Talk:Facing the Truth
Feedback 2017/10/06: Rotating discs: Place identified by yellow light & interact to turn disc[edit]
Dears, regarding the rotating discs: For now, the walkthrough just tells to put them in their proper place. I am just doing it now and what I see is that after talking to each NPC, either a cloud of yellow light or sort of flying luminescences glow to indicate what place is the proper one for the current disk. Then we put it in, and we need to re-interact with it several times, so it turns until reaching proper orientation matching the external patterns. Maybe this precision should be added to the walkthrough? --Tilu (talk) 13:29, 6 October 2017 (UTC)
Feedback 2017/10/06: Springer not a must[edit]
Dears, inside the library, for the book at ground level on the balcony north side, this is not necessary to use the springer. An easy way is also to go up the center stairs a bit and glide down to book from there. --Tilu (talk) 13:53, 6 October 2017 (UTC)
Bug with disks/Kasmeer[edit]
FYI, lots of folks talking about the bug. You have to get Kasmeer to "trigger" the conversation about the 8 sunspear virtues in order for the disks to work. If she bugs out and doesn't make that comment, you can't get the disks to work. I've seen conversation about this on a couple of different forums, on reddit, etc... not sure if this should be included on known bugs? 24.15.63.230 21:21, 12 October 2017 (UTC)
- I think it's to do with approaching your team members in order and letting their dialogue play out - Canach, then Rytlock, then Kas, then the bell/brazier to clear the sandstorm. —The preceding unsigned comment was added by Tak (talk • contribs) at 06:05, 26 January 2021 (UTC).
Human and god NPCs[edit]
Are we categorizing Hero (NPC) correctly? While they were originally human, what we see in this instance is clearly not a living human. We also see a ghostly vision of Kormir while she was still human. I would say these NPCs are either ghosts or phantasms. Same deal with Balthazar -- that's not the real Balth we see, so much as a vision of him. Maybe he's a phantasm too? --Idris (talk) 22:26, 24 October 2017 (UTC)
- Yeah I was a bit hesitant when adding Abaddon not long ago. I decided to take a page off of The Departing with how that handles all the memories. It would feel weird to have to classify a single instance of each as a phantasm (they're not ghosts).
- However, I'm not so sure Ashhe, etc. are "ghosts". They're not spectral, and their golden shine reminds me of gww:Seer of Truth. I think they should be marked as Avatars - as well as Champion Avatar of Balthazar and Avatar of Grenth. Konig (talk) 23:00, 24 October 2017 (UTC)
- There's a precedent for phantasms not having the appearance you'd expect -- Priory Arcanist (Precocious Aurene) is definitely a phantasm, because she shatters at the end of the encounter, but she glows gold instead of pink, likely because she's projected by an "I love gold stuff" Exalted. Doesn't seem unreasonable that a god would have the power to project phantasms in whatever manner she chooses, nor that a ghost who closely serves her would have an unusual colour. Weren't there pink ghosts in the Realm of Torment in GW1? --Idris (talk) 23:37, 24 October 2017 (UTC)
- Just saw your "Memories" edit to the NPC list -- I really like it as a solution for this page, but it doesn't solve the problem of how to categorize Hero (NPC) on their own article. --Idris (talk) 23:46, 24 October 2017 (UTC)
- (Edit conflict) Ignoring the fact that all Precocious Aurene phantasms are the same design (golden due to Exalted magic), those eight are not phantasms but sapient individuals. Most avatars we know are ghosts, but they have that "not having the appearance you'd expect" quality, hence my mention of it. Hence my suggestion they're likely avatars. Just as Grenth made his seven avatars from the mortals who aided him in usurping Dhuum to create his Reapers, Kormir took these eight Sunspears and made them her Handmaidens. Is what I'm suggesting. They certainly seem more than mere ghosts representing the Sunspear ethics.
- Kind of interesting that in Kormir's show of memories, only the Hero npcs and Abaddon are transparent - the human Kormir and god Balthazar are both solid.
- And purple. There were purple ghosts in the Realm of Torment (as well as the usual blue and teal ones).
- Edit: As for categorizing on their own page... Honestly hard to say, since what we see is not the real "Hero" characters, but a representation of them, but we should be documenting what we see. Konig (talk) 23:49, 24 October 2017 (UTC)
- So we're essentially in agreement that the handmaidens are ghosts, albeit very special ones? (Sorry if I confused you with my talk of the Precocious Aurene, I wasn't trying to argue that the handmaidens are phantasms). I'm not keen on using the label "Avatar" for the handmaidens based on a hunch; I'd rather keep it to the more generic "ghost". I do notice that we need a race for those actual Avatar NPCs though, and "ghost" seems like an awkward choice there. Maybe there's a sort of "miscellaneous godly spirit" race we can create for weird cases like this -- something that can cover avatars, visions, and perhaps the handmaidens. --Idris (talk) 01:40, 25 October 2017 (UTC)
- Well, continuing the tangent. I would argue that in lore, avatars are ghosts - this is pretty much fact. But mechanically, they may be classifiable as something different (as they were in GW1). "Miscellaneous godly spirit race" would be more or less exactly what avatars are. They're spectral beings that in GW1 are all transparent like souls which come in a multitude of forms - in GW2, all of them have thus far lost their transparentness (all two we see). These eight beings are certainly more than your average ghosts, as they represent the Sunspears' eight virtues and share names with the runes representing such. Something tells me those weren't their names in life. Konig (talk)
- Hmm. If we know what they are in terms of lore but don't know what they are mechanically, we should probably default to the knowledge we do have and call them all ghosts, perhaps add a line to Ghost to explain why these oddities show up in the member list. As much as creating a new "godly spirit" race would help us cover our asses while we're still unsure of how the game classifies them, it might cause confusion lore-wise. --Idris (talk) 02:45, 25 October 2017 (UTC)
- I would argue they are "different enough" though. It would be more accurate to say they were ghosts and in GW1 had heavy visual similarity to such, but like how you wouldn't call a branded charr a charr, you wouldn't call an avatar a ghost. I think this is why prior avatar articles have been left without a race added, because it's too unclear. Konig (talk) 03:22, 25 October 2017 (UTC)
- Maybe we'll just have to leave them blank, then. I'm not really comfortable with making guesses for the Avatars' race, and it seems that guesses are all we have. Anyway, to return on-topic, I think that's this article pretty much sorted now, except for Hero (NPC), which I've started a new discussion for over on Talk:Hero (NPC)#Race and trivia. --Idris (talk) 04:07, 25 October 2017 (UTC)
- I would argue they are "different enough" though. It would be more accurate to say they were ghosts and in GW1 had heavy visual similarity to such, but like how you wouldn't call a branded charr a charr, you wouldn't call an avatar a ghost. I think this is why prior avatar articles have been left without a race added, because it's too unclear. Konig (talk) 03:22, 25 October 2017 (UTC)
- Hmm. If we know what they are in terms of lore but don't know what they are mechanically, we should probably default to the knowledge we do have and call them all ghosts, perhaps add a line to Ghost to explain why these oddities show up in the member list. As much as creating a new "godly spirit" race would help us cover our asses while we're still unsure of how the game classifies them, it might cause confusion lore-wise. --Idris (talk) 02:45, 25 October 2017 (UTC)
- Well, continuing the tangent. I would argue that in lore, avatars are ghosts - this is pretty much fact. But mechanically, they may be classifiable as something different (as they were in GW1). "Miscellaneous godly spirit race" would be more or less exactly what avatars are. They're spectral beings that in GW1 are all transparent like souls which come in a multitude of forms - in GW2, all of them have thus far lost their transparentness (all two we see). These eight beings are certainly more than your average ghosts, as they represent the Sunspears' eight virtues and share names with the runes representing such. Something tells me those weren't their names in life. Konig (talk)
- So we're essentially in agreement that the handmaidens are ghosts, albeit very special ones? (Sorry if I confused you with my talk of the Precocious Aurene, I wasn't trying to argue that the handmaidens are phantasms). I'm not keen on using the label "Avatar" for the handmaidens based on a hunch; I'd rather keep it to the more generic "ghost". I do notice that we need a race for those actual Avatar NPCs though, and "ghost" seems like an awkward choice there. Maybe there's a sort of "miscellaneous godly spirit" race we can create for weird cases like this -- something that can cover avatars, visions, and perhaps the handmaidens. --Idris (talk) 01:40, 25 October 2017 (UTC)
- There's a precedent for phantasms not having the appearance you'd expect -- Priory Arcanist (Precocious Aurene) is definitely a phantasm, because she shatters at the end of the encounter, but she glows gold instead of pink, likely because she's projected by an "I love gold stuff" Exalted. Doesn't seem unreasonable that a god would have the power to project phantasms in whatever manner she chooses, nor that a ghost who closely serves her would have an unusual colour. Weren't there pink ghosts in the Realm of Torment in GW1? --Idris (talk) 23:37, 24 October 2017 (UTC)
Matching the wedges[edit]
For any fellow muppets out there, you're looking to match the opposing little triangles, which is a lot easier than trying to match up the usually-more-squiggly symbols between. It makes a nice 'ding' sound when correct: nothing if incorrect. ~Lya
Possible Trypophobia[edit]
Staring at Kormir's scrolls may cause Trypophobia for some individuals.
Books to look for and read is 16 and not 15[edit]
The number of books required to read in the library as per the achievement's count is 16/16 but this guide only states 15. Where's the last one?
- The "16th" book (objective) is you speaking with Kormir. Will clarify it on the page. ~SimeTalk 19:31, 19 May 2020 (UTC)
Feedback 2020/05/20[edit]
Replace with feedback text. --111.125.118.34 19:52, 19 May 2020 (UTC)