Derangement
Derangement
- Effect type
- Effect
- Stacking
- Intensity
- Game link
“Proximity to Xera and her bloodstone shards causes ill effects. Destroying nearby shards—especially while possessing the Forsaken Magic mastery—may help.
— In-game description
Derangement is a stacking effect applied to players standing in close proximity to Xera's bloodstones, such as on the side platforms and in their aura on the main platform. Standing in the aura of bloodstones on the main platform applies one stack per second. 2 stacks are applied for each tick from the orangey-red aoe fields during gliding phase at 50% health. 4 stacks are applied for being caught in the levitating ground wells caused by the red orbs from the laser in the center of the main platform. 25 stacks are applied for being caught in the attack which covers half the platform. Stacks can be removed by being in the proximity of a bloodstone when it is destroyed which removes 8, except the ones that players must glide to at 50% of Xera's health. Hero's Return makes players immune from gaining any stacks.
Similar to Madness during the Twisted Castle encounter, increasingly high stacks apply increasingly negative effects with instant defeat resulting if a player exceeds 99 stacks. 30 or above stacks is signified with a white bloodstone icon above the player's head, 60 or above stacks with a yellow bloodstone icon, and 90 or above stacks with a red bloodstone icon.
Notes[edit]
- Depending on the stack number, different effects will be applied:
Number of stacks | Effect | Visual Icon |
---|---|---|
10 | Vulnerability (10 seconds) | |
20 | Crippled (10 seconds) Vulnerability (10 seconds) |
|
30 | Confusion (10 stacks for 10 seconds) Crippled (10 seconds) Vulnerability (10 seconds) |
Silver |
40 | Confusion (10 stacks for 10 seconds) Crippled (10 seconds) Vulnerability (10 seconds) |
|
50 | Weakness (10 seconds) Confusion (10 stacks for 10 seconds) Crippled (10 seconds) Vulnerability (10 seconds) Torment (10 stacks for 10 seconds) |
|
60 | Weakness (10 seconds) Confusion (10 stacks for 10 seconds) Crippled (10 seconds) Vulnerability (10 seconds) Torment (10 stacks for 10 seconds) |
Gold |
70 | Weakness (10 seconds) Confusion (10 stacks for 10 seconds) Crippled (10 seconds) Vulnerability (10 seconds) Torment (10 stacks for 10 seconds) |
|
80 | Weakness (10 seconds) Confusion (10 stacks for 10 seconds) Crippled (10 seconds) Vulnerability (10 seconds) Torment (10 stacks for 10 seconds) |
|
90 | Fear (5 seconds) Weakness (10 seconds) Confusion (10 stacks for 10 seconds) Crippled (10 seconds) Vulnerability (10 seconds) Torment (10 stacks for 10 seconds) |
Red |
99 | Instant defeat |