Talk:List of warrior traits

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mirrored List of elementalist traits, thought it was a good idea Venom20 [User_talk:Venom20] 18:54, 17 June 2010 (UTC)

Definitely a good idea. Thumbs up. --208.105.170.7 19:22, 17 June 2010 (UTC)
Where are all these skills and traits found? There's only so few listed on the site... Ariyen 04:42, 27 August 2010 (UTC)
Gamescom demo. There are a lot of skills and traits which have been picked up from screenshots and videos. The ones I added yesterday came from the PlayMassive HD videos. I think there will be inaccuracies but it is likely that things will change before release any how whether we copied the info correctly or not. -- Aspectacle User Aspectacle.png 06:00, 27 August 2010 (UTC)
Ah... Cool. I was getting puzzled after seeing more on the necromancer, here, elementalist, and ranger that I was wondering if it was that or other places... Ariyen 06:12, 27 August 2010 (UTC)

Colourless Icons[edit]

I'm less convinced that the icon for the warrior for superior agility will be green. This may prove to be problematic for some icons... Venom20 User Venom20-icon-0602-sm-black.png 20:41, 29 August 2010 (UTC)

Now that I think more about it, the common trait icons are probably better off being whited out. That way they would be impacted by any profession. Venom20 User Venom20-icon-0602-sm-black.png 21:17, 29 August 2010 (UTC)
I have uploaded strength (trait) as a colourless icon to test (also FYI, my GIMP skills are horrible). What do we think? Should the common icons be colourless? Venom20 User Venom20-icon-0602-sm-black.png 23:22, 29 August 2010 (UTC)
Whatever they look like in-game. If the professions all use the same color, then so be it. If we don't know yet, or if we don't have good quality images, then just leave it be until we do. Manifold User Manifold Neptune.jpg 03:13, 30 August 2010 (UTC)
If we want to use the same ones from the game for common traits, then we're going to need a new template. The skill icon template takes the image as the skill name. so if 2 profs share the trait, then we'll need a way to distinguish between the 2 uploaded images. Venom20 User Venom20-icon-0602-sm-black.png 03:28, 30 August 2010 (UTC)
If the in-game version are different colors, then we can upload them slapping a (<proffession>) tag (e.g., Intelligence (necromancer); Intelligence (elementalist) and so forth) on them, and it should be doable to do {{skill icon|<skill name+prof>|<skill name>}} should it not? -- Konig/talk 03:51, 30 August 2010 (UTC)
I suggest to upload the images as pngs with transparency between the central pictogram and the border. This way we'll just have to place the images in front of a colored background to see it exactly like in-game. Chriskang 07:36, 30 August 2010 (UTC)
Actually, that is a good idea. I wouldn't know how to create a new template for it though. I think it should be a template that is similar to Template:skill icon, except there should be an if statement for another parameter: class. The if statement should then specify the value of the background. Venom20 User Venom20-icon-0602-sm-black.png 13:51, 30 August 2010 (UTC)
That's exactly what I was thinking. I'll create the template tonight if no one beats me. Chriskang 14:22, 30 August 2010 (UTC)
I uploaded a transparent icon here. You can use it to test, also "my GIMP skills are horrible" this. I kinda cropped it in a rush, didn't really take any time to perfect it. But it should suffice to test the template. Venom20 User Venom20-icon-0602-sm-black.png 16:47, 30 August 2010 (UTC)
Thanks Venom but I couldn't use it as this image is also transparent outside of the hexagonal border. So I uploaded my own images and created this. Any comments before I move the template to the main namespace? Chriskang 08:55, 31 August 2010 (UTC)

(Reset indent) "this image is also transparent outside of the hexagonal border." ah, that makes sense. I didn't think of that. I'll see about amending it for the other icons. I think your template looks really good. +1 vote. Venom20 User Venom20-icon-0602-sm-black.png 15:34, 31 August 2010 (UTC)

Anyone else like the trait icon template? Venom20 User Venom20-icon-0602-sm-black.png 15:37, 8 September 2010 (UTC)

Templatification[edit]

Didn't check history before editing, apologies if any toes were injured in the process. Nice work Proton. Eerie Moss 15:19, 23 February 2012 (UTC)

I don't like it as an implementation. But, the general discussion is at Template talk:Trait table‎‎ --JonTheMon 15:30, 23 February 2012 (UTC)

Redlink[edit]

I know this is an issue with more than just "warrior traits", but a lot of real pages are being marked as redlink (no page)... Is anybody looking into this? ~~ User Kiomadoushi sig.png Kiomadoushi 16:59, 23 February 2012 (UTC)

Nevermind, it seems a lot have gone away? Is that template fairly new, or was it some other reason? o.O either way, seems fixed ~~ User Kiomadoushi sig.png Kiomadoushi 17:17, 23 February 2012 (UTC)
I just created a whole bunch of trait pages, so that's why the red links disappeared. :) Didn't see what it looked like before Proton put it all into a template so not sure what happened. Eerie Moss 18:00, 23 February 2012 (UTC)
So then it probably was just a DPL delay or something? Thanks, I guess that makes sense =) ~~ User Kiomadoushi sig.png Kiomadoushi 18:04, 23 February 2012 (UTC)

Burst Damage[edit]

The burst damage attribute doesn't appear to be 1% per level. I have 4 ranks in it currently, and am only showing a +1% burst damage bonus (crit damage is showing the correct 4%). Could someone with GM unlocked click through and see what the breakpoints for Burst damage are, or see if the display is just borked? 152.18.54.197 16:01, 4 September 2012 (UTC)

Unsuspecting Foe / Skull Crack.[edit]

Per the December 10th update, the Unsuspecting Foe and Crack Shot trait in "Arms" need to be swapped. I haven't an earthly clue how to edit this despite 15 minutes of searching.

Guess everyone else has finally dropped the ball on tracking skill/trait changes, I'll have to get back on that. Fixed and thanks. —Dr Ishmael User Dr ishmael Diablo the chicken.png 15:37, 7 March 2014 (UTC)
Well, if no one shares the secret info about how to edit pages like that, no one will be able to help. --Galleum (talk) 22:13, 7 March 2014 (UTC)
Changes to traits are made on the individual trait page, not on this page. These tables are made automatically based on the information found on individual trait pages. Psycho Robot (talk) 22:25, 7 March 2014 (UTC)

Description of trait specs[edit]

At the top of each profession's trait page should have summary of what each trait spec does, what weapons are benefitted by that trait spec, and the role and play style enhanced by that spec. -- Shena'Fu (talk) 12:44, 2 February 2017 (UTC)

I feel like fault of making the statements brutally short, this would end up being insanely long and detailed. You can't really make a summary when traits are to be used in such diverse scenarios. Take the example of power/condi ps versus straight up condition damage warrior. All three builds share some things, but not always for the same purposes. I think the current short trait descriptions are more than enough. -Darqam 14:21, 2 February 2017 (UTC)