Power Return/history
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February 14, 2023
- Mesmer mantras now require an initial casting time to prepare the mantra charges.
Power Return
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Sequence
- →
- Game link
“Instantly heal yourself. Receive increased healing if you are below the health threshold.
- Healing: 1,640 (0.25)?
- Healing below 50%: 2,620 (0.4)?
- Health Threshold: 50%
- Count Recharge: 20 seconds
- Maximum Count: 2
— In-game description
May 11, 2021
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
- Power Return: Mantras no longer need to be charged before use. They now hold three charges by default, and the final charge is no longer stronger. They regenerate ammunition normally.
September 22, 2017
- Mantras: The instant portion of these skills can now be cast while jumping.
August 08, 2017
- Mantras: Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Power Return: Count recharge has been set to 20 seconds.
- Lowered base healing by approximately 33%.
- Heal amount is increased while below 50% health.
Power Return
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Sequence
- →
- Game link
“Instantly heal yourself. Receive increased healing if you are below the health threshold.
- Healing: 1,640 (0.25)?
- Healing below 50%: 2,620 (0.4)?
- Health Threshold: 50%
- Count Recharge: 20 seconds
- Maximum Count: 2
— In-game description
Original version
Power Return
- Profession
- Mesmer (skill list)
- Slot
- Healing
- Sequence
- →
- Game link
“— In-game description