Talk:Crucible of Eternity
Port Sledge? It looks to me like it is where Droknar's Forge was, and part of the lower Shiverpeaks in the area (like around the port and Witman's) has flooded. -- Konig/talk 22:22, 15 July 2010 (UTC)
- Probably based on this image overlaying the book map with the GW proph map. Makes it easier to see things if the scales are comparable. Also, you can see the Shiverpeaks meet the Blazeridge a little better.--Corsair
@Yarrr 22:28, 15 July 2010 (UTC)- I put my money on Droknar too. Chriskang 22:36, 15 July 2010 (UTC)
- The two are close enough for it to be either, but Droknar is most likely just because its the larger and more important city. I'll change the wording of the page to 'in the area of Droknar's Forge.'--Corsair
@Yarrr 22:44, 15 July 2010 (UTC)- (Edit conflict) I don't think the map comparison is to scale. That puts land where there's no hint of land and water where there's little chance of. And puts mountains into the Verdant Cascades, and other issues. I mean, the south part of the map fits next to perfectly (particularly Orr), but not really the rest. -- Konig/talk 22:46, 15 July 2010 (UTC)
- I think most everything is within an acceptable margin of error, along with some more artistic flares to the map. We were told the GW2 map would be wildly different from the GW map. I think the mountains as they are set up in that picture match up almost perfectly, as does the great northern wall. The Henge of Denravi, Rata Sum, Lion's Arch, and The Grove all match up with their respective GW2 counterparts.--Corsair
@Yarrr 22:57, 15 July 2010 (UTC)- It seems to me that the map fits best in the southwestern portion. So either the eastern and northernpart of Tyria was altered canonically (as like with the Giant's Basin, it seems), or there's some difference between the book map and the actual map. It seems that the book map is meant to be like that old map found in Ascalon in GW1, so it would make sense for some errors. -- Konig/talk 23:24, 15 July 2010 (UTC)
- I agree on the old map style, they often do that in fantasy novels. I do expect some differences and discrepancies with the game map, I also believe it close enough for general comparison. As for the northern errors, the lake above bloodstone fen on both versions are nearly identical, as is that river delta north of Kryta. Northeastern errors would be harder to spot though, considering we don't have a lot in that region to compare with, other than the mountains and the great northern wall. The only thing that truly confuses me is Frostgorge Sound. Where the hell did THAT come from?--Corsair
@Yarrr 23:36, 15 July 2010 (UTC)
- I agree on the old map style, they often do that in fantasy novels. I do expect some differences and discrepancies with the game map, I also believe it close enough for general comparison. As for the northern errors, the lake above bloodstone fen on both versions are nearly identical, as is that river delta north of Kryta. Northeastern errors would be harder to spot though, considering we don't have a lot in that region to compare with, other than the mountains and the great northern wall. The only thing that truly confuses me is Frostgorge Sound. Where the hell did THAT come from?--Corsair
- It seems to me that the map fits best in the southwestern portion. So either the eastern and northernpart of Tyria was altered canonically (as like with the Giant's Basin, it seems), or there's some difference between the book map and the actual map. It seems that the book map is meant to be like that old map found in Ascalon in GW1, so it would make sense for some errors. -- Konig/talk 23:24, 15 July 2010 (UTC)
- I think most everything is within an acceptable margin of error, along with some more artistic flares to the map. We were told the GW2 map would be wildly different from the GW map. I think the mountains as they are set up in that picture match up almost perfectly, as does the great northern wall. The Henge of Denravi, Rata Sum, Lion's Arch, and The Grove all match up with their respective GW2 counterparts.--Corsair
- (Edit conflict) I don't think the map comparison is to scale. That puts land where there's no hint of land and water where there's little chance of. And puts mountains into the Verdant Cascades, and other issues. I mean, the south part of the map fits next to perfectly (particularly Orr), but not really the rest. -- Konig/talk 22:46, 15 July 2010 (UTC)
- The two are close enough for it to be either, but Droknar is most likely just because its the larger and more important city. I'll change the wording of the page to 'in the area of Droknar's Forge.'--Corsair
- I put my money on Droknar too. Chriskang 22:36, 15 July 2010 (UTC)
Purpose[edit]
Dwarves gone, spoiler-related event (EoD), so this is likely another corsair/other scum hide-out now, which would be a (semi-farfetched) reference to Fable II's Crucible. Hopefully a PvP arena location, much like Heroes' Ascent. Oh joy, I do hope so. (NO idea where this idea came from all of a sudden, I don't even like speculation on the wiki. I want my HA back, though...) - Infinite - talk 19:50, 10 January 2011 (UTC)
- I reserve the opinion that it's there purely to mess with us. We'll never know. ShadowRunner 19:52, 10 January 2011 (UTC)
- I could be willing to believe the Fable II reference, but (as always) it is impossible to tell until we have more information. Eive 20:37, 10 January 2011 (UTC)
- Goes to show that I, too, can crumble under the pressure of a very, very, very much anticipated game left in the dark. New reveal here we come and then on to more conclusive information about the new Tyria, would be nice. :) - Infinite - talk 20:41, 10 January 2011 (UTC)
- One word: Dredge. Alternatively: gw1:Avicara. May even be Grawl controlled though. All three have/had a strong Southern Shiverpeak force outside the dwarves. -- Konig/talk 23:42, 10 January 2011 (UTC)
- But the Crucible lies on the shore, not in the mountains. I suppose their behaviour could've changed in 250 years, but for some reason I find outcasts more likely than the Southern Shiverpeak inhabitants. That and as per above; I want my HA back. :P - Infinite - talk 11:29, 11 January 2011 (UTC)
- Grawl were in Witman's Folly. Right next to where Crucible is. -- Konig/talk 18:54, 11 January 2011 (UTC)
- But the Crucible lies on the shore, not in the mountains. I suppose their behaviour could've changed in 250 years, but for some reason I find outcasts more likely than the Southern Shiverpeak inhabitants. That and as per above; I want my HA back. :P - Infinite - talk 11:29, 11 January 2011 (UTC)
- One word: Dredge. Alternatively: gw1:Avicara. May even be Grawl controlled though. All three have/had a strong Southern Shiverpeak force outside the dwarves. -- Konig/talk 23:42, 10 January 2011 (UTC)
- Goes to show that I, too, can crumble under the pressure of a very, very, very much anticipated game left in the dark. New reveal here we come and then on to more conclusive information about the new Tyria, would be nice. :) - Infinite - talk 20:41, 10 January 2011 (UTC)
- I could be willing to believe the Fable II reference, but (as always) it is impossible to tell until we have more information. Eive 20:37, 10 January 2011 (UTC)
Images[edit]
Tada! :) http://i.imgur.com/SegOG.jpg http://i.imgur.com/FOvyv.jpg 98.19.155.147 16:02, 26 June 2012 (UTC)
Story Mode tips[edit]
I noticed there were no tips in here for Story Mode so I figured I'd add a few.
The first heavy fight is against an Inquest Technician and some other mobs. The Technician is no real threat, but in this dungeon they have a freakish amount of HP. It took our whole party several minutes to wear him down, far longer than most single enemies.
When you have to fight groups of golems and Asura (right after Zojja starts talking about golems), the Asura Blasters generate very deadly homing lightning balls, you can avoid them if you dodge at the last second, but dodging early does not seem to shake them. They also have a lot of health so they can take a while to wear down. Support Golem Js can generate fire shields around all the enemies, which proc burns on to you when you attack them. These golems are much easier to kill, so I think it's best to focus on them and wipe them out, so you can then kill the Blasters without killing yourself with blowback in the process. Try to stay inside the room, if you retreat to the staircases they won't follow much past the door, but they tend to regenerate and are pretty difficult to kill from there. If you need to hide, the large structural columns at the back of the room are great to duck behind and try to lose agro or heal. Also remember that while there is a waypoint that looks close to that location, it's actually at the very start of the map, and is a much longer run than the waypoint that appears much further away.
For the room where you need to guard Zojja as she uses the console, just remember that you have to guard Zojja, if she falls, you need to restart the whole thing. Take out the enemies that are easy to kill and guard her as best you can. Good luck.
When you need to go into the reactor, pick up a gun. If you just run in, you will get heavily poisoned right away. You have to take to Zojja who will tell you to stick with Mr. Sparkles. He will generate a protective barrier of roughly 600 range. stay inside this barrier. He will also stop to make some permanent bubbles along the way for emergencies. Those little lightning balls will stun you if they hit you, possibly causing you to fall behind and into the poison mists. Use the guns at the entrance to destroy them, but note that they have a tiny range on them. I highly recommend you hit at least one of them, this effect cleared my "Master of Overkill" achievement.
The final boss is fairly easy really, far less downs than in the standard encounters and no real special effects. Just beat up the powered suit, beat up the asura, beat up the giant. They use a lot of effects like Chill or Burn, and the monster summons various minions as adds, but they die pretty fast. The only special attack I can recall is that the giant can do a Krakatorrik stomp that if it hits you (either in close or at a distance, it would seem), it encases you in a pink crystal. Your friends will have to knock you out of this, because you can't do much of anything until it's gone. I made the mistake of using Steal while inside, which actually did teleport me out, but kept me completely immobilized right next to the giant until the rest of the team managed to bust the crystal, Roll for Initiative did not free me. Ohoni 03:59, 4 November 2012 (UTC)
mail announcing explorable mode[edit]
I completed the story mode of CoE with 4 friends, and none of the 5 of us received the usual mail upon completion of the story mode. Is this a bug?
Interactive Map[edit]
It's not working for me. Not sure why as all of the other dungeon maps are working just fine. - Doodleplex 19:12, 11 September 2017 (UTC)
- Seems to be not on your end only, I'm seeing a black bar. If you edit + preview you'll see Queensdale instead... talk 19:24, 11 September 2017 (UTC)
- Do you get a black bar for Ember Bay too? - Doodleplex 20:03, 11 September 2017 (UTC)
- Yup. 2.122.16.136 21:00, 11 September 2017 (UTC)