Lead Attacks/history
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February 27, 2024
- Axe skills that cost initiative will now correctly trigger Lead Attacks and Assassin's Reward.
November 30, 2021
- Lead Attacks: No longer reduces the cooldown of Shadow Shroud.
October 26, 2021
- Lead Attacks: Positive percentage-based enhancements now display with a "+." For example, swiftness now displays "+33% Movement Speed" instead of "33% Movement Speed."
Lead Attacks
- Specialization
- Trickery
- Tier
- Grandmaster
- Type
- Minor
- Game link
“Lead AttacksIncreases all damage dealt per initiative spent. Steal gains reduced recharge time.
- Maximum Damage Increase: 15%
- Lead Attacks (10s): +1% Damage, +1% Condition Damage, +1% Life-Steal Damage
- Recharge Reduced: 15%
- Combat Only
— In-game description
May 11, 2021
- Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate.
Lead Attacks
- Specialization
- Trickery
- Tier
- Grandmaster
- Type
- Minor
- Game link
“Lead AttacksIncreases all damage per initiative spent. Steal gains reduced recharge time.
- Maximum Damage Increase: 15%
- Lead Attacks (10s): 1% Damage, 1% Condition Damage
- Recharge Reduced: 15%
- Combat Only
— In-game description
October 01, 2019
- Lead Attacks: Fixed a bug that caused this trait to grant less than the listed 15% recharge reduction.
March 05, 2019
- Lead Attacks: Fixed a bug with this trait that allowed players to enter combat with more stacks of the damage effect than intended.
December 11, 2018
- Lead Attacks: The duration of this trait's Lead Attacks stacking effect has been reduced from 15 seconds to 10 seconds. It now requires the player to be in combat in order to generate the stacking damage effect. Initiative skills that cause the player to enter combat will generate stacks of this trait.
Lead Attacks
- Specialization
- Trickery
- Tier
- Grandmaster
- Type
- Minor
- Game link
“Lead AttacksIncreases damage and condition damage per initiative spent. Steal gains reduced recharge time.
- Maximum Damage Increase: 15%
- Lead Attacks (10s): 1% Damage, 1% Condition Damage
- Recharge Reduced: 15%
- Combat Only
— In-game description
August 28, 2018
- Lead Attacks: Fixed a bug that would cause this trait to grant the wrong number of stacks with skills that have initiative costs that are split between game modes.
July 26, 2016
- Lead Attacks: Fixed a bug in which thieves would not gain the damage increase in certain instances.
April 19, 2016
- Lead Attacks: This trait has been reworked and now grants 1% damage and condition damage per initiative spent for 15 seconds. This effect has a maximum of 15%.
Lead Attacks
- Specialization
- Trickery
- Tier
- Grandmaster
- Type
- Minor
- Game link
“Lead AttacksIncreases damage and condition damage per initiative spent. Steal recharges faster.
- Maximum Damage Increase: %
- Lead Attacks (15s): 1% Damage, 1% Condition Damage
- Recharge Reduced: 15%
— In-game description
June 23, 2015
- Lead Attacks: Updated this trait to reflect the introduction of the specialization mechanic.
- Added: Steal recharges 15% faster.
Lead Attacks
- Specialization
- Trickery
- Tier
- Grandmaster
- Type
- Minor
- Game link
“Lead AttacksIncreases damage per initiative. Steal recharges faster.
- Damage Increase: 1%
- Recharge Reduced: 15%
— In-game description
Original version
Lead Attacks
- Specialization
- Trickery
- Tier
- Grandmaster
- Type
- Minor
“— In-game description