User:SaladFork/Raid Builds/Condi Quick Harbinger
Build[edit]
Gear[edit]
Full Viper's, swapping in Ritualist's until you can upkeep 100% Quickness. I find this is usually around 40–42% Boon Duration for me. — Superior Rune of Tormenting (x6)
Mainhand weapon: Pistol — Superior Sigil of Torment
Offhand weapon: Focus (easy mode), Dagger (better but harder, refer to Snow Crows) — Superior Sigil of Bursting
Specializations & Traits[edit]
Should match the Snow Crows Condition Quickness Harbinger guide.
Utility Skills[edit]
Standard[edit]
- Elixir of Promise for healing, Regeneration and Blight
- Blood Is Power for Bleeding and Might
- Elixir of Anguish for Quickness, Swiftness, and Blight
- Elixir of Risk for Might, Fury, and Blight
- Plaguelands for a bunch of condis
Variations[edit]
Swap out Elixir of Risk if a specific utility is necessary for a fight.
- Elixir of Bliss for condi cleanse and Blight
- Epidemic to spread condis to/from adds
- Spectral Grasp for Pull / Defiance Break
- A projectile is fired at each of up to five enemies, can stand in a hitbox or line up to have all of them hit one target for big cc.
- Corrosive Poison Cloud to block missiles
Can swap out Plaguelands for Summon Flesh Golem for more Defiance Break.
Rotation[edit]
Should be able to hit at least 20k dps on golem with full quickness uptime without food/util.
TLDR[edit]
- Elixirs
- Plaguelands if up, Blood is Power
- Go into Shroud, Shroud loop (4, 3, 2, …, 2, 3, 4), leave Shroud
- Pistol loop (2, 3, 4, …, 4)
- repeat
Notes[edit]
Your Quickness sources are:
- Deathly Haste pulses Quickness to allies near you while you're in Harbinger Shroud
- Elixir of Anguish gives Quickness to you, and thanks to Twisted Medicine, allies in the splash radius
- Pistol 3: Vile Blast (100)
- Shroud 4: Voracious Arc (100)
- Shroud 5: Vital Draw (300)
- Spectral Grasp (150–750+)
- Summon Flesh Golem → Charge (432)
Try to have your elixirs splash both the squad (including you!) and the boss whenever possible. Prefer hitting allies over the boss if you have to choose one.
Plague Sending causes your first attack in Harbinger Shroud to transfer 2 conditions. We take advantage of this by using Blood Is Power and Plaguelands (if available) before going into shroud.
Opener[edit]
We start halfway into the Pistol Loop to immediately provide quickness to our subgroup and then take advantage of having full Life Force.
- Elixir of Anguish first to give squad Quickness immediately
- Elixir of Risk
- Elixir of Promise
- Plaguelands
- Blood Is Power
Shroud Loop[edit]
- F1: Harbinger Shroud
- Shroud 4: Voracious Arc
- Shroud 3: Devouring Cut
- Shroud 2: Dark Barrage
- Auto-attack (Shroud 1: Tainted Bolts) while waiting for cooldowns
- Shroud 2: Dark Barrage
- Shroud 3: Devouring Cut
- Shroud 4: Voracious Arc
- F1: Exit Harbinger Shroud
Pistol Loop[edit]
- Pistol 2: Weeping Shots
- Pistol 3: Vile Blast
- Focus 4: Soul Grasp
- (Focus 5: Spinal Shivers if boss has boons)
- Auto-attack (Pistol 1: Vicious Shot) while waiting for cooldowns
- Focus 4: Soul Grasp
- (Pistol 2: Weeping Shots if need more life force)
- Elixir of Anguish
- Elixir of Risk
- Elixir of Promise
- Plaguelands (if up)
- Blood Is Power