User:-Alarielle-/Sandbox
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Home Page | Talk Page | Characters | Sandbox | Crazy geekitude | Guide profession |
Come by and leave a message ! | 'Cause I'm a freakin' altaholic | Because I do happen to work sometimes | I love me some weird math | An utter waste of time |
{{Heart of Thorns content}} {{stub}} {{Personal storyline infobox |year = 1328 |location = Verdant Brink |race= all |background = |level = 80 |prev1 = The Mystery Cave |next = }} [[File:Screen.jpeg |right|thumb|250px|Loading screen]] [[]] is the first part of the [[Heart of Thorns]] [[personal story]]. After the [[Pact]] fleet was destroyed by [[Mordremoth]] during its assault and many [[Sylvari]] were corrupted by the jungle dragon, the Commander arrives to find survivors struggling with the lack of leadership. == Objectives == ;Determine the fate of the Pact fleet. *Survey the wreckage. *Catch up with Braham. *Choose to side with Laranthir or the disgruntled Pact soldiers. *Optional: Get advice and additional information from the others. *Take Laranthir to recover the captured soldiers. *Search the nearby tunnel to pick up the captured soldiers' trail. *Climb the stairs and search the area above. *Defeat the prison guards. == Reward == *1 [[Mastery]] point. ==Walkthrough== Follow the instructions to the Pact camp led by Laranthir. There, you'll get to choose between rescuing the captured Pale Reavers or salvaging the wreckage of the Pact fleet to fortify your position. If you choose to rescue the prisoners, you'll have to get into the underground caves nearby. This will lead the player into a few groups of the Mordrem Guard, in order to free the Pale Reavers. Once they are all released, a Mordrem Guard Overseer boss spawns, capable of attacking by summoning roots from the ground (which is announced with AoEs on the ground), with hammer strikes, or with an overhead smash, which can be interrupted via the break gauge. He is accompanied by several Mordrem Guard Stalkers. Once he is weak (around 25% health), a cutscene will play, and Mordrem Wolves will spawn. ===Getting there=== ==NPCs== ===Allies=== *[[Canach]] *[[Kasmeer Meade]] *[[Marjory Delaqua]] *[[Braham Eirsson]] *[[Rox]] *[[Taimi]] *[[Laranthir of the Wild]] *[[Crusader Gatt]] *[[Agent Gunnard]] *[[Explorer Metella]] *[[Pale Reaver]] ===Foes=== *[[Mordrem Guard Hunter]] *[[Jungle Tendril]] *[[Mordrem Guard Tormentor]] *[[Mordrem Guard Sniper]] *[[Mordrem Guard Stalker]] *[[Mordrem Guard Overseer]] *[[Mordrem Wolf]] ==Dialogue== ;During the cutscene. :'''Canach''': Commander. Mordremoth proved even more powerful than we imagined. The jungle itself set against us. Many are dead. Still others are missing. And our fleet is utterly broken. Please, we need your help! ;Entering the instance. :'''<Character name>''': Stay sharp, people. Mordremoth hit the Pact hard. It's up to us to pick up the pieces. ;Surveying the wreckage. :'''Kasmeer Meade''': Oh, gods…so much wreckage. :'''Rox''': Is it possible that Mordremoth took down the entire fleet? :'''Canach''': The evidence is all around us. I doubt we'll find many survivors, either. :'''Braham Eirsson''': Hey! My mother was on one of those ships. :'''Canach''': Don't bark at me. I didn't plan this attack, or put your mother at the front of it. ;As Braham leaves. :'''Braham Eirsson''': C'mon! :'''<Character name>''': Braham! Get back here! ;Reaching Laranthir's camp. :'''Braham Eirsson''': I'm Braham Eirsson. Eir Stegalkin's son. I want to know where she is. :'''<Character name>''': Braham! You can't just run off like that. We're in enemy territory. :'''Laranthir of the Wild''': You are a welcome sight, Commander. The situation here is grim. Mordremoth tore the fleet apart. The Pact is in ruins. :'''Laranthir of the Wild''': Lack of leadership is the issue. Trahearne and Destiny's Edge were taken prisoner, and my soldiers no longer trust me. :'''Marjory Delaqua''': And you're surprised? Scarlet, Aerin, and now this. Mordremoth always does the most damage when sylvari are involved. :'''Explorer Metella''': We need to strengthen the defenses around here. Our priority has to be salvaging weapon parts from the crash site. :'''Laranthir of the Wild''': What about our comrades in the cavern? The Pact does not abandon its own. :'''Explorer Metella''': Look around, "sir." There is no more Pact. And the prisoners you want to save are probably already dead. :'''Laranthir of the Wild''': Think it through, soldier. We need greater numbers, or any salvage party we send will disappear like the others. :'''Braham Eirsson''': This isn't helping. Just tell us where Destiny's Edge is. Please. :'''<Character name>''': Laranthir? Stand by. I need to think this through. ;Talking to Braham. :'''Braham Eirsson''': Destiny's Edge were taken prisoner, too. Rescuing Laranthir's soldiers might help us pick up the trail. ;Talking to Explorer Metella. :Forget Laranthir's rescue mission—we don't even know if there's anybody left to rescue. But the rest of us are right here, right now, and those turret parts will give us a fighting chance. :{{di|quest}} ''So you think we should just abandon fellow soldiers?'' ::Sylvari soldiers. They abandoned us during the attack. My captain is dead because those traitors turned on him. I won't lose any more comrades because of them. ::{{di|choice}} <!-- Choice available in full version of Guild Wars 2: Heart of Thorns. --> ::{{di|end}} ''I won't give up on Pact soldiers without proof they're beyond saving.'' :{{di|end}} ''I won't give up on Pact soldiers without proof they're beyond saving.'' ;Talking to Laranthir. :We have to recover the prisoners from the nearby caves. The Mordrem could have killed them, but instead took them alive. Mordremoth must want them that way. I shudder to think why. :{{di|quest}} ''Have you tried to rescue them?'' ::I wasn't able to. My troops refuse to risk their lives following my orders, especially since these prisoners are all sylvari. They fear I'm leading them into a trap. ::{{di|choice}} ''They'll follow me. Let's get this rescue operation rolling.'' ::{{di|end}} ''Thanks for the input. Stand by while I make my final decision.'' :{{di|end}} ''Thanks for the input. Stand by while I make my final decision.'' ===If the player chooses to rescue the prisoners== ;After confirming the choice. :'''<Character name>''': Everyone, listen up! We've suffered a serious setback, but we're far from beaten. :'''<Character name>''': Laranthir is still your commanding officer. I've debriefed him and he has my full confidence. Clear? :'''Explorer Metella''': Yes, commander! :'''<Character name>''': Laranthir will join my extraction team. Everyone else, dig in and fortify this position. :'''<Character name>''': Now fall in and let's get to work! ;When entering the cave. :'''<Character name>''': These bloodstains say someone was dragged through here. Can't tell if they were alive or dead, though. ;While searching the cave. :'''Mordrem Guard Hunter''': Stop them! Keep them away from the cages! ;After defeating the first group of Mordrem Guard. :'''Pale Reaver''':Can anyone hear me? We're up here! :'''Crusader Gatt''': Commander, did you hear that? It came from above us, at the top of those stairs. :'''Crusader Gatt''': The enemy keeps collecting corpses and prisoners. This is the first time we've had any sign of where they wind up. ;Exploring the area up the stairs. :'''Pale Reaver''': Get us out of here! ;Freeing the first Pale Reaver. :'''Pale Reaver''': I knew someone would come for us. Thanks! ;Approaching the second prison. :'''Mordrem Guard Tormentor''': So nice of you to come to us. ;Freeing the second Pale Reaver. :'''Pale Reaver''': I'm ready to kill the enemy, sir. All I need is my rifle and a clear line of sight. ;Attacking the Mordrem Guard Overseer. :'''Mordrem Guard Overseer''': Welcome, fodder. Mordremoth has plans for you all… :'''Mordrem Guard Overseer''': There is no escape, Commander. You will all serve the Jungle Dragon. ;Once the Mordrem Guard Overseer is weakened. :'''Mordrem Guard Overseer''': Mordremoth! Your enemies are here. Help your servants destroy them! ;After the battle. :'''Crusader Gatt''': Glad you're alive. We feared the worst when you went missing. What went on here? :'''Pale Reaver''': Mordremoth's forces overpowered us. They locked us up here, with corpses from the crash site. :'''Pale Reaver''': They took the others south to "join the jungle dragon's army." We would have been next. :'''Pale Reaver''': But we didn't break. And now we're going to give Mordremoth's horde a taste of what it gave to us. ==My Story== {{mystory |image = |text= }} {{Heart of Thorns storyline}} =Enemy info= :Mordrem Guard Hunter/Sniper: Charged Shot • Kicks :Mordrem Guard Tormentor: Creates Crippling Wells • Sacrifices Health for Damage Increase :Mordrem Guard Stalker: Blinds • Shadowsteps • Relentlessly Pursues Targets :Mordrem Guard Overseer (Champion): Overhead Smash • Immobilizes ::Break gauge is locked until it uses its overhead smash (indicated by an orange AoE). It's the possible to interrupt the attack, stunning him for 5 seconds. Otherwise, the attack deals damage and knocks down.