Marshaling Field
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Marshaling Field
1 1
- Type
- Area
- Zone
- The Grove
(Maguuma Jungle) - Connects to
- Lion's Arch
The Sea Rider's Gate (E)
Necrolith Bay (NE)
Caledon Path (NW)
Great Helix (S)
Upper Commons (S)
The Quester's Terrace (SE)
Envoy's Terrace (SW)
Privet Gardens (W)
Image(s) |
Click to enlarge. |
The Marshaling Field is an area with The Grove. It contains an asura gate that connects to Lion's Arch.
Locations and objectives[edit]
- Points of Interest
- Warden's Watchgate —
- Vistas
- From the asura gate, head west to the balcony
The Maker's Path Vista —
- Asura Gates
- Lion's Arch
NPCs[edit]
Allies[edit]
- Afon
- Citizen
- Dubh
- Gardener Theoir
- Gate Assistant
- Laille
- Mentor
- Mentor Arduine
- Sapling
- Syndel
- Warden
- Wyld Hunt Valiant
- Various
Services[edit]
Ambient dialogue[edit]
- Citizen (1): I missed you at the gathering last night.
- Citizen (2): The firstborn asked me to entertain one of the visiting dignitaries.
- Citizen (1): I hope it was enjoyable for you.
- Citizen (2): Entertaining an asura isn't as easy as entertaining a charr. Food doesn't distract them nearly as long.
- Citizen: How far have you traveled?
- Adventurer: To the ends of Tyria and back!
- Citizen: How far is that?
- Adventurer: Far.
- Traveler (1): I've seen many things in my travels, but never have I seen a sentient being birthed from a plant.
- Traveler (2): They're fragile and weak. I don't imagine they'll survive long.
- Traveler (1): Don't underestimate them. They learn strength from ivy and viciousness from blackberry bushes.
- Citizen (1): Hey, are you all right? What's troubling you?
- Citizen (2): I had the worst nightmares last night. They cling to me still, and I can't seem to stop crying.
- Citizen (1): Poor thing. Do you think they were your own nightmares, or someone else's?
- Citizen (2): I can't imagine such horrible things could originate in me.
- Citizen (1): This has been going on for too long. You're exhausted.
- Citizen (2): I just need to harden myself to them. I can't let them get to me.
- Citizen (1): No, that's exactly what the Nightmare Court wants. They want you to stop feeling.
- Citizen (2): I don't know whether these nightmares come from the Nightmare Court or not.
- Citizen (2): They could be a symptom of darkness in my heart.
- Citizen (1): You can't think that way. You are good and gentle. It's a trap. Don't lose yourself.
- Citizen (2): I'm not sure who I am anymore.
- Gate Assistant: Your golem is strange. Was strange, rather.
- Gate Engineer: You drove it away, you know. I've never seen a golem run that fast.
- Gate Assistant: I only wanted to ask it a few questions.
- Gate Engineer: Oh, I know. You guys are full of them.
- Gate Assistant: Oh, yes. What it's like to be a golem? Does it dream? Does it have a family?
- Gate Engineer: That was the last straw you know. After that question about turtles in the desert, you asked it about its mother.
- Gate Assistant: So?
- Gate Engineer: It doesn't have a mother. It's a golem. You crossed its circuits. I don't know how you did it, but you weirded out MY golem!
- Gate Assistant: So, you are the mother? Or the father?
- Gate Engineer: What? Well, I—I guess I... Oh no. You're not getting in my head. You just stand there and help me monitor the gate.
- Gate Engineer: Am I the mother? Blazing braces, this is what I get for working with the tree children.
- Warden (1): All well?
- Warden (2): All well!
- (A charr traveler enters through the asura gate.)
- Citizen (1): Look, it's the charr. I'd love to hear some of his war stories.
- Citizen (2): You should go ask him.
- Citizen (1): Why don't you?
- Citizen (2): You first.
- (The charr stops nearby and the two citizens walk up to him.)
- Citizen (1): Excuse me, kind sir. I wonder if we could trouble you?
- Traveler: Too late. What do you want?
- Citizen (1): We were wondering. Have you been in a war?
- Traveler: Every day is war.
- Citizen (1): What's it like? I imagine the sparkling armor and lines of soldiers marching into battle!
- Citizen (2): The stamping of boots and the voices raised in glory!
- Traveler: The wading through gore. The blood that stains your claws.
- (The citizens are surprised.)
- Traveler: The sweat burning your eyes. The smell of bodies. The death.
- Traveler: Yeah. It's fun.
- Citizen (2): Um, thanks. (gulp)
- Traveler: (laugh)
- (The citizens walk away and the charr traveler exits via asura gate.)
- Warden (1): Hi hi hi! Did you have a good day? I suppose you slept, hm? You're here to relieve me, right?
- Warden (2): Right. 'Bye.
- Warden (1): I heard movement in the bushes over there, but it turned out to be nothing, and then, I saw a shadow, but-
- Warden (2): Got it. 'Bye.
- Warden (1): Okay, see you later! Nasty little prickly pear.
- Warden (1): It looks like rain!
- Warden (2): You always say that.
Every Tyrian day at roughly 9:01 in the morning at the right-most vista
- Mentor Arduine: Good morning, class.
- Sapling (1): Greeting, Mentor.
- Sapling (2): Good morning.
- Sapling (3): Let the learning begin!
- Mentor Arduine: We've reached the proper moment in your training to discuss the Ventari Tablet.
- Mentor Arduine: Nothing is more central to our culture and our virtue.
- Mentor Arduine: Who would like to describe their thoughts on the first tenet of Ventari's Tablet?
- Sapling (4): It says, "Live life well and fully, and waste nothing."
- Sapling (4): Ventari loved us, and so we should love ourselves. He's telling us we're worthy of life.
- Sapling (4): We shouldn't waste our lives or ourselves. We should give our all.
- Mentor Arduine: I cannot argue with that. Well done.
- Mentor Arduine: Who would interpret the second of Ventari's tenets for us?
- Sapling (2): The second tenet says, "Do not fear difficulty. Hard ground makes stronger roots."
- Sapling (2): In other words, that which is gained through difficulty is a better prize than that which is gained easily.
- Sapling (2): With opposition, we discover strengths we didn't know we had. The prize thus doubles in value.
- Mentor Arduine: Excellent answer.
- Mentor Arduine: The third of Ventari's tenets says, "The only lasting peace is the peace within your own soul."
- Sapling (1): I know this one. It means that nobody else can make you happy. Only you can make you happy.
- Sapling (5): It also means that, no matter how far you travel, you can never get away from yourself.
- Mentor Arduine: (laugh)
- Mentor Arduine: The fourth of Ventari's tenets states "All things have a right to grow. The blossom is brother to the weed."
- Sapling (4): They can grow, but what about when the weeds start choking out the flowers?
- Sapling (3): The right to grow isn't the right to kill. Brothers are not parasites. They grow side by side.
- Sapling (2): And, if the weeds start choking flowers, you pluck them.
- Mentor Arduine: Uh, that'll do. Thank you.
- Mentor Arduine: "Never leave a wrong to ripen into evil or sorrow." What does the fifth of Ventari's tenets mean?
- Sapling (4): If you've wronged someone or they've wronged you, don't leave it there.
- Sapling (4): Extend your hand in either apology or forgiveness, and keep extending until the wrong is made right.
- Mentor Arduine: "Act with wisdom, but act." What's the meaning behind the sixth tenet?
- Sapling (5): That's obvious. The fastest way to failure is to do nothing at all.
- Sapling (4): It's more than that. When you choose not to act, it's still an action. The choice is the action.
- Sapling (4): Therefore, I think what it's saying is to think about what you're doing and choose wisely.
- Mentor Arduine: The last of Ventari's tenets is often misunderstood. Who would care to discuss it?
- Sapling (5): It says, "From the smallest blade of grass to the largest mountain, where life goes–so, too, should you."
- Sapling (5): it means that there's a big wide world out there, just waiting for us to come and explore it.
- Sapling (4): But it's also referring to the magical world, which is more internal, yet no less big.
- Sapling (2): There is no greater mystery worth exploring that the self.
- Mentor Arduine: Excellent, novices. You have performed beyond my expectations today. Go now. You have earned your rest.
Trivia[edit]
- The Asuran gate engineer and a sylvari chattering re: questions to a golem about Turtles and Mothers is a nod to the start of the movie Blade Runner, where an interviewer asks the same questions of a Replicant.