User talk:Eclipse143

From Guild Wars 2 Wiki
Jump to navigationJump to search

Hello, welcome to Guild Wars 2 wiki. If you need any help, please just contact me or any of the other GW2W helpers :D. Aquadrizzt Main Page Designer 19:25, 24 June 2010 (UTC)

Heya and welcome to the wiki, Eclipse143, Im one of the helpers too :P, So if you need help with anything, Cool userpages, Awesome signatures. Just go over to my Talk Page :P --NeilUser Neil2250 sig icon5 Anti.png 22:10, 24 June 2010 (UTC)

Mesmer and last adv.[edit]

I think that the mesmer will most likely to be in gw2 because it doesn't seem like necros have any punishment, deep hexes, or anything like hindering opponents in battle, but necros are more like focused-minion-masters and doing stuff with wells, healing (blood/stealing) and death shroud. So since each profession has a "Master of *blah blah* the mesmer may be like.. Master of Illusion, or Master of Retribution something that exemplifies a "punishment" character.

And then the last adventurer, i think, will be a.. hmmm.. mabye a (yeah this sounds kinda stupid) but a Master of Demolitions or Master of Machinery(Engineer). Aoe, condition dealer.. uses pistols, rifles, bows, torches, warhorns, axes.. The profession could build machines, kinda like spirits in gw1, and (i dunno) make a machine to amplify the power of environmental weapons. Meh, this is probably not gunna happen.. but it was worth a shot :) thanks!

Eras added this to the Misplaced Discussions archive, but there's no reason to not let you continue your discussion. Just please keep it out of the mainspace talk pages; that header warning is there for a reason. When so much of this gets added, it clutters up the page and we end up having a hard time finding legitimately useful discussion on the page's content, which is what the talk page there is for. --ஸ Kyoshi User Kyoshi sig2.png 20:22, 12 March 2011 (UTC)
I thought I did. It's not sparking discussion, it's just stating personal opinion. - Infinite - talk 20:51, 12 March 2011 (UTC)
Sorry, didn't read correctly I guess. Never said it was sparking discussion, but it might have; isn't that half the point? --ஸ Kyoshi User Kyoshi sig2.png 21:20, 12 March 2011 (UTC)
Fair enough. :) - Infinite - talk 21:21, 12 March 2011 (UTC)

More on the mesmer[edit]

I just wanted to say, I'm not a mesmer person, I'm just really convinced that the mesmer will be present in gw2. SO...

copied from my post above, so everything can be in one place*:I think that the mesmer will most likely to be in gw2 because it doesn't seem like necros have any punishment, deep hexes, or anything like hindering opponents in battle, but necros are more like focused-minion-masters and doing stuff with wells, healing (blood/stealing) and death shroud. So since each profession has a "Master of *blah blah*" the mesmer may be like.. Master of Illusion, or Master of Punishment something that exemplifies a "punishment" character.

gw2 said that there will be two support based characters and I think that the mesmer will be the second and last support profession. Gw2 also said that ritualists and monks will feel at home in guild wars 2, and since monks are basically covered by guardians, I guess that ritualists will be butchered up and spread throughout several professions. Ritualist butchery 1: Weapon Spells will thrive off of gw1's Illusionary Weaponry the mesmer spell. And these "illusions" will give benefits, boons, and other stuff. Since the mesmer was mostly about damage this and trickery that, I figured gw2 wanted to give them a little more oompf and variety.

Some people have been saying that Spirit Weapons of the guardians replaced weapon spells because it litterally is a weapon spell. but in gw1, weapon spells provided buffs and benefits, whereas spirit weapons only act as an ally in combat, much like spirits in gw1(ritualist butchery 2:spirits -> spirit weapons)

As a support character, the mesmer will be able to snare enemies, hinder, and disable them. I also can imagine mesmers being able to distract or "call upon illusions" to trick enemies and provide a safe retreat for allies.

Trait Lines the mesmer may have: Illusion and Deception(domination, w/e you'd like to call it) Illusion will focus around on their utility and their weapon spells and their tricks (as stated in the previous paragraph). Domination will focus more on attributes and general bonuses.

I also did a little speculation of what the professions reveal icon for mesmers will look like: http://i433.photobucket.com/albums/qq60/eclipse_143/MesmerProffesionGW2.png Oh and just for the record, I did this speculation at 03:07, 8 October 2010 so if im right, then i can prove my smartness :D (no conceitedness) thanks guys! --Eclipse143 03:05, 23 March 2011 (UTC)