Talk:Jumping puzzle/Archive 1
Archive
Jalis's Refuge?
Was this supposed to be king Jalis,s refuge, or Jalia's refuge? I gathered that it was a stone summit refuge, and the alternate names in the game did not help in clarifying this. 75.220.225.1 18:22, 4 May 2012 (UTC)
- King Jalis's Refuge - as per the map's name. There's 4 allied NPCs - one just talks about how she wants to kill the loiters, the second talks about how it was a spot that Stone Summit stopped at during their retreat north, the third is a golem who says nothing of importance, and the fourth is at the end of the puzzle who "just walked" and apparently didn't know of the grave robbers, creatures, and traps because she hardly ever looked up from her journal. This NPC explains that it was a place that Jalis was held up during a Stone Summit siege or something of the sort - so it's a place of irony in that it was used as a refuge first by Jalis, then by the Stone Summit. Konig/talk 23:23, 4 May 2012 (UTC)
Chests!
What is the kind of chest this article mentions? Puzzle Chest? (suggestion?) Mystic Chest? Mediggo 07:36, 8 May 2012 (UTC)
- They're simply called "Chest" They are not items like the Mystic Chest, they are akin to gw1:Chest, but without a key needed and the item goes straight into inventory (well, on auto-loot). Konig/talk 09:26, 8 May 2012 (UTC)
- A chest found in Shamans Rookery had a Splendid Chest as the final reward. I also saw a chest by this name spawn elsewhere, maybe Demongrub Pits, but I forgot where so I'm not sure. Mediggo 00:32, 24 July 2012 (UTC)
Marked on the map?
Ok so i didn't play the beta so i couldn't check it out myself, but are jumping puzzles marked on the world map? Or are they hidden, so that you actually have to explore to discover them? 78.20.210.178 13:04, 10 July 2012 (UTC)
- Jumping puzzles aren't marked, though they usually have a specific area name that appears on the map. Nothing on the map says it's a jumping puzzle though, so it's a bit of exploring. --El_Nazgir 13:37, 10 July 2012 (UTC)
- Sounds great, thanks!78.20.210.178 17:25, 10 July 2012 (UTC)
Missing
So going by the list of Explorer achievements, we're still missing Behem Gauntlet, Wall Breach Blitz, Buried Archives, Craze's Folly, Crimson Plateau, and Spelunker's Delve. One of which is presumably the Eternal Battlegrounds puzzle. - Tanetris 18:42, 23 July 2012 (UTC)
- Added the Blitz, with a video, though i suck at formatting the wiki, so feel free to fix it. Drkn 20:40, 23 July 2012 (UTC)
- Actually, I'm pretty sure that isn't Wall Breach Blitz. I've done it multiple times and never got that achievement (in all 3 BWEs). Also the youtube link is a video of Loreclaw Expanse. --The preceding unsigned comment was added by 88.163.167.104 (talk).
- Fixed the link, thank you. I've done all the jumping puzzles this third BWE except for the EB one, which i've completed back during the last stress test (no fraps then), but i'm going to redo it during the headstart, asap, with recordings. Completing the one in Breached Wall yields the Breached Wall Blitz achievement, though i think you need to kill the veteran ghost that spawns up there, can't remember right now and i've recorded the second run for better walkthrough-ish content. It didn't yield the achievement before, only after the addition of vistas. Drkn 21:14, 23 July 2012 (UTC)
- Buncha new jumping puzzle achievements in the stress test grabbed from http://www.youtube.com/watch?v=FCVajqSBBt4 (since I never thought to check myself): Vizier's Tower, Branded Mine, Chaos Crystal Cavern, Dark Reverie, Fawcett's Bounty, Fawcett's Revenge, Griffonrook Run, Obsidian Sanctum, Pig Iron Quarry, Professor Portmatt's Lab, Scavenger's Chasm, Shattered Ice Ruins, Swashbuckler's Cove, Tribulation Rift Scaffolding, Vizier's Tower, Conundrum Cubed, and Only Zuhl.
- Obviously, Dark Reverie is the one in Dreamdark Enclave, and has already been added to the page. Based on the similarity of naming with the other 3 WvW puzzle achievements, Obsidian Sanctum sounds like it might be the Eternal Battlegrounds puzzle? Or was the achievement for that already in? - Tanetris 15:02, 3 August 2012 (UTC)
- The naming for the three Borderland jumping puzzles followed color patterns, and the Eternal Battlegrounds follows a white color in the portals iirc, so obsidian doesn't fit it that much. Plus, it could easily be a new kind of name cuz it isn't a copy-with-new-names of the borderlands. You mentioned Vizier's Tower twice, btw, which I bet is in Orr. Konig/talk 03:50, 4 August 2012 (UTC)
- Double-checked the video, and for the record, I didn't mention it twice, it's listed in-game twice (once at the beginning of the list, the other near the end). As for Obsidian Sanctum... Maybe you have a point, but it feels like a pretty big coincidence to follow the "(gemstone) Sanctum" pattern, and both white and black are "neutral" colors, all colors and no colors respectively... I suppose we'll see. - Tanetris 04:24, 4 August 2012 (UTC)
- 4 new achievements with the latest stress test: Urmaug's Secret, Troll's End, Weyandt's Revenge, and Graze's Folly. Added Weyandt's Revenge to the page, as it was the LA one that was already mentioned. Someone else found Urmaug's also in LA, looks like. - Tanetris 23:13, 9 August 2012 (UTC)
- Double-checked the video, and for the record, I didn't mention it twice, it's listed in-game twice (once at the beginning of the list, the other near the end). As for Obsidian Sanctum... Maybe you have a point, but it feels like a pretty big coincidence to follow the "(gemstone) Sanctum" pattern, and both white and black are "neutral" colors, all colors and no colors respectively... I suppose we'll see. - Tanetris 04:24, 4 August 2012 (UTC)
- The naming for the three Borderland jumping puzzles followed color patterns, and the Eternal Battlegrounds follows a white color in the portals iirc, so obsidian doesn't fit it that much. Plus, it could easily be a new kind of name cuz it isn't a copy-with-new-names of the borderlands. You mentioned Vizier's Tower twice, btw, which I bet is in Orr. Konig/talk 03:50, 4 August 2012 (UTC)
- Fixed the link, thank you. I've done all the jumping puzzles this third BWE except for the EB one, which i've completed back during the last stress test (no fraps then), but i'm going to redo it during the headstart, asap, with recordings. Completing the one in Breached Wall yields the Breached Wall Blitz achievement, though i think you need to kill the veteran ghost that spawns up there, can't remember right now and i've recorded the second run for better walkthrough-ish content. It didn't yield the achievement before, only after the addition of vistas. Drkn 21:14, 23 July 2012 (UTC)
- Actually, I'm pretty sure that isn't Wall Breach Blitz. I've done it multiple times and never got that achievement (in all 3 BWEs). Also the youtube link is a video of Loreclaw Expanse. --The preceding unsigned comment was added by 88.163.167.104 (talk).
There seems to be another missing JP, I can't find one for Armistice Bastion (note redirect on the bottom of https://wiki.guildwars2.com/wiki/Armistice_Bastion) -Hesione 12:20, 27 March 2019 (NZDT)
Teleporting
My wife and I found that we could not use the teleporting abilities of the Mesmer in the jump puzzles even some of the vistas wouldn't allow it. Is this intentional or a bug? Whitesyntax 05:01, 25 July 2012 (UTC)
- Hard to say, as some other skills do work across gaps, like the Engineer's Jump Shot, which provides a highly precise and nearly 100% sure jump to anywhere in range. Drkn 16:04, 26 July 2012 (UTC)
- You can only teleport where you can walk. If there's an obstacle or ledge, etc. you need to jump over you cannot teleport nor shadow step there. It is working as intended, though sometimes I've shadowstepped or teleported inside environment and couldn't get out. Mediggo 16:33, 26 July 2012 (UTC)
- there are some exceptions, but yeah, most teleports work only for getting you to places you can reach without jumping. Jump Shot actually jumps you to the location, and the Warrior's Hammer burst skill does the same. The exception (to my knowledge) is the Mesmer's portals, which seem to be able to go through walls and everything; just requires that the one laying down the portals be able to reach both locations, of course. -- Jïörüjï Ðērākō.>.cнаt^ 22:17, 31 August 2012 (UTC)
- You can only teleport where you can walk. If there's an obstacle or ledge, etc. you need to jump over you cannot teleport nor shadow step there. It is working as intended, though sometimes I've shadowstepped or teleported inside environment and couldn't get out. Mediggo 16:33, 26 July 2012 (UTC)
Fields of Ruin
If someone that is good with editing. I found a puzzle in Fields of Ruin. Just south of Varim's Run there is a cave that leads to it. If you need guidence my game name is Mahalla (Sanctum of Ral server). I havent seen anything here on it yet and I have not finished it yet to have the name. --The preceding unsigned comment was added by User:71.236.119.78 (talk).
Windy Cave
I removed it because it's just a POI with a random chest. There are many of those in the games like this one that don't have an achievement linked to it. Pôwer 16:34, 31 August 2012 (UTC)
- An achievement was just added in the Shadow of the Mad King update, however it's not a Jumping Puzzle achievement but instead an Explorer achievement. That begs the question of what do we want to do with areas like this that are not grouped in-game with other jumping puzzles, or minidungeon areas that include jumping sections but are not entirely jumping puzzles. Vahkris 19:56, 31 October 2012 (UTC)
Achievement only?
It seems people keep adding all the jumping puzzles, even those without achievement. It should be made clear whether or not those should be added as well. If they can be added, we should be able to distinguish those without achievement with those that have one. No matter if they have a reward chest or not. Merujsy 09:29, 2 September 2012 (UTC)
- I'm not sure. There's the Explorer article for the achievement hunters. But thinking about places like the strawberry patch in Diessa Plateau - it absolutely needs a lot of skilled and hidden jumping, so it's a jumping puzzle. It just doesn't give an achievement.
- Then there are places like Aurora Glade. Similarly hidden, with a reward at the end, but it requires more brute force than jumping. Those should also be documented, but where?
- We may end up forgoing the "Jumping Puzzle" term, instead creating a split between "Puzzle Achievement" and "hidden places with a reward at the end", though the latter obviously needs a better term.
- For now, let's just list everything here but add a note that there's no achievement. Tub 13:36, 2 September 2012 (UTC)
- If that is the case then the intro needs to be adjusted... "They currently reward an Explorer achievement for completing each individual jumping puzzle, usually combined with a chest." Pôwer 20:44, 3 September 2012 (UTC)
Griffinrook Run Broken?
Without giving too much away for those of you who haven't been here, an NPC that needs to give you a specific item to complete the jumping puzzle does not do so, making it impossible to earn the achievement. I submitted a report on it (along with a couple other people there), should we mention that it's broken in the wiki? —The preceding unsigned comment was added by 71.197.237.140 (talk • contribs) at 01:53, 3 September 2012 (UTC).
- Sure. -- ab.er.rant 02:34, 3 September 2012 (UTC)
- I just completed the achievement (and got the credit for doing so) w/o the item (item giver was bugged for me too). However, I could not open the chest at the end.
- FYI: Item giver (at beginning of the puzzle, so I don't think this is spoilers) says: "...but you'll need a bomb to free it from the chest." This supports that you only need it for the chest, not the achievement. Funny, because there are two jumping puzzles in Lornars Pass. The other has a chest but no achievement. This one has an achievement but a bugged chest.
- TIP: You will likely die many times trying this one... I suggest doing the run naked to theoretically cut down on your repair bill.--Mooseyfate 16:11, 3 September 2012 (UTC)
Found Chaos Crystal Cavern
Immediately West of Old Piken Ruins Waypoint in Iron Marches. When facing west from the Waypoint, there is a cliff with some Cliffbats on it. Jump up there there will be a large hole hidden by some dead trees on the north side of the cliff. Jump in the middle of the hole and swim through the tunnel. You are now at Chaos Crystal Cavern and it is indeed a jump puzzle.--Duckmurderer 06:57, 3 September 2012 (UTC)
- Hi, I've added your tips to Chaos Crystal Cavern. Feel free to edit puzzle pages directly. -- ab.er.rant 06:25, 4 September 2012 (UTC)
Buried Archives Located
On the outside of the Cathedral of Silence in Cursed Shore, the first half of the jumping puzzle leads to the southernmost vista in the zone, all that's needed beyond that is to continue proceeding up the side of the mountain via rocks and coral pads, to a small tomb with bomb traps outside and several ghosts guarding. Upon approaching the chest a Veteran Risen will spawn.--kVolare 03:46, 4 September 2012 (UTC)
- Hi, I've added your contribution to Buried Archives. Feel free to edit the pages directly. -- ab.er.rant 06:29, 4 September 2012 (UTC)
Unnamed in Fields of Ruin
There's a small jumping puzzle in Halkor Meadows that starts on the cliff just northeast of Rosko's Campsite waypoint (you enter the camp and climb the lookout to get on the cliff). The puzzle is a series of stone columns that leads to a set of wooden stairs, another cliff, and a small camp with (in my instance) gold ore and a gummo sapling. There was no acknowledgement from the game of the completion of anything, but it was definitely a little jumping puzzle. --Ph03n1x 00:54, 5 September 2012 (UTC)
Edit: Follow the cliff around to the left, past the hut at the top of the wooden stairs, and you will find a Tiger Den, part of the Spirit of the Tiger Achievement. --Marashni 16:51, 15 May 2016 (UTC)
Found this also, from the camp you can jump along a series of ledges to the harpies at Tanglerot and from the last ledge onto a harpy nest roof. From there you can jump onto the next harpy roof and from there to a ledge to your left on the edge of the map (you need swiftness). This runs onto a path that leads all the way up round the back of the harpies, high on the hillside to a big tree. You can actually explore all of the rim of the world hills from above the harpy skillpoint all the way back to end up looking back down onto the path you came up by the wooden stairs.
I looked all over the back and no chest, no jumping puzzle update, nothing except scenery. Mind you I'm fairly certain you arn't supposed to get here because none of the cliff faces have collision detection and you can run through them to see the sea beyond. If this is a puzzle I can't spot the chest anywhere.
Frequency
Two things I think should be noted on the main page:
- You only get the achievement once per account. You may do it with multiple characters, but this only awards the chest (in addition to the gameplay fun of it). What I don't know, is if it's one chest per day per account, or one chest per day for character. I also don't know if it awards you anything else like map completion for that other character (I assume sometime, which that "some of the time" may only matter if you get to the beginning of the puzzle).
- You may get the chest reward and "key-type" drops (some puzzles have keys or orbs, all of which function as keys that can be used any day) multiple times, it resets once per day. What I don't know, is when it resets. 24 hours? A specific server time?
So, I would go ahead and post this information, only I don't feel I know enough of the details to properly do so. Does anyone know these nuances? Thanks! --Mooseyfate 11:59, 26 September 2012 (UTC)
- This is true for any achievement or chest. Specific items such as orbs can be noted on the appropriate puzzle pages.--Relyk 17:50, 5 October 2012 (UTC)
YouTube links
AFAIK, there was some discussion and, IIRC, a consensus that we should avoid linking to YouTube directly from articles to avoid giving preference to any certain YouTube channel, etc.. So how about linking directly to search results? I don't remember which of the numerous jumping puzzle solution talk pages had the discussion about this matter, so if this has been considered already, I'd like to know where... Example: http://www.youtube.com/results?search_query=meteorlogicus Mediggo 13:33, 18 October 2012 (UTC)
- The discussion I remember was here on the CommPort. (I'm really trying my best to make that abbreviation catch on, c'mon people!) I suppose replacing direct video links with a search results link would be more satisfying for the people affected. However, we should template it in a way that it can't be usurped - make it generate the search link from the page title, and probably include "Guild Wars 2" so that you don't get completely random results for things with generic names, e.g. The Dreamer. —Dr Ishmael 14:24, 18 October 2012 (UTC)
3 new jumping puzzles?
What three jumping puzzles were added on the 10/22/2012 update? 192.168.104.79 16:32, 24 October 2012 (UTC)
- Conundrum Cubed, Tribulation Caverns and Coddler's Cove. However, Vexa's Lab and Forsaken Fortune - and I assume the other new explorer's achievements - have puzzles too, so might be counted as JP. —The preceding unsigned comment was added by Malgalad (talk • contribs).
- I wouldn't call those "jumping puzzles" but more of mini-dungeons, just on a far lesser scale than Flame Temple Tombs. Konig/talk 17:28, 24 October 2012 (UTC)
- I agree. Since they do not have a jumping puzzle achievement, and instead have an exploration achievement, I think it's best to just consider them mini-dungeons instead of jumping puzzles (not every one of them need be as long as Flame Temple Tombs). I added Forsaken Halls to the mini-dungeon page, I was going to add Vexa's Lab to that page if that's a good logic for mini-dungeons vs jumping puzzles. (I think it's a sound conclusion, at least for now) Vahkris 18:09, 31 October 2012 (UTC)
- I wouldn't call those "jumping puzzles" but more of mini-dungeons, just on a far lesser scale than Flame Temple Tombs. Konig/talk 17:28, 24 October 2012 (UTC)
- Conundrum Cubed is not new, the 3 new puzzles are Hidden Garden, Coddler's Cove, and Tribulation Caverns. Hexfoundry Unhinged simply had an achievement added. —Dr Ishmael 18:29, 24 October 2012 (UTC)
Re: Mini Puzzles / Offering Stone (Frostgorge Sound)
1. Offering Stone is a POI, not a Skill Point
2. The cave entrance is south of the POI, not "below" it
3. The cave is a cave, not a jumping puzzle.
This entry should be removed. --The preceding unsigned comment was added by 76.18.86.232 (talk).
Maguuma/Steamspur
I keep seperating out of Maguuma the two that are in Steamspur mountains and placing them in their own group labeled Steamspur Mountains and it keeps getting moved back is there a reason this is happening? Mount Maelstrom and Sparkfly are nowhere near Maguuma. —The preceding unsigned comment was added by Iryano (talk • contribs).
- Mechanically, they are part of the Maguuma Jungle. As the articles for Maguuma Jungle, Sparkfly Fen, and Mount Maelstrom all show. Mechanically, Steamspur Mountains don't exist. Konig/talk 16:49, 24 November 2012 (UTC)
- Actually the entry for Steamspur doesn't reference anything about the mechanics. Those mechanics only apply to exploration achievement. I understand your argument but for someone looking for information about jumping puzzles(which is the topic for this article)is going to be asking WTF(like I did) If they don't know this going in. From the Sparkfly article "it is not actually situated in — indeed, anywhere even near — the Maguuma Jungle or surrounding areas." Steamspur has it's own region on the map and it's own entry in wiki. Mechanics are not what the game is about. They are simply the mechanism for making the end result(lore that leads you from point a to point b/a fun game) and sometimes mechanics are wrong. Iryano (talk • contribs).
- But how is Sparkfly Fen part of the Steamspur Mountains? There are no mountains anywhere in the zone. —Dr Ishmael 14:37, 25 November 2012 (UTC)
torches
How about a note that torches usually imply you are on the right track? A hint like this is given in Demongrub Pits62.159.14.62 11:45, 29 November 2012 (UTC)
Chest resets
It's not noted anywhere on the page how long it takes or what time the chests at the end of jumping puzzles reset after they've been opened.
- AFAIK, they reset daily, the same way as achievements. It was discussed during CBT, but I can't remember exactly, and can't show proof. --Malgalad 23:55, 22 January 2013 (UTC)
- LA chests reset at midnight UTC, and aren't account-shared like the last paragraph says. Other chests seem to be on a 24-hour timer and I'm not sure if they're shared. 78.147.4.165 11:40, 2 February 2013 (UTC)
Account bound?
I think I've seen that achievement credits are account-bound... once you complete a puzzle, you don't get a new achievement with a new character also completing it. Right? Should this be noted on the page? -- Large 06:45, 20 March 2013 (UTC)
- First paragraph on Achievement page states they are shared across characters on account. Spark GOLD "talk" 07:33, 20 March 2013 (UTC)
List of Puzzles + Landmarks
My Jumping Puzzle Checklist, for those interested in a one-page summary of all the puzzles. Includes the region and zone and the chat code for the nearest "landmark" (PoI or waypoint). – Tennessee Ernie Ford (TEF) 20:48, 11 July 2013 (UTC)
- Some jps have qualifiers to separate from area pages, User:Relyk/Jump list. We also have maps for traveling from the waypoint to the start of the puzzle that can be included (although that would add a lot of space, maybe just file link).--Relyk ~ talk < 21:39, 11 July 2013 (UTC)
- Thanks. I think I have "unambiguated" the relevant ones. I guess it would be useful to link to the solutions and "getting there" maps, but mostly, I have found, those are one-time use things. I more often need the nearest landmark just to figure out where to start and the specific JP article already has the details. I've had two primary types of customers for the version I'm using: for guidlies looking for a few easy-ish ones (they want hints, not solutions) and guild leaders trying to organize mass-mesmer portal projects for the monthly. – Tennessee Ernie Ford (TEF) 22:05, 11 July 2013 (UTC)
Are these really necessary?
I came over from Guild Wars and am quite overwhelmed with the content of this game. There is just too much to learn and do in this game which makes it difficult to grasp and really have fun like in GW. I have come across these jumping puzzles and find they are more of a nuisance and a time-waster in this game. I would rather spend my time building up my character and exploring, especially with the vast content that makes it so complicated. But jumping from rock to rock or ledge to ledge over and over and over just to get to a spot and that's it, is just silly. I have yet to come across anyone who says they like them or want to do them. Everyone I've talked to hates them and for good reason. I doubt Anet will get rid of these but either have less of them or make it something optional that players who really want to do them, can for fun on the side, and not waste player's time and detract from the game. Just my opinion.
- If you don't like them, you don't have to do them. Personally, I greatly enjoy them - even though some of them are highly frustrating, it just makes my sense of accomplishment that much greater when I finally reach the end. —Dr Ishmael 18:31, 30 August 2013 (UTC)
- (Edit conflict) Not to mention new 500lvl craft materials will be available in the JP's chests. MalGalad 18:35, 30 August 2013 (UTC)
- They're already entirely optional. You'll never be told that you have to do them and all you miss out on if you don't do them is a few achievement points and the chest rewards, which are usually not as good as you can get elsewhere. Considering they're hidden by design you could also play the whole game and almost never notice they're there. Also I (a former and current GW1 player) love the jumping puzzles. Yes they're a distraction from the main game, but for me they're a fun distraction and a really nice way to reward poking and scrambling around in every corner of the game. Which I do anyway but it's nice to see a developer actually encouraging it and with something so appropriate. Danikat (talk) 21:51, 22 September 2013 (UTC)
Poor Brisban
Brisban Wildlands is the only explorable area without a puzzle. Perhaps there is something wonderful planned? --Gold Recluse (talk) 18:46, 29 December 2013 (UTC)
Difficulty
Each of these puzzles vary greatly in difficulty. Is there any chance we could get a list of "top easiest/hardest", or list them in order of least to greatest difficulty? --SlatzG (talk) 20:21, 25 March 2014 (UTC)
- Difficulty is mostly subjective. There are only a couple puzzles that I would rate "hard" anymore, but some of my guildmates think they are easy. There's no clear way to document this. —Dr Ishmael 20:23, 25 March 2014 (UTC)
- Difficulty is really subjective though. There's really no way to measure it. There are a few universally recognized difficult ones, like Not So Secret and Goemm's Lab, but those are truly exceptional ones. Apart from the outliers, most jumping puzzles have a really similar difficulty. Every jumping puzzle becomes easy if you do it enough, after all. Psycho Robot (talk) 20:25, 25 March 2014 (UTC)
- On the other hand, length is perfectly valid.--Relyk ~ talk < 20:28, 25 March 2014 (UTC)
- More Empyreal Fragments as a reward it means it's harder to do.--W.Wolf (talk) 20:29, 25 March 2014 (UTC)
- On the other hand, length is perfectly valid.--Relyk ~ talk < 20:28, 25 March 2014 (UTC)
- Length is a more objective measurement, sure. The amount of EFrags is a measure of how difficult *Anet* thinks it is: Weyandt's Revenge rewards the highest tier of fragments, but I think it's one of the easiest, while Coddler's Cove is extemely difficult for me even though it has lowest tier of fragments. —Dr Ishmael 20:40, 25 March 2014 (UTC)
- Length doesn't have any useful indicator of difficult however. Coddler's Cove is one of the hardest JPs in my opinion and its also fairly short. I believe the pig iron jumping puzzle is a lot longer but is much easier. Psycho Robot (talk) 20:43, 25 March 2014 (UTC)
- Length is a more objective measurement, sure. The amount of EFrags is a measure of how difficult *Anet* thinks it is: Weyandt's Revenge rewards the highest tier of fragments, but I think it's one of the easiest, while Coddler's Cove is extemely difficult for me even though it has lowest tier of fragments. —Dr Ishmael 20:40, 25 March 2014 (UTC)
- Sorry, I didn't mean that length was a measure of difficulty, just that it's easy to measure it somewhat objectively. —Dr Ishmael 20:46, 25 March 2014 (UTC)
- Basically it depends on the player, the harder one for me is Not So Secret, and that Coddler's Cove is very easy for me. Well, we can put an average time in the jumping puzzle area infobox, no?--W.Wolf (talk) 20:50, 25 March 2014 (UTC)
- Sorry, I didn't mean that length was a measure of difficulty, just that it's easy to measure it somewhat objectively. —Dr Ishmael 20:46, 25 March 2014 (UTC)
- I'd be happy with a simple note of how many EFrags it rewards, without having to go to each individual JP's page to find out. Also, I didn't entirely realize that difficulty was as subjective as it seems to be. I thought ANet had a general concept of this beforehand. --SlatzG (talk) 20:56, 25 March 2014 (UTC)
- Go to the Empyreal Fragment page and there you can see how many efrags it rewards for every jumping puzzle without having to go to each individual JP's page --W.Wolf (talk) 21:00, 25 March 2014 (UTC)
- I'd be happy with a simple note of how many EFrags it rewards, without having to go to each individual JP's page to find out. Also, I didn't entirely realize that difficulty was as subjective as it seems to be. I thought ANet had a general concept of this beforehand. --SlatzG (talk) 20:56, 25 March 2014 (UTC)
Reset timer for jumping puzzle chests
Do the chests at the end of JPs (if they have a chest) reset on a different clock than the "daily reset" (which resets at midnight UTC)? I had a character at one a few hours ago, and I logged off. I'm back now after the daily reset, but the chest is still non-lootable. Daddicus (talk)
- I was pretty sure it was on daily reset, but I had some stash chests for Troll's Revenge bug out when I switched characters and required a logout to fix. dangerCake (talk) 00:27, 29 June 2015 (UTC)
- This morning, they were all available to loot. So, it was either a glitch (likely) or a change to the reset time, OR the addition of a window of time. What I mean by that is perhaps they made it reset "midnight, UTC or X hours, whichever is greater." I'm going to keep my eye on it (I do this every day, as a way of farming empyreals faster). Daddicus (talk)
Hero screen achievement correlation
Could someone please add the numbers now used in the list of achievements to the articles on each jp, so that we can work out which is which more easily?—The preceding unsigned comment was added by Vana Runedottir (talk) at 03:30, 12 December 2016 (UTC).
MD/MD* Add Mount Disabled
We should add which jumping puzzles allow mounts, and which are disabled. Fright01 × 22:36, 27 September 2017 (UTC)
- In addition to to make a positive statement of which puzzles allow one or both. A puzzle with no icons may not have been evaluated. Ideally these icons would be added to the effect icon template, but I have no idea how to do that. Separ (talk) 02:07, 26 December 2017 (UTC)
- I like the idea with the green icons. They can't really be added to the effect icon template though, because that'd require them to have their own effect pages (like Gliding Disabled).
But you can do this:{{effect icon||Gliding Enabled|icon=Gliding Enabled.png}}
→ —Blackice (talk) 21:17, 26 December 2017 (UTC)
I would like green, uncrossed versions of each: - I like the idea with the green icons. They can't really be added to the effect icon template though, because that'd require them to have their own effect pages (like Gliding Disabled).