User:Dak393/Raid Guide/Revenant
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Renegade[edit]
Alacrigade (Alacrity renegade)[edit]
Power DPS Renegade[edit]
- S/S Kalla/Shiro ~30-31k - Takes Soulcleave (~2.5k DPS) and AP (~1.2k DPS per power DPS). Staff is optional for CC, should not bring it or swap to it if not needed. Can run shortbow swap. Not sure on exact dps difference with impact vs air/fire but should be minor.
Condi DPS Renegade[edit]
- Alacrity Invocation - Condi RR rotation for Invocation.
Herald[edit]
Hand Kite[edit]
"Hand Kiter" is a special role on the Deimos boss fight (Wing 4 Boss 4). Your job is to be the farthest person from the boss so that the red damaging AoEs that spawn on you don't hurt the group or get absorbed by the boss (it gets a damage buff for each). To do this you need to be able to survive the damage from the hands, block (or ignore with damage reduction/conversion into healing) the Mind Crush attack, and survive the %hp damage after. The builds below take shield as an optional extra block and use 10% damage reduction food (check Food and utility section) any of the reduction foods work, feel free to take what ever other stats you want (if you take more toughness let your tank know).
- Alternate Herald Hand Kite - Uses mainly heal renegade gear so easy to gear and easy to play, once you get the hang of the build you're able to place your tablet on the group/saul to help with healing and alacrity.
- Hammer and shield stats are up to you, rest of the gear is to match healing renegade.
- Sigils are up to you, Superior Sigil of Concentration works for more boon duration.
- Second weapon set of Sword/Shield is just as a backup and not needed. Sword/Shield or Hammer can be replaced with staff if desired.
- Basic guide is to stack 5 hands (1 hand/s then 6s waiting for the next set) move a little (don't be hit by the final stack of 5 hands, it hurts a lot) then stack another 5. For this setup I stay on hammer and Ventari (Centaur) for most of the fight, you'll want to keep your F2 active for extra healing and damage reduction. Use hammer 3 (in place) to evade 2 hand hits (I go for hits 4/5), can also just evade off the stack for the 5th hand to avoid it. Your big heal on Ventari takes a second to go off so if you need it use it early. When Mind Crush starts switch to Glint (Dragon) and spam your heal (use the consume) so that you heal through it, you can stand on hands during this just make sure to move off before the buff ends. After you survive the hit, activate your elite facet for protection and your other facets for more boons and damage reduction. Make sure you don't hit 0 energy so feel free to delay the facets a sec if you have no hands up or consume them early. Once your Ventari (centaur) legend is up again consume all your utility and elite facets (extra boons on Ventari) and swap back, use your heal if you need it. Advanced strats would be to use your Ventari elite before swapping back, leaving tablet on group/saul as mentioned, and trying to do damage with hammer (extra energy spent on hammer 2).
- Outdated
- Corruption Mallyx* - Uses mostly Alacrigade gear
- Corruption Jalis* - Damage reduction setup with
- Damage reduction: 10% food, 33% protection, 20% Resistance (Demonic Resistance), 1.5% per upkeep (normally 12%, up to 15% from Hardening Persistence), 20% Vengeful Hammers, 10% ( Facet of Nature—Dwarf) = 100% (105%-108%) damage resistance in Dwarf (Jalis) and 75%-78% in Dragon (Glint)
- Opener: Start main fight in herald, use Facet of Nature and Facet of Chaos (don't consume), consume True Nature and swap to Dwarf right away.
- Dwarf Loop: Activate Vengeful Hammers and keep it active while on Jalis. Can ignore hands and all damage, stack as many as you want. Swap when Dragon is ready.
- Dragon Loop: Use Facet of Nature and Facet of Chaos, consume True Nature. Turn on additional facets like Facet of Light until you can't activate more. Can stack 5 hands easily but will die to huge numbers (20+) so you will need to move a little. Swap when Dwarf is ready.
- DPS: Try to fit in Coalescence of Ruin and auto attacks as much as you can. Use Phase Smash (hammer 3) when not placing hands (6s after 5 hands are placed) to give the group Assassin's Presence. Should be able to get 5-7k full fight DPS while still being very safe.
- Mind Crush: In Dwarf (Jalis) you should be at 100% reduction and can ignore hands and mind crush fully. When on Dragon (Herald) use Infuse Light to ignore and heal from the damage. Can swap weapons and use Crystal Hibernation as a last resort.