates. Don't know what you mean by legible parameters either or by properties being impossible to move. Seems like I'm the only one taking this seriously, so I'll just go fuck off now.--Relyk ~ talk < 16:41, 29 December 2013 (UTC)
(Reset indent) Ok lets start again.
- my little edit to your template that I linked above proves that the code on the page does not work properly. (removing a parameter and null editing should remove the property, but it has not). I've set "objectives" (renamed the parameter) to y on the appropriate region pages.
- It seems to me that the new areas added by ANet are very few in number compared to the number that count towards map completion. Therefore I think that it isn't unreasonable to set the default to be "yes" for areas. I guess we could get a bot to add "objectives = y" to all of the locations that do count if others agree that the default should be "n". (I guess you assumed you'd bot them all in above right)
- I agree that all five of the skill-challenges/vistas/points-of-interest/hearts/waypoints parameters on regions and explorable areas should be removed to let it entirely be generated by SMW on these pages. Not entirely sure how to format it easily, but we'll get it. -Chieftain Alex 15:39, 30 December 2013 (UTC)
I think that I've replicated your code with a subtemplate at [[User:Chieftain Alex/Templates/Area infobox]] / [[User:Chieftain Alex/Templates/Area infobox/objectives]]. I don't think that it will break (variables are screwy). It would be cool if I could spot where yours breaks exactly. -Chieftain Alex 16:04, 30 December 2013 (UTC)
- I'm still not following you, removing the parameter does exactly what it's suppose to. The map objectives property will be set to some value for all locations whether or not they have a map completion mechanic.
- All the maps that contribute to map completion have already been created, defaulting to true forces you to define the parameter any time a new zone or instance page is created in addition to having a bot go through every existing zone and instance that don't to add the parameter, compared to adding a parameter to ~25 pages that do.
- "I'm afraid I can't take any template seriously that sets its own property based on its own query", totally agree with you, the other solutions I thought of are far worse than that though.--Relyk ~ talk < 20:18, 30 December 2013 (UTC)
- k I'll go slowly.
- Before I edited your page, the example had | skill-challenges = 7 in the raw wikicode.
- after saving that, your page still has Has skill challenges 7 on the browse page. (it shouldn't be set to 7 after removing, and should be zero.)
- "~25 pages" - thats per zone? (all of these then [[User:Chieftain Alex/sandbox7]] would get the parameter added) -Chieftain Alex 09:21, 31 December 2013 (UTC)
- bot edit for the objectives parameter requested. -Chieftain Alex 10:59, 31 December 2013 (UTC)
- Why does this flag need to be added to areas? Map completion is determined at the zone level - all areas within a zone would inherit the same value for the flag, so just set it on the zone and don't worry about areas.
- There are 26 zones in PvE that count for map completion - I think that's what Relyk was referring to. But there are also 5 cities and 4 zones in WvW. —Dr Ishmael 14:02, 31 December 2013 (UTC)
- k so better adjust the request to be for the explorable zones then. -Chieftain Alex 14:47, 31 December 2013 (UTC)
- Oh if you look closely, I'm using {{{name|{{PAGENAME}}}}} instead of {{PAGENAME}}, you'd have to remove the name parameter too.--Relyk ~ talk < 15:35, 31 December 2013 (UTC)
- ahah! -Chieftain Alex 15:45, 31 December 2013 (UTC)
- infoboxes could now have their parameters removed if they are regions, explorable zones or continents. (code implemented) -Chieftain Alex 09:53, 6 January 2014 (UTC)
- ahah! -Chieftain Alex 15:45, 31 December 2013 (UTC)
You two spend too much time being useful now. I don't like it.--TahiriVeila (talk) 15:59, 31 December 2013 (UTC)
Barnstars
I was following the discussion about these here. I think folks liked the idea but it never got followed up on, meaning no-one made a page. Well I think in the next week I can do just that, in my user pages. Then ask for review of said page and hopefully move it to the main space. So why post here? Two reasons, first you have a template where you have made some barnstars already and I wish permission to use them. I do like them but was wondering if you could re-format them into a normal user box size. And two, many more folks follow your talk page than mine and I'll bet I get some feedback on this today =) Yoe Dude (talk) 23:06, 4 January 2014 (UTC)
- hah no problem. take what you want, ditch what you don't, come up with some ideas :) -Chieftain Alex 15:20, 5 January 2014 (UTC)
Skill infobox: Beware
After this change pages which make use of attunement aliases (i.e. '<element> attunement' instead of '<element>') in their attunement params will most likely break across the wiki. – Valento msg 20:17, 5 January 2014 (UTC)
- I didn't find any when I ran {{user:dr ishmael/dpl parm check}} for 1500 pages. They're surprisingly uniform. -Chieftain Alex 20:20, 5 January 2014 (UTC)
- That's good to know, actually it would be good if it was possible to remove 'tool belt' alias (leave either 'tool belt' or 'tool belt skill'). – Valento msg 20:22, 5 January 2014 (UTC)
- as explained before, I don't gw2 so idk whats correct + incorrect. (job for relyk/ish) -Chieftain Alex 20:32, 5 January 2014 (UTC)
- Oh, no problem, I'll check with them. :) – Valento msg 20:34, 5 January 2014 (UTC)
- Already fixed, replace all instances of "tool belt skill" with "tool belt"--Relyk ~ talk < 20:34, 5 January 2014 (UTC)
- Dam! Yo too fast, I like that! :P – Valento msg 20:35, 5 January 2014 (UTC)
- see I wouldn't have known that "tool belt skill" wasn't a parameter name. -Chieftain Alex 20:41, 5 January 2014 (UTC)
- Kind of obvious considering tool belt skill is a redirect page now :P--Relyk ~ talk < 20:43, 5 January 2014 (UTC)
- see I wouldn't have known that "tool belt skill" wasn't a parameter name. -Chieftain Alex 20:41, 5 January 2014 (UTC)
- Dam! Yo too fast, I like that! :P – Valento msg 20:35, 5 January 2014 (UTC)
- Already fixed, replace all instances of "tool belt skill" with "tool belt"--Relyk ~ talk < 20:34, 5 January 2014 (UTC)
- Oh, no problem, I'll check with them. :) – Valento msg 20:34, 5 January 2014 (UTC)
- as explained before, I don't gw2 so idk whats correct + incorrect. (job for relyk/ish) -Chieftain Alex 20:32, 5 January 2014 (UTC)
- That's good to know, actually it would be good if it was possible to remove 'tool belt' alias (leave either 'tool belt' or 'tool belt skill'). – Valento msg 20:22, 5 January 2014 (UTC)
SMW something or other
After realizing that I totally fucked up the Orrian armor chat links, which as a recent changes demon you surely already know, I decided to double check every other set of armor, and I encountered an issue where [&AgHtiwAA[&AgHziwAA][&AgHniwAA][&AgHqiwAA][&AgHwiwAA][&AgHkiwAA] searching for divinity council gear] returns just the prefix, instead of the item name. I tried to do a page blank and revert as per protocol, but it didn't work. In fact, after running the search again, the chestwear was fixed, even though it wasn't the page that I had blanked. And when I did the search a third time, it went back to being broken. Is there anything that can be done, or are we just SOL until the smw bug gets fixed entirely? Psycho Robot (talk) 19:00, 6 January 2014 (UTC)
- apparently the special:search needs to be purged too eh. -Chieftain Alex 19:32, 6 January 2014 (UTC)
- Oic. I will double check that it is working appropriately. Also, I should point out that the Divinity Council Hat with rampager's stats is not called "Rampager's Divinity Council Hat" in-game. All 3 types of the hat are called simply "Divinity Council Hat". I'm not sure how strict our interpretation of "canonical name" should be, however. Psycho Robot (talk) 19:35, 6 January 2014 (UTC)
- Canonical name should always be the exact in-game name. The original point of saving this property is so that we know the actual name of the item/skill/NPC whenever the wiki article requires a disambiguation suffix (e.g. Stab (thief sword skill) has canonical name "Stab"). —Dr Ishmael 19:50, 6 January 2014 (UTC)
- You don't have to do all the fm table conversions. I will, eventually, do every karma vendor item. Psycho Robot (talk) 00:08, 7 January 2014 (UTC)
- wierdly I was trying to stick to replacing "variables" with "prefix" per User:Chieftain Alex/sandbox4 rather than just fmtable stuff. About 8 or so left on that list that need fm table. -Chieftain Alex 00:18, 7 January 2014 (UTC)
- You don't have to do all the fm table conversions. I will, eventually, do every karma vendor item. Psycho Robot (talk) 00:08, 7 January 2014 (UTC)
- Canonical name should always be the exact in-game name. The original point of saving this property is so that we know the actual name of the item/skill/NPC whenever the wiki article requires a disambiguation suffix (e.g. Stab (thief sword skill) has canonical name "Stab"). —Dr Ishmael 19:50, 6 January 2014 (UTC)
Condolences
I somehow missed your nomination and acclimation to the role of GW2W admin and I wanted to offer you my most sincere condolences. You have volunteered for a thankless job, involving hours of tedium and dealing with spambots, trolls, and people who know better than everyone else. Worse, I can see that you are doing (and will continue to do) a good job, which will only encourage the community to ask you to take on more responsibilities.
(More seriously: I know how much effort this entails and I'm very pleased that you are willing to take it on to help keep the wiki running smoothly. Congrats and happy new year.)
– Tennessee Ernie Ford (TEF) 20:03, 9 January 2014 (UTC)
- Oh, I thought bossing people around and having a personal fan club was pretty fun. He'll do fine, he's young. Vili 点 20:49, 9 January 2014 (UTC)
- it was only made possible by the strength the ban-scythe-wielding performed on the other wiki... which was of course due to your efforts among others ;) thanks! -Chieftain Alex 21:02, 9 January 2014 (UTC)
- oh, and welcome back! -Chieftain Alex 21:04, 9 January 2014 (UTC)
HTML shite
I tried making a template to subst: to make it easier to produce articles for karma armor. It is at User:Psycho Robot/karma armor. The html shite came from subst:PAGENAME. Is there a way to make that go away? An inverse function for urlencode: perhaps? If not I will just type the pagename in maually. The space after bound = a (you seem very anal retentive) came from my attempt to do a subst:if to turn on or off uslot, however its not working so unless you have a magical way to make it work, I'll just make another template for when there is a uslot. Psycho Robot (talk) 00:01, 12 January 2014 (UTC)
{{subst:#if: {{subst:#pos:{{subst:PAGENAME}}|(}} | [[{{subst:#replace:{{subst:PAGENAME}}|'|'}}|{{subst:trim|{{subst:#explode: {{subst:#replace:{{subst:PAGENAME}}|'|'}} |(}}}}]] | [[{{subst:#replace:{{subst:PAGENAME}}|'|'}}]] }}
- OCD over n out. -Chieftain Alex 00:11, 12 January 2014 (UTC)
- You took the time to indent the margin. Are you sure that 1em was enough? Maybe you should have gone for 1.25. What is wrong with you. Psycho Robot (talk) 00:15, 12 January 2014 (UTC)
Do this stuff for me, champ:
- Duelist -> Duelist's
- File:Duelist armor human female front.jpg
- File:Duelist armor human female back.jpg
- File:Duelist armor human male front.jpg
- File:Duelist armor human male back.jpg
- File:Duelist armor norn male front.jpg
- File:Duelist armor sylvari male front.jpg
- File:Duelist armor sylvari male back.jpg
- File:Duelist armor sylvari male left.jpg
- File:Duelist armor sylvari male right.jpg
- Pit Fighter -> Battler
- File:Pit Fighter armor human female front.jpg
- File:Pit Fighter armor human male front.jpg
- File:Pit Fighter armor sylvari female front.jpg
- Redirects I created before seeing your offer
- File:Duelist armor asura both front.jpg
- File:Duelist armor sylvari female back.jpg
- File:Duelist armor sylvari female front.jpg
There are more "pit fighter" armor images than what I have listed, but these are not battler armor. They are the heavy named armor skin. I'm not sure what to do with that yet, name wise. The named armor is in fact called "Pit Fighter armor" in the pvp locker, which is where the karma armor set names come from. I will think about that later. Psycho Robot (talk) 20:25, 12 January 2014 (UTC)
- moved. stick with pve names if possible I think. If they look the same, i don't see any problem with pointing pit fighter armor at the heavy named armor galleries. -Chieftain Alex 21:08, 12 January 2014 (UTC)
- Pls to mv mor files pls to capitalism Duelist's
- "File:Militia armor asura both front.jpg"
- "File:Militia armor asura both back.jpg"
- "File:Militia armor asura both left.jpg"
- "File:Militia armor asura both right.jpg"
- "File:Militia armor human female front.jpg"
- "File:Militia armor human female back.jpg"
- "File:Militia armor human male front.jpg"
- "File:Militia armor human male back.jpg"
- "File:Militia armor norn female front.jpg"
- "File:Militia armor norn female back.jpg"
- "File:Militia armor norn female left.jpg"
- "File:Militia armor norn female right.jpg"
- "File:Militia armor norn male front.jpg"
- "File:Militia armor sylvari female front.jpg"
- "File:Militia armor sylvari female back.jpg"
- "File:Militia armor sylvari female left.jpg"
- "File:Militia armor sylvari female right.jpg"
- Psycho Robot (talk) 23:45, 14 January 2014 (UTC)
- +17 -Chieftain Alex 00:34, 15 January 2014 (UTC)
- You ninja'd me! Anyways, if the canonical name is ever different, they would go on separate articles, like Backwoods Dagger and its masterwork counterpart Krytan Dagger (Waldo Flood). Why combine two items with different names on one page? Psycho Robot (talk) 22:16, 15 January 2014 (UTC)
- Oh, and about the removal of the header... I don't necessarily feel that it should be that way, but its better than having the name repeated twice for no reason. Is there any way to make it such that the first row is not a header? If not, we could always make the header row just be "variants" and remove the l2 Variants header. Psycho Robot (talk) 22:19, 15 January 2014 (UTC)
- I had a look, and with our css, you can't not have a header. And it looks immensely ugly without one since the colour scheme is so pale. I just hate the pale blue on orange. -Chieftain Alex 22:31, 15 January 2014 (UTC)
- But blue and orange are complimentary! Haven't you gone through kindergarten? So would you be opposed to doing the thing with making the Variants part of the table and not a header? Psycho Robot (talk) 22:35, 15 January 2014 (UTC)
- fmtable is small, and unlike the other munter of a table, it doesn't need a ==variants== header. the truth is that anything that I can think of looks wrong in the header, including a colspanned "variants" -Chieftain Alex 23:33, 15 January 2014 (UTC)
- bleh. also, wtf you doing this from memory? >.> -Chieftain Alex 00:08, 16 January 2014 (UTC)
- ignore that, pay attention to this instead: Seraph-Issue Pauldrons. from api: "name: "Seraph-Issue Pauldrons of Divinity",". name parameter goes back thx. -Chieftain Alex 00:13, 16 January 2014 (UTC)
- But blue and orange are complimentary! Haven't you gone through kindergarten? So would you be opposed to doing the thing with making the Variants part of the table and not a header? Psycho Robot (talk) 22:35, 15 January 2014 (UTC)
- You ninja'd me! Anyways, if the canonical name is ever different, they would go on separate articles, like Backwoods Dagger and its masterwork counterpart Krytan Dagger (Waldo Flood). Why combine two items with different names on one page? Psycho Robot (talk) 22:16, 15 January 2014 (UTC)
- +17 -Chieftain Alex 00:34, 15 January 2014 (UTC)
- Pls to mv mor files pls to capitalism Duelist's
I thought we were meant to ignore suffixes based on upgrade components, but even if that's not the case, wouldn't it be better to add the suffix automatically based on the upgrade component? Psycho Robot (talk) 00:17, 16 January 2014 (UTC)
- Yup, the only time we include suffix is if the item comes with an upgrade component and can't be modified. These are items from karma merchants and personal storyline rewards for the most part. We need to use the canonical name for karma merchants so the vendor table template can display the correct name since the suffix isn't added to all items.--Relyk ~ talk < 01:44, 16 January 2014 (UTC)
- Perhaps it has not always been this way, but right now, you can put new upgrades in karma merchant items. Plus, in the actual vendor page, the item names don't have suffixes, they're just blue or green if they are a masterwork item. Psycho Robot (talk) 16:46, 16 January 2014 (UTC)
Effect duration
Can we have an effect duration on template infobox please? -- W.Wolf (talk) 02:35, 17 January 2014 (UTC)
- Duration is typically shown as a skill fact. If the effect has no facts, then we can't put it in the infobox. —Dr Ishmael 03:12, 17 January 2014 (UTC)
- Where do I put the duration of these kind of effects then - Grenth's Blessing? in the notes? --W.Wolf (talk) 04:31, 17 January 2014 (UTC)
- In the notes section, just like anything else that isn't displayed directly in-game. —Dr Ishmael 04:34, 17 January 2014 (UTC)
Thanks!
Cheers :) -- Lacky 10:04, 17 January 2014 (UTC)
- no worries, there were dozens of "wiki history" files on the orphaned list.. I really need to persuade someone to go through 3k files to look for useful ones :P -Chieftain Alex 13:57, 17 January 2014 (UTC)
- I'll do it after my karma vendor journey Psycho Robot (talk) 17:48, 17 January 2014 (UTC)
- I reviewed most of the armor ones that seemed obvious. its the wierdly named ones that'll be the problem. -Chieftain Alex 18:42, 17 January 2014 (UTC)
- [[:File:DotSEA profile.jpg|1]][[:File:DotSEA Kaira.png|2]][[:File:DotSEA Kaira Idle.jpg|3]][[:File:DotSEA Nerrana.png|4]][[:File:DotSEA Nerrana Idle.jpg|5]][[:File:DotSEA Ciria Idle.jpg|6]][[:File:DotSEA Ciria.png|7]][[:File:DotSEA Myaka Idle.jpg|8]][[:File:DotSEA Myaka.png|9]] Delete these redirects! Also when I eventually get to delving into the unused files list, the only thing I don't know what to do about is npc pictures where the name doesn't help. I'll have no idea who they are meant to be and no way to find out. Do you think those I should just tag for deletion? Psycho Robot (talk) 19:35, 17 January 2014 (UTC)
- Just get a big list on one page, and delete entries from there, no need to go and tag thousands of files. -Chieftain Alex 19:47, 17 January 2014 (UTC)
- yayaya that's what I meant. I was just wondering if I should do that to npcs what I have no idea who they are. I will take that as a yes. Also, I don't know if this is possible, but are you able to make it such that when you do a search for a chat link that is already linked to an article, it shows the ID number anyways? It would make things a lot easier for me as I could copypasta over existing pages without needing to make a note of the ID that was already present there. Psycho Robot (talk) 19:58, 17 January 2014 (UTC)
- Start with a list of orphaned files. If you don't know + they have no value to us, then leave them on the list. Assume that anything on the list at the end of the time period will be deleted. If you think it might be useful, or is a good image, then you could embed it onto a separate page (maybe using gallery format) for later retrieval (which will prevent it being listed as orphaned)
- you should know that I only dabble in .js and can't really do it. I can see from MediaWiki:ChatLinkSearch.js that the variable "id" gets churned out, I'm sure you could append that variable to the string if you wanted to for your own purposes. (your description of why was not clear at all though) -Chieftain Alex 20:05, 17 January 2014 (UTC)
- I'm sorry I thought you were a wizard. Anyways, if I make User:Psycho Robot/ChatLinkSearch.js, will it load that instead of the default version? Also, the reason why I wanted it was because with a lot of these fine/masterwork twins, the wrong id is put in the wrong infobox, and by searching a chat link for one item or the other, one of the items returns just a link instead of the id. by that time however I"ve already copypasta'd the correct format over the exiting page, so I have to open up the current version again and get what the ID was, or make a note of the ID before I paste the new format over it, which I often forget to do. Psycho Robot (talk)`
- yayaya that's what I meant. I was just wondering if I should do that to npcs what I have no idea who they are. I will take that as a yes. Also, I don't know if this is possible, but are you able to make it such that when you do a search for a chat link that is already linked to an article, it shows the ID number anyways? It would make things a lot easier for me as I could copypasta over existing pages without needing to make a note of the ID that was already present there. Psycho Robot (talk) 19:58, 17 January 2014 (UTC)
- Just get a big list on one page, and delete entries from there, no need to go and tag thousands of files. -Chieftain Alex 19:47, 17 January 2014 (UTC)
- [[:File:DotSEA profile.jpg|1]][[:File:DotSEA Kaira.png|2]][[:File:DotSEA Kaira Idle.jpg|3]][[:File:DotSEA Nerrana.png|4]][[:File:DotSEA Nerrana Idle.jpg|5]][[:File:DotSEA Ciria Idle.jpg|6]][[:File:DotSEA Ciria.png|7]][[:File:DotSEA Myaka Idle.jpg|8]][[:File:DotSEA Myaka.png|9]] Delete these redirects! Also when I eventually get to delving into the unused files list, the only thing I don't know what to do about is npc pictures where the name doesn't help. I'll have no idea who they are meant to be and no way to find out. Do you think those I should just tag for deletion? Psycho Robot (talk) 19:35, 17 January 2014 (UTC)
- I reviewed most of the armor ones that seemed obvious. its the wierdly named ones that'll be the problem. -Chieftain Alex 18:42, 17 January 2014 (UTC)
- I'll do it after my karma vendor journey Psycho Robot (talk) 17:48, 17 January 2014 (UTC)
[5] YOU BLEW IT Psycho Robot (talk) 20:43, 17 January 2014 (UTC)
- actually it was a file with a picture of the inventory table. -Chieftain Alex 21:17, 17 January 2014 (UTC)
- The reason why I organized the entries the way I did was because I grouped related items together instead of organizing alphabetically. For instance, before they were taken out, i grouped together the small medium and large guild discoveries, from smallest to largest, instead of alphabetically and mixed in with all the other currency items. I also started with the most common ones first, in cases where it made sense to do so. Alphabetical might makes sense to a computer, but to a player opening up a bunch of these and sorting through what they got, alphabetical is just as arbitrary as a random order. Psycho Robot (talk) 19:48, 21 January 2014 (UTC)
- alright then, I'll bite; have you got the <!-- CONSUMABLES --> bit in the wrong place? (only 3 of those items to my mind are access express) -Chieftain Alex 21:13, 21 January 2014 (UTC)
- That you replied got buried by new updates. First off I totally did fix the parameters! Second, I was thinking from the mindset of a player, not strictly a technical standpoint, but looking back I'm not 100% sure why I called a repair kit a single use item and a salvage kit a consumable. I suppose they could just be mushed together if it bothers you a lot. Psycho Robot (talk) 20:48, 23 January 2014 (UTC)
- alright then, I'll bite; have you got the <!-- CONSUMABLES --> bit in the wrong place? (only 3 of those items to my mind are access express) -Chieftain Alex 21:13, 21 January 2014 (UTC)
- The reason why I organized the entries the way I did was because I grouped related items together instead of organizing alphabetically. For instance, before they were taken out, i grouped together the small medium and large guild discoveries, from smallest to largest, instead of alphabetically and mixed in with all the other currency items. I also started with the most common ones first, in cases where it made sense to do so. Alphabetical might makes sense to a computer, but to a player opening up a bunch of these and sorting through what they got, alphabetical is just as arbitrary as a random order. Psycho Robot (talk) 19:48, 21 January 2014 (UTC)
- A repair kit is a standard single-use consumable that can be stacked/split. Salvage kits have a fixed number of uses and can't be combined/split. They are mechanically different item types, so listing them separately makes sense to me. —Dr Ishmael 20:55, 23 January 2014 (UTC)
- Nope, you did not. unchanged. in the infobox: "indicator = invasion". -Chieftain Alex 20:58, 23 January 2014 (UTC)
- Oh, oops. I saw what I did. I removed all invasion boss references, but I accidentally deleted both invasion boss and invasion. Psycho Robot (talk) 21:11, 23 January 2014 (UTC)
- Nope, you did not. unchanged. in the infobox: "indicator = invasion". -Chieftain Alex 20:58, 23 January 2014 (UTC)
"Old version sticks in history anyways"
Per [6] and [7]
True, but you cannot have that old version in categories, or in galleries or articles. You just have it there, that one spot. That was the point of my suggestion, similar to keeping the old versions of File:Kessex Hills map.jpg where it would be placed in Category:Historical maps and in a gallery on Kessex Hills so that (important part here) players don't have to go digging through obscure locations just to find the history of the game. There is a reason why we have {{historical content}} and why we keep {{temporary}} articles, there is a reason why we don't just go deleting the old dialogues or old NPCs that are not in the game anymore.
Given this, I do not think that "it sticks in the history anyways" is a justifiable reason to have it nowhere else. After all, all those old dialogues? They "stick in the history anyways." But I ask you this: if someone is interested in that historical stuff, to see how the Living World has progressed, to see what is there no more, why should they be forced to dig through one specific page's historical content? Especially when I myself have seen and heard on multiple accounts that people get confused with how to work the history section (I presume because they don't go through them often enough). There is no reason not to keep things accessible in multiple ways, and definitely no reason to obscure things into the corners of the wiki.
Historical content - even the maps which can show from a textured birds-eye view how an area changes - is just as important as modern content. It should be kept. Konig 23:47, 18 January 2014 (UTC)
- Look Konig, I don't have a problem with your keeping historical content somewhere safe and accessible. I do have a problem with the plastering of "move" + "split". If you'd like to do something like a file move, please just do it, and don't "stick" about ;D (cleared up a backlog of move tags a week or so ago, not fun, most of them by you >.>) -Chieftain Alex 00:52, 19 January 2014 (UTC)
- and don't worry about redirects, they'll be annihilated. -Chieftain Alex 00:53, 19 January 2014 (UTC)
- My line of thought was actually "I'd rather not move the items until the up-to-date version is ready to be put up. So until then, tag for reminder (self or otherwise)." Konig 01:06, 19 January 2014 (UTC)
- ah, {{Out of date}} didn't have a reason parameter. fixed that.. -Chieftain Alex 01:21, 19 January 2014 (UTC)
- My line of thought was actually "I'd rather not move the items until the up-to-date version is ready to be put up. So until then, tag for reminder (self or otherwise)." Konig 01:06, 19 January 2014 (UTC)
Not so hasty bro
The icon for Vigil's Honor Greatsword is clearly intended for Krytan Greatsword, being as the icon looks just like the krytan greatsword, and nothing like the vigil greatsword. Get it together man! Is this your first wiki? Psycho Robot (talk) 23:32, 23 January 2014 (UTC)
- Also try and not mass copy+paste recipes. Not every item that's a Keeper's is crafted by Armorsmiths. I've been going through fixing it. Dalent (talk) 02:00, 30 January 2014 (UTC)
- yeah, you bellend. What's wrong with you? Psycho Robot (talk) 02:23, 30 January 2014 (UTC)
- Speaking of not being so hasty, I made a mistake when I moved rogue armor to rogue's armor. At that time I did not realise that there were certain pieces of armor that dropped as loot in PvE called "Rogue Pauldrons", etc. I searched the tp for a rogue mask and it turned up nothing, little did I know that there were rogue pauldrons, coat, leggings, and gloves. No boots though. I won't be making that mistake again. I've gone though and updated all the links to point to "rogue" instead of "rogue's" again. Can you please move all the armor gallery files on Rogue's armor to the proper name, and in addition, the following icons: File:Rogue Mask.pngFile:Rogue Pauldrons.pngFile:Rogue Coat.pngFile:Rogue Gloves.pngFile:Rogue Pants.pngFile:Rogue Boots.png, then move Rogue's armor back to Rogue armor? Feel free to be as catty as you like in the edit summaries, I was a real chimeterminus. Psycho Robot (talk) 05:13, 1 February 2014 (UTC)
- grovel accepted. Nothing to see here. -Chieftain Alex 13:25, 1 February 2014 (UTC)
- Speaking of not being so hasty, I made a mistake when I moved rogue armor to rogue's armor. At that time I did not realise that there were certain pieces of armor that dropped as loot in PvE called "Rogue Pauldrons", etc. I searched the tp for a rogue mask and it turned up nothing, little did I know that there were rogue pauldrons, coat, leggings, and gloves. No boots though. I won't be making that mistake again. I've gone though and updated all the links to point to "rogue" instead of "rogue's" again. Can you please move all the armor gallery files on Rogue's armor to the proper name, and in addition, the following icons: File:Rogue Mask.pngFile:Rogue Pauldrons.pngFile:Rogue Coat.pngFile:Rogue Gloves.pngFile:Rogue Pants.pngFile:Rogue Boots.png, then move Rogue's armor back to Rogue armor? Feel free to be as catty as you like in the edit summaries, I was a real chimeterminus. Psycho Robot (talk) 05:13, 1 February 2014 (UTC)
- yeah, you bellend. What's wrong with you? Psycho Robot (talk) 02:23, 30 January 2014 (UTC)
- The helm/boots pieces that match to the Rogue loot set at that tier are called Pirate Hat/Boots, which is carried over from the tier below that. —Dr Ishmael 15:41, 1 February 2014 (UTC)
- Well I'll be damned. Rare pirate boots do share a skin with rogue boots. However, the mask is not a rogue mask, its a commando mask, from "PvP Marauder armor". I have not seen any of the other pieces in pve anywhere before. Its possible that they are karma armor that nobody has documented yet. The article mentions that its a personal story reward as well. Psycho Robot (talk) 15:54, 1 February 2014 (UTC)
- Oh, and I realise the picture there has a hat not a mask. I am at the pvp locker right now and either it was renamed or they changed its apperance. The mask is definitely commando mask. Psycho Robot (talk) 15:56, 1 February 2014 (UTC)
- Well I'll be damned. Rare pirate boots do share a skin with rogue boots. However, the mask is not a rogue mask, its a commando mask, from "PvP Marauder armor". I have not seen any of the other pieces in pve anywhere before. Its possible that they are karma armor that nobody has documented yet. The article mentions that its a personal story reward as well. Psycho Robot (talk) 15:54, 1 February 2014 (UTC)
- The helm/boots pieces that match to the Rogue loot set at that tier are called Pirate Hat/Boots, which is carried over from the tier below that. —Dr Ishmael 15:41, 1 February 2014 (UTC)
- I saw all this when I was compiling the Template:Item stat lookup data. This was before the API was released, so I had to manually scrape all the data from the TP. >.< —Dr Ishmael 16:32, 1 February 2014 (UTC)
vendor table row
yeah that doesn't work. I need to implement a cost1...cost3 parameter instead of comma-separated parameter to set multiple record values.--Relyk ~ talk < 21:37, 1 February 2014 (UTC)
- damn smw. I'm right in thinking that you wanted records in subobjects for some kind of drop template too? -Chieftain Alex 23:02, 1 February 2014 (UTC)
- what drop template?--Relyk ~ talk < 00:18, 2 February 2014 (UTC)
- oh right it was this template. (User talk:Dr ishmael#Need for SMW 1.9?). Also, I got the subobject to take in two record values a second ago, but then when I tried to develop it further, it exploded in my face. -Chieftain Alex 00:31, 2 February 2014 (UTC)
- implemented support for multiple records for the same subobject. I've also worked out what to do in {{vendor list}}. ^^ -Chieftain Alex 01:17, 2 February 2014 (UTC)
- oh right it was this template. (User talk:Dr ishmael#Need for SMW 1.9?). Also, I got the subobject to take in two record values a second ago, but then when I tried to develop it further, it exploded in my face. -Chieftain Alex 00:31, 2 February 2014 (UTC)
- what drop template?--Relyk ~ talk < 00:18, 2 February 2014 (UTC)
poit!
I love your totally randomly placed messages that you expect me to notice on RC. Of course... I usually do. That probably says something about me. —Dr Ishmael 17:19, 5 February 2014 (UTC)
- well I expect admins to check who/what other admins block :D (yeah inappropriate edit summaries are my thing) -Chieftain Alex 17:27, 5 February 2014 (UTC)
- Didn't you once give me shit for all caps edit summaries? I suppose that's too inappropriate then? 7edgy5u Psycho Robot (talk) 17:41, 5 February 2014 (UTC)
Template:Unimplemented content
I may remark that this template is intended for unimplemented content, not content removed from the game. You want the {{historical content}} for that. And you're going to have to explain that variable, I have no idea why you are using it and which infoboxes it's being used on. tl;dr (I have no idea what you're doing but it seems wrong)--Relyk ~ talk < 22:02, 5 February 2014 (UTC)
- As far as Talk:Edge of the Mists, the names and descriptions can be considered placeholders and I'd redirect the article and put it down as trivia--Relyk ~ talk < 22:08, 5 February 2014 (UTC)
- your first comment makes me think that you're reading the previous version of the unimplemented content template. I've just tried to update the wording so that its not a blatant copy of the text from the historical template.
- variable; its an ugly fix. I basically do not want items with {{unimplemented content}} to appear in smw queries (so I was lazy and stuck the "historical=y" parameter to ON for unimplemented stuff). the alternative would be another infobox parameter, or a different value for the
historical
parameter (such as "historical = unimplemented"). there are few enough of the unimplemented pages that we can easily change how we do it. - eotm; yeah thats fine. do that. -Chieftain Alex 22:14, 5 February 2014 (UTC)
Do more stuff for me
Please move File:Aspect Master.jpg to File:Aspect Master (historical).jpg. NOW NOW NOW. Psycho Robot (talk) 01:14, 13 February 2014 (UTC)
- How did you do the waypoint/vista/poi audit that you had for the smw/dpl map comparison? There were some wrong entries in Lion's Arch and I want to make sure all the map components are squared away before it gets nuked. Psycho Robot (talk) 21:39, 14 February 2014 (UTC)
- It was in a sandbox that I deleted ([[User:Chieftain Alex/sandbox9]])
Name | Region |
---|
- I've dumped the non-LA code in hidden html comments above this line in case you need the whole thing. -Chieftain Alex 21:54, 14 February 2014 (UTC)
- The counts all match up with the in-game map so the world can keep on spinning. Psycho Robot (talk) 22:07, 14 February 2014 (UTC)
- I created Bartender (Melydiod's) without realising that Bartender (Eastern Ward) was already created. The latter could either be deleted or merged into the history of the former. As for the image, the image I uploaded was not actually taken at the bar, its an npc from the grove with the same skin. In light of that the image from the latter might be preferable than the one I uploaded. Now make stuff happen. Psycho Robot (talk) 02:25, 20 February 2014 (UTC)
- The counts all match up with the in-game map so the world can keep on spinning. Psycho Robot (talk) 22:07, 14 February 2014 (UTC)
- I've dumped the non-LA code in hidden html comments above this line in case you need the whole thing. -Chieftain Alex 21:54, 14 February 2014 (UTC)
upload licensing
What would you say to a bit of JavaScript? http://jsfiddle.net/gD5XD/3/ —Dr Ishmael 23:40, 13 February 2014 (UTC)
- You monster! How dare you take away my freedom to forget to select licensing! I assume next you'll remove my ability to leave edit summaries blank too! Psycho Robot (talk) 23:55, 13 February 2014 (UTC)
- I'd say that looks like a great idea (if it works - off out soonish and not enough time to test it - I take it that it ignores case) -Chieftain Alex 08:02, 14 February 2014 (UTC)
- Yep, it ignores case (that's what the /i at the end of the regex means). Feel free to tweak the alert message, I just wrote something quick for the demo.
- Psycho, yes, I could, but I won't. The summaries you do leave are... disturbing enough, why would I force you to write more of them? —Dr Ishmael 13:57, 14 February 2014 (UTC)
- Alright, back from uni, apparently I managed to break $1000 worth of equipment - or rather - the $2 hose connecting the liquid nitrogen source to the DMTA module has had a thermal shock and split - its alright the technician is covering for me...
- I forgot to say earlier that there is an option under preferences -> editing -> [] Prompt me when entering a blank edit summary already for that psycho! -Chieftain Alex 14:12, 14 February 2014 (UTC)
- Please do get this implemented! :) -Chieftain Alex 01:56, 16 February 2014 (UTC)
- Done. As I said above, please modify the alert message if you think it needs it. —Dr Ishmael 18:30, 16 February 2014 (UTC)
Map icons template
Can you tell me what am I doing wrong with the edge of the mists map icons please? Template:Map icon --W.Wolf (talk) 22:10, 14 February 2014 (UTC)
Miniatures Template
I found that the count is incorrect if I set default to yes and adding specific ones to no. Here is an example:
{{User:Chieftain Alex/Templates/Miniatures | Mini Snow Troll = no | default = yes | section-1 = yes | section-2 = hide | section-Special = hide }}
—The preceding unsigned comment was added by Maplemist (talk • contribs) at 02:03, 15 February 2014 (UTC).
- Thank you for the report, I'm looking into it - this didn't occur with the previous version :( -Chieftain Alex 11:35, 15 February 2014 (UTC)
- Alright that was embarrassing, it didn't even remotely work as it was :P (fix) -Chieftain Alex 11:43, 15 February 2014 (UTC)
Template:ivy tree
Move the template to a better name if you want, I really don't care. Also, having the ability to specify an icon could be useless, because I've yet to find two items that have the same skin, but different icons. The trident that you merged up might have to be split, since I'm betting that the one using the basic trident icon uses the basic trident skin. When I conceived of the harebrained template, I thought that loot weapons would have the property of more than one icon connecting to the same skin, but I've since found that they don't, thankfully. Psycho Robot (talk) 16:49, 15 February 2014 (UTC)
- I was going to say something similar when I provided a gallery image for the tridents with different icons, but then i thought, no gallery image given, ignore problem for now :P (I reckon this template needs to pickup the appearance from the infobox though + store it so we can override it with a parameter.) -Chieftain Alex 17:56, 15 February 2014 (UTC)
- The way I've been approaching the task is that if it has a different skin, it gets a different page, as I figure that is best in keeping with the practice of granularity. I don't see much of a reason to combine them, since it then starts the whole issue of "which one of these variants has the fine trident skin, and which has the basic one?" Psycho Robot (talk) 18:01, 15 February 2014 (UTC)
"Terrible image at move destination"
Q.Q Highest possible setting of graphics (higher than the one you replaced with) with the model as close to the camera as possible without cropping it... is a terrible image? Q.Q Konig 00:04, 17 February 2014 (UTC)
- you took it in the dark man. blue on gray is not good. -Chieftain Alex 00:10, 17 February 2014 (UTC)
- similarly, the red tengu taken in the dark is also a poorly lit image, unluckily we have no good images for that one though. -Chieftain Alex 00:13, 17 February 2014 (UTC)
- File:Kae Mayumi.jpg is probably the best lit red tengu that we have - if you could use your highest possible graphics settings on that one, that'd be perfect. -Chieftain Alex 00:15, 17 February 2014 (UTC)
- I am uncertain that combining npc appearances is a good idea. I've always felt that their surroundings is sort of part of it. Imagine if, for instance, there was a tengu in the snow, and we had a picture of a tengu from the jungle on that article. Psycho Robot (talk) 00:16, 17 February 2014 (UTC)
- @Alex: Not my fault, actually. It changed to nighttime just before I took those pictures. >.> Quite literally. Was intending to get better ones later. I do have a good one of Kae, but it seems that's also during nighttime.
- @Psycho: Debatable. I crop my images to the point where, in most cases, you cannot make the background out. Ideally, we'd have cropped out models akin to what's on GWW, which has a white background thus showing only the model, and therefore the background is irrelevant. I do my best to get monotonous backgrounds either way (e.g., back to a wall of some sort) to negate this. It is, IMO, far easier (to organize and maintain) to have fewer images than having over 100 images of the same model. I mean, does it really matter if you see fire behind the image of Destroyer of Worlds (if it were given a more model-focused image of Megadestroyer) when 95% of the image is the model, and the background's barely visible? Konig 01:03, 17 February 2014 (UTC)
- I think I agree with Psycho, actually. We have plenty of renders available but in general we don't use them unless there are no decent screenshots (see File:Zhaitan.jpg). My understanding is that this is because context is regarded as important. --Santax (talk · contribs) 10:31, 17 February 2014 (UTC)
ChristopherMago
It was Polish. "<name> age: <something> in <somewhere> province." Since it didn't really fit the pattern of most "here's a short bio" spam (mostly that it didn't mention hobbies or occupation), I didn't bother deleting it in case it was a real person. Ah well, if they care you'll be hearing from them. =D —Dr Ishmael 21:08, 18 February 2014 (UTC)
- Yeah I figured it was polish right after the automatic google translate failed to produce any results for me. hence second summary ;D -Chieftain Alex 21:27, 18 February 2014 (UTC)