Guild Chat - Episode 27
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Guild Chat - Episode 27
- Title
- Balance Preview
- Host
- Rubi Bayer
- Guests
- Karl McLain
- Date
- January 18, 2016
- Official video
- YouTube
The following is an unofficial, player-written transcript of the episode. The accuracy of this transcription has not been verified by ArenaNet.
The 27th episode of Guild Chat aired on January 18, 2016.
"Host Rubi Bayer is joined in this episode by Karl McLain (Game Designer) to talk about the upcoming balance changes on 01/26/2016. Each profession gets a quick overview of what to expect and an explanation about these changes!"
Transcription[edit]
Below is the raw unformatted transcript from Youtube.
[Music] hi everybody and welcome back to guild chat i'm your host ruby if this is your first time joining us welcome i'm really really glad you're here uh we are going to be talking to game designer carl mclean today about the balance update we gave a high level overview of earlier this week first though i have a few other things to share with you you might remember last week i told you that we're going to start doing a segment at the beginning of every guild chat where i find some of your questions things that you're interested in things that you're wondering about and things that some of the teams here in the studio want to share with you guys and rounding those up and sharing them with you so i wanted to give you three things that i ran around and found out this week um we're going to start with like the really heavy hitting stuff first people have been asking about the mini arrowhead why doesn't it roll and again i told you we're going to start with the heavy hitting stuff but it was it was something that i was curious about so i checked into it i asked one of the animators and the answer was actually really simple the role that the arrowhead does in game is a skill and many pets don't use skills that's as that's as simple as it was i was hoping to give you something like really excited and some cool design information but it's very very simple so if you were wondering that's why that's also generally why the mini wyvern doesn't fly wyvern wyvern i don't know if we ever got a consensus on that okay you're just adding stuff to the mix all right so um another question that i saw this week was we've been talking a lot about gliding in courteria this week and i i have seen a lot of you asking if we can glide in world versus world so i thought i'd go check up on that and what the team let me know i actually have to make sure i get this right there is no plan right now to add gliding to world versus world because it would let's see gliding would be a huge change to how world versus world functions and right now the team is really focused on addressing core world versus world issues like rewards scoring and population balance so they're working on that right now and bringing gliding to world versus world would mean they'd have to stop working on some of those things or pull back on some of those things and they are really wanting to keep their focus on that right now so that's the deal with that and finally i spent some time chatting with our customer support qa and qa engineering teams and they had some stuff to pass on to you that i found pretty interesting um one thing that qa told me was that they get between 400 and a thousand bug reports every day which just super overwhelms me um most of them are duplicate reports of things that they already knew about but there is there is good stuff in there i'm not telling you please stop sending bug reports but you guys want the bugs fixed you want your customer support address issues addressed quickly so i talked to all of them about what can you guys do on your end to be kind of helpful with that and they gave us they gave me some things to round up and give you that will help support that will help sort through bug reports and customer support issues faster uh the first thing you need to do for any problem you're having in game is type slash bug and game i keep finding that a lot of people don't know you can do that is slash bug and that will call up a little window that thank you mark that will call up a window that has three buttons that are actually links to the things that will help you first one is known issues and the guild wars 2 forums go here first always um remember how i said that all of those support tickets a lot of those bug reports are duplicates of things that we already know about um which means that if you click the if you check the forums you might find that people are already talking about this you may also find a workaround or a fix that will get you back up and running and past whatever bug you run into so that is always going to be your first shot if you have suggestions or feedback if something's if something feels off or if there's something that you think could be done better also click that first button and balance problems or feedbacks head to the forum feedbacks that's a word now yes all right yeah um so if you don't see your issue already on the forums uh it's time to use one of the other buttons uh customer support has a lot of tickets that are bug reports and qa gets a lot of tickets gets a lot of bug reports that are support tickets and that's a lot like asking me to fix the game it's not it's not helpful for you at all they spend a lot of their time that they could be spending fixing those issues weeding these things out so they actually gave me a little rundown of what option to use for what kind of thing so let's take a look at that really quickly and then you've got it handy for screenshot purposes if you have customer support issues what do you when to contact customer support if you accidentally deleted a character that was holding stuff you wanted to keep because yes we've all done it if you bought something off of the trading post or gem store by mistake if you see someone hacking or cheating if you need reimbursement for an item that is missing if you need a gem refund on an item if someone has scanned you or and i feel like michael gave me that last thing and i feel like maybe that comes from his experience if you had a drunken inventory cleaning fest those are customer support things things that are not customer support issues and things that are bug reports are if something is broken like an event stop stops working if a skill or an item is flat not working if something is actually broken not you feel like it's unbalanced but it's actually broken if you find an exploit and now if you find one you have a lot of video or screenshots to share you can also use the exploit arena.net email one more thing that they did ask me to share is that it's good to report a bug where you are when you saw the bug don't move just do the bug report there because the bug tool pulls what we call a world state and you can use that to go and we can use that to go straight to where your character is and point the camera to what you were looking at when it happened so that helps them get back in there very very quickly and check it out so that's our answers to questions and our helpful stuff for the week and they're awesome are they yeah they're really useful once i finally learned how to use them then people were giving me world states like on the dev clients so i could go see things then yeah they're they're best very much fun to use it saves a ton of time instead of like okay so yeah i was in queendale past the third hill on the left just do the bug report so stand on the pillar to the right yeah and if you turn 15 degrees this way facing the sun at noon great yes this all takes a whole lot of time all right so we have been talking all week about our plans for the upcoming january 26th build super exciting i am looking forward to everything in there yeah we got a lot of stuff that we're looking forward to we really did we really did um one of the things was the balance preview you kind of gave us a high level look at it we want to go into a little more detail today so why don't we jump right in because we've already talked a whole bunch why don't we jump in and start with can you tell us about some of the general things that you want to do yeah so like the when we put the blog out it was very very high level we didn't want to give any specifics because that kind of gets you caught up on thinking about just like what about this number what about this number and so we wanted to get it out there and let people like you know talk about it like what could this what could this do um and then you know today is for a few of those numbers to come out and and we're gonna talk about some of that stuff um with that being said i guess we'll jump into like the first general side yeah so what kind of things are you looking to do all right well good got my notes here um hey i need them i'm not gonna get you we have a bunch of we have a bunch of notes um um so the first thing like uh this one was in the in the blog as well i believe um is that um quickness is no and slow are no longer going to affect stomping and resting um this is thank you you know it's one of those things like we felt like we feel like death is sort of like one of those things that was just trivialized a lot of times like either either through quickness like finishing somebody really really quick yeah or or through uh the just yeah or through like resurrection where like you can just raise somebody instantaneously every time all right so that's not that's not going to be a factor anymore yeah we wanted to we wanted to you know like if you want to if you want to get somebody up you have to like pile on and actually like res raise your allies that quickly or you know you have to use your other like you uh other means to like stomp somebody or yeah or raise them um and so so that's with defensive abilities too right yeah so um and going on from that uh quickness is slow uh we're we have some new tech in we have some some new fun stuff to play with and uh quickness and slow uh previously they turned defensive abilities into into faster defensive abilities which is not really useful like slow like well it depends on which end of them you're on using quickness and using shield block is not ever really beneficial to you um so we we uh we've turned that that time scaling off okay for for those abilities for for quite a few abilities um so things like your shield block it won't be extended but if you're slowed or hastened if you are if you're if you're quickened um so and a lot of that has gone through a lot of those those different abilities um there are a few exceptions there like in in cases where you use something like where some things are are pseudo offensive and suit and also defensive like blurred frenzy for example for the mesmer um that one we've left as uh you know those those kind of abilities we've we've left as you as affected by a quickness or slow okay so it's just like pure defensive skills okay awesome um and you were talking a little bit about pvp item changes um yes this is a this is a kind of a fun one uh we are we are currently discussing and uh and we're in we're in testing i'm looking at like tell me all the things uh modifying or removing um some of the more defensive amulets from pvp okay um and in place we're also introducing we're we're also investigating introducing some new amulets in there that are a stat combos that you don't normally see do we get hints or do we have to wait you don't have to give hints we're going to wait on that one just just a little bit okay all right well how about we jump into the professions and start breaking it down um can we start with guardian okay so on guardian at the high level on the blog post you commented you wanted to update the traits and abilities to be a little more useful let's see what else have a more meaningful impact when you equip them uh dragon hunter is pretty good but maybe a little too effective with burst and disruption i love the understatement there it's quite strong with in those disruptive areas um so tell me more so uh for to start off we're gonna uh go through a couple a couple baseline things um since we removed quickness slow from uh from defensive stuff uh we wanted to give guardian a little bit something extra to help help revive so um protective reviver is now going to actually add uh an increase in uh res speed okay so that's that's that's kind of a small thing that yeah um other things baseline the smite conditions um guardian's kind of fallen behind a little bit in terms of its condition removal it's very it's either bursty or not very frequent and it just needs a little bit more kind of spread out over through it through it's uh one might say balance yeah through it's through its tools at um so with that uh smite condition um we've increased the number of conditions removed from one to two so now you're gonna be able to use that with the utility skill and with the uh minus boom i believe that that's what it's called so a couple a few extra condition removals uh in very specific areas for the guardians my headset's falling off sorry all right i'm using this myself uh test of faith yeah so gone to the dragon hunter test of faith is the the ring that creates a ring that enemies who pass through it are damaged we also uh right before our heart of thorns released we added a little bit of damage onto the onto the when this when the swords come up uh damages everything in the area um originally this was 66 66 of the of the full damage you would take it crossing the threshold um it feels a little bit too spike oriented at this point um so we're kind of taking that back down it's going down to 50 um of the full damage um it's not a huge damage loss overall because you're you're generally trying to push and push and pull enemies through it um but it sounds like you're just bringing a little more a little bit more online yeah um the other thing is that uh test of faith yes okay one more for the dragon uh the piercing light uh the this one was causing a little bit more disruption than we actually wanted to see out of this trait um so the we've reduced the day's duration down uh from one second to half a second and in addition to test of faith being unblockable uh this had a little bit like undesirable like we it was uh not planned necessarily it was planned but then it was like oh it's probably a little bit too much unblockable um so the piercing piercing light will no longer daze enemies um in an in an unblockable way okay so they they have the fighting changes it's just going it's just gonna do the same thing that it does with every other trap okay sweet um do you want to move on to the necro oh let's talk let's go through necro a little bit later okay how about some fun with this let's go with angie okay um engineer was let's see improving less used traits reworking some of the functionality for the scrapper traits drink your water and i'll talk a little longer for core specializations you're looking at improving traits to create impactful choices and make each build more distinctive yes tell me things things all the things about the engineer yeah so uh we wanna i wanna give a few traits a little bit more a little more oomph to them so things like power wrench uh the recharge reduction it was like 20 before um we felt like this trait was a little bit more unique to itself uh in that like it's sort of it's more like the the elementalist traits that reduce like an entire like style an entire line okay so we wanted to uh increase the recharge reduction on this from 20 to 33 so your so things like uh so for power wrench that that entire tool kit was going to have a 33 uh increased reduction okay so all right um other things uh take down round the damage is going up uh by 33 percent so it's pretty it's a it's a nice heavy it's a hefty strike now um onto the scrapper uh yeah yeah so we felt like the defensive ability of this guy was just a little bit too strong um and it's just a little bit too uh it's a little too much too much uh in terms of like being active like frequently um so we wanted to space that out just a little bit uh so things like rocket charge um going to be have an increased recharge by two seconds going from 10 to 12. um and then stealth gyro itself we felt like this one was kind of outside of the out of the standards by quite a bit and so we wanted we've increased the recharge of stealth gyro from 20 to 40 seconds fine yep i know all right while i pout do you want to go on to the neck room are you good yeah because that's what i think about that that's the decision i made was that we were going to do necro next all right that's cool um necro we're going to improve prove a few of the elite spectrates and working with baseline shroud to give it more functionality there's also another another aspect onto this that we wanted to talk about um and that is its uh ability to deal and play with boons um and a lot of it like the necromancer doesn't necessarily get a gigantic amount of boons um and that's that's kind of the design of the characters that it's very very self-inclusive um but they do that they do like to corrupt they do like the hate on the boons quite a bit um and so we want to push we want to help push them just a little bit more in that direction um so uh a couple changes i'm not going to list all of them there are a few more than this but yeah that's actually kind of important to note let me interrupt really quickly is that we're not giving you this is not like a full list of patch notes no this is a preview so carry on yeah so first off let's just go big uh corrupt boom uh the so the ability we're reducing the amount of boons converted from five to three okay the recharge is being reduced from 40 seconds to 15. i'm doing math in my head really fast like okay what can i do with this yeah so it's it's going to to massively increase the the amount of wounds you can yeah you're moving faster you're gonna be able to corrupt them more frequently you know like pick out like oh that guy has stability get it now he doesn't yeah no he doesn't instead of like correcting a large swath of boons at once okay um and uh another one we we're we're playing with right now is putrid curses the scepter auto attack three converts one boon uh along with its innate effects so every third attack you're going to be corrupting one boon on a target it's pretty strong i'm kind of like in conditions right now yeah um some general trait upkeep uh things like unyielding blast uh no longer adds piercing and then life black life blast and plague blast now pierced by default so it's just kind of kind of quality life stuff there nice all right um you ready to move on yeah all right let's let's get let's get going okay i i am sorry no worries um hugh put it on upside down a few weeks ago if you wanna i don't think i can do that right now yeah every stop everything it's gonna be hold on guys yeah stop everything while we screw with the headset um all right at the high level the ellie fine-tuning the defensive side improving the offense uh diamond skins moving to a condi removal and air grad master traits getting some improvements and scepter and focus getting quality of life modifications yes so i guess there's quite a bit of stuff though that's a lot so where do we start let's just well let's let's go through it uh diamond skin we talked about this in the blog going from immunity to removal and this is basically going to it's going to now remove one condition on a one second internal cooldown while you're above the health threshold and the health threshold has been reduced from from 90 to 75 percent so it means that spike conditions are really going to hurt you like a rapid conduit candy application so you're gonna have to keep your health keep your health high but you do have a little bit more play to it now all right um auras so all ability activated auras uh so reasoning behind this um is that they're the the duration and the overall like availability of rs has kind of gone up a little bit uh with the release of heart of thorns and how the tempest is working um and all that is good and well um but the the overall uptime of a lot of arrows is just a little bit too high and so actually on quite a few different hours and so i wasn't gonna like wait a minute yeah um so with that uh we we're gonna be reducing all of the auras activated from skills and traits um this is not not not uh items okay yeah but skills and traits um reduced down to or increased actually in some cases up to four seconds so it's gonna be right there and so you're gonna be playing off of four second intervals of rs now awesome about fresh air all right let's talk about fresh air uh this is uh it's it's at an added functionality and so in in addition to its uh refresh mechanic every time you reattune to air you're going to be gaining a 250 ferocity bonus right on top of it so you're going to be critting and then creating hard this bonus doesn't stack in intensity it's it's it's basically like you get in there you have uh five seconds or so to to use that ferocity and that goes away you probably you'll want to be switching out frequently and going back and forth and using your lightning bolts everywhere uh i've been playing with this a lot actually you look like you're having so much fun with it it was all right um some other stuff we we wanted to do this for a while we um now we've actually got a chance to do it on shatter stone reduce the time for the ability to explode from two seconds to one so previously it's like i'm going to put this thing down it's really small radius and then the guy's over there and it exploded now and why am i using this skill i may have done that a few times yeah so it's gone down from two to one second so it's got it so it's usable more frequently and actually has a lot better chance to hit um the cooldown's been increased from two to three seconds just kind of because of that reliability going up okay awesome all right so that's our sneak peek at the ellie yeah um all right stephane pay attention because we're going to talk about the mesmer next um mesmer you're bringing alacrity back in line a little bit without and still making it useful yes um and improving the scepter so a couple things i guess we'll talk about all accuracy first this is kind of a general change it affects the a large area of the game pretty much every every all the things all the game completely uh pvp rovers world and pve raids fractals everywhere um so this was this ability this buff in particular was increasing the overall kind of damage output by too large of a of a value yeah it was basically you had a mesmer or you had like 66 percent damage loss sort of thing sort of that that that not yeah particularly that but it's okay you could be straight about that yeah so we what we uh we wanted to bring this just down just a little bit more so it was still impactful to bring a mesmer um and we didn't want to we did what we didn't want to do is we we didn't want to like reduce the the amount of alacrity because that just means you bring more mesmers in order to cover the that's all right we have more yeah yeah yeah in order to cover the the gaps um so what we want to do is we we brought uh locally down from 66 percent to 33 okay in order to kind of bring it in more in line i think it makes sense yeah it's still quite effective yeah you didn't want to just make it useless okay all right so that's what's up next precognition um and this the well is going to be going from invulnerability which is uh kind of proven to be to be breaking a lot of a lot more scenarios that we than we would have liked um is going from pre uh from invulnerability to being applying aegis uh every second or so every every pulse i think it's three seconds okay three seconds of ages everywhere every pulse yeah okay that means well you can carry it further you can like have the weld down on you and if you don't if you aren't struck then you get to keep the edges and move on for a little bit okay um the malicious sorcery so that was precog melissa's sorcery the attack speed increase that this this is uh this trait applies an attack speed increase while wielding a scepter and so uh we increase the the attack speed increase from 15 to 20 percent okay and then another i guess the the final area uh for for measuring is going to be well there's a lot of changes going in there's actually a lot of buffs but we wanted i wanted to talk about these in specific because these are kind of areas that uh we're going to see you know the mesmer is going down a little bit in defense okay um and general out uh offensive output okay uh via alacrity so chaos armor uh the defensive nature of this was like swing blind my enemy swing and then the enemy misses again and so like the chaos armor it felt like it was the blind application was just a little bit too odd in the in in the way that this armor yeah armor was supposed to behave so now the uh the uh the armor is going from uh blind to weakness instead so you're gonna just be taking less damage in general um and then with that the swiftness and fusion durations have been increased from three to five seconds nice all right so that's our that's our sneak preview of the mesmer yep bringing back under control yes more to come um let's see all right how about ranger uh ranger to increase the options on some of the rangers less used traits give the specialized traits a little bit more alert and shout utility category i can't shout because that'll be bad you can shout a little bit if you want but not like yeah you can whisper shout uh druids viability in group scenarios making changes where necessary as you keep an eye on that and looking in the future at how to improve the rangers ties to their pets and to nature all right take it away all right well we don't we have like kind of like four notes per or so per profession so yeah there's like a lot there's a lot of ground covered there yeah we're now in the future we can't necessarily cover all those in in an hour yeah and that's just the amount of time so for now let's talk about a couple of the shouts yeah um searching rescue this uh this previously i i'm a fan of this one personally because i'm like oh i get to be kind of like kind of ninja like um uh it's been reworked um and it now commands your have you yeah go ahead i just now looked at it hello a little squee uh it's now you're gonna shout and give allies uh regeneration um but if there's a downed ally in the area and right now we're testing this at uh like the 1200 range okay if there's an ally downed in the area and your pet's alive uh your pet is going to go get the dead guy yeah they're gonna be like i see a dead a downed guy over there going to go grab them and pull them to you so they teleport them in yes and then they start reviving yes nice and it grins for generation allies at the same time yeah i want to play with this i never i never play my rangers it's pretty fun to like kind of like yoink somebody over over to you right yeah it's a little bit it's a little bit similar to how how the transfusion works with the with the necromancer but i gotta say it it's more more focused and it's a it's a little bit wider area nice all right yeah so you're testing it at 1200. yeah we're testing it at very a very wide area at this point okay sweet yeah um give me another pet thing protect me protect me uh i can't i'm over here but the shower um so it's going to protect me is now going to break stun on not on nearby allies giving you protection granting your protection and then it's going to cause the next foe that attacks you to be taunted by your pet so it's kind of like a break away and keep keep your enemies away from you for a period of time okay well you get to pelt them in the back thank you helpful pet yes i appreciate that all right all right um hidden barbs some some kind of just upkeep stuff and in general quality life improvements hidden barbs the um damage bleeding damage increase has gone from 20 to 33 percent okay so bonus damage on those of those bleeds yes and then predators onslaught has gone from 10 uh damage bonus for you and your pet toward inhibited targets to 15 nice all right so that's our that's range preview yes we have i i can't help but notice we have a lot of professions i'm just like scrolling through going what's next oh gosh all right so revenant focus specialization through trait and legend choices we're going to tone down the revenant sword damage in some areas adjust the weapons abilities to focus on singling out and attacking enemies and watching defensive abilities all right tell me things all right so this isn't on there i kind of like thought i forgot about it or not you are allowed to do that it's okay uh so the sword auto attacks they're going down anywhere between well this is why i didn't put it on there they're they're going down uh 10 ish i mean there's a variance in there so like the first auto attacks going down by around 10 the second auto attacks was kind of a lot higher damage than it would have been um it's going down by 20 okay so um and then the third auto attack it's it uh it's still going to keep its its explosive nature on it um it's going down by i think maybe ten percent okay um you know that that sort of thing i just want to bring this in uh because we're going to be talking about a couple of other things uh so with that said uh we're going to be putting some of the damage back into things like precision strike um while also toning down the the overall uptime of unrelenting assault uh so second one uh i guess precision strike it's gonna be this has been reworked a bit and will now always fire three targets uh fire up to three projectiles fire three targets gonna shoot that would be amazing shoot cows or something like that um stop hitting yourself stop hating yourself yeah we're gonna shoot moose out of the out of your sword oh we haven't we haven't murdered a moose i'm sorry we'll have to find one precision strike so if you have all so then uh a lot of the goal of this weapon is that it kind of helps single out uh enemies and rewards you greatly for actually attacking just a single target you're an assassin with this with this thing um so precision strike is always going to launch three projectiles now it means that if there are three people around you're gonna hit three of them okay um there are two is gonna split the projectiles between the two if there's one all three of those projectiles are gonna go hit the same target um let's see on top of that uh and we did have to reduce the chill duration slightly it's gone from two seconds to one point five per target okay or per projectile um let's see here look next up unrelenting salt we reduce the uh number of strikes down from seven to five um and increase the damage of each strike by ten percent okay um this also had something against yeah and this is one of those those uh skills that was kind of a weird midway of like in terms of like the animation scaling stuff like time quickness and slow and so like the the attack so the initial part you can still engage in quickness but the secondary part it didn't actually give you any benefit for quickness or slow um but if you were under the effects of slow like you had a chance to not strike and so you just you would just deal no damage well under the effects of soul so this one this one's no longer affected by that okay sweet um oh there's two other things yeah um yeah let's talk about hazard light so a facet of light was kind of like yeah it's a very this is gonna be kind of a big one um the initial activation of the facet not the not the secondary portion um is going to have a cast time this was like one of those things where you could be like stunned launched anything uh under control and activate this facet it was basically it was an effective stun basically a stun breaker for you because you didn't like you didn't have to worry about any of the damage coming in in fact you wanted it to come in that point so we wanted you to like preemptively activate this this thing actually start energy start your energy drain um have made a commitment toward this heal before being able to use it okay um other things uh coal lessons are ruined oh coalescence of ruins yeah uh the this is like that had had a low cooldown on it um it turns out it doesn't necessarily need that low of a cooldown it deals a lot of damage it's a fairly high damage ranged weapon um and we we wanted to sort of pace this out a little bit better and so it's the cooldown's gone from two to four seconds okay um we've also fixed the bug well made it so it doesn't uh double hit things on like you right now you can be standing in the seam of like one attack to the other and you'll you'll get hit by both of them oh yeah so and it's it's a large amount of damage so that's that's another thing that we've we've uh fixed with this with this update all right all right so we have two left we have thief and warrior yeah show him and game yeah all right and look there's your three thief i wonder if i actually have the traits set up oh that's an excellent question with this much hair i should have like let's just weave it in there have we only had it like on hue and bald guys i'm not i mean we had it on mclean and he was fine well i want mclean i know we didn't realize that until like 20 minutes before the show all right so let's go look at the good yeah we're good i'm just going to change this build up for a little real quick um so fleet shadow's gone it's been replaced with instant reflexes and so you're gonna get uh if you're struck below the health threshold fifty percent you're gonna gain evasion for two seconds this is basically like kind of a get out of jail free card um and you yes cool that that look uh so you're gonna be able to face you know when you get hit with something um you'll be able to recover um and our our goal for this line is to actually boost the regenerative abilities of the thief you know remove conditions more frequently um actually have like some regenerative feel to it um and increase your endurance regeneration so a lot of that has been there's been a few changes on top of that assassin's reward um and a few there's a few other things that we've we've touched on okay um not everything is we were doing uh some integrations and stuff like that not everything has been merged over just yet that's okay so um so but the general the general goal on the thief is drastically improving thief's melee auto attacks uh to make sustained damage and plus initiative very dangerous which i love the sound of and improvements and reworking on the acrobatics line yeah back all already how do we work this battle theft oh that looks like a hand all right just put the build back the way it was uh all right so exactly what that's happening uh thing so we're gonna see basilis venom it's going to so this is a kind of a fun thing that we wanted to like help push the thief toward kind of an unblockable really assassin style basil's venom is now going to make every uh all your attacks unblockable so while this is on you um your next attack your yeah enemies just standing there yeah they're if they're they're blocking you you're gonna be able to hit them uh and this is kind of this is kind of cool because it also applies to things like uh venomous aura so you're gonna be able to make all of your allies attacks unblockable for a period of time um i really like phenom share i know it's not trendy anymore but i do like venom share so this makes me super happy yeah uh let's see here uh on top of that yes withdrawal did is gonna get his uh ten percent increase one of those things we've been talking about for a little while um let's see here other than that uh let's go talk about we in the in the blog we um talked about increasing the auto attacks yeah um and we're just making them more like higher like feeling like they are higher damage and yeah yeah yes so with the sword right now i have quickness on me so it doesn't really count so the damage for the sword hasn't changed but the the frequency of the attacks has okay um so it's damaged just because you have yeah yeah not just because the equipment um so what we're going to see with the sword is that it's its damage is going to be increased by you know probably about 30 or so maybe about that um we've done some quality life changes here as well um black powder's got some gotten a uh the after cast removed just a little bit okay um dagger auto attacks have gone up in damage i'm not sure why my build is right now i'm going for sucker um and other things we want to talk about abandoned defense for the for the daredevil has actually changed a little bit as well um you're going to be able to block for the full duration this time for a full one and a half seconds um def hacks um i'm gonna make this guy use a skill on on us oh okay i thought you were spawning a moose i got excited oh no it's okay go ahead so there's that he's gonna deliver it attack so now you get the block for the full duration and then you have the access to that snap kick and that's basically how it's going to go awesome it okay now you're just whispering people there we go oh hey thank you there's the moose it's the guild chat moose was this just for my personal edification are we looking at something is it just for you thank you poor moose all right so all right there we go let's see we looked at basilisks we looked at bandan's defense never apologize for spawning a moose on this show has to be done um let's see fleet shadow uh yeah that was the yeah that was a slice um the slice was a was the sword thing i went a little bit out of order here um and similarly uh staff has had some damage increases as well yes yes you knew when we got to thief i was gonna start making happy faces at you so um all right she's i guess i guess going back to the the overall goal of the thief was it's not to make the auto attacks more efficient than your initiative spenders but give you a little bit more option to keep your damage up right now if you if you choose to use your auto attacks instead of using your initiative you can ten you can you lose your damage really quickly um so so it's it's more of of like helping helping you keep your off your offense up well yeah yeah yeah not just standing there auto attacking in the case that you need to use it defensively you have it and you you're not going to lose like too much damage off of it all right but the the thief's got a good toolbox so encourage her to kind of defend that a little bit yeah it's the there's there's a a lot of instances actually most instances where it's more useful to actually use your your initiative spenders to damage um rather than auto attack so i wouldn't recommend just auto attacking yeah all right as much as i hate to let's let's move on to warrior it's not that i hate the warriors that the thief is fun for me wow he's really yeah huge nah he's just got the armor his armor is very huge all right all right so there's a lot going on with the warriors so i'll just let you run and have fun with this one all right so all the things so for this guy uh we want to increase his overall healing just a little bit and his defensive nature um and we're gonna be doing this through um skill cooldowns uh through healing uh self-healing um and through um some other some other stuff some other fun stuff which we will talk about in just a moment okay um so i guess an example of that let's see if we have a build we do have a build um to the limit had its increase as healing increased by 40 yep let's do that so again you'd be able to get a larger health pool back the uh other the other heels have had similarly had their uh heels increased by a certain margin um it's basically a lot of it's healing over time of like where you get to you know like this this heal is now it's it's a lot more competitive than it used to be um healing signatures had had its heel increased by about 20 health per second um yeah mending um similarly has had its healing increased um a bit more and adrenal health you're also going to see be increased by about 15 okay yeah all right so the heels got the heels kind of going over yeah all right let's go let's go back to the uh to the game real quick okay let's see um some other some other uh quality life stuff some of the you'll see some damage increases um you'll see some after casts uh improved so right here you're gonna have throwax you're gonna be able to activate skills a lot quicker um so we had a lot of there are a lot of aftercast so we're a little bit less necessary so you can be able to use things faster more damage and also cycle and actually we had previously split it between pvp and pve with the dealing less damage in pve we've unsplit that now okay so it'll do more damage there is it like meeting okay i was like is it meeting in the middle or which way do we go with that yeah all right so this was part of you you commented that you wanted to kind of look at the warriors baseline abilities and adjusting things and this is part of that yeah so i think we'll look at the or in a moment here okay oh i'm in combat i don't know oh my gosh i just made an apothecary right i keep getting stuck too you have to like run super far away yeah we're good um all right see if this has the changes here all right it's like the watch car shoot things out so for for we we did a bit of rework on the rifle um you're gonna see crack shot um it no longer grants piercing by default um and it will still instead it will apply additional adrenaline for rifle shots for the rifle for the warrior let's go let's see what we got here actually let's see let's go to the pvp build all right uh build making with carl yeah build my cake um you know what while you do that i will just i'll save you some time while you make your build and i'll just run through the very short version of what you had let's watch well we don't have to do that we can still watch you make it build um let's see give you more to play with in a single weapon set so cooldowns feel more active and fun rifles getting the rework to make it more defensive while still retaining its overall purpose actually put here while still retaining its overall purpose and in parenthesis i put death yes so yeah uh we're going to take another pass in improving berserker to make it more usable in various game modes and improve the warriors ability to sustain itself in combat so so we talked about a bit about the sustainability so far um so here's here's uh we put i put crack shot on this is going to give you bonus adrenaline um per rifle shot and so let's go use our adrenaline now wow oh yeah sorry we already we also have restored adrenaline popped right up there bam oh no i missed it i'm so bad at this all right and how about piercing on that yeah so piercing is now default uh so you're not gonna uh on a few select skills so volley is gonna pierce i still suggest targeting the furthest enemy away um kill shot now going to pierce um and i believe i think that's it for this one but uh the fourth ability brutal shot is now also going to roll you back so you're going to be able to to maintain distance a little bit better so say you're getting close use your brutal shot give him a little little immobilize there kill shot him in the face i would suggest a little bit of uh condition duration so you can you can land a full kill shot from from brutal shot nice what's um that's all i think we got for now uh not like we have another thing i'm just going to talk about this one yeah go for it i love you were you standing there like just get back up yeah dare you let's do it all right so all the rifle things um yeah so berserker king of fires um the traits functionality has changed and it's now going to give a fire shield on critical hit with the cooldown of 15 seconds and using berserker skill is going to detonate any firearm that's on you and it's going to put three stacks of burning on nearby enemies for three seconds so basically you're gonna be able to use thing use anything that that gives you a firearm like a leap combo or something like that and you're gonna be able to shatter it off of yourself with with any berserker skill the trait is just so it's just so applicable king of fires we really like fire for this for the warrior um and in general uh rage skills about their journal and gain improved so so i know i kind of glossed over the the warrior rifle changes i guess we could talk about it a little bit more like there's there like i've got the full node so i'm just like oh let's do this totally okay yeah uh so aim shot now we're gonna apply uh five stacks of phone for eight seconds um uh the damage of the ability has being increased by 28 uh volley pierces by default brutal shot evades you backwards about it's a so numbers on it's like about 400 distance um and it mobilizes one and a half seconds kill shot pierces by default repeating shot pierces by default and forceful shot pierces by default those are those are underwater skills so okay they're a little bit less used um so but yeah that's what's gonna happen with the rifle all right that was that was an enormous preview yeah do you have any final things that you want to add aside from dear god please don't make me wear this headset again yeah i'm really sorry it's all good yeah so is there anything else you want to cover before we wrap up you don't have to i'm just off yeah we we weren't able to cover all the notes today and i'm i'm looking forward to you know every all of the notes going out there's it's quite a large amount yeah there's there's a lot more but neither of us wanted to make it here for four hours neither of us wanted to sit here for four hours yeah so it's not a thing we were gonna do all right so we are there's our patch preview of just the update notes we have a lot coming on the 26th this is on january 26th this isn't like hey here's the thing i want to do maybe at some point in the future i'd recommend uh logging in and checking them out i really really think you should log in and check all the things out we will have the full list of all of those when the update notes go live um that's pretty much it for today i really appreciate you taking i know you are so busy so i really appreciate you taking an hour to come in and hang out it's all good it was a lot of fun yeah except for the headset sorry that's interesting and it wants to like leave and play the game i don't even know um stick around for on point which is live as soon as we are wrapping up here uh jebrow and herrick's have a couple of guests helseth and sunfish are on with them today so they're going to be interviewing them um right after on point nerd kitten is on for the post show so hang out for them uh don't forget to follow us on our twitch channel so you're alerted to the broadcasts somebody oh you want to go back to the game real quick what is that yeah go take a look don't come back here we saw you it's too late somebody showed up save the boost i like that they just like rp walked right by right beside okay anyway all right we gotta find out later who that is quick make a character that says no the moose the moose must die all right so gonna fight me on point you know 1v1 all right let's go on point up next you guys do they're just waving this is ridiculous um we will see you guys next week we will have an update on next friday's guild chat and we'll have a little preview of the update that's coming on the 26th so hang out for onpointnext and i will see you next week bye guys see you later [Music]