Guild Chat - Episode 28
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Guild Chat - Episode 28
- Title
- Winter Quarterly Update Preview
- Host
- Rubi Bayer
- Guests
- Joel Helmich
John Corpening
Jon Olson
Hugh Norfolk - Date
- January 22, 2016
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 28th episode of Guild Chat aired on January 22, 2016.
"Host Rubi Bayer is joined in this episode by Joel Helmich (Game Designer), John Corpening (Associate Game Director), Jon Olson (Game Designer), and Hugh Norfolk (Game Designer) to preview the update coming to Guild Wars 2 on 01/26/2016."
Transcription[edit]
Below is the raw unformatted transcript from Youtube.
[Music] hi welcome to guild chat i'm your host ruby if you're joining us for the first time welcome if you are joining us again welcome back it's good to have you here uh we're going to do a preview of next tuesday's update today we have a lot to talk about so i'm going to jump right in i want to start by talking about a couple things that we've been looking at around the studio as always just to pass these on to you guys uh the first thing there was a reddit thread that caught my eye earlier this week and some of you may have seen the live stream that started that conversation aurora peachy was live streaming guild wars 2 and went to deposit her materials accidentally misclicked and compacted her bags instead this and it sounds funny but this resonated with me for a couple of reasons in first part because there were so many people at the time saying oh my gosh i've done that too people immediately identified with that and also because i was one of those people i think we all know the pain of a misclick in any part of the game just if you if you are that tiny bit off and it does something completely unintended you have to stop your game play to fix it uh while i was reading the thread a couple of points caught my eye uh first that a lot of people pointed out that of all the things in that drop down menu that you could miss click while you were trying to deposit your materials that's the only one that couldn't be fixed with just a second click that was the only one that required you to stop what you were doing and fix everything and another person replied it feels unintuitive to have the blow up your bags button right beside the clean up your bags button and it sounds funny but it helped clarify the issue for me it helped put in focus what was bugging me about this i do love that we have things in our game like invisible bags to help prevent this but if we can do something in addition to that easily to make it to lower the instances of somebody having a frustrating issue happen to them as a player and we can do it easily it's something that i get curious about and i want to ask so i asked around about this and being aware that game code is complicated on the back end and every system touches other things there can be a ripple effect even with things that look like a small change i went in asking the question the answer i wanted was so what's going on with this you know what was behind that decision is there something that i can pass along and it turns out every once in a while you find a small change that actually is a small change and we can do something to make it a little bit easier on players without disrupting all of the other work we're trying to get done around here that turned out to be one of those things so we went ahead and went for it that's not to say it's coming next tuesday we're still going to test it and make sure that it doesn't blow anything up but you know we can lower the instance of something frustrating happening just by lowering that in the drop down menu so that's a thing that's coming and thank you guys for talking about it and getting us to think about it um the other thing that i want to talk about i think affects a lot of people and you're going to be pretty happy to hear we've been talking about guild decoration costs and scribing costs around here i know a lot of you feel like it's really expensive i'm right there with you my scribe is level 225 and it has been an enormous journey so i asked around and what was going on with that when hot launched the economy was really in flux and we wanted to wait until it settled down before making such a huge change things have settled down and we all still agree that the cost of scribing and guild decorations is way out of line with where we wanted it so we are working to bring that back in line again this is not a thing that's coming this tuesday because it's a much bigger change than that so we're working on it and we're going to go ahead and put it out there as soon as it's done um that's one that i personally am looking forward to and i'm pretty sure you guys are too so the third thing i want to talk to you guys about is a change that we made recently um with how gliders deploy in our game i'm not the expert on that so i went ahead and brought an expert in to tell you a little bit better than i can so joel helmut you did a lot of work on gliding i i have in fact you haven't okay so done a fair bit how did you get how did you get started on that so uh early last year um january-ish 2015 um well about a couple months so uh mike lewis who had some of you might recognize his name worked on yeah so he's lead engineer here he's my lead uh he had done a prototype of gliding in the game it's basically just a parachute just for terminal velocity you can pull it down and uh designer saw that one this is amazing when you have the game now uh we need to like change stop presses we need to go back and rejigger everything make it all work and they needed a programmer to work on it they asked around it's like yes i i would like to do that yes i've got i've got some history like back in college i did some modding on flight sims and i've played games gliding in it that's a lot of fun like ion back in the day yeah uh played some more recently and so you've kind of got that yeah yeah and i i love things like things that deal with mobility with motion that's that's a lot of fun to me and so i was like yes i would very much like to do this and so they needed they uh we did the demo packs east and they needed a uh fight with the wyvern up in the up in the canopy of the brink to feel like really good and they wanted the gliding to work there and it was i mean honestly in retrospect it was okay there were a lot of improvements since then but that was that's where i got my start oh she's working on that that little piece and then from then on there's a bunch of little other pieces kept tweaking a little it wasn't the only thing i worked on but that was yeah you weren't just sitting in a room by yourself nothing but gliding no no um as nice as that would have been uh it's a big game there's a lot of stuff to work on yeah but so lighting was kind of my thing bringing it into course and yeah so um when we shipped hot they were there was a fairly large fraction of us was like well why why don't we have this everywhere because it sure would be nice after you've spent a long time in the jungle then you come back to the main world and you jump off cliff and you die yes i'm dead why why joel why why indeed and the the reason we're given which is completely legitimate is we just did not have time to make sure i did not have time at the time to make sure that it was all kosher that uh things weren't going to break horribly qa was really slammed just testing all the keys all the hot stuff and they only have so much time uh but once once hot shipped then we revisited it well okay uh maybe now we can do this and the answer is yeah we actually can and it's coming and thank you yeah well that's just so now in the meantime a change that we've done is helped with glider deployment in the game as it is now because sometimes we were still falling to our deaths yeah we had a glider that that's true um but i'm not blaming you i'm just saying what happened we did you want to show gliding criteria first though i feel like maybe we should show that first you know what i'll tell you you are the boss of gliding yeah you want to show gliding in courteria first go for it yeah so but we'll get to that that no no no no no no no no no no no no no no no that's important um so i have a guy sitting in lines already from them yeah show up to the man all right there he is here's my celebrity thief i am sitting upon the lobster the mighty lobster of lobsterness and normally you'd be here and there'd be quite a fall might not kill you but perhaps but it's like now i'm a thief on the wind watch me terrible for a number of reasons you're welcome uh i'm not sure if i was thanking you we are flying as as we do flying around oh uh the camera's being adjusted to point more it's not your camera move on with your life it's very distracting and you just said i'd like to light up this thing and now i'd like to glide off these other things and it all just claddings so i mean it's like thank you for showing us there it is okay uh now we have some do you want to show some no-fly zones yeah so there's this is this is not like yes you can slide everywhere so it's all fine um there's there are exceptions and so first and foremost pvp is out wow i'm fine uh pvp is out there's just that's not happening uh maybe someday in the future it's an enormous no-fly zone for now it's beyond my apartment um world versus world is out because the world versus world team is weak and fearful hi john uh you know he can reach you right all right so jumping pills is the right thing too uh well we don't want to like totally ruin that's true uh well so for world versus world specifically though uh they they did actually explore it for a while they were like well can we keep people out of keeps uh and the answer was maybe kind of then there was concerns about well okay but like this is supposed to be an equal opportunity zone for people with and without hot and people don't have lighting yet maybe i don't know uh so rather than requiring them to you know if you want to like play play with the big boys you need to go by hot that's kind of mean that's fair and so they're like okay well not now that's a good one that's good uh so that happened pvp though there is there is one very important exception which i think people will be excited about part of the mess oh yeah as you are not pvp and heard of the mess you make light there you can fly around while you're waiting you can just i mean it's it's it's it's our own little mini game i didn't know that until the other day and i was very excited when i saw it it was a lot of fun awesome you are welcome to try to glide to the other islands i'm pretty sure there's a trip where they'll just catch you as if there is there is one find out but you may try you can try your way all right and uh but as far as the open world open world's open except for uh there are except for where it's not except for it's not and so i wasn't actually involved in this but i'll show you guys one it's over here somewhere uh so not not on the code side but uh design and qa looked at a bunch of different jumping puzzles like okay well which which ones are most at risk and someone's like well i mean it's okay measuring portals exist we know they exist it's not like every time they don't so we're not super worried about massive exploits but things are just obvious yeah you just fly over to the end thing so here's one um swipe here it's look look look at my gliding powers it was a little bit of seasickness all right all right so all right over here ish is uh the end of shark my caverns that go in there yeah and then there's the npc at the end and you could in theory just glide over to the end spot and then run down to the bottom and so i'm sure it'll be fine what could possibly go wrong and so uh gary's like why don't you guys fix that and so design there okay so you get this message so you're in a fly zone and then you go oh no you're gonna land one way or another that's fine uh and so most of these things are set up they're not really there to kill you they're just there to stop you from exploiting so i can show you what the box actually looks like my magic dev powers with your magic you have powers yeah i have lots of those as it turns out all right so you see there's a triple error above me pretend it has a bottom because it does and so if you enter this guy he flips up the message saying hey don't don't do that you should probably not do that and if you stay in there you drop it's just you're boring but it ends right here and so you can send the deployer glider underneath you don't die or you hit the water so that's there's a couple of these um and again i didn't do them so if people are like oh these are the worst things that i was it wasn't me what if they loved them then did you do that it's as unlikely in that unlikely event i guess i can take credit so i did actually invite the designer the main designer who's involved and it's like why don't you come on the show with me he's like yeah he was like well would there be cameras on then no it's more like well then i'm like the villain here and it's like yes that was that's my plan all along nice it's strategy all right so um glad you're deployment give it that uh open world mostly good story instances are out dungeons are also out and the reason partially exploits but also there are a bunch of these like tripwires and things to set up events to go and they just they break really bad it turns out basically everyone breaks really badly when you glide over them uh so it's keeps me want to try uh so so just open world but get up on mountains go glide off things it it's it is a lot of fun you just like gliders have gone to her and rohan i used to be wrong there uh i love it it's just mixing my response terrible uh you tried it it's shameful it's like all right uh the glitter deployment so uh people may have noticed last week day or two yeah it was last week it's it's still last seems like a long time uh uh it's been a while what happened was gliding used to be heavily subject to lag i'm sorry players from australia i did not really understand your pain uh until i tried until i until i faked her turn on fake like oh this is the worst thing ever so uh put in some changes which again these are things that i wanted to ship with high because i recognize they like lag might be an issue i didn't know how big of an issue it was going to be but there were complicating reasons that we couldn't do it like right when we shipped but definitely we're looking at it and okay now now we have the time and resources to actually fix things up and so deployment authority or control of glare deployment used to all be server-side and do you want to bring up uh the magic image can we see the awesome image that joel made because it is pretty great it is fantastic uh so you can see on the left finger there this is how it used to work in a low lag environment it's not a big deal so the way our motion works is the client sends up position reports it's like several times a second many times a second to the server saying here's here here i am here i am here's my state and at some point the client client say hey i'd like to play my glider and the server would see oh you're not gliding it you're not able to glide yet you're not following it so no and the client might try again say how about now he says oh now you now you are falling very well let's deploy your glider and then he would have to send a message back to the client and then the client would say all right now i'm gliding let me adjust my terminal velocity so it don't fall as fast and then that'll change how i report my position uh that's fine when the lag is low when the lag gets really mean like the upper right image and you have this really long delay you see as time goes this way the client sends the thing and then the server doesn't get it until way later and as far as the client is concerned they send a request and then a long time later the server finally gets back to him it says okay it says it's saying so even though the server thinks he responded very quickly he's saying yeah okay well i got the request and said yeah okay go go for it from the current from the client's perspective might be like half a second both ways if your legs really bad and so it's like full second before your glider comes out you fall long ways in a second and that's that's true uh and so the alternative approach was well what if the client just assumes that it's okay and changes the term of loss immediately and then tells the server here by the way i changed my terminal velocity i'm gliding now and the server can validate that and say well okay yeah that's that seems fine or might say no that's not fine but that's unusual and so even though yeah yeah and so they eventually the server responds saying hey you're gliding and the client says yeah i i know i know i've got i'm on this now it i include this other client line on there to show like what the delay is for other people seeing you so the way the way all simulation works in our game is the other clients have to simulate your motion too it's not like the server is running full physics simulation on everybody and so to another client there still would be a really long delay but we don't care that much about that it's not like it's going to kill you and so you might there might the client here might think he's gliding here but it might take the other guy a full second before he realizes that you're gliding as was true before that's that's okay we're allowed uh so yeah it it definitely is one of those things where i even i didn't think i had that much lag on my machine until the change went through and uh my goodness i went once once the uh update went out i was like wow it's as smooth as better it felt a lot better it's not just free free-falling quite nearly as much yeah so uh hopefully people like that i certainly did and uh awesome yeah anyway yes there was there was one small thing uh it's not super important but you're just making it sound like it's incredibly important well it's it's not terribly uh so some people may realize you can glide out of uh jump mushrooms when the jump mushroom launches you can just hold space for a little bit it'll drop at the top and that one that is a situation where the client with one example of a situation with the client cannot assume that he can glide and so that has to still we use the old model where he just asked the server hey how about that how about now um and that is that is that comes up because that is an important mechanic in a certain boss fight that may or may not be getting updated soon uh with with certain jump pads and things so perhaps look forward to that but i wonder what that i don't know i can't imagine all right awesome but but that's uh that's really all i got this time so nothing like really new just hopefully some more details a little more insight into the inner workings of our yeah but you tell it better really complicated game you tell it better all right thank you very much i appreciate it um guys hang out just a second we are going to bring in another guest to start talking about next tuesday we'll be right back [Music] [Music] welcome back to microphone issues live we're getting this worked out we decided to each wear a microphone differently this time so i have no idea where he's going to put his you know microphone i'm horrified right now i know you met microphone i'm still upset welcome to guild chat we're doing it live so john corpening our associate game director came in to talk to you guys about the updates to world versus world in next week's update so i'm going to just let you run yeah so we have a lot before we get started like i feel like um i need to talk about gliding in real versus world uh since joel look what you did on that um one one thing oh god is that um you know the team uh did look into gliding on that um and uh basically there's all these really fantastic ideas that came out of it right um you know they thought hey it'd be really cool if you can glide and then we can have like flat cannons and bombing runs and you know this idea of like you know i'm in a squadron of people gliding over a battlefield and then people blowing up next to me and crumbling out of the sky that's all super amazing right and so um there are definitely lots lots of really great ideas about that right but um the thing is is that right now we need to focus on core issues in world versus world and so doing something like lighting is um it's awesome you know but it's um uh it's a big undertaking it's a fundamental shift in how people play role versus world right and so we don't want to take on anything like that right now well we're still um addressing core issues uh we want players to be very happy with what um they have in world versus world uh before we move on to something like that right bigger things that you are working on on your plate right now yeah for certain so um you know so really like um it's a great idea it's something that you know we'll think about for later uh but right now we are focused on making our players happy in rover's world um right now thank you to that speaking to that tell us about that the thing in my ear just fell out again so i'm sorry mark you know um his head in his hand i've got several pages of uh update notes um there's actually the team's been very busy they've been very busy working on uh bug fixes and adjustments and uh balance to uh to coral roller's world the game of itself you know um and uh there's really more in here than i can then we can cover um in this time so probably about a third of the things that are on here the the highlights um but uh so let's just start kicking off with the first big ones the first big one is auto upgrades you know so uh heart of thorns brought um a whole new way of upgrading um instead of it the responsibility to be down to one person to pay all the gold costs and everything like that and doing upgrades it was automatic right um so what we've seen is that as people have been playing it they feel like um uh they've lost a lot of play from that and we absolutely agree with it so um in the uh in the current system um your objectives upgrade on their own and then they speed it with dole x uh we're getting rid of the automatic component from that and um it is only on dolly x now so uh a small group who um wasn't able to stop an objective from upgrading will now be able to stop an reject from upgrading they just have to go uh kill the gold the dolyak caravans um and then uh you know take the supply camps and you can prevent your enemies from upgrading their objectives um so uh this is something that we've got a lot of feedback from our players on this and um we agree this is just a better way to do things so we're gonna give this a shot um there is uh uh one thing because um you know obviously the dole x the caravans come from supply camps you know so uh when supply camps uh uh caravan gets to an objective um that's how the supply cam will will get credit for upgrading right so um so if you want your your splat cam to uh uh upgrade um you'll have to you know escort deliax to their objectives um next big one points per kill so um you know we've got uh you know we've got ppt in the game and for holding objectives you know uh and that's great and uh what we've seen is that players who um are more into fighting and um uh skirmishing roaming stalking other players from doing what they're doing um you know like they're absolutely contributing to uh to winning um in the sense that they're preventing other people from taking objectives um you know getting their supply uh uh to their points and all that um but it wasn't a direct contribution and we really want those people to to feel like um they're being rewarded for that contribution right so if you're going to play you want to get something out of it yeah definitely so this is something that we want to do for a while and something that um we've experimented in a couple of um events that we've run um and we just feel that we're ready to turn on uh always um so it's gonna be both for kills and stomps equally um another note on here is that um you know it's three-way fight so um each team that's tagged the person will each get credit for it you know so it's not like red can steal from green you know if they're fighting blue so you know they can um uh red and green will both get the point for killing a blue player of their three battle all right um got two here uh and i'll go into details a little bit in a second but um high level one is reduced rally cap and the other one is combat revive change um well i i'll go ahead and talk about this right now so um basically the rally cap has been reduced from five to one um and um uh and it's going to be the closest person to you um you know when you get stomped out yeah rallies um and the other one is that you will no longer be able to um rez people who have been defeated uh while you're in combat um you can still raise them if they're downed just not if they're defeated right this is also some feedback we've had basically the feeling is that world risk world is a big numbers game right now um as in a really big group uh taking on smaller group you know can just um uh overwhelm the others because they're keeping their guys rezzed all the time and they stop at one of those guys the five guys pop back up right i was thinking steamroll but yeah um so um uh so what we want is is that to basically balance out a little bit you know um be able to attrition those fights out um you know give uh give it a little bit more emphasis on skill like numbers are still going to matter you know yeah but um a smaller more skilled group will have a better chance against the big zerg on there so um you know it's uh some feedback we've had and we're giving it a shot um and we'll see how it goes you know and if players think it's fantastic you know and if not then we'll think about adjusting it another balance update um i think those are the biggest ones um however there's some others that are uh also exciting uh one is that we are reducing the supply costs required to build um all types of catapults um you know one of the things that uh we've been seeing is that with the new layouts and desert borderlands it's uh in the past used to be able to put down a catapult and be able to take down one wall and then hit the next wall after that um you know now it's uh uh you kind of have to move around and and uh position another catapult right and so um you know this is a really big hit um also the supply costs on those things went up um so um this is an adjustment you know we're taking it down uh reducing the supply cut costs across the board by 10. um again we'll see how it goes give us your feedback on that once it goes out and then we'll decide if we need to take it down some more or not okay um items sold by the heroic snow dirty no longer costs badges of honor so this is how you get your hero points in world versus world okay what we saw is that um uh you know people were getting uh proofs faster than they're getting badges and so it's kind of like sucking all the badges out you know and then i was kind of harder for them to get the hero points um so we decided to remove the batch costs from that so that um uh players can get the euro points a little bit easier you can also get blueprints off of those things but um primarily you know we want you to be able to unlock your skills and treats real quick we are okay on time just making sure that you know i wasn't sure since joel took up all of our time i feel like there's gonna be a chat after this is over for now though world versus world you have time okay um we have a couple of uh bug fixes um i mean there's a big list of bug fixes here but a couple one call out here um relating to uh walls um oh yeah so there's been an issue in uh eb and eternal battlegrounds uh where sometimes walls will enter into a bad state and then they can't be damaged uh so the team believes they have that fixed now so that's a big nice improvement um there's also been a bug with flickering and phantom walls in the dust borderlands so it looks like there's a wall there but it actually isn't so you can walk right through it um you know we actually don't have a mirage wall upgrade but uh you know uh why not yeah so that's a bug and um uh the team has a fix for that coming out soon um we're making an adjustment to the desert oasis event um so currently takes 20 power cores uh to win the event uh we're taking that down to 12. um we've been getting some feedback from players that they feel that the event um uh takes a little too long uh to complete you know so we're shortening that up uh pretty substantially um there's also been some work done to to address the lag um now like we've heard a lag reported by you know quite a few people some people don't experience it a lot of people do experience it you know uh the team has been uh doing a lot of work investigating what's causing that um you know it's not something that occurred when we did our tests um so uh uh but once it got on to live once it got into live there were some issues that popped up so there's there's been some things that have been done to help address that um including uh trying out some new hardware uh to run yeah yeah to run roller swirl on so um uh so anyway um uh so what we'd like is you know uh give it a try on tuesday or after tuesday um let us know if you're still seeing some lag there's a couple other uh things we can investigate on that um but we're hoping to get the lag issues resolved on the desert oasis event um the airship defense on stomach's castle um so you here's some big uh like balance changes with uh things within the game itself right so the airship defense uh is being reduced uh the the damage is being reduced by 33 so it's a pretty big change on that yeah um just felt like it was just a little bit too powerful a little yeah a little um and then i have a number of changes regarding uh yield banners and um i was really hoping you weren't going to cut that one out please talk about the matters yeah so i'm not supposed to say the that ner okay i'm not saying it's not my rule i'm just telling you i am i'm saying that we're adjusting these things because you know what you're the boss of me you can say what you want we're adjusting these things because they are uh not where we want them to be um i mean honestly it's like you think about you go into you know you're a soldier in a war and you have your kit and you know your rifle and sidearm and your banner knife and grenade stuff like that um you know those are kind of your skills and all that right and these things were kind of like supposed to be the flamethrowers and bazookas and all that kind of stuff right what they turned into are basically the nuclear weapons you know so we don't we want this to enhance the battle not be the battle [Laughter] so um uh so number of changes coming to that um first off the defiance bar regeneration has been slowed um it's been greatly reduced um so you should be able to break the bar uh more often okay uh the refill time has been taken from 15 seconds down to three seconds one thing that we're seeing is that um it took a lot of cc to take the bar down um once the person was stunned from that then they would do sunbreak get out of it you know and then when all is refilling then they would be effectively immune to cc entirely right that is so kind of strong yeah so what's being taken down quite a bit um uh we're also not allowing profession skills like uh mesmer's continuing shift uh to be used while carrying a banner um they're able to basically reset the cooldowns on everything um so that they can use big skills over and over again um so won't be able to do that anymore um individuals and i'm gonna quickly go through these okay um so start with the turtle manor um so shell shock uh the radius has been reduced from 360 to 300 shelter uh duration has been uh reduced from eight seconds to six max targets reduced from twenty to ten uh saved by the shell uh duration reduced from four seconds to three i love all these names you guys tyler came up with these names thanks tyler he's fantastic at this um shell wall uh duration reduced from ten seconds to eight uh bombshell uh protection stability duration reduced from 20 seconds to and the radius was reduced from 600 to 450. uh for the dragon spanner um the dragon's my big one this is a big cascading skill there's a bug in there that was causing players to get hit twice when they're standing across the regions and so um that's not gonna happen anymore so uh it's it's basically gonna reduce the effectiveness on that because it hurts less yeah um dragon's blast um damage reduced by uh forty percent uh dragon's wings uh this thing that launches your uh opponents and gives your uh your teammates uh super speed uh it was also doing damage it won't do damage anymore um on dragon's wings uh dragon's breath um duration reduced from 15 to 10 damage reduced by 40 percent uh distance reduced from 2000 to 1800 uh and this one also has the same issue with um the cascading regions so uh that has also been fixed on this one um it's on terra banner uh stampede of arrows uh damage reduced by 20 also has the same issue with the regions so that's been fixed as well uh spiked barricade duration reduced from 20 seconds to 10 immobilized duration reduced from five seconds to three um but you can now use skill what's moving um a couple of a couple other minor notes on that so anyway um those are the highlights those are the highlights that's not the whole thing there's more coming tuesday uh like i said the team has been working very hard um really focusing on uh trying to get things adjusted um uh in the existing rollers world um you know in this update for tuesday yeah thank you guys for all of your work so all right that was a there was a lot to go through there's more to come on tuesday so make sure you still check out the update notes to see what else your team has in score in store and we still have more for you so i'm going to let john get back to work and we will see you back here in just a minute stick around thanks a lot thank you [Music] and we're back now i have with me john olsen one of our game designers and john's been working on some upgrades for the enhanced squad ui yes so we're going to give you those are all coming on tuesday so we're going to give you a preview of those are you ready to start with the lieutenant or yeah we're gonna actually talk about the lieutenant first um so uh we've noticed that a lot of um larger squads can have some issues um for the commander help uh needing to actually manage a lot more than um really they they might need to yeah there's a lot going on when you're yeah exactly um so we've added the ability to have lieutenants now if mark could go over to the game i can actually show it off just see how this so first i'm going to tag up and then i'm going to invite these lovely people into my group thank you lovely people who are sitting in the studio helping there we go okay and as they join in all right so we have the lieutenant and the right and we're going to make the left tenant an actual lieutenant so we're going to appoint him the lieutenant and you'll see that an icon changes on him to actually indicate that he is in fact a lieutenant hey yeah now lieutenants can also add squad markers just like i can so i can place a couple of markers here and there and so can each of the lieutenants i am going to interrupt to tell cameron that's not how my name is spelled and dude really carry on so um now that we have um a couple of markers out now you might wonder um who actually um uh is setting markers well we have a lovely new chat filter that we've added mark could you show that thank you all right so down in the game messages section we added a whole new uh area for squad information now this will actually show when and who set various markers okay object markers versus location markers um now you might be wondering um i'm very interested in these markers so assuming you're gonna tell us yes um so in fact we actually have eight of each shape and i'll go ahead and actually draw them all out for everyone to see if i can actually do all right so we have all of these different markers where you can start sending people to different objectives for different purposes and basically um you can tart it's it's a specific distance that you can target them actually in but it is a pretty generous distance um roughly uh just over 2000 uh units yeah so i do want to mention something that you were telling me while we were going over this earlier this week is that we have all of these different symbols and they're all different colors and i had asked you can we change can we change the colors or can we you know can we do that and you were telling me that we cannot change the colors but can i get you to talk a little bit about one of the things you had in mind when you were designing these yeah so um when when we were putting these together we tried to come up with a good language and um to to benefit those say who are colorblind um we actually did went with shapes and very high contrast shapes so that it'd be pretty easy to pick out all the various things so you don't have to look for a specific number or anything like that and they're nice big icons both here and on the map if the map is too tiny so they translate into any language because you're not looking at letters or numbers and it works if you're colorblind you can still tell what's going on it's it's a small touch but i really appreciate that you guys put that in um let's see okay so oh yes so i can also set markers on myself now you have to be kind of careful sometimes your settings can cause you to target other things that are near you but if i'm careful i can actually set one on myself too how do you how do you physically set these by the way um so oh good question thank you we have a whole new section which you guys might have noticed on uh live for a while um that was called commanders but now is called squad and it has a whole bunch of new keybinds now these are uh individually named for the in fact shape that uh that they are associated with as well as numbered um right now now we do have two key binds that are special for clearing both location and object markers but and i could in fact actually just clear just location markers or object markers by just doing that but i can also if you uh are want to be more efficient you can go into the options and we have a new section down here called groups that we added this particular checkbox which allows you to clear all the squad markers anytime you use either keybind okay all right so all of that's going to be in your options menu you can just key binds for everything object markers location markers different kinds of clearing awesome and uh while i'm in here i'm going to go ahead and talk about the show all commanders tags which we also added with this update now um we uh when you when you go into a squad currently um you can't see all the other commander tags that are on the map right and so if you want to actually see all the other commander tags then you just go ahead and check that one that's it i like that it's an option because when i go into a squad i'm kind of enjoy the okay the map is now cleaned up for me right sometimes you want it clean sometimes you don't yeah um sometimes you want to see where all the other commanders are all right so you can toggle that off and on yeah nice uh let's see all right so you have your lieutenant you have your marker set now i'm gonna go ahead and clear all of our markers okay now if i could have the lieutenant kick someone that'd be great there's only one other person to kick and it's kind of making me feel bad for her you're lieutenant okay okay um yeah i haven't put in chat he may not be hearing you i was wondering what you were gonna say i was like okay so and and now you can actually see that that is in fact logged as well um and camera's on fire today and just like that i can also demote him and now he's been demoted and it's noted just just so that everyone has their own own ability and stuff like that of the whole thing which is great all right so if he's doing that basically if the lieutenant's being a jerk is what is what we're trying not to say here but it's true essentially all right so that is it adds a lot of functionality to it and i really appreciate that so that's kind of that's going to give you guys a head start on tuesday so you're not sitting there all of this time going i don't know where to find this i don't know how this works i don't know why it looks like that so we've got that covered all right thank you so much we have one more thing to show off um some of you wanted to see tibblet so maybe we'll talk about the tibial missed champion in a second we'll be back one more time thank you john i appreciate it that was cool [Music] [Music] so [Music] [Music] [Music] [Music] [Music] [Music] [Music] all right so we are back with hugh norfolk and he was like a little nervous on camera so please go easy on him are you gonna be all right i'm a little worried it'll be okay it's okay all right think of tibble i'm ready all right so we have a new miss champion coming next tuesday we do we do i'm really excited about this one this is the one a lot of people really wanted it's tibble man i mean you heard us you know it's funny we we when you know tibble came to us a few years ago right when gilbert's to launch you know he he fought his heart out he did what he could for us but then we you know we brought him in we took care of him and now he's here thank you he's here now so what we're going to be doing is talking about some tibble so tibble came to us and we're like all right double we need you to train we need you to come up because we're going to be putting you in the heart of thorns we got to put you in a hard thought so you got to you got to bring to the table what are you going to bring to us temple we took in we clothed you we fed you he brought some orients with you but yeah we'll make some armor out of that we'll do whatever you want table's like oh my gosh this is a bit much yeah can i can i change my mind no of course not well you're with us now you're with the family now you can't go back to the lord you can't go back so tibble has a few skills just like all missed champions all right so let's talk about this we got an on we have the battle cry the war cry when he comes in when you spawn him you know you summon him in the miss champion he will use a skill now this skill which you think if you're like think a temple you're like what's tipple he's already got a gun he's got this he's got that wow where'd you get that you know what don't ask you get the temple questions arabic is a typical you know when you when you do it yeah check under your chairs because i i guess we we got apples here look at this that's delicious pick it up think this is hard delicious yeah i know that's that's rough that's rough all right so so we got tibbled he has a skill war cry on war cry what does he do he will drop apples on his allies apples rain from the sky and drop on you and if you pick those up you will get you a clear condition and you will get some resistance all right so resistance you're like whoa tibble you've upgraded you know back in the day you didn't have resistance but now we do tibble you learned you did your job congratulations so war cry drops apples on you all right uh you you will then pick them up for condition removal and apples of health that's right that's right what else you got so now more we got passives we got passives so it's all about defense but you know we already have uh tori who's about protection and all that stuff and blocking so he's gonna be the condition guy so his passive is when you stand around tibble he's going to pulse resistance on you okay but he's also going to drop those same apples on you because he's got a lot of apples he's been in the midst for a while he's been growing half the fields back there covered in apples because of tibble please he's like i'm saving these up for when i come out like all right all right fine temple fight you can have that that's your land sure so you stand around him he will drop the apples on you again he'll give you resistance if you pick the apples up as well you'll get a little more resistance and clear conditions so again all about getting rid of condi's candy control that's what temple's used i like it kind of removable but his favorite his best skill the best one this is the one this yeah i asked him i was like our tip listen what do you got for me like your engineer you know you're from the order whisper you got some like you know you're about poison you're like you got resistance what is what do you got for me timber what are you gonna bring to the table i got guys that give hey we knock down shoot cannons from ships uh what do you what are you bringing for me he's like listen i got you remember those apple fields i was like yeah what about the apple physics you know we've had a lot of a lot of these apples have gone bad i mean they've been growing for like two years and they're just hanging they're just hanging out i'm like all right what does that do with anything tiffany's like listen what if i dropped him on the enemies just the gross ones just the groceries like what are they gonna do they can pick up the rotten apples that doesn't mean what if i put them on their head so they have to eat them you know typically you're a genius you're a genius temple his lord room skills he will drop apples on everyone's heads they're not the most beautiful apples they're actually pretty pretty gross i don't know where he's been keeping these apples don't ask all right i need to see this all right let's take a look your inventory your ui is a mess i know that's the way i roll uh so let's go ahead and go to uh let's see let's go to my uh my thing over here hughes hooper's stank hovel my favorite place is it the hovel there it used to be the habitat it used to be a habits hat but you know it's changing it's getting crappy yeah it's been around a long time so you know it's apparently full of rotten apples all right let's take a look at this thing real quick so we got tippled on our ui here so we've got look at him just beautiful let's go through the skills again we got apple drop we got the passive and then we also got the elite which is the rotten apples he's going to drop those apples on people's heads they'll go through the skins real quick so tibble you know he's an engineer so we decided to give him some steam punky things you know make him make him look spruce him up a little bit i know but then like i said he brought the orients with him the bodies so we're like we'll make we'll make some skins out of that for you so we got the orient armored temple it feels like revenge i like it that's right but then you know he we had our seasons recently and so he's been participating so you know what we decided to give him some armor we're like all right you know what timber you can have some of that pvp sweetheart check you out so we got that for us okay so we got them equipped so make sure everybody knows how to do this if you once you buy them you just go ahead and sorry and so boom look how excited he is and we're going to do that so let's go ahead by the power of dev hacks here i'm going to do a couple things here i'm going to type correctly first that's the big thing all right i'm going to start this i'm going to one man this real quick you don't want to leave his typo here i'll get this out of the way tip what i'm sorry those apples are delicious they're very good all right so we're gonna go ahead i'm gonna use another cheat here to speed this up a little bit by the power of skull i give you whoa we'll seize this town right after we settle we're going to wait this out so but temple's going to walk up the lane the big thing about timber when we first thought of him was we wanted to give we wanted to make another defensive champion we had to rai and we wanted to make sure we get through like what can we do to to add like another kind of defensive champion so we we had resistance as a new boon and we're like all right let's see what we can do this and we thought a tibble and we're like apples bite into them and you're going to hear some of these sound effects these oh the crunching i forgot audio guys did a great job they so the crunching sounds when you eat these apples these are the most crisp apples you'll ever see most of them yeah yeah that's right they're a little rough a little rough but i'm hoping i got a 50 chance for this to be on this side let's see how good i am i'm 100 right 50 of the time so let's see if i am correct this time come on [Music] you could clear your chest while you're waiting because it's driving me you couldn't i could oh man denied i'm so close side all right we're going to go over here we're going to go ahead and my beautiful essence as it swans all right so we're going to summon so mr tibble i like all miss champions when he spawns he gives you a little taste of the tippedness and lets you know that he has arrived on the scene there's an apple it's my apples dropped on me let me see look at this beautiful delicious it's gorgeous all right so i got some resistance if i had any connie's would have cleared those let's go ahead and run over here to mr tibble as you can see we're very apple themed here mr tibble will walk through the map and his little icon here is so let's get next to mr tibble here until what you got for me some resistance awesome cool i like that i like me some of that resistance so you can see the resistance time is is you know not super long but then i can actually supplement this oh app you just took my apples tibble did he seriously drop that yes can i actually get the apple so if you actually want to give resistance to tibble you can actually stand near him and the apples will drop and he can pick them up they are his apples so if not i'm going to go ahead and do a couple more little things here i don't want you to die tibble and i'm going to give myself the skill that is also as you can see temple does throw um poison apples he's also our first ranged miss champion all the others champions have been melee so this guy will be able to pressure from a little bit of afar uh but i'm gonna go ahead and do table let's skip let's keep going i made you i could destroy you with a button called the pillow i really do like the kill everything button i know so we're gonna i'm gonna go ahead and break this door open as well holy crap this is this is the fastest way to win uh stronghold uh uh i'm gonna go ahead and kill the mage here and the cleric it's true uh i'm gonna do that and what i'm gonna do is when tibal uses his sweet sweet skill i'm going to kind of slow down time a bit so we can kind of look at the amazing things for these guys really get the essence of disgusting yes the effect guys that did this i asked was like i need something really awesome for tivoli and i could have told him what i wanted and he gave me exactly what i wanted come on table it's getting late we got to see this thing i know all right so we're going to go ahead and do this wait for tipple to pop it up and we're going to look at all right mr tibble drop it do it table all right so we're going to go ahead and do this i'm going to go over here so you can see this beautiful apple it looks really nice you're like wow the problem that looks pretty good so we're going to go ahead and do this and i'm going to speed it up a little now slow it back down oh no oh no but we'll do it real quick again just can't actually roll time backwards no i can't i can't roll side backwards i can only i can only make it slow down so we're gonna wait for typical to use this skill again but you can see apple it only lasts for a little bit of time the one thing we wanted to do in pvp as well is we wanted to make sure we didn't overload effects we have a lot of effects already in pvp so temple's animation is pretty pretty subtle it drops on the head stuns you for a second if it's the lord it will it will stun them oh no i'm gonna die okay yeah you're you're in trouble here this is a problem no okay i'm good now um yeah jessica's kind of yeah she'll she'll destroy you if you're not careful um but yeah made it's really affect light when you get hit by it you will know you were fit by it because you have the apple in your head it will turn kind of nasty it puts five stacks of poison you he is also the only miss champ that does actually has condition damage as well so we'll do a pretty decent damage but nothing crazy um yeah he's super fun i i mean resistance is really strong he he gives you a pretty decent amount of it but there is a lot of play to it because he doesn't give you 100 time by collecting the apples you will get close to 100 uptime but you know it's it's more of the play of hey do i have to weigh the risk reward of do i try to get these apples to give myself a bunch of resistance or do i continue the fight and moving with tibble right oh here he goes okay let's see let's take a look at this disgusting apple all right so mister then i have one more question for you oh yeah look at that that is delicious tibble you've been grooming that thing for a while that is horrendous instead i mean that the best way oh man look at the worms got bugs all in it that is delicious delicious that is disgusting so how do you get tibble so this is actually come up a bunch so it's a good thing you brought it up let me go ahead and leave this let me do this real quick and make sure this doesn't actually break and let's go here and i will show you oops i will show you in test map programmer 2 but actually that's not what i want i want that one so you get in that map i don't know i hit buttons and stuff happened okay so if we go back into the game real quick i'll kind of show you how to do it um so tablet is going to require heart of thorns so when you have heart of thorns what you do is you open up your build panels you go to the top open your build panel go to the miss champions page and then i'll show an example on nika because nick is pretty much the exact same way you would right click the lock because you see here that she's locked right click activate reward track okay and what that's going to do is if i had money it would how do you not have money you're on dev i know you should have all the money yeah you'd right click activate reward track and a thing would come up telling me that if you have 15 gold you can buy the reward track and what that does do for you is when you do it uh if you go to the pvp panel you will see that you will get a reward track or war track here that you can go and get the miss champion but only do you get the miss champion but you also get a bonus track which looks like this which also gives you the mini for that specific missed champion so we have one for grim we have one for nica and now we have one for tibble and this is not the temple that's on live this is the typical this is a different new typical it's the um steam punch the one that's already in game which one is that it's just a regular tip this reward track gives you miniature steampunk tipple yep is that what we call him yeah miniature steampunk well he's mini tipple roar track but he does that you also always just you guys know you also get a blackline key for every one of these roar tracks as well on the 50 excuse me i have something to do yes so every one of these also guarantees you a black land key on this guy so sweet you spend 15 gold but you know what you get a black lion key you get a couple minis you get some stuff along the way and 15 gold is not that painful no all right so that's tibble and his thematic apples that's right do you want to get the rest of these up here because i feel like it's just i was going to put one up every time you said apples but it just got to be too much and i couldn't do it all right so that is our first look at next week's update there's a lot going on there's a lot more once the update comes on the 26th so we will see you then and i will be back next friday so i will see you then on guild chat hang in there for in point they're coming up next on point i'll point out bye [Music]