Silent Scope/history
March 19, 2024
- Meld with Shadows: Reduced the superspeed duration from 1.5 seconds to 0.75 seconds when the Silent Scope trait is equipped in PvP only.
- Shadow's Rejuvenation: Reduced the initiative gain on enter from 2 to 1 when the Silent Scope trait is equipped in PvP only.
March 26, 2019
- Silent Scope: Fixed an issue that caused this trait to display the incorrect stealth duration values in PvP and WvW.
March 05, 2019
- Silent Scope: The duration of stealth that this trait grants has been reduced from 3 seconds to 1 second in PvP and WvW.
Silent Scope
- Specialization
- Deadeye
- Tier
- Master
- Type
- Major
- Game link
“Silent ScopeGain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped.
Stealth (3s): Invisible to foes. Stealth (1s): Invisible to foes.- Precision: +120
- Additional Precision: +120
— In-game description
December 11, 2018
- Silent Scope: This trait no longer grants an additional 20% chance to critically hit with kneeling rifle skills and Death's Judgment. It now grants up to 120 precision regardless of the weapon the thief wields, and an additional 120 precision while wielding a rifle.
Silent Scope
- Specialization
- Deadeye
- Tier
- Master
- Type
- Major
- Game link
“Silent ScopeGain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped.
- Stealth (3s): Invisible to foes.
- Precision: +120
- Additional Precision: +120
— In-game description
July 10, 2018
- Fixed a bug that prevented the 20% critical hit bonus from applying to Death's Judgment while standing. Removed the internal cooldown from this trait.
Silent Scope
- Specialization
- Deadeye
- Tier
- Master
- Type
- Major
- Game link
“Silent ScopeEnter stealth when you dodge roll with a rifle equipped. Kneeling rifle skills and Death's Judgment gain an increased critical hit chance.
- Stealth (3s): Invisible to foes.
- Critical Chance Increase: 20%
— In-game description
May 22, 2018
- This trait now works outside of combat.
- Stealth is applied at the end of a dodge roll instead of at the beginning.
- Added additional effects particles to show when stealth is applied.
Silent Scope
- Specialization
- Deadeye
- Tier
- Master
- Type
- Major
- Game link
“Enter stealth when you dodge roll with a rifle equipped. This trait instantly refreshes if you kneel. Kneeling rifle skills and Death's Judgment gain an increased critical hit chance.
- Stealth (3s): Invisible to foes.
- Critical Chance Increase: 20%
— In-game description
May 08, 2018
- This trait has been reworked.
- Dodge rolls that are performed while wielding a rifle now grant stealth for 3 seconds.
- It has a 10-second internal cooldown that resets whenever the deadeye kneels, and it no longer replaces Kneel with Sniper's Cover.
- The 20% critical-hit bonus while kneeling remains unchanged.
Silent Scope
- Specialization
- Deadeye
- Tier
- Master
- Type
- Major
- Game link
“Enter stealth when you dodge roll with a rifle equipped. This trait instantly refreshes if you kneel. Kneeling rifle skills and Death's Judgment gain an increased critical hit chance.
- Stealth (3s): Invisible to foes.
- Critical Chance Increase: 20%
- Combat Only
— In-game description
Original version
Silent Scope
- Specialization
- Deadeye
- Tier
- Master
- Type
- Major
- Game link
“Silent ScopeKneel becomes Sniper's Cover, which has an increased initiative cost and grants stealth. Rifle skill critical hit chance increased while kneeling.
- Stealth (3s): Currently invisible. Ends if you deal damage.
- Critical Chance Increase: 20%
— In-game description