This idea is inspired by secondary professions from the original Guild Wars.
Common Mechanics[edit]
- Each secondary specialization has an associated profession.
- Characters cannot select a secondary specialization for their own profession (e.g. a Guardian wouldn't be able to select the Guardian secondary specialization, Willpower).
- Secondary specializations can only be equipped in the third specialization slot, much like elite specializations.
- Secondary specializations offer a flexible Proficiency that allows the selection of any single weapon from the associated profession.
- The weapon selected will offer the skills for the associated profession.
- If a one-handed weapon that the associated profession can dual wield is selected, then the character also becomes able to dual-wield that weapon.
- If a character selects a weapon Proficiency that overlaps with their profession's weapon proficiencies, they will replace their normal profession weapon skills for that weapon with those from their secondary specialization's associated profession.
- For example, a Mesmer who selected Greatsword Proficiency from the Warrior secondary specialization Brawn would have access to the Warrior greatsword skills instead of the Mesmer greatsword skills.
- Secondary specializations offer access to the healing and utility skills of the associated profession, but not elite skills.
- Secondary specializations offer limited access to the associated profession's exclusive mechanics, usually through the F5 slot.
Willpower (Guardian)[edit]
- Themes: Block, Healing, Burning
Tier
|
Trait
|
|
Description
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Minor Proficiency
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Flexible Proficiency: Guardian
|
|
You can wield one weapon of your choice normally available to Guardians.
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Minor Adept
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Virtuous Being
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|
Gain access to Guardian healing and utility skills. You can use one of the three Virtues.
|
Major Adept
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|
|
Description
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Major Adept
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|
|
Description
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Major Adept
|
|
|
Description
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Minor Master
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Holy Haste
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|
Your Guardian skills gain reduced recharge.
- Recharge Reduced: 20%
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Minor Grandmaster
|
|
|
???
|
Major Grandmaster
|
|
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|
Brawn (Warrior)[edit]
- Themes: ??
Tier
|
Trait
|
|
Description
|
Minor Proficiency
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Flexible Proficiency: Warrior
|
|
You can wield one weapon of your choice normally available to Warriors.
|
Minor Adept
|
Brute Strength
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|
Gain access to Warrior healing and utility skills. You can build up adrenaline with your attacks, which you can expend on powerful burst skills.
|
Major Adept
|
|
|
Description
|
Major Adept
|
|
|
Description
|
Major Adept
|
|
|
Description
|
Minor Master
|
???
|
|
Your Warrior skills gain reduced recharge.
- Recharge Reduced: 20%
|
Major Master
|
???
|
|
<Bonus while using a main-hand weapon in offhand>
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Major Master
|
???
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|
<Bonus while using an off-hand weapon>
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Major Master
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???
|
|
<Bonus while using a two-handed weapon>
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Minor Grandmaster
|
|
|
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Major Grandmaster
|
|
|
|
Burst Skills[edit]
Skill
|
Weapon
|
|
|
Description
|
??
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Pistol
|
|
|
???
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??
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Scepter
|
|
|
???
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??
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Shortbow
|
|
|
???
|
??
|
Staff
|
|
|
???
|
Intelligence (Elementalist)[edit]
- Themes: Auras, Combos, Hybrid Damage
Tier
|
Trait
|
|
Description
|
Minor Proficiency
|
Flexible Proficiency: Elementalist
|
|
You can wield one weapon of your choice normally available to Elementalists.
|
Minor Adept
|
???
|
|
Gain access to Elementalist healing and utility skills. You are attuned to one of the four elements.
|
Major Adept
|
|
|
Description
|
Major Adept
|
|
|
Description
|
Major Adept
|
|
|
Description
|
Minor Master
|
???
|
|
Your Elementalist skills gain reduced recharge.
- Recharge Reduced: 20%
|
Major Master
|
Master of Magic
|
|
Gain expertise based on your power and precision based on your condition damage.
- Gain Expertise Based on a Percentage of Power: 7%
- Gain Precision Based on a Percentage of Condition Damage: 7%
|
Minor Grandmaster
|
Elemental Infusion
|
|
Gain attributes depending on your attunement.
- Power: +250
- Healing Power: +250
- Precision: +250
- Toughness: +250
|
Major Grandmaster
|
Lingering Elements
|
|
Elemental combo fields you create with weapon skills last longer.
- Duration Increase: 1 second
|