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Jackal

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Disambig icon.png This article is about the mount. For other uses, see Jackal (disambiguation).
Jackal.png

A magical construct formed by fusing the unbound energy of the Forgotten with the very stones and sand of the Crystal Desert.

— In-game description

Jackal (overhead icon).png

The Jackal is one of the mounts first introduced in the Crystal Desert in Guild Wars 2: Path of Fire. It is a magical wolf-like creature capable of teleporting and making precision jumps. The jackal is made of sand and can store up to three charges of a quick movement-speed blink, which dissipates its body and allows it to reappear a short distance ahead. It can also use special Sand Portals throughout the desert. You'll maintain your momentum as you blink through the portals, creating interesting combinations for puzzles in the Crystal Desert.

Upgrades to the jackal mount improve its movement ability, evading all incoming attacks, as well as add additional effects to its engage skill  Pounce (Jackal).png Pounce, such as granting a strong barrier to allies when used.

Unlocking[edit]

Jackal unlock banner.
PoF Texture Trans.png Path of Fire
  1. Unlock the Springer (map icon).pngSpringer's High Vault or Skimmer (map icon).pngSkimmer's Ride the Wind mastery.
    • This is required to unlock the Renown Heart mentioned later.
  2. Head to the Djinn Enclave in Sand Jackal Run in the south-western part of The Desolation.
    • Traverse through the surrounding Sulfurous Haze.png Sulfurous Haze using a skimmer, or through other means.
  3. Complete Complete heart (map icon).png Help Drojkor, Spirit Squall, control jackals (80).
  4. Purchase the Jackal item from Drojkor, Spirit Squall for 200 Trade Contract.pngTrade Contracts and 20 Gold coin.

Mechanics[edit]

  • A jackal has 5932 base health.
  • In getting to the heart quest, the jackal can be used to run along sand bridges. This ability is also used to reach certain mastery points on the other maps.
  • The Jackal regenerates its entire endurance bar in 10 seconds.
  • The jackal blinks 744 units on flat ground with each blink.[1]
  • The Jackal blinks only 131 units on flat ground with each blink while at walking pace.

Related masteries[edit]

Jackal Mount[edit]

Mastery XP required Points Description
Enhanced Evasion Enhanced Evasion 381,000 Path of Fire mastery point Learn to evade attacks while using the jackal's movement ability, and use it at opportune times to avoid large attacks.
Bolster Allies Bolster Allies 457,200 Path of Fire mastery point Learn to use the jackal's sand to bolster allies when using Pounce, granting nearby allies a strong barrier.
Shifting Sands Shifting Sands 558,800 Path of Fire mastery point Learn to shift through the sand portals found throughout the desert to reach new and hidden locations.
Adroit Evasion Adroit Evasion 1,222,375 Path of Fire mastery point Master the jackal and learn to share the bonus from Enhanced Evasion with all the mounts through their movement abilities.
Total 2,619,375 14 Path of Fire mastery point

Other masteries[edit]

Path of Fire
Living World Season 4
Living World Season 5 (Icebrood Saga)
End of Dragons
Janthir Wilds
  • Warclaw (map icon).png Well Rested (mastery).png Well Rested: Increase endurance regeneration by 20%.

Skills[edit]

# Skill Activation time Recharge time Description
Jackal (skill).png Jackal Summon and mount your jackal.
1 Mount skillPounce (Jackal).png Pounce Engage. Pounce at your foe, damaging them and any nearby foes.
Mount skillBlink (Jackal).png Blink Rapidly dash forward in the camera's direction.
Mount skillDismount.png Dismount Dismount your mount

Lore[edit]

Jackals are elusive, magical creatures formed of shifting sands and given shape by magical runes. They can dissipate into sand to teleport short distances and dash through sand portals. The djinn of the Desolation create and tame them; prove yourself a worthy trainer, and you may befriend one.

The Jackal

Jackals are mystical constructs of wind and sand created and tamed by the djinn of the Desolation. In the wake of Nightfall, remnants of Abaddon's tormented magic left by the Margonites' presence seeped into the Crystal Desert. Left alone, this magic would coalesce into tormented remnants over time. To cleanse the Desolation of this magic, the djinn have gathered at Sand Jackal Run and taken to reshaping this tainted sand into jackal-shaped constructs. The djinn imbue their magic into runes taken from the bodies of tormented remnants to tame the tormented energies, and in turn the jackals. These jackals are feral and hostile initially, and still seek to bring about Nightfall. Once tamed, it is said that the eyes of the jackal are all that remains of their Margonite forebears.

Jackals remain attuned to the Realm of Torment and are capable of utilizing Sand Portals as entryways into the Mists to travel distances instantly.

List of Jackal skins[edit]

See also: Gallery of Jackal skins

Gallery[edit]

Screenshots
Other


Trivia[edit]

  • It and the Roller Beetle are the only mounts that can have their eye color changed with their base skin: when dyed, the glowing part of the runes and its eyes are colored.
  • When mounted at the race in Amnoon the children present have different dialogue:
    • That sandy mount makes my nose itch.
    • Whoa! I've never seen one of those before! Is it made of sand?
  • While idle, the Jackal has the following animations:
    • The player will scratch the Jackal while it sits down, similar to the Raptor.
    • The Jackal howls like a wolf.
    • The Jackal and the player look down at the ground.
  • In the real world, Jackals are an omnivorous species of canines that are native to sub-Saharan Africa and south-central Eurasia.
  • The Jackal's theme is known as "Sands of the Djinn" in the Path of Fire soundtrack.
  • A life-sized jackal statue was made to tour the EU gaming conventions in 2018, shown above in the gallery.

Related achievements[edit]

References[edit]

  1. ^ Reddit thread, Reddit.com