Siphoned Power/history

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February 25, 2020

  • Siphoned Power: (Competitive split) Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2.
Siphoned Power.png

Siphoned Power

Specialization
Necromancer icon small.png Spite
Tier
Grandmaster
Type
Minor
Game link
1 Recharge time
Siphoned Power

Gain might when you strike a foe below the health threshold.

Radius.png Health Threshold: 50%
Might.png3 Might (8s): 90 Condition Damage, 90 Power
Might.png2 Might (6s): 60 Condition Damage, 60 Power

— In-game description

July 10, 2018

  • Siphoned Power: Increased the might granted by this trait from 2 stacks to 3 stacks.
Siphoned Power.png

Siphoned Power

Specialization
Necromancer icon small.png Spite
Tier
Grandmaster
Type
Minor
Game link
1 Recharge time
Siphoned Power

Gain might when you strike a foe below the health threshold.

Radius.png Health Threshold: 50%
Might.png3 Might (8s): 90 Condition Damage, 90 Power

— In-game description

June 23, 2015

  • Siphoned Power: Updated this trait to reflect the introduction of the specialization mechanic.
    • The trigger for this trait has been changed from the player to a target.
    • Increased health threshold to 50%.
    • Increased might stacks to 2 and duration to 10 seconds.
    • Now has an internal cooldown of 1 second.
Siphoned Power.png

Siphoned Power

Specialization
Necromancer icon small.png Spite
Tier
Grandmaster
Type
Minor
Game link
1 Recharge time
Siphoned Power

Gain might when you strike a foe below the health threshold.

Radius.png Health Threshold: 50%
Might.png2 Might (10s): 60 Condition Damage, 60 Power

— In-game description

Original version

Trait necromancer.png

Siphoned Power

Specialization
Necromancer icon small.png Spite
Tier
Grandmaster
Type
Minor
Siphoned Power

Gain might when struck while your health is below the threshold.

Radius.png Health threshold: 25%
Might.png Might (5s): 30 Condition Damage, 30 Power

— In-game description