Guild Chat - Episode 29
From Guild Wars 2 Wiki
Jump to navigationJump to search
Guild Chat - Episode 29
- Title
- The Shatterer
- Host
- Rubi Bayer
- Guests
- Colin Johanson
Andrew Gray
McKenna Berdrow
Sean Hughes - Date
- January 29, 2016
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 29th episode of Guild Chat aired on January 29, 2016.
"Host Rubi Bayer is first joined by Game Director Colin Johanson to talk about the feedback we received on the last update 01/26/2016. Game Designers Andrew Gray, McKenna Berdrow and Sean Hughes then discuss the design changes of the boss fight against The Shatterer."
Transcription[edit]
Below is the raw unformatted transcript from Youtube.
[Music] hi i'm ruby this is collin hello i wish we just had like a really good five minutes i wish you could have heard it all of the details of expansion ii were just entirely revealed right there while the sound was off whoops it was awesome man can you believe a bad person i can't believe we're going there oh my goodness oh my gosh you guys are you done moving on he's like nope all right so we have been just watching you guys play we've been playing alongside you and having a really good time this week um watching everybody enjoy the updates learn the new skills learn the balance changes um glide everywhere i mean if there's like a six inch bump on the ground i will see people leaping off of it and gliding it's the best um so i don't know what have you seen as far as reactions this week yeah it's been really good um i think it's been you know i'm happy to see the reaction we had to to this you know these big quarterly updates i think there's been some comparison to feature packs uh some people asking like oh well this seems like it's it's more than just features it's content too and that's definitely uh yeah that's what you should expect these uh these updates every every season um will be big update moments for us and i think this one is a really nice kickoff to that you know when we when we started this year we talked a lot about our strategy for guild wars 2 going forward is to do a lot less broad development don't work on you know tons of different features and different ways to experiment uh you know we took the game to china and we went free to play and we did all these projects that were these huge sweeping projects um in a lot of different directions and really our goal from here is we have a bunch of really awesome game systems and a bunch of really cool things to do in our game let's just polish those and add a lot more great content to them i think i think this quarterly update was kind of the first step towards that we've got gliding let's make sure that you can glide in as many places as possible um you know there's a whole bunch of updates in there for world versus world it's really just kind of you know um the first kind of tiptoe in world versus world towards where we want to go um obviously these are content type polish when you know the big things we want to do with world versus world in the future are a lot of back end stuff um you know we have we have a lot of exciting stuff coming up uh already for the rest of this quarter uh on top of this this quarterly update uh we have the next pvp uh season uh season two uh and a ton of changes to that um that are really uh off of a lot of player feedback we've got finals are coming up too yeah pro league season championship with the new balance update um so it's going to be really fun to see how that plays out top four teams in the world are live all in one place which means not only some great guild wars 2 pvp but lots of uh fun community stories that will come out of that um probably lots of drinking we don't condone it i was like are we gonna are we gonna talk about that maybe a broken arm or two uh shots fired uh no arm wrestling it should be really fun to see you know this is a chance where we get to see who's better in north america and i think every time um those teams have gotten together we've had some really big surprises many of our best games have been at these land world championships and i think the new balance balance patch um hopefully should move us past kind of the a little bit more of a stale meta into a more exciting meadow with more deaths a lot more action um so i can't wait to see what that finals is like uh and the in-game league season with all the updates the pvp team has already announced that's again going back to that strategy of let's ship things and let's just polish and make those things better we ship pvp leagues and our focus now is let's just make those really great uh and i think the next season is is really expanding on that um we've got a new raid that you'll see this this quarter uh and uh new raid wing rather and that'll be really exciting for folks to look forward to i'm so excited to talk about this one yeah we've been planning we've been planning stuff for the raid upcoming raid wing this week so it's on my mind and yeah i saw crystal put a tweet out the other day they got everybody talking about yeah oh it's coming yeah they're gonna be good you guys there's some really fun stuff in there uh you know we lunar new year's going on right now so we've got that event live in game uh and uh later this year i think we our hope would be that each quarter we start to build a little bit more and there's there's both a really awesome update at the beginning of each one a big seasonal update and there's a little bit more stuff also mixed in to look forward to on top of that certainly we'll have a few surprises of stuff we haven't talked about yet mixed in there too uh one of the big focuses we've been looking at for uh our next big uh update our spring update yeah um is actually really trying to build on this concept of polishing and iterating on the things that we've already released i think heart of thorns is an area where you know we put it out we gave our teams we set aside a bunch of time to to respond to issues and stuff that players brought up uh and then we left on christmas break uh and you know we came back from break and we had a whole lot of feedback to take a look at um the bulk of that is not stuff that we really had time to get in in time for our our uh our winter update uh you know the winter update went out on tuesday which means usually it's locked down two or three weeks before that um so you know we came back from christmas and pretty much everything was ready to go or as close as it could be um so the spring update is really our next chance to address a huge amount of feedback um from heart of thorns uh there's a bunch of stuff in there that i think we're really proud of it has some of the coolest moments of bringing players together in the open world i think we've ever done in the game i think the sense of challenge in the open world was one of the big things that we wanted to provide bring some of the creatures up so you actually had to use your skill bar and dodge and think about the skills that the game provided as opposed to some of the creatures in the open world in kind of vanilla guild wars where um you can get away with maybe using one or two skills and beating a lot of them um i really wanted to let you at least have more of a sense of a challenge and use the action combat system more i think there's some things in in hot in general that we didn't quite hit our goals on uh i think one of our our big goals is uh you should be able to play in short periods of time and make meaningful progress you know i think that's a big tenant of guild wars 2 you should be able to log in and in 20 minutes and 40 minutes you should be able to achieve a bunch of goals feel like you made meaningful progress and get rewarded for it uh i think there are parts of some of the stuff we did with heart of thorns that allows you to do that there are other areas where i think that's not true and i think that's a big area that we're going to take a look at is trying to make uh keep the things that we really like about the expansion and the things in particular in the open world that were really successful um the really awesome moments uh while also trying to make it more accessible uh i think there's some things that ended up more grindy than i would say that it is within the kind of what we want to do with the game and so in retrospect now that we've had time to really look at some metrics and how much time it takes to earn some of the things and to get your masteries we're going to take an opportunity to go back and look at a lot of that stuff as well there's a bunch of just general stuff i think some of the items for scribing ended up being more expensive than we ever thought they'd be uh and we've already announced that we're going to take a look at that but we're we're definitely working on that one there's some things floating out there that we just haven't finished uh the fractal backpack is one that we just need to we just need to finish that and put it out and so some stuff we're just going to get done even before the spring the big spring update like there's a few things that if we finish them we'll just get them out as soon as they're ready but i think the big thing to look forward to for the spring update is basically getting the game in a state where all of the kind of big open questions or discussions that players are having or things from heart of thorns in particular that didn't quite align with what our core philosophies for guild wars 2 are now in retrospect we've really built a giant list of those things and we're going to go back and and try to resolve as many of them there's a pretty huge chunk we're gonna resolve as many of them in that update as we can uh and that puts us in a place where from there we can really start moving into let's just build a lot of awesome new content we can start moving out and building new fractals and building more uh you know living world and building building just great new stuff to play uh so that's kind of the the big things that you have to look forward to as we uh we move on uh and another i think one more big update uh that's pretty exciting is uh we said at the beginning of the year uh world versus world resurgence uh is is uh a a name that you will be hearing soon enough world versus world's big update um is something that uh we didn't think we would talk about uh probably uh until later this year um things are going really well on that uh and it looks like we're gonna be able to talk about the details of that much earlier than we originally thought awesome uh and i will uh i will let john corpening and and uh the world versus world folks uh take it from there uh but i think the team is is doing a really awesome job and they're definitely uh in a place where we can start talking more here soon than than maybe we had originally thought so that's something else to look forward to as well for for world versus world players yeah it's been great to see all of those updates in this in this last patch all of those little world versus world fixes it's nice starting on that path yeah i think it's really great for them to have the opportunity to just sit down and say hey what are all the places where people are are able to jump over walls or exploiting or this little map bug you know let's resolve all of these issues there's a huge chunk of them already done be able to do just general balance like the team's really getting an op the the front end team the folks who are handling the content side are getting a lot of time to do that while this new larger back end team is working on all the restructuring as well so i think the two of those will go really well hand in hand to get world versus world in the long run where we want it to be obviously this is you know something where i think if you're a big world versus world fan you'd like all this stuff to be happening faster the reality is effectively in a lot of ways they're rebuilding a game mode from scratch that took five years to build the first time um we're going a heck of a lot faster don't worry yeah it's not a five-year project uh but it is still it's a huge lift right he's like oh i want to hear that i think back to like you know when we shipped the game um there was player calling in the game and so you'd play an oral versus world and you could only see a small amount of players and suddenly an invisible army would come over a hill and kill you and it took an entire like year of work for one engineer who was one of our most senior engineers to actually fix that you know you'll remember the invasion of la where karko were rolling invisibly everywhere and killing all of us i certainly will remember that for the rest of my life yes i got murdered by nothing so many times the sometimes the amount of work that goes into these back end really deep uh engine and gameplay issues you know they're really involved to get them right uh and then once you do uh it opens the system up for amazing things and and that's really today that's all i'll say and i'll let the folks on world versus world kind of take it from there soon and talk more about um what that actually means for them but i think world versus world players are gonna be thrilled when they they get the full rundown of what's going on yeah that's gonna be that's gonna be good to look forward to so for today we are going to talk some more about the shadower though yes there are some fantastic developers here to talk about the shatter yeah we're gonna bring the dancing scarf man shawn's like oh mia i don't know if i'm glad i did that or not but that's kind of a look forward at this spring it's going to be a really really exciting spring polish polish polish uh i think we have more more hot fixes going out either today or tomorrow with some more issues too so just always stuff to look forward to hot fixes hot fixes yes we can just you can't even say hot in this building anymore because somebody just groans like oh okay no man it's actually called that it's okay all right well i will let you get back to work thank you for giving us a little update on season two cool update to spring yeah we will be right back and we are back i am with three of the designers who worked on the shatter by shatter boss fight i'm having trouble today and all i'm drinking is water this has been really hard you watched me open it i haven't left the room it's just been one of those weeks um i'm going to blame part of it on staying up too late for the shatterer fight so i could get in on that um we're just going to kind of talk about how the update came to be and give you guys a behind-the-scenes look at what came into it um i'll start with you sean and you guys just go down the line introduce yourselves and what you do here and what you did on the shadow fight uh all right i'm sean i'm a game designer here at arenanet for the shatterer fight what i did was work mostly on the new branded that spawned during the fight a lot of the creatures we have in the old world follow a very predictable pile pattern where they will attack you once wait three seconds attack you again wait three seconds and it's kind of boring so with heart of thorns we made a lot of new monsters that are more interesting to fight and i wanted to bring some of that into the shatterer fight so the four new branded that will spawn uh were what i was working on nice mckenna uh yeah i'm mckenna i'm also a game designer here uh i worked on there you go yeah i worked on uh some of the achievements or i worked with these guys um and i worked on the boss decorations so including the shatter nice i'm andrew uh i worked on most of the shutterer skill changes i added some spawns that roam around in wreck your day and i added the gliding and worked on the uh siege weapons made them a little more user-friendly i guess yes thank you for that and you worked on gliding for the shatterer correct yeah i don't want like joel to come busting in here and no no no i'm not a programmer i wouldn't know what i was doing nice all right well let's kind of start by talking about how this came to be because this was originally a much smaller project and you said you feature scoped the hell out of it well one man so thank you one man's feature creep is another man's iterative design first of all so uh i would put that on a bumper sticker yeah uh so it started out with we had a legendary journey that was blocked because part of the legendary journey was being put in a crystal and the shatterer was the only world boss in the game that uh was could be permanently blinded so he would reach out and be like i'm gonna put you in that crystal help you out with that legendary journey and you he couldn't because he was blind um i heard about that once or twice yeah and uh there was also uh some safe zones as everybody knew uh to his right or left i guess it right yeah um and everybody would just stand there and just kind of cheese the fight for lack of better words don't judge me and so those are the two big issues that uh we knew we wanted to fix um and there were simple fixes for that that would have taken a couple days um maybe a week uh but more fun fixes are doing crazy things like adding a break bar or uh you know making it so you can fly overhead and throw bombs on them and uh that's the one i like yeah that's a good part and that honestly only came around because we we when we got a release date it was like oh you're going out on in the big release the same time as cortera gliding so it's like well well come on like if you can fly over a dragon you need to be able to drop something on him so so everything just kind of uh went together we kind of broke everything up to like things we know we have to do things that we think are really likely we'll be able to do and then like our our crazy dreams and we actually i think got pretty much everything right like for the most part yeah awesome so it's not one of the things that i've heard that we've talked about before was it's not like okay let's just take this fight and scale it up to turn it up to 12 and scale it up so it's crazy hard the gold was more fun not like insanely difficult right yeah exactly yeah you weren't just like okay multiply everything by a factor of 10 because right i've been told that's how programming works but uh yeah we uh we already have plenty of world bosses that are that that you know mainly you need either a really organized uh map group or an organized guild group to beat um and since this is a 40 to 50 zone we wanted it to be you know challenging i mean we wanted there to be challenging aspects of it yeah but we didn't want you to feel like oh there's not 50 people here we might as well not even try we're not going to beat them so actually just beating him isn't super difficult some of the achievements on the other hand are very difficult um like breaking him right now is is pretty difficult um as far as we know nobody's broken his break bar yes which is unfortunate because uh our our fine animator matt tate made a very nice very nice animation of him falling that i don't think anybody has seen yet uh you guys need to see this so so we are we are looking into uh scaling issues with his brake bar because uh people need to see that amazing artwork um related if you are in game and having trouble with this i think it's valid to say that there are some people who just don't understand how the defiance bar works and that's okay i've just i've seen people you know oh my gosh they're you're too stupid to know the bra no they're just kind of new it's okay you can um if you're in game and it's a little bit wonky for you for how it works you can always just type slash wiki defiance bar and there's a really good explanation of how that works on our wiki so that might be helpful yeah but also looking at how it's scaling will be helpful right definitely i believe i might be wrong on this but i think this is the first time we've used it outside of a hot map so there are players who might not have not played hot this might be the first encounter with it is that true no a lot of the champions in courteria have break bars but they all use the default one which is pretty easy to break and the shadower has his own custom break bar right because he's a world boss so okay so it's it's different i mean the same same mechanics but yeah yeah i'm not used to having to do it so quickly yeah yeah um speaking of the achievements we were talking about how some of the achievements are really hard to get i've just been looking at them and they've served for me as a nice guide for okay what you know okay now i'm learning this part of the fight because i have to use all the siege i have to use all the siege weapons how did you even get started figuring out okay what achievements do we want to put in here yeah um that's definitely like what we looked at right is uh we wanted to make sure that the achievements kind of guided players through uh how the fight works now and like all the new mechanics or whatever so you can kind of look at and be like oh there's gliding and oh he's gonna attack me while i'm gliding or um you know they're telling me to use siege so if you used it before maybe you didn't like read the blog post or anything and didn't know uh that we updated the siege or whatever like this might tell you to go check it out again and then you'll be like oh there are new skills like or uh it's more user friendly now or it's easier to use um so that was kind of the main uh goal for like when we looked over at the achievements um how's the seeds changed uh so the mortars probably had the most noticeable change before they had a mechanic where you had one button to turn it this way one button to turn it this way it turned ridiculously slow and then you had to hold the middle button to guess how far it was going to arc to hit things yeah i i seriously did it four times it's four times as fast and it still feels pretty slow to me honestly it was really slow and they they gave you things like uh a med kit that you could shoot at your oh it wasn't a medkit at the time it was just a healing barrage how are you going to hit a running player you have to you're even that slow so you're in map chat going everybody stop yeah hold on it'll be fine so we we changed the med kit skill so it actually it still has a splash heel it also applies protection because you're gonna want protection out there now um uh but it also leaves behind a med kit so even if you don't hit an ally and honestly with how many people are out there it's hard to not hit them right now right yeah but if you miss them you know they can still oh there's a medkit over there and you go pick it up and that removes conditions and heals them it works like the engineer one so it's useful um nice the turrets uh added uh a cc to the main attack so you can work towards brake bars um i increased the range on it i believe or maybe the speed it turned they're all better they're definitely all better i was like you're looking at me i have no idea man better better they're better yes like the shatterer yeah better shatterer shutter oh my gosh i'm gonna i'm gonna say it at some point i'm gonna completely screw that up um so yeah that was that was one of the achievements that i found super super helpful um what were some of the other ones that you put in there i haven't completed any of them yet so um yeah there's the siege there's the ones that are like break out of the crystals um but yeah just was the best one yeah and then i was waiting and obviously the best one is the one where uh he lands and then kills everyone and which takes the sting out of being squashed yeah um because yeah originally um i like to run the world boss train and i really like that it happened on joramag like i think it's cool it's one of the kind of like ones i just remember really well and then um plus it's kind of trolley and i'm a little bit of a troll so it was yeah a little bit yeah and so uh you know plus it's been really fun to see everyone in game like yeah it just got smushed and like yeah i love that people weren't like super mad about it yeah and i was saying i was saying to mckenna while we were talking this over earlier um when i went in for the second shatterer fight that and you know he'd gone through a couple of rounds by now and immediately i got there and there's somebody tagged up with his commander tag standing on the hill going stand here for the achievement yeah this is where it is you know they're they're helping each other make sure they get it and then he moved he was like i don't want to get squashed twice so this is the last call here's where you stand i'm out yeah when i when i was doing the shatterer there's a commander standing there and he's like stand here for cookies rude and then the shadow came and yeah but everyone still enjoyed it it's yeah it's always i think they were overwhelmed as far as smashing people with something so yeah i know it's it's kind of fun so we have that on two of the dragon chakras now and it was it was also kind of like a chance because i was just like uh sucking andrew is like oh i really like the squishing one and jormag and then it was like he just so happened to also always land on that one spot that everyone always stood before the safe zone suddenly isn't safe yeah yeah so it was convenient yeah being an achievement was also nice because if anybody didn't read anything and they didn't notice the launch pads for some reason and they didn't know there were any changes well first of all drake is suddenly killing you that's a change and then you see an achievement pop up for it and you're like what is there there's new shutter achievements so it was kind of a way to tell people like hey there's new stuff here in a hilarious way for for us at least yeah i hope it's hilarious for them but it's definitely for us so a few weeks before we announced this i had forgotten to tell you guys this but you know i'm just like skipping through our twitter feed and seeing what people are saying and somebody tweeted us it was something like one of these days the shatter is going to figure out how to turn his head to the right and then we're all screwed and i i laughed so hard because i knew what was coming i couldn't say anything i was like oh golly that would be that would sure be a thing yeah i think that was on like reddit a few like a few weeks before yeah i've said anything about chad and i read that too and i was like yes little do they know it's coming yeah um so the but yeah the achievements have served as a good guide you know okay i'm trying to get this achievement oh hey now i know how to do this part of the fight and then you have the overall meta some of them at least one involves gliding but you don't need that that was a thing balancing for people who didn't have their gliding mastery yet for whatever reason or didn't have heart of thorns at all yeah and you didn't want to leave them out yeah we purposely want to make sure you could get the back piece um if you didn't have hot because it's not it's not on a hot map right so yeah but we wouldn't include it in there because it's still really cool to glide and it's you know we're like we want you to glide it feels awesome um so we left that in there but you only need you can get all the other achievements and leave out the gliding one and still get the back piece yeah you're not completely left out you're not missing anything or you're not well i mean you're missing yeah you're missing the awesomeness of gliding and dropping bombs on the shoulder's head yeah yeah what are the i know there's a bomb and a med kit what are the three gliding skills that you put in there it's the bomb medkit and the self heal because you can get hit by lightning up there i know yeah uh so we wanted to give you some way to heal yourself because the uh player heal skills aren't set to be able to use in yeah yeah it turns out you can't ground target the sky go figure weird can you get on that i'm gonna still not a programmer man it's been like 15 minutes come on i should probably get on that yeah plus whatever i don't know what we use for that yeah none of you look at me i know all right so we got the we got the gliding skills in we got the bomb we got the med kit and the self-heal we got the achievements in and we've given a little upgrade to the branded creatures on there too do we have new ones i mean it was a lot of running around screaming when i was doing it on behalf of everyone so uh so i guess they're not brand new i would probably call them variants uh they use the existing models there's the uh rock dog devourer minotaur and griffin griffin that's the other one um of those two like the rock dog and the devourer are sort of like our mooks and then the minotaur and the griffin are the more like elite guys um and they all have different things like the devourer instead of attacking him once every three seconds he'll like do a barrage of attacks really quickly and then there's a long cooldown where he's not really doing anything uh so either like put up a reflect shield and uh send them all back at his face and kill him that way which is my favorite thing to do that's awesome my favorite one of the new guys is the minotaur because what he'll do is he just charges up this two second uh jump attack and he leaps at you and if he lands on you he knocks you down for 10 seconds and just starts wailing on you while you're on the ground and he doesn't stop if you don't find some way to get him off of you you're dead i'm sorry i don't care if you're a warrior nomads you're dead but you can break stun break out of it and run away you can have your party break him or you can just dodge the initial jump attack those are all good counters um but overall i think creatures like that are far more interesting to fight than the sort of traditional monsters we have in the core world yeah i will say thank you for not making just a 10 second kd that you can't do anything about because that's not that's not fun that's the inverse of it's no no so you can stun break out of that but i think after you told me that i kind of want to go find one and just poke at him because i just want to see what i just want to see this and i'm willing to be pulped in the in the interest of this so it's a good cause for pulping it is so what's the other elite guy which one uh so the griffin um was in the shatterer fight before but he would fly around all the time and there wasn't basically any way to get him to stop flying uh so i'm stuck now that we have brake bars i put a brake car on the griffin and when you break him he'll land and then because of that i made the skills when he's in the air uh more powerful so if you break him and force him on the ground he's easier to fight but then after a while he'll take off and start flying again so as long as he's up in the air he's more of a threat nice all right so i'm going to ask you to pick your favorite child all of you what's your favorite thing that you worked on in the new fight not in the in the history of everything in the fight definitely the minotaur yeah yeah yeah mine's the obvious the achievement that's everywhere uh i'd probably have to say the flying mechanics in general um ever since i used a glider okay you know the give a mouse a cookie book i'm that mouse so as soon as i could glide i'm like oh well now i want to be able to bomb things and now i want to be able to do this and that so like giving people you know the ability to do that and the ability to heal things because i was a monk and i love healing people oh that's right i forgot about that yes anytime i can give somebody heal skill i'm i'm all for it um but then also like i didn't want to create a new safe zone in the air because we were trying to fix a different one yeah so we just could move the safe zone the ways we deal with people flying around him it's kind of like we put a little uh warning cross hairs on you and you get zapped out of the air with lightning or my favorite to answer your question in a very long way when you're encased in a crystal uh when you're flying around his head you actually get fall as a crystal and then when you land you are a bomb you you do aoe damage to the people below you because it's still doing the crystal explosion skill which by the way i made aoe watch out so if you're up there you you will see your friends falling from the sky and that's that's getting out of the way that's not good for anybody except the shatterer nobody likes that yeah ellie staff 4 get out of the way just scoot backwards oh man all right so we made it more fun we have all of these cool new things but if i'm can be a little bit mercenary if i can be a lot bit mercenary it's more rewarding and i love it there's more you get more xp and i am still leveling alts on way too many characters but this is this has been a good fight just to gain a lot of xp because the branded creatures give xp now which you actually had to point out to me because again it was mostly just running around screaming when we were doing it and trying to figure out what was going on and i didn't realize until it didn't hit me until later i was seeing like this flurry of yellow numbers and thank you thank you thank you there's also a good sized chunk of xp that you get in the chest when you when you beat them as well that we added um we definitely want people to be able to work towards their masteries so you know giving them the avenue to do that in a fun way is always nice yes what you mean we want people to play stuff we put in the game no no no we don't do that i know it's it's crazy but stay with me we like people to play the content i know it's nuts um speaking of that chest it doesn't look the same it wasn't like the standard chest model yeah so tell me about it uh the decoration you get which is the shatterer crystal i see people like it and chat um you use that in the guild hall um to initially build a bronze statue and a silver statue and then a gold statue and the gold statues the new chest that everyone gets to see so you get to see what you get to work towards if you collect enough of those crystals but they're all they're all decorations along the way too so you get awesome things that i create your guildhall with so so you can just have a room in your guildhall be like a trophy hall now yeah fill it with world bosses and raid bosses and like whatever else you're doing yeah then we'll invite people over and you're like look at all the things like look at how awesome it is yeah um so i have the shutter crystal and then i know some of my guildies were pinging like a piece of to quaddle's tail like a tail chunk yep there's uh for to quaddle uh triple treble um and then chatter or all the old world bosses and then all the ones in hot um got it as well and then the raid uh bosses yeah so there's a lot of cool new stuff you can put in there yeah did you do all those i did i didn't think to ask yesterday so thank you yeah um so you start with let's see the bronze one is ten crystals yep and everybody the thing that i love is that everybody in the guild it's not just like okay i gotta kill to quaddle 10 times and hope that i round up ten crystals and then i'll put it in everybody in the guild can just go turn those in and it becomes a part of the guild horde yeah and once you have enough so everybody help your guild out go kill two and throw the thing in there yeah there was also like an awesome post on reddit yesterday of like people made the course of all tentacles their way to heaven whatever yeah they like made it they made a spiral staircase out of the gorsball tentacles that was pretty yeah they just stacked them up as like one two yeah it was actually really cool looking um i didn't see this yeah penna baker was like that's gross but at the same time which was kind of my reaction to like but it is but you know what that's quite a trophy for your look at all of these pieces it was gorgeous yep nice look at all of these i haven't seen these are the hands please tell me their hands no they're the thing that you chop off a course of all should be a hand they're all his like tentacle things that are on his back yeah they're gross they're like slimy looking too and they like yeah but they're gross looking in like as a decoration as well if you go to this one guild hall you can climb all over them yeah it's a good time all right i have one last question for you guys what is your favorite thing that you didn't work on so you have to you're sitting closest to me so you have to go first she's like i really like when you get crystallized in mid-air and you just go you're a bomb that's pretty great i like how we're all like yeah i really like the trolley stuff yeah i like people die now truly challenging fun i mean they're all different words for the same thing all right how about you muketa um i also i actually like the new uh like siege actually being cool again because i remember i used it when the game like first came out um and actually everyone used to fight over siege like no i want to use the siege so every time i got it i was like i got the siege um but also there's tons of guys that spawn over there now which is like i don't know there's been plenty of times where i'm using it and i'm like i'm being attacked i don't know like we're fighting over siege again now yeah yeah this is just pretty cool people lining up to use the siege to like yeah yeah cause everyone's trying to get the achievements right so everyone's like we're taking turns guys i don't know it's it's funny to me and it feels i'm glad that they feel good again i like it wasn't that was that you telling me there was like a big line for this yeah uh when i was doing the shatterer on that first day and everyone was trying to get the achievements they just sort of lined up one after another and one person would just sit there shooting the mortar until they got the achievement then they'd get off and the next person would go up and they'd shoot the mortar until they got the achievement and it was just like form an early line everyone will get their share that's a that's a good way to do it thank you guys for not being awful about it some fine killing that is a fine queuing how about you andrew i'd say i'd have to be a tie between the smashing people achievement and i really like the dive bombing griffin i don't know why it's just the what the anime it looks cool it's fun it feels rewarding when you break them and the minotaur though yeah the minotaur is amazing it's really fantastic i'm gonna say actually i like the minotaur when i see it jump on someone else maybe not so much nice this has been like the say nice things about your co-workers minute i wanted to add that but not give you too much time shawn's also a fine dancer as we all saw sure is a fine dancer it's very impressive i'm not going to make you do it again because you're actually tethered and you will close on yourself if you try to get up yeah so all right that is our behind the scenes look at the shadow is there anything else you guys want to add about the work you did you really can it's okay i don't know go play it yeah go thank you guys very very much for taking a couple of little fixes and turning them into this it's appreciated all right guys we will be back next week for now go play the shadower yay [Music]