User:Kazerniel/Hero Challenges
A list of easy / soloable hero challenges with notes to myself :)
I try to sort them by difficulty within each map.
Heart of Thorns[edit]
Based on "A soloable HP Guide for getting all your specs unlocked!"
It assumes you completed every Heart of Thorns mastery.
Verdant Brink[edit]
Easiest approach with low level character is via the Lost Precipice guild hall.
Hero challenge | Location | Notes |
---|---|---|
Cliffside Ruins | Broken Bluffs | Commune, unguarded. |
Nuhoch Alchemical Energy | Stonetwist Paths | Commune, unguarded. |
Abyssal Depths | Thistlevine Ravine | Commune, unguarded. |
Pact Airship Wreckage | Canopy over Noble Crash Site | Commune, unguarded. |
Ancient Fighting Pit | Shrouded Ruins | Commune guarded by Mordrem, can be approached without combat with Springer and gliding. |
Ancient Tree | Coztic Grounds | Commune. Land carefully on the edge to avoid getting attacked by nearby Coztic. (Won't work on low level characters due to increased aggro range.) |
Nightthistle Blossom | Creeping Crevasse | Fight one veteran and four regular Mordrem. |
In total: 70 |
Auric Basin[edit]
Easiest approach with low level character is via the Gilded Hollow guild hall.
Hero challenge | Location | Notes |
---|---|---|
Exalted Overlook | Tarir, the Forgotten City | Commune, unguarded. |
Toxin-Cured Hog | Westwatch Patch | You need to survive 1 minute of damage over time effect. See the hero point's page for tips. |
Burnisher Quarry | Burnisher Quarry | Commune, guarded by a Young Beetle. (Not in aggro range unless character is low lvl.) It can be approached with Springer without running through a gauntlet of Hylek as well. |
In total: 30 |
Tangled Depths[edit]
Getting to Tangled Depths might be difficult with low level characters, especially without mounts.
Hero challenge | Location | Notes |
---|---|---|
Ancient Power Core | Decayed Hive | Commune. The hero point can be approached from Rata Novus Waypoint — mostly without combat, but to unlock that you need to run through a gauntlet of chak. |
Gilded River | Tangled Descent | Commune. Use Stealth Gliding and land carefully to avoid the Mordrem Guard Sharpshooter. (Might not work on low level characters due to increased aggro range.) |
Jellyfish Grotto | Deeproot Sink | Commune. The fastest approach (via Dragon's Passage Waypoint — ) requires running through a gauntlet of Mordrem. |
In total: 30 |
Dragon’s Stand[edit]
Getting to Dragon’s Stand might be impossible with low level characters, especially without mounts. Try to join a meta run for unlocked waypoints.
Hero challenge | Location | Notes |
---|---|---|
Axemaster Hareth's Pod * | Southern Blighting Tower | Commune, mostly unguarded after the start of Against the Mouth of Mordremoth. |
Blademaster Diarmid's Pod * | Central Blighting Tower | Commune, mostly unguarded after the start of Against the Mouth of Mordremoth. |
Stavemaster Adryn's Pod * | Northern Blighting Tower | Commune, mostly unguarded after the start of Against the Mouth of Mordremoth. |
Dragon Overlook * | Dragon's Domain | Commune, unguarded. Only approachable after the completion of the meta event. |
Exalted Pylon | Rooted Copse | Commune. To approach you have to run through a gauntlet of ooze, Mordrem and Veteran Saurians. If you do this before the end of Against the Mouth of Mordremoth, you don't have to contend with the Champion Stonehead as well. With a Springer you can climb up on the wall south of the hero point and just glide down without having to encounter any enemies. |
Mushroom Grotto | Central Barbed Gate | Commune. To approach you have to glide and run through a gauntlet of Mordrem and mushrooms. If you do this before the end of Against the Mouth of Mordremoth, you don't have to contend with the Champion Mushroom Emperor as well. |
Spider Nest | Wyvern Scar | Commune. To approach you have to run through a gauntlet of Veteran Spiders. If you do this before the end of Against the Mouth of Mordremoth, you don't have to contend with the Champion Spider Queen as well.
With Springer you can jump up the cliffs to avoid the spiders, drop on top of the hero point, and hopefully not get aggroed until you finish the commune. |
In total: 70 |
* Cannot be cheesed with skyscale.
Path of Fire[edit]
It assumes you have access to Raptor and Springer, preferably Griffon too.
Crystal Oasis[edit]
Hero challenge | Location | Notes |
---|---|---|
Veteran Confessor Opeyemi | Amnoon Southern Outskirts | Combat, fairly easy. |
Branded Pyramid | Maculate Fringe | Commune, a bit of an easy jumping puzzle. To approach you have to run through a gauntlet of Forged and Branded enemies. |
Abandoned Forged Ore | The Sinking Ruins | Annoying combat, bring ranged weapon and cc. |
In total: 30 |
Desert Highlands[edit]
Hero challenge | Location | Notes |
---|---|---|
Veteran Yandra Stonetusk | Auburn Hills | Easy combat. |
Veteran Jubua the Wildfire | Fortune's Vale | Fairly easy combat. |
Eternal Fire | Tomb of the Primeval Kings | Commune. With a Springer and gliding/Griffon you can avoid most of the Branded thronging in the area. |
Glowing Campfire | Lifeblood Ravine | Commune, guarded by one Veteran and several regular Grubs. |
Glint's Lair | Prophet's Fall | Commune, guarded by a Veteran Branded Spark. Starting from Makali Outpost Waypoint — you can use a Springer to climb up the rocks and crystal formations to avoid most of the Branded thronging in the area. |
In total: 50 |
Elon Riverlands[edit]
Hero challenge | Location | Notes |
---|---|---|
Forgotten Shrine | Skyward Reach | Commune, guarded by a Veteran Branded Forgotten Priest and two Branded Devourers. Avoid more enemies by using the Springer to climb up the outer cliffs, then glide down to the commune spot. |
Fallen Giant | Elon Flow | Commune. Guarded by a Veteran Matriarch Protector. |
In total: 20 |
The Desolation[edit]
Hero challenge | Location | Notes |
---|---|---|
The Bone Palace | Joko's Domain | Commune, guarded by two Awakened Archers. To get there, you need to climb the cliffs north of the Bone Palace, then fly over there with a Griffon. |
Awakened Wanderer | Poisoned Outcrops | Okay combat. |
In total: 20 |
Domain of Vabbi[edit]
Hero challenge | Location | Notes |
---|---|---|
Hunter Glorg | Zagonur Cliffs | Okay combat. Stay under the protective sphere. |
In total: 10 |
End of Dragons[edit]
It assumes you have access to all mounts, especially Skyscale.
Seitung Province[edit]
Hero challenge | Location | Notes |
---|---|---|
Bloom of Seitung | Seitung Harbor | Commune, unguarded. |
Village Overlook (Shing Jea Monastery) | Shing Jea Monastery | Commune, unguarded. |
Source of the Springs | Shinota Shore | Commune, unguarded. |
Haiju Hatchery | Shinota Shore | Commune, unguarded. |
Veteran Jade Bulwark | Training Grounds | Fairly easy combat. |
In total: 50 |
New Kaineng City[edit]
Hero challenge | Location | Notes |
---|---|---|
Garden Scaffolding | Bori Ward | Commune, unguarded. |
Jade Monument | Power Plant | Commune, unguarded. |
Sotdae Landing Lookout | Sotdae Landing | Commune, unguarded. |
Veteran Purist Necromancer | Grub Lane | Fairly easy combat. |
In total: 40 |
Arborstone[edit]
Hero challenge | Location | Notes |
---|---|---|
Tsuko Talonedge | Arborstone | Fairly easy combat. |
In total: 10 |
The Echovald Wilds[edit]
Hero challenge | Location | Notes |
---|---|---|
Village Overlook (Mori Village) | Mori Village | Commune, unguarded. |
Speaker Headquarters | Warden's Folly | Commune, unguarded. Use skyscale to climb up on the outside wall. |
Submerged Cathedral | Lake Lutgardis | Commune, unguarded. At the end of the cavern there's a tiny underwater doorway. |
House zu Heltzer | Zu Heltzer Historical Site | Commune, occasionally guarded by a Speaker Ritualist. |
In total: 40 |
Dragon's End[edit]
Hero challenge | Location | Notes |
---|---|---|
Quarry Overlook | Xunlai Jade Quarry | Commune, unguarded. |
Roaring Waterfall | Archipelagos Rim | Commune, unguarded. |
Quarry Platform | Flooded Basin | Commune, unguarded. No combat if you approach it flying. |
Hatchery Play Pond | Seafarer's Enclave | Commune, unguarded. There are some enemies nearby, but the NPCs occupy them. |
Harvest Temple Main Entrance | Harvest Complex | Commune, unguarded. No combat if you approach it flying. |
In total: 50 |