User:Tery3065/sandbox

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Interactive map

For possible rift locations by map see here.


{ "name": "1", "type": "label", "text": "map" , "coord":  },
{ "name": "2", "type": "label", "text": "map" , "coord":  , "icon":"Red Boss.png" },
{ "name": "3", "type": "label", "text": "map" , "coord":  , "icon":"Mists Rift (map icon).png" },

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{{subst:PAGENAME}}
{{subst:#explode:{{subst:PAGENAME}}|.|0}}
{{subst:#explode:{{subst:PAGENAME}}|.|0}}
== Licensing ==
{{ArenaNet image|screenshot|xxxx screenshots}}

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Contents[edit]

Comparison[edit]

Catapult
Mastery
Rank(s)
Charge Level / Damage per Hit 1
0% 6% 12% 18% 24% 29% 35% 41% 47% 53% 59% 66% 71% 76% 82% 88% 94% 100%
Rank 0 x x x x x x x x x x x x x x x x x x
Rank 1 (+20%) x x x x x x x x x x x x x x x x x x
Rank 4 (+20%) 15,265 x x x x x x x x x x x x x x x x 26,928
1 Catapult Damage is improved by siege might, but not character attributes (power, might, etc.)
At rank 4 Catapult Mastery on Tier 1 wall as a target sample. Tier 1 Wall Tier 2 Reinforced Wall Tier 3 Fortified Wall
Placement Range Hold Wait Damage
/Hit
DPS (all structures)
373,500 Health
No Resistance
(Tower)
493,020 Health
25% Resistance
(Keep or SMC)
597,600 Health
33% Resistance
(Tower)
612,450 Health
33% Resistance
(Keep or SMC)
821,700 Health
50% Resistance
Close
0% charge 1
1,500 0.25s 5.50s 15,265 2,654 25 hits / ~140s 44 hits / ~247s 59 hits / ~336s 60 hits / ~345s 108 hits / ~619s
Far
100% charge
4,000 4.25s 5.50s 26,928 2,761 14 hits / ~135s 25 hits / ~238s 34 hits / ~323s 34 hits / ~331s 62 hits / ~565s
1 At minimum of siege placement in the range that can reach the target without charging. Number of hits to destroy a wall/in second (These numbers based on calculation; the wall health might be outdated.)