Satiate/history
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< Satiate
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June 25, 2024
- Increased the power coefficient from 0.6 to 0.9 in WvW only.
Satiate
- Profession
- Necromancer (skill list)
- Weapon
- Main hand sword
- Sequence
- →
- Game link
“Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold.
Damage: 734 (2.0)? Damage: 330 (0.9)? Damage: 440 (1.2)? Damage Increase: 50% Damage Increase: 20%- Health Threshold: 50%
— In-game description
March 19, 2024
- Reduced the health cost from 8% to 5% of base health in WvW and PvP.
- Guild Wars 2 Wiki notes: In an undocumented change, the coefficients appear to have been further reduced.
Satiate
- Profession
- Necromancer (skill list)
- Weapon
- Main hand sword
- Sequence
- →
- Game link
“Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold.
Damage: 734 (2.0)? Damage: 220 (0.6)? Damage: 440 (1.2)? Damage Increase: 50% Damage Increase: 20%- Health Threshold: 50%
— In-game description
February 27, 2024
- Satiate has been added to the game.
- Increased the power coefficient from 1.0 to 2.0 in PvE and from 0.8 to 1.2 in PvP. Lowered the low-health damage modifier from 100% to 50% in PvE and from 50% to 20% in PvP and WvW. Reduced the health cost from 15% to 8% in PvE.
Satiate
- Profession
- Necromancer (skill list)
- Weapon
- Main hand sword
- Sequence
- →
- Game link
“Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold.
Damage: 734 (2.0)? Damage: 154 (0.42)? Damage: 440 (1.2)? Damage Increase: 50% Damage Increase: 20%- Health Threshold: 50%
— In-game description
Beta event version: November 28, 2023
Satiate
- Profession
- Necromancer (skill list)
- Weapon
- Main hand sword
- Sequence
- →
- Game link
“Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold.
Damage: 367 (1.0)? Damage: 154 (0.42)? Damage: 293 (0.8)? Damage Increase: 100% Damage Increase: 50%- Health Threshold: 50%
— In-game description