User:Dr ishmael/Feature pack/Profession balance
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Elementalist[edit]
- Burning Speed: This ability now evades attacks.
- Frozen Burst: This ability is now a blast finisher.
- Water Trident: Added 3 seconds of regeneration to up to 5 allies in the radius.
- Signet of Restoration: Removed the split on this skill so that the signet passive heal amount will be increased in PvP to match PvE.
- Armor of Earth: Reduced recharge from 90 seconds to 75 seconds.
- Fiery Rush: This ability now aborts if using shadowstep or teleport.
- Cleansing Water: This trait no longer has an internal cooldown in PvP.
Engineer[edit]
- A.E.D.: Reduced cast time from 1 second to 3/4 second.
- Poison Grenade: Reduced the poison duration per pulse from 5 seconds to 3 seconds.
- Net Turret: Decreased the immobilize duration from 3 seconds to 2 seconds on the basic attack.
- 10+turret relate bug fixes QoL. Hitbox adjustments, overcharge improvements, rate of fire adjustments
Guardian[edit]
- Vigorous Precision: Increased the recharge from 5 seconds to 10 seconds.
- Healing Breeze: The ability has been rescaled to guardian receives 50% of heal near start of heal and heals 10% for 5 ticks to the caster and up to 5 allies ina cone.
- Litany of Wrath: Reduced cast time from 1 second to 3/4 second.
Mesmer[edit]
- Critical Infusion: Increased the recharge from 5 seconds to 10 seconds.
- Phantasmal Haste: Now affects Illusionary Mariner, Phantasmal Warden, Phantasmal Swordsman, and Phantasmal Berserker.
Necromancer[edit]
- Reanimator: This trait has been merged into Death Nova.
- New adept minor trait - Armored Shroud: Gain bonus toughness while in death shroud.
- Protection of the Horde: This trait is merged with Flesh of the Master.
- New master minor trait - Soul Comprehension: Your passive life force generation from nearby deaths is increased.
- Training of the Master: Reduced damage increase to minions from 30% to 25%.
- Dhuumfire: This trait has been changed so that makes Life Blast 3 seconds of burning with 10 second recharge. Trait no longer split.
Ranger[edit]
- Keen Edge This trait now classified as Survival.
- Sun Spirit: Fixed a bug that caused the spirit to have a 3 second base burn when triggered by projectile.
- Spirit of Nature: Reduced healing per second when summoned from 480 to 320.
- Viper's Nest: This ability is now a poison field.
- Trapper's Expertise: Fixed bug where thrown traps now work placed on certain building.
- Lightning Reflexes: This skill now removes immobilize.
- Pet: Improved pet responsiveness and pet skills response.
Thief[edit]
- Choking Gas: Reduced the poison per pulse from 5 seconds to 3 seconds.
- Steal: Fixed bug where steal would be obstructed after shadowstep to target if thief started behind obstacle.
- Basilisk Venom: Fixed issue causing target to interrupt themselves instead of thief being interrupt source.
- Whirling Axe: Fixed how skill interacted with combo fields.
Warrior[edit]
- Building Momentum: This trait now correctly awards 15% endurance on using burst skills. Fixed bug that caused trait to grant additional condition duration on warrior.
- Impale: ability can no longer fire behind warrior.
- Healing Signet: Reduce passive heal by 8%.
- Pin Down: Added a new warmup effect. Increased cast time from 1/4 second to 3/4 second.