User:Ryft Mith
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Hey! I'm here to help make the wiki a better, more knowledgeable (and accurate) place about GW2. I'll be doing stuff from time to time. And probably getting distracted and going through potentially long periods where I'll do practically nothing and then all of a sudden go into an editing frenzy or some such nonsense.
I'm primarily interested in attempting to find out the exact mechanics behind various skills/traits. I'm quite willing to take large samples to find things such as proc rates. I usually am maining one or two of the professions, and will probably be much more interested in those one or two than the others. That's probably where I'll be focusing more of my editing.
Sub-Pages[edit]
- User:Ryft Mith/Data - This is where I'll keep data from any experiments I'll do.
- User:Ryft Mith/Stuff I've Done - A list for myself of things I've done.
To-Do List:[edit]
- Wow... this is really outdated and old. I'll make an updated To-Do list for HoT sometime.
- Find out if/how condition durations are kept with Life Blast (underwater) because of the lag time in it's projectile.
- Find out duration of confusion via Magic Bullet with Illusionary Elasticity, see how IE affects other skills and if there are any anomalies with clones.
- See if Chilling Darkness has an internal cooldown.
- Test Spiteful Vigor with Consume Conditions, Well of Blood, Summon Blood Fiend, and Taste of Death.
- Does Powerful Aura work with Rune of the Fire/Rune of the Earth?
- The note in Elemental Surge: "for Arcane Wave, the effect triggers twice." Does it apply the twice condition to all foes hit, twice to the first foe calculated to be hit, twice to the target (if the target is hit), twice to a random hit foe, or once to two targets? Grammatical Ambiguity ho! (Seriously... that's the worst grammatical ambiguity I've seen in a looong time) Similar issues with the note for Arcane Shield: "effect triggers if the shield shatters." Also test with Shard of Ice.
- For Zephyr's Boon and Elemental Shielding: Does it work with Rune of the Fire, fire/ice/ethereal combo finishers, and does it matter who initiates/finishes any combo with these traits?
- Clean up Spectral Attunement and find out exactly how much Life Force you get from using each spectral skill.
- If you begin Counterattack while moving, does it really block everything and not kick back?
- Clean up redundant notes in Barrage.
- Add trivia to Hornet Sting and Monarch's Leap about Muhammad Ali's quote "Float like a butterfly, sting like a bee."
- Clear up the notes on Leeching Venoms because currently they make no sense as healing is not mentioned anywhere in the trait description, only lifesteal. (First, level thief to 80...)
- Does stealing technically give the thief a bundle like Environmental weapon says it does? If not, add note to Improvisation saying that the bundle bonus can only be acquired through non-theif skills or normal environmental weapons.
- Clarify most notes/bugs in Meld with Shadows.
- Test Spirit of Nature and find out: range, prioritization, number of targets, effect frequency, affected by healing power. All things the wiki is missing on that skill.
- Does Nature's Renewal have a cast time, if so: what is it, and is it delayed by anything. (I.E. the spirit walking to you with Spirits Unbound)